Re: [hlds] Server lag, one server on one box

2010-07-22 Thread Allan Button
You can always use Drek's srcds calculator for recommend rates. http://www.reece-eu.net/drekrates.php Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, July 22, 2010 1:48 AM To:

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Steven Hartland
Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds]

Re: [hlds] Server lag, one server on one box

2010-07-22 Thread Dominic Marciano
Thats insane, how many servers would you normally run on that setup? Date: Wed, 21 Jul 2010 22:35:08 -0600 From: zellers.shi...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Server lag, one server on one box So I noticed a few of you people were experiencing server lag.

Re: [hlds] Server lag, one server on one box

2010-07-22 Thread Saint K .
That calculator seems bogus to me. This is what it produces for a 32slot SCRDS server with a 100Mbit pipe, 2.4Ghz CPU and 8GB mem: sv_minrate 0 sv_maxrate 185547 sv_minupdaterate 4 sv_maxupdaterate 618 I could output random numbers like that as well... Saint K. -Original Message-

Re: [hlds] Server lag, one server on one box

2010-07-22 Thread HL-SDK Synths
No one needs more than 66. 100 is for jurists. Think 'organic food'. Work on more locations to improve latency first. On Jul 22, 2010 8:02 AM, Saint K. sai...@specialattack.net wrote: That calculator seems bogus to me. This is what it produces for a 32slot SCRDS server with a 100Mbit pipe,

Re: [hlds] Server lag, one server on one box

2010-07-22 Thread Kyle Sanderson
That's absolutely positively moronic. sv_minrate 0 sv_maxrate 92773 sv_minupdaterate 4 sv_maxupdaterate 309 . Kyle. On Wed, Jul 21, 2010 at 11:21 PM, Allan Button abut...@netaccess.ca wrote: You can always use Drek's srcds calculator for recommend rates. http://www.reece-eu.net/drekrates.php

Re: [hlds] Server lag, one server on one box

2010-07-22 Thread HL-SDK Synths
Minimum rates should always be 10 On Jul 22, 2010 10:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote: That's absolutely positively moronic. sv_minrate 0 sv_maxrate 92773 sv_minupdaterate 4 sv_maxupdaterate 309 . Kyle. On Wed, Jul 21, 2010 at 11:21 PM, Allan Button abut...@netaccess.ca

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Mike Stiehm
You would be right but for me it did fix the high CPU spike I was seeing. I have an 8 core system and did let windows assign the affinity. everything was nice and level as for CPU usage prior the the update. After the update just one single instance or srcds would spike to as much as 85% (of all 8

Re: [hlds] sv_benchmark_force_start TF2 speedhack

2010-07-22 Thread Shizzle Nizzle
im getting reports... that is isnt.. people are still able to replicate it on our servers. On Wed, Jul 21, 2010 at 3:10 PM, clad iron cladi...@gmail.com wrote: i guess this got fixed, woot... An optional update for Team Fortress 2 is now available. Here are the specific changes: Server

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Shizzle Nizzle
ya we run about16 tf2 servers running on 3 different dedicated servers, we have issues of dropouts as well, that stems back from the engineer update. doesn't happen to everyone but there are timeouts that just occur when the cpu spikes up. On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread M33CROB
I use a GSP and do not have my own dedicated server, but I too seem to be affected by this. My servers are running really bad and I have noticed my server fps fluctuating wildly between 512 and 64. After opening a ticket with my GSP they have included information indicating that my server is using

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread DontWannaName!
That's a typical response lol. Fps fluctuation is pretty normal. But if you are hitting 100 percent the whole server will feel it and lag. Sent from my iPhone 4 On Jul 22, 2010, at 11:16 AM, M33CROB ad...@phoenixrisingtf2.com wrote: I use a GSP and do not have my own dedicated server, but I

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Steven Hartland
Thanks for the suggestion Eric, I've restarted a selection of our most popular publics with a mixture of -threads 1 and -threads 3 and will monitor the results. It will take ~24 hours to get enough stats to be able to formulate a meaningful conclusion from, so will report back some time

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread 1nsane
I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread HL-SDK Synths
Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I didn't program it On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote: I started a server with this command line: -console -game tf +maxplayers

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Shizzle Nizzle
still get timeouts/cpu lagspikes with both threads 3 and threads 1. On Thu, Jul 22, 2010 at 3:51 PM, HL-SDK Synths syntron...@gmail.com wrote: Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread 1nsane
I am aware of this and I would never want to run the server in a single thread. Running a mysql query and pausing the game, that's no so awesome. On Thu, Jul 22, 2010 at 4:51 PM, HL-SDK Synths syntron...@gmail.com wrote: Check % CPU / thread. To run an entire application in one thread is

[hlds] Counter-Strike 1.6 Dedicated Server Beta update

2010-07-22 Thread Jason Ruymen
A beta update to the Counter-Strike 1.6 dedicated server is now available. To access the beta, run the update command with -beta hl1beta. The specific changes include: - Potential fix for svc_bad network errors (thanks to Sorin) Jason ___ To

[hlds] Alien Swarm srcds.exe binds to primary IP only

2010-07-22 Thread Matthew Lyons
Windows server still seems to be binding only to primary IP and ignores the +ip command line arg. Example Command line: srcds.exe -game swarm -console +ip 203.26.94.120 -port 27315 +maxplayers 4 +exec server.cfg +map asi-jac6-sewerjunction However typing status in server console produces:

Re: [hlds] Alien Swarm srcds.exe binds to primary IP only

2010-07-22 Thread Nick Turner
Change +ip to -ip Also recommend adding -nohltv if you're binding quite a few to one IP address .. auto port assignments overlap after a while and the server won't start. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf

Re: [hlds] Alien Swarm srcds.exe binds to primary IP only

2010-07-22 Thread Matthew Lyons
On 23/07/2010, at 10:38 AM, Nick Turner wrote: Change +ip to -ip Also recommend adding -nohltv if you're binding quite a few to one IP address .. auto port assignments overlap after a while and the server won't start. -ip works, thanks. ML.