you had to do it, didn't you? sacrifice the ONE animal that spits...
From: Jason pctool...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, 11 May 2012, 4:00
Subject: Re: [hlds] Mandatory Team Fortress 2
Looks like you are running TCadmin V1 which I think as a batch update
option(But you have the program in rdp) v2 does not but I have requested a
couple times this year.
-Original message-
From: Team BOOM! teamb...@comcast.net
Date: Thu, 10 May 2012 17:43:28 -0400
To: 'Half-Life
We've released an optional update to Team Fortress 2. This update does not
affect dedicated servers, but the shared binaries were updated so you will
receive an update if you sync.
The note for the update is below.
-Eric
--
Team Fortress 2
- Fixed older
I had to apply the optional update to our dedicated servers as weird issues
started happening ever since the clients received the update. For example,
different random sounds would play for the players on the server when the
spawn door would open etc. The issues did not occur when I started a
Yes, we’re looking into those issues now.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Petar Obradovic
Sent: Friday, May 11, 2012 5:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional Team Fortress 2
Are there any specifics to the replay/demos that this will help fix? Is
this related to the recent updates, Eric, or is this related to the issues
you were previously looking into and requested replays to look at?
On Fri, May 11, 2012 at 7:41 PM, Eric Smith er...@valvesoftware.com wrote:
Yes,
The update today was to fix a problem with particle systems appearing as red
X's in older replays/demos.
It looks like the update is necessary for dedicated servers, too. We're going
to release an update soon that will require all dedicated servers to update.
You might as well go ahead and
Thanks, Eric. Have a good weekend.
On Fri, May 11, 2012 at 7:51 PM, Eric Smith er...@valvesoftware.com wrote:
The update today was to fix a problem with particle systems appearing as
red X’s in older replays/demos.
** **
It looks like the update is necessary for dedicated servers,
There is reports that the newest update has broken sounds on tf2.
On 2012-05-11 17:59, Lance Waidzunas wrote:
Thanks, Eric. Have a good weekend.
On Fri, May 11, 2012 at 7:51 PM, Eric Smith er...@valvesoftware.com
[10] wrote:
The update today was to fix a problem with particle systems
Petar reported the same thing.
PROTIP: read the entire conversation before reporting an issue to see if
it's been reported before
On Fri, May 11, 2012 at 8:10 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
There is reports that the newest update has broken sounds on tf2.
On 2012-05-11
I'm going to start playing Gabe's commentary in the mean time. I think I
can get away with it. Everyone will just blame valve.
On Fri, May 11, 2012 at 9:11 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:
Petar reported the same thing.
PROTIP: read the entire conversation before
1 isn't proof, 2 is better, and 3 is great.=P
On 2012-05-11 18:11, wickedplayer494 . wrote:
Petar reported the same thing.
PROTIP: read the entire conversation before reporting an issue to see
if it's been reported before
On Fri, May 11, 2012 at 8:10 PM, Cameron Munroe
We've released a mandatory update to Team Fortress 2. This is the update we
released earlier today but now it's been made mandatory for dedicated servers
so clients and servers are in sync.
The new version is: 1.2.1.1
Sorry for the inconvenience.
-Eric
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