Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread Mike Zimmermann
More hats! -Mike On Wed, Oct 14, 2009 at 12:33 PM, Michael Krasnow mnk...@mnkras.com wrote: this cant be good On Wed, Oct 14, 2009 at 1:03 PM, Shawn Somers shawn.som...@gmail.comwrote: Jason Ruymen wrote: A required update for Team Fortress 2 is on the way.  It should be live in

Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread Mike Zimmermann
vAlVe Software (picture of guy with spigot coming out of eye) -Mike On Wed, Oct 14, 2009 at 2:05 PM, msleeper mslee...@ismsleeperwrong.com wrote: If you are going to spell Valve the retarded way, at least lower case the right letter. On Wed, 2009-10-14 at 14:27 -0400, Michael Krasnow

Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Mike Zimmermann
Whats the rewards for getting a hat at random? The same reason MMOs and the lottery are so popular. A feeling of superiority. Everyone likes that feeling :) -Mike On Wed, Sep 9, 2009 at 10:31 AM, MONDO mondo...@gmail.com wrote: Same here... we;re running the equipment manager plugin by

Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Mike Zimmermann
just got lucky and rolled hat on the dice? On Wed, Sep 9, 2009 at 11:51 AM, Mike Zimmermann rem...@gmail.com wrote: Whats the rewards for getting a hat at random? The same reason MMOs and the lottery are so popular. A feeling of superiority. Everyone likes that feeling :) -Mike On Wed

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Mike Zimmermann
This thread is just cry river. -Mike On Tue, Sep 8, 2009 at 8:14 PM, Alec Sangereclyp...@hotmail.com wrote: I certainly don't mind the getting the hats for free, since they give absolutely no advantage over others. The overpowered weapons, however, gave them a huge advantage, which was why

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Mike Zimmermann
I read this like 4 times and still barely understand what you're trying to say. -Mike On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com wrote: What you don't get is that it's not only the hat it's the whole direction the game is taking, the hat are just one crappy things; When the

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Mike Zimmermann
:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Removing Halos Has anyone really been far even as decided to use even go want to do look more like? On 09/03/2009 11:24 AM, Mike Zimmermann wrote: I read this like 4 times and still barely understand what

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Mike Zimmermann
better that I'm not charging windmills and arguing to VALVe that they fix stuff?  Certainly. I'm tired of going to the cleaners to find my dress shirts are now Hawaiian shirts. Keeper -Original Message- From: Mike Zimmermann [mailto:rem...@gmail.com] Sent: Thursday, September 03, 2009 3

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Mike Zimmermann
But then it wouldn't be a surprise! (The surprise being your server and plugins don't work) -Mike On Fri, Aug 14, 2009 at 6:47 PM, FPSB | Goergebrutalgoerge...@gmail.com wrote: i know you dont have to let the dev community know about changes you're making beforehand, but gosh darn it, it's

Re: [hlds] Game? Valvetestapp490

2009-07-27 Thread Mike Zimmermann
I've had that file for a long time. -Mike On Mon, Jul 27, 2009 at 1:24 PM, Anthalant...@couchathletics.com wrote: The content is 40mb. There is a 40mb file in the steamapps dir called winui.gcf. It was created on my machine at around 9:30PM EDT last night. Opening it with a GCF editor shows

Re: [hlds] Counter-Strike 1.6 Update Available

2009-07-15 Thread Mike Zimmermann
Wait, is this now? I feel like I've been traveling back and forth in HLDS time over the day. Lost style. -Mike On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison saul.renni...@gmail.comwrote: Nice update Jason! I'm sure the Goldsrc'ers will be happy :D P.S. Update on my email from last week?

Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..

2009-07-01 Thread Mike Zimmermann
Fake link. Don't bother clicking. It's one of those stupid get clicks and see the naked girl!. Pro-tip: Google has tons of porn without any trouble! -Mike On Wed, Jul 1, 2009 at 6:17 PM, Chrisaster Thorn chrisaster1...@gmail.comwrote: http://chrisaster.net/misc/HLDS_SCRDS_CRASHEXPLOIT

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Mike Zimmermann
But what if Google goes down??? -Mike On Fri, Jun 26, 2009 at 3:18 PM, msleeper mslee...@cyberwurx.com wrote: 2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Mike Zimmermann
Any ETA on this server update and the update for the SDK, Zoid? -Mike On Thu, Jun 25, 2009 at 12:35 PM, Alec Sanger eclyp...@hotmail.com wrote: most excellent. Thanks so much Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: z...@valvesoftware.com To:

Re: [hlds] Left 4 Dead Update Available

2009-06-25 Thread Mike Zimmermann
No matchmaking support for 4v4? :( -Mike On Thu, Jun 25, 2009 at 1:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Client: - Removed an infinite ammo exploit for

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Mike Zimmermann
From the l4d.com Blog: *Matchmaking* Because Left 4 Dead is all about sharing, we've re-tooled Left 4 Dead's matchmaking system to provide extensive support for custom add-on campaigns. When creating or searching for a lobby, a new option named Add-on campaign will let you select from among the

Re: [hlds] post list

2009-06-05 Thread Mike Zimmermann
WTF does religion have to do with anything? -Mike On Fri, Jun 5, 2009 at 12:37 PM, Mick Carter sanctuar...@ntlworld.comwrote: WTF has religion got to do with this list? - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Win32 server mailing

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread Mike Zimmermann
Any FPS is nothing new. Unless you consider Doom new. :) -Mike On Wed, Jun 3, 2009 at 7:49 PM, Karl Weckstrom k...@weckstrom.com wrote: L4D is nothing new. Unless you consider Gauntlet new. :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:

Re: [hlds] New Weapon Drops

2009-05-22 Thread Mike Zimmermann
Such a constructive post. I'm pretty sure Valve is aware of the public's opinion on the new system and insulting them isn't going to help any. If you are experiencing a true bug (not bad luck which you are describing), then feel free to contribute otherwise please keep to the Steam forums as they

Re: [hlds] New Weapon Drops

2009-05-22 Thread Mike Zimmermann
Achievements should be pointless though. They are just little extra things you can work towards once you have everything else, they shouldn't be the center point of the game. I think the new system is fine once they even out the randomness. With the previous system you could get the new items in

Re: [hlds] [off-topic] L4D SDK details if any of you are interested

2009-05-16 Thread Mike Zimmermann
Just like we saw any code for TF2 or Portal I'm sure. -Mike On Sat, May 16, 2009 at 7:48 AM, Saul Rennison saul.renni...@gmail.comwrote: By the way, this isn't the SDK but the Authoring tools-- an SDK is a Software Development Kit, there is no software developing stuff there (i.e. code).

Re: [hlds] Killing Floor Win32 Dedicated Server files available

2009-05-14 Thread Mike Zimmermann
The benefits of digital distribution, hooray! -Mike On Thu, May 14, 2009 at 3:01 PM, John Gibson j...@tripwireinteractive.comwrote: Very soon is the best answer I can give at this point. As with any release, we've found a few things that we've had to fix at the last minute. The game will

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Mike Zimmermann
Such a constructive and informative addition to the mailing list you are. My dad can beat up your dad!! -Mike On Sun, May 10, 2009 at 6:19 PM, 1nsane 1nsane...@gmail.com wrote: PSH your way sucks. And has a limit of only 200 per hour? I can do much better. Not that I need to. On Sun, May

Re: [hlds] Associate Names with a Steam ID?

2009-05-07 Thread Mike Zimmermann
Afaik, L4D's vote kick places a 5min ban on the kicked player so rejoining is not possible. Vote ban would be the most abused feature ever, they will never add that. Lastly, troll is not the right term for those players :P Griefer or Tk'er would be. Sent from my iPhone (just for msleeper) On

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Mike Zimmermann
This is because the gamemode used to be determined by the map name l4d_ or l4d_vs_. Now it is determined by a cvar (mp_gamemode). This is because many Survival maps are just the co-op or versus maps with added entities to block off hallways and stuff. I've found that changing mp_gamemode and then

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Mike Zimmermann
that mp_gamemode is locked due to lobby reservation. I've tried changing it and switching maps, but it only works when everyone connects without a lobby. That's my experience with it so far, at least. On Wed, May 6, 2009 at 9:50 AM, Mike Zimmermann rem...@remmiz.com wrote: This is because

Re: [hlds] Quick question about sv_search_key

2009-05-03 Thread Mike Zimmermann
It works fine for me though. I have the exact thing set on my server's server.cfg: *sv_search_key 1013,key:KEYHERE* And in my client's autoexec.cfg: *sv_search_key KEYHERE* And I gets tons of random people and I can connect fine using just the search key. It's full 90% of the time; I usually

Re: [hlds] Harddrives which to choose

2009-04-30 Thread Mike Zimmermann
The Linux mailing list is so much nicer. -Mike On Thu, Apr 30, 2009 at 2:46 PM, Patrick Shelley sidest...@gmail.comwrote: Ok RiCk, fAiR cOmMeNt On Thu, Apr 30, 2009 at 8:37 PM, Rick Payton r...@mai-hawaii.com wrote: Yo Pattycake, you DID egg him on you know. Which in effect makes YOU the

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Mike Zimmermann
Imagine it like this. Whatever you set to sv_search_key is assigned to variable args. The code then does search_key = key: + args + 1013; so you would send up with search_key = key:args1013. You don't need to add the first key: and the final 1013 because those are added for you in the code. At

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Mike Zimmermann
sv_search_key = 1013,key:customkey -Mike On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch crazydog...@gmail.comwrote: Ditto. Can someone just show an example of an sv_search_key with both a custom key and the default key in it? On 4/27/09, Philip Bembridge philipbembri...@gmail.com wrote:

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Mike Zimmermann
is able to join from a lobby.. Also: When I have a steamgroup set, it does NOT work. I have sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is set to something other than nothing, I can't find my server with sv_search_key Mike Zimmermann wrote: sv_search_key = 1013

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Mike Zimmermann
: Please do. I have this in my config sv_search_key 1013,key:mykey FIRST thing. Nobody connecting all day except for someone with the key 5 minutes ago. msleeper wrote: Wait, what? Explain this. On Mon, 2009-04-27 at 17:23 -0500, Mike Zimmermann wrote: Been working fine on my server

Re: [hlds] L4D Exploit/Grief Command

2009-04-27 Thread Mike Zimmermann
I believe it was fixed in the small update that came out a couple of hours ago. -Mike On Mon, Apr 27, 2009 at 11:23 PM, Alex adib...@internode.on.net wrote: Could you email it to me msleeper, as I'm currently in #hlserveradmins and you're not there due to the time difference. -Original