what should be a great game play experience.
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel
*Sent:* 22 April 2015 22:22
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Re, KF2: Feature List
?
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel
*Sent:* 23 April 2015 10:41
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Re, KF2: Feature List
From the wiki:
PCServer-KFEngine.ini
:00 Anthony Duncan anth...@kinevonetwork.com:
You can add servers to favourites and will appear in the favourites list.
On Wed, Apr 22, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
Hey guys, I was wondering is there somewhere we can request server
features?
If not, I
' and it's sufficient as workaround
:)
2015-04-22 15:54 GMT+02:00 Anthony Duncan anth...@kinevonetwork.com:
You can add servers to favourites and will appear in the favourites list.
On Wed, Apr 22, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
Hey guys, I was wondering
Hey guys, I was wondering is there somewhere we can request server features?
If not, I was thinking this mailing list thread might be useful.
While not strictly a server feature, is there a way to either connect via
IP/Domain Name, or at least add to favourites using one? At the moment, I'm
...@kinevonetwork.com wrote:
I’m saying add the IP to your favourites in the Steam Client. When you
launch KF2 it will appear under the favourites tab.
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel
*Sent:* 22 April 2015 17:48
...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel
*Sent:* 22 April 2015 18:52
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Re, KF2: Feature List
Ah I see yes, so you require the query port then? Unfortunately I get
(Ahmed Kandeel)
--
Message: 1
Date: Wed, 22 Apr 2015 03:04:36 +0100
From: Ahmed Kandeel astrida...@googlemail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re
it is
present) and ensure you have an admin password set in PCServer-KFGame.ini.
On 21 April 2015 at 20:46, Flubber flub...@gmail.com wrote:
Ahmed, if any thing came up, i'll be happy to know the result, thanks.
2015-04-21 21:35 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com:
Yeah I can't
I'm working on hosting at least 3 within the next half hour or so. Had a
little delay due to networking.
On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote:
Hello,
Make KF2 server working with linux, and I will start 10 of them :D
Le 21 avr. 2015 20:44, John Gibson
from the same install?
2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com:
Added a note about that. Thank you.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/20/2015 6:23 PM, Ahmed Kandeel wrote:
You guys might want to add to the wiki that you have to run
Well I have six up and I'm hitting around 32% CPU usage. I will probably
launch a couple more over the coming days.
On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote:
Is there a software limitation with KF2 preventing private LAN ips from
being used in the Multihome switch?
mutators in the Unreal engine, and will absolutely be supported. Unreal
mods are coded in a Java-like language called Unrealscript.
Cheers,
John
On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com
wrote:
Well I have a friend who has added my servers to his favourites. He said
, Ahmed Kandeel astrida...@googlemail.com
wrote:
Awesome, glad to hear! While I might be having difficulty getting in
myself, I'm sure you'll have it sorted soon. What was more important to me
was getting some servers up. Luckily I've managed to somehow get in on my
laptop.
I do have one
Kevin, why did you raise them? Were you seeing visible choke/interp?
Also have any of you guys had difficulty getting the game started? My
client is tanking each time I open it.
On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote:
Bandwidth usage is very little. I am seeing around
/2015 6:48 PM, Ahmed Kandeel wrote:
Kevin, why did you raise them? Were you seeing visible choke/interp?
Also have any of you guys had difficulty getting the game started? My
client is tanking each time I open it.
On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote:
Bandwidth
You guys might want to add to the wiki that you have to run the server at
least once to ensure the default config files are generated. I just spent
15 minutes going through all of them checking that they hadn't been renamed
in an update.
On 20 April 2015 at 21:37, John Gibson
Is *nix support coming soon?
On 15 April 2015 at 00:20, Anthony Duncan anth...@kinevonetwork.com wrote:
What’s the definition for GameLength? ?Length=
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
*Sent:* 14 April 2015 23:50
@Robert
That's why my post to reddit and this group has attempted to highlight the
benefits to the player of community servers (and by extension the
disadvantages of QP).
If new players (and I agree with you) don't know the benefits, we have to
try and provide the information they need!
With
It wasn't because of ad systems why this change took place.
A good several months before the changes that ruined QP, Valve made it so
that players joining through QP didn't see the motd and it couldn't be
forced upon them by a plugin.
This change happened BEFORE the Über-update that changed the
So I felt I ought to update you guys as to the progress of the group, (Fix
Quickplay Now!) http://steamcommunity.com/groups/fixquickplay, that I
launched.
Currently it is at 483 members and I have had help and advice from several
people read this mailing list. They'll be acknowledged shortly if
All of you have valid points I think.
*But I whole heartedly agree with Robert and E. Olsen. It is really
important we stick together now more than ever.*
I've made a group and lots have joined it. I can't tell which of you guys
have or haven't. However I'm discussing this with several in group
servers for Valve until we
start seeing some concessions.
On Mon, Feb 9, 2015 at 7:20 PM, Asher Baker asher...@gmail.com wrote:
On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel
astrida...@googlemail.com wrote:
*Okay guys, I enacted on my idea and would like some support. I've
created a steam
. At the very least we can warning everyone else
that they should not put too much effort into hosting servers for Valve
until we start seeing some concessions.
On Mon, Feb 9, 2015 at 7:20 PM, Asher Baker asher...@gmail.com wrote:
On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel
astrida
, 2015 at 2:21 AM, Ahmed Kandeel astrida...@googlemail.com
wrote:
*Okay guys, I enacted on my idea and would like some support. I've
created a steam group http://steamcommunity.com/groups/fixquickplay (Fix
Quickplay Now!) as a form of petition against the changes to the Quickplay
system
To be honest, I doubt any of us are going to get responses. I myself as
have others have tried to bring this to the community's attention via
Reddit. While support has been there, it has been too weak to bring about
any major action.
People who post about this on the new steam based forums for
In fact I have an idea that is even better than a petition if anyone would
like to hear it. But I'd rather keep it out of the mailing list.
On 9 February 2015 at 19:35, Ahmed Kandeel astrida...@googlemail.com
wrote:
To be honest, I doubt any of us are going to get responses. I myself as
have
*Okay guys, I enacted on my idea and would like some support. I've created
a steam group http://steamcommunity.com/groups/fixquickplay (Fix
Quickplay Now!) as a form of petition against the changes to the Quickplay
system.* With this group I'd like to show the will of the TF2 community and
educate
Client rate in my opinion is set wy too low for custom servers by
default and unless the server owners have set sv_minrate to be higher, it
won't force the client's rate to be higher.
On 29 November 2014 at 00:25, Korrey Moore ajac...@gmail.com wrote:
Then use the server browser to find a
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