Re: [hlds] Steam CMD

2012-07-06 Thread Charles Mabbott
Most of the dedicated servers are free and have no restrictions on that (If you do not own CSS, you can still download the dedicated server for it).. The log-in requirement for CS:GO is going to expire as it moves out of beta and into full usage. I expect the DS will be free at that point without

Re: [hlds] Policy of Truth??

2012-05-04 Thread Charles Mabbott
In a nutshell: When the policy of Truth was enacted, TF2 servers that were hiding bots, Fake Client counts and so forth were removed from the server browser, the OP server community was effectively removed because of this. This admin is now pissed since he can find other servers in the browser

Re: [hlds] FakeClient + Botjoin time Youtube video

2012-05-03 Thread Charles Mabbott
Cool story bro, I'd read it again.. As previously stated, please, Take an aerial fornication at a motivated piece of punctured pastry.. On Thu, May 3, 2012 at 7:17 PM, admin ad...@wonkagaming.com wrote: Making the video of how to install to have a huge community overnight step by step

Re: [hlds] Game hosting

2012-04-29 Thread Charles Mabbott
In any case, he is stating a legitimate issue, but I do not believe Valve would address it within the mailing-list, it might be best to take it directly to Valve to see if there is anything that can be done that has not already been done. ___ To

Re: [hlds] Experience with Virtualization

2012-04-25 Thread Charles Mabbott
In a general sense, the issue you will see with Virtualization is if the hardware itself gets busy, you're VM will not get CPU cycles it needs. (%ACTIVE is the VMware term) If you can guarantee the hardware won't get that busy, you should be alright, but if there is a chance, it mgiht or you don't

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Charles Mabbott
This feature is already available via a plugin I believe, but for most server admins, having it set to 1 would be a good idea, you can then have another tool to track potential troublemakers, if we are seeing a player blocked by a good number of the regulars on the server, take a look and

Re: [hlds] Hackers on the rise

2012-03-03 Thread Charles Mabbott
Ashkerin, I could be wrong but I was under the impression it was legal as long as whomever has the compiled binary has relatively simple access to the source code. AKA the Binary only download and the source as a separate package is just fine. As long as it's available. A subtle distinction but

Re: [hlds] Please

2010-05-05 Thread Charles Mabbott
I am all for a list with just update info for Source engine games no posts from anyone but valve. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Wednesday, May 05, 2010 1:25 PM To: 'Half-Life

Re: [hlds] 1 server lagging when full

2010-04-17 Thread Charles Mabbott
Unless my math is off this is my guess A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of bandwidth. (This formula) Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8 Explanation of the formula is here http://www.bluesnews.com/cgi-bin/finger.pl?id=182 So

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Charles Mabbott
--- Scott Highland wrote: Maybe you could explain why this whole list, and the company that runs it should all agree to completely remove the ability to incorporate modifications just because it would suit YOUR needs as an anti-cheat function to thwart the .3% of TF2 players that are abusing it

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-28 Thread Charles Mabbott
In a general sense, there are a couple of client side plug-ins that do in fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and a couple of others. At this point I am definitely for simply locking out plug-ins on the client side, but I would rather not lose some of the

Re: [hlds] Bladecenter anything worth?

2010-02-22 Thread Charles Mabbott
If you want to go the SAN route with automatic failover of the Cluster, ESXi is not the solution, you would need to go with the VSphere solution to get all the bells and whistles you would need. What you basically asking for is the feature set of a High Availability Datacenter solution that ESXi

Re: [hlds] Mani site down / DNS problem

2010-02-22 Thread Charles Mabbott
RCON Lock, Kigen's and a few other plugins check and handle this exploit. Any plugin can be dropped into a client so it's not a 'sourcemod' issue or a 'mani' issue but is simply idiot users trying to cheat the system. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF2 Arena Configs - mapcyclefile

2009-11-23 Thread Charles Mabbott
Run SRCDS as a specific user account (not System which is default and not a recommendation anyways) and deny rights to that particular user to any file/directory you don't want the process to read or change. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Its the law!

2009-11-17 Thread Charles Mabbott
Short answer, yes it does. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 12:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law!

Re: [hlds] soundscape_flush

2009-08-20 Thread Charles Mabbott
But is it valid to block as automatically ban via plugin? Is there a threat with this commands usage? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Thursday, August 20, 2009 4:11 AM To: Half-Life

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Charles Mabbott
https://bugs.alliedmods.net/show_bug.cgi?id=3948 That's the as it happens gory details. Watch sourcemod.net for when they have something concrete to say. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent:

[hlds] Stopwatch HUD Issue

2009-08-14 Thread Charles Mabbott
of Defeat: Source Update Released Latest SM snapshot on 1.2 branch is working for me on Windows. Great work SM devs! On Fri, Aug 14, 2009 at 10:09 AM, Charles Mabbott cmabb...@verizon.netwrote: https://bugs.alliedmods.net/show_bug.cgi?id=3948 That's the as it happens gory details. Watch

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Charles Mabbott
It is an issue with router loopback.. When you start a lobby, it will present your local LAN ip to all clients (192.168.xx.xx) which is sent to the other members of the lobby. This will automatically fail. You want to check for the loopback on the router, so if you use your public IP, the router

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Charles Mabbott
Looks great, thanks for the heads up Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thursday, June 25, 2009 1:33 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux