Are there any specifics to the replay/demos that this will help fix? Is this related to the recent updates, Eric, or is this related to the issues you were previously looking into and requested replays to look at?
On Fri, May 11, 2012 at 7:41 PM, Eric Smith <[email protected]> wrote: > Yes, we’re looking into those issues now. **** > > ** ** > > -Eric**** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Petar Obradovic > *Sent:* Friday, May 11, 2012 5:32 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Optional Team Fortress 2 Update Released**** > > ** ** > > I had to apply the optional update to our dedicated servers as weird > issues started happening ever since the clients received the update. For > example, different random sounds would play for the players on the server > when the spawn door would open etc. The issues did not occur when I started > a listen server from in-game.**** > > On Sat, May 12, 2012 at 1:41 AM, Eric Smith <[email protected]> > wrote:**** > > We've released an optional update to Team Fortress 2. This update does not > affect dedicated servers, but the shared binaries were updated so you will > receive an update if you sync. > > The note for the update is below. > > -Eric > > ------------------------------ > > Team Fortress 2 > - Fixed older replays/demos not correctly displaying certain particle > systems > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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