Re: [hlds] CS Source Beta memory usage

2006-10-29 Thread Steven Hartland
Ook wrote: Ook wrote: What would be better, and what would be more likely to get the attention of Valve, is periodic memory consumption readings. Take a reading every hour for a few days and see what the trend is. Does it eventually stabalize? Does it keep going up? How high does it get before

Re: [hlds] Dark Messiah Dedicated Server released

2006-10-25 Thread Steven Hartland
Heads up when running a campaign server make sure your starting map is L_MP3. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the

Re: [hlds] Dark Messiah Dedicated Server released

2006-10-25 Thread Steven Hartland
Frazer wrote: mp_gametype [0|1|2] 0 = Deathmatch 1 = Team Deathmatch 2 = Campaign cvarlist will give you all the settings. Steve There seems to be 3 game types for a dedicated server: Crusade, Deathmatch and Team Deathmatch. Can someone explain how the game type is selected, presumably

Re: [hlds] Counter-Strike: Source Beta update released

2006-10-17 Thread Steven Hartland
Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Hiya, nope don't have anything like that. Just have the servers and perl scripts managing them (which I don't think could do anything like that). We're rebuilding a win2k3 box in the near future, so I'll try and do a css server

Re: [hlds] Dark Messiah server?

2006-10-07 Thread Steven Hartland
Bart King wrote: Does anyone know anything about multiplayer servers for the forthcoming game Dark Messiah on Steam? It seems details about the server side of things are a little sketchy. And yes, I tried searching the Steam forums, but all I got was a white page (don't you just love PHP

Re: [hlds] Dark Messiah server?

2006-10-07 Thread Steven Hartland
Bart King wrote: Interesting - you say you are running them, but using hldsupdatetool -command list, there's not a word about it. Do you know something I don't? :) Ah sorry I dont believe the server is currently available for download. We are running the servers for UBISoft / Kuju and they

Re: [hlds] .NET, IIS, MS-SQL and dedicated servers

2006-08-14 Thread Steven Hartland
If you found a trogan dont mess around, take the box offline now format and reinstall from scratch. Steve Valdimar Kristjánsson wrote: I found a trojan that I read was something that allowed remote admin on my server . I killed it but I don't know how long it's been there or if someone has

Re: [hlds] .NET, IIS, MS-SQL and dedicated servers

2006-08-14 Thread Steven Hartland
Good move NOT!! If you have had a trogan you dont know what they have touched. You remove the initial trogan and they may have installed any number of things on timers to trigger on a certain action or time what ever. Reinstall is the only way to be sure and its not like it takes long. Wait and

[hlds] euro steams servers totally foobar?

2006-07-18 Thread Steven Hartland
I've now tried 8 times to download the dedicated server for The ship every time it gets part way down and quits with: Connection Reset, WinSock Error 10054 Connection reset by peer All usual tricks tried i.e. deleting ClientRegistry.blob and InstallRecord.blob all no go. Gets a few more files

Re: [hlds] Test

2006-07-10 Thread Steven Hartland
Yep your still here eric :) Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing

Re: [hlds] Source Engine Beta

2006-05-22 Thread Steven Hartland
Alfred Reynolds wrote: We have a Beta in progress for the Source Dedicated Server. This Beta applies to all Source Engine based mods and games and is available for both Win32 and Linux. What are the changes in here Alfred? Steve This

Re: [hlds] more then 1000fps at HLDS

2006-05-17 Thread Steven Hartland
Roman Hatsiev wrote: Could you please provide vendor name and model? On 17/05/06, Ilya Oboznyy [EMAIL PROTECTED] wrote: just get a hardware which have lower timings with windows.. Guys there is no point in running at such ridiculously high fps. So instead of wasting your time and others

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-11 Thread Steven Hartland
Oh come on, this is not a simple thing to solve. If you think it is then go start you own company, create some great games like Valve and then support them as well and for as long as they have. Think you'll find that not everything is quite a easy as you think it is. - Original Message -

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-11 Thread Steven Hartland
I think the problem is took them by surprise as well. From what Alfred has said it was a fix for VAC so I suspect that affinity was set on a thread dedicated to VAC and the unexpected side effect was that the entire server then has affinity set. Not 100% but that's how I read it. Yes this is a

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Steven Hartland
Fact is if you can come up with something static, I'll give you and example where it falls flat on its face making totally the wrong decision. This is NOT a problem which has a static solution, any attempt to do so would be a huge waste of time. Steve - Original Message - From:

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Steven Hartland
LOL you really dont get it do you :( All these things a variable, not fixed, changeable so a decision made at point X in time will not be correct for point X + Y in time. - Original Message - From: Whisper [EMAIL PROTECTED] Well I guess if you don't know what servers you are running,

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Steven Hartland
- Original Message - From: Whisper [EMAIL PROTECTED] [ Picked text/plain from multipart/alternative ] And you seem to think we have to cover every possibility no matter how ridiculous it may be, just because it is not impossible. No just the fact that there a huge amount of basic

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Steven Hartland
Can you say quad? Yes our current baseline box is a Dual AMD 275 so 4 * 2.2Ghz of CPU power. If you cant see the variables after what's been said then I'm sorry I cant help you. Steve - Original Message - From: Whisper [EMAIL PROTECTED] When exactly are you running more than 4-6

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Steven Hartland
Ah so your saying we need to bind them to other CPU's, and not to allow them to use the available CPU's. Unfortunately I dont think that's going to be an option as we're not just talking CS on a machine here and the fact that servers are dynamically created and moved around machines means its

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Steven Hartland
Grr, that one thanks for letting us know :) Laggy servers or unstable VAC, nasty choice! Think I'd go for unstable VAC but totally understand your reasons to not make it generally available. Possibility for a -beta noaffinity? Out of interest how does this affect linux? Does it affect it at

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Steven Hartland
If you know how to statically determine a dynamic process then please let us all know as Im sure that would be a great breakthrough in computer science. Your basic solution of round robin would be unworkable as there are too many dynamic variants. You may be running your two servers quite

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Steven Hartland
So you augment it to change the cpu affinity based on the cpu's load at the instant the server is started, really what use is that? Its a single snapshot in time of a rapidly changing environment so its almost guaranteed to make the wrong decision. You could build static load metrics based on

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Steven Hartland
This is a massive issue for hosters who rely on multi servers taking full advantage or multi core / multi CPU performance. It would explain the increase in complaints about lag we have had recently. For us its critical that this is fixed for next week or we will be unable to run our CS comp

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Steven Hartland
Surely that has the same effect as removing the binding to a single processor which would be a quick fix? Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] Use one of the many programs mentioned on this list to work around the problem for now. The full fix requires

[hlds] RedOrchestra server any news

2006-03-13 Thread Steven Hartland
Any news / info on the RedOrchestra server release as time is now running out to get things setup before the client release tomorrow. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom

Re: [hlds] RedOrchestra server any news

2006-03-13 Thread Steven Hartland
Not what I wanted to here but thanks for the info Alfred. Can you tell us what the game string will be please? Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] The server will become available at the same time as the client. The install process is the same as any

Re: [hlds] The Famous Your Map de_dust differs from the server ERROR.

2006-02-15 Thread Steven Hartland
Not been following the thread but do you run with auto update enabled? If so try disabling it and running manual updates that you verify that's what we do and I cant say we've seen this problem ever. Steve / K This e.mail is private and

Re: [hlds] SRCDS Memory hog now!

2006-01-30 Thread Steven Hartland
Common theme so far is mani anyone seeing this not running mani? Steve / K - Original Message - From: Ghost [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have this memory problem with my Linux Source server as

Re: [hlds] Update may have messed with dual core processors

2005-12-03 Thread Steven Hartland
That's the bad case ( no affinity ) - Original Message - From: Affordablegameservers.com [EMAIL PROTECTED] what happens when you allow the os to chose where to send the servers? This e.mail is private and confidential between

Re: [hlds] Source dedicated server update

2005-11-30 Thread Steven Hartland
Did this not get released? I dont see any changes here to the dedicated server only to DOD. Steve / K - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] A Source dedicated server update will be happening in the next few hours. This update is for both Counter-Strike:

Re: [hlds] Performance of HP ProLiant DL 145 G2 server

2005-10-26 Thread Steven Hartland
If you want to run a 64 player BF2 server you would need a 248, 246 wouldn't quite cut it. - Original Message - From: Marc-Berco Fuhr [EMAIL PROTECTED] Yes, we were planning on running at least 2 instances of 16 slot CS:S servers and possibly up to 4 instances of 16 slot CS servers.

[hlds] CSS Hardcoded banlist path

2005-10-17 Thread Steven Hartland
Can we get this fixed in the next update please its becoming a right pain. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the

Re: [hlds] CSS Hardcoded banlist path

2005-10-17 Thread Steven Hartland
Not sure if I understand you correctly there. The problem is with a hard coded path only one server can be run from an install; this is quite obviously not the way things happen. With the current hardcoded path for this file each server overwrites the next with the obvious consequences. Dont

Re: [hlds] CSS Hardcoded banlist path

2005-10-17 Thread Steven Hartland
- Original Message - From: Marcelo Bezerra [EMAIL PROTECTED] On befalf of KISS, http://mosca.yi.org/~mosca/serverplugin_mosca/ It lacks many of mani features, but has the usefull stuff :) kick/ban delegation and reserved slots access :) Thanks for that, /me notes down to install on

Re: [hlds] CSS Hardcoded banlist path

2005-10-17 Thread Steven Hartland
Just that there doesn't seem to be a way to set the ban file path used by CSS, it always uses: ./cstrike/cfg/banned_ip.cfg ./cstrike/cfg/banned_user.cfg So for multiple servers running from the same install, admins keep loosing their bans when another server admin issues a writeip or writeid.

Re: [hlds] Re: Child porn sprays are out of control

2005-10-16 Thread Steven Hartland
Instead it will get you locked up, way to go. Get all the details of these idiots to the relevant authorities and see how funny they think it is. Steve / K - Original Message - From: sKel [EMAIL PROTECTED] i think its just sad that people have to have porn sprays.. let a lone child

Re: [hlds] Bad handshake??

2005-10-08 Thread Steven Hartland
- Original Message - From: scott brown [EMAIL PROTECTED] It showed up about 3 patches ago. Its valve/steam using and old protocol for server inquires. Your just allowing the quires. Rule #1 before giving advice be aware of the implications of said advice :p Rule #2 Know what your talking

Re: [hlds] Bad handshake??

2005-10-07 Thread Steven Hartland
But dont use its as its BAD and can mean ur server is using in a DDoS.. Rule #1 before giving advice be aware of the implications of said advice :p Steve / K - Original Message - From: scott brown [EMAIL PROTECTED] You mean a Bad Challenge? sv_enableoldqueries 1 That should fix it.

Re: [hlds] Low FPS upon startup for DoD:S

2005-10-01 Thread Steven Hartland
The caps lock key is in the mid left of your keyboard btw. - Original Message - From: [xxx] clan [EMAIL PROTECTED] I AGREE, WITH FPSBOOSTER I PULL DOWN AS MANY AS 80 FPS MORE,AND I SEE THE DIFFERENCE IN GAME AND IT REDUCES STRESS ON MY CPU

Re: [hlds] Still issues with last Server Update

2005-09-26 Thread Steven Hartland
Well we cant even start a server with za just spam all across the console then crashes: http://www.mani-admin-plugin.com/forums/viewtopic.php?p=90443 Steve / K - Original Message - From: Sgt.Rock -=GOM=- [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 26,

Re: [hlds] Still issues with last Server Update

2005-09-26 Thread Steven Hartland
Our baseline test box is FreeBSD never even got to test on win32. From reading the mani home page it gave the impression that the stats issue was fixed in version az did I get the wrong end of the stick and this still requires disabling? N.B. I used the full update just in case. Steve / K

Re: [hlds] No Comment from Valve ?

2005-09-26 Thread Steven Hartland
That and they may well be still a sleep. We are all itching to go but bitching about it ever 30 seconds is not gonna help. Everything that needs to be said has been said so please guys give it a break and just wait for the announcement. The people in the know will be aware that if they release

Re: [hlds] Still issues with last Server Update

2005-09-26 Thread Steven Hartland
We have just found the solution. The problem was with skin support and an old chicken.txt so my colleague tells me. Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] We're running mani fine on linux and windows (all did crash on update, and just used the patch file not

Re: [hlds] Still issues with last Server Update

2005-09-26 Thread Steven Hartland
2k3 has buffer overrun protection so if there is a memory issue it will die more often than on linux which lacks this facility. Steve / K - Original Message - From: Sgt.Rock -=GOM=- [EMAIL PROTECTED] I have a feeling that Windows are more bugged in relation to the update.. And that

Re: [hlds] Still issues with last Server Update

2005-09-26 Thread Steven Hartland
Yer cheers Rock u where bang on there :) - Original Message - From: Sgt.Rock -=GOM=- [EMAIL PROTECTED] I have made an answer in the thread at mani's.. Regarding disabling parameters in the mani_server.cfg... Hope it helps you.. This

[hlds] New update breaks updating for combined images.

2005-09-24 Thread Steven Hartland
We maintain one combined image for both windows and linux the latest update has broken this in that when we now run an update on the linux side we get the following: ***Checking 'Counter-Strike Source'*** Checking bootstrapper version ... Updating Installation Logging in as '' This game

Re: [hlds] Engine update

2005-09-23 Thread Steven Hartland
Can you confirm the current versions I'm seeing: Checking/Installing 'Counter-Strike Source Shared Content' version 41 Checking/Installing 'Half-Life 2 Deathmatch' version 11 Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base Source Shared Models' version 3

Re: [hlds] Windows 2003 server setup

2005-09-21 Thread Steven Hartland
Checkout: http://www.fileshack.com/browse.x?cat=578 and similar. Steve / K - Original Message - From: [EMAIL PROTECTED] Searching for Windows dedicated files for an initial install of Source files has led me in a roundabout. Several thread talk of it but I can't find any links or

Re: [hlds] Server isn't being shown on master list?

2005-08-08 Thread Steven Hartland
That's a simple one don't use it. Steve / K - Original Message - From: Sgt.Rock -=GOM=- [EMAIL PROTECTED] Thank you, Alfred, for correcting me in my misleading.. ;) While at it, can you comment on my experience with the sv_enableoldqueries?

Re: [hlds] QStat Problem HalfLife 1

2005-07-26 Thread Steven Hartland
You will need the version of qstat from the CVS tree on sourceforge and NOT 2.8 or other currently precompiled version. Steve / K - Original Message - From: Ruiner [EMAIL PROTECTED] I'm pretty sure I got the correct switches... -hls still works with hltv -a2s and -hls don't work

Re: [hlds] Console x Fire Daemon

2005-07-22 Thread Steven Hartland
Is this really so important or a cry wolf situation? AKA drop the important flag on ur emails Edson. - Original Message - From: Edson Sossai [EMAIL PROTECTED] I did try the - and + and still I got a empty console. Nothing really happens. Task manager says HLDS is running but nothing

Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...

2005-07-11 Thread Steven Hartland
Play on a normal tick rate server :P - Original Message - From: Morten Trydal [EMAIL PROTECTED] yeah our tickrate 100 server feels like cr*p after the update. Feels like we are playing with lag(yet with low ping), and the choke is very high. Also the server CPU use is up by 20-30%.

Re: [hlds] New Server Protocol

2005-06-10 Thread Steven Hartland
You can find the info here: http://www.valve-erc.com/srcsdk/Code/Networking/serverqueries.html NOTE: HL1 supports multi packet responses which isnt currently documented in the above. [quote=Alfred Reynolds] 0xfeff (int value -2) indicates a split packet, with the following C structure using

Re: [hlds] Force demo playback?

2005-05-30 Thread Steven Hartland
The only way I see currently available to you to solve this one is to create incremental images of the main install. We do this so we can update on one machine and them push out to others. Each image is versioned and therefore if you stored the version the image was recorded with you could

Re: [hlds] RE: myg0t on my server

2005-05-30 Thread Steven Hartland
They are know bunch of cheaters / hackers. Steve / K - Original Message - From: Sweaty Balls [EMAIL PROTECTED] Not to sound like an admin n00b, but what is myg0t? And why is this instaban for everyone? This e.mail is private and

Re: [hlds] HOLY CRAP WTF?!

2005-05-30 Thread Steven Hartland
Top posting vs quoting vs bottom posting: There's arguments for them all and they all work well as long as people trim and cut responsibly, including only the information relevant to make the response comprehendible. Although 95% of the time top posting is quicker to deal with especially if you

Re: [hlds] MOTD character limit

2005-05-24 Thread Steven Hartland
I must say I agree that the limit is too small. Took me ages to find out what the problem was on ours its not like it just cuts it off it just doesn't display any of it which is most annoying. I did find out what the limit was but cant remember something more reasonable like 20K would be good.

Re: [hlds] MOTD character limit

2005-05-24 Thread Steven Hartland
And that would mean everyone else does. Fix the cause don't workaround unless you absolutely have too is my motto. Steve / K - Original Message - From: Andrew Armstrong [EMAIL PROTECTED] I dont want to go the extra mile to try and fix something that could be fixed by Valve in 10

Re: [hlds] MOTD character limit

2005-05-24 Thread Steven Hartland
Don't be an silly, yes he could have knocked up a fudge but its still broken for everyone else isn't it. Steve / K - Original Message - From: Clayton Macleod [EMAIL PROTECTED] could've been fixed by you already. On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote: I dont want to

Re: [hlds] MOTD character limit

2005-05-24 Thread Steven Hartland
Wake up smell the roses the limit is too small, end of discussion. There are always ways to work around things but do you want to when we have the option of getting it fixed. Think of average Joe that uploads a MOTD to their server and it doesn't display. They wont know its because the file is

Re: [hlds] MOTD character limit

2005-05-24 Thread Steven Hartland
- Original Message - From: Clayton Macleod [EMAIL PROTECTED] why do you think valve added the capability of loading pages from other servers in the first place? heh. As far as Im aware they didn't its a freebee from the control they are using ( IE ). Steve / K

Re: [hlds] MOTD character limit

2005-05-24 Thread Steven Hartland
, Steven Hartland [EMAIL PROTECTED] wrote: - Original Message - As far as Im aware they didn't its a freebee from the control they are using ( IE ). Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Steven Hartland
Its more likely people that just haven't updated their query tools like ASE, gamespy etc. All of which will get the server list from the master then query the servers will the old protocol. It even looks like some of the masters have yet to be updated ( no surprise after ASE was purchased by Yahoo

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Steven Hartland
- Original Message - From: m0gely [EMAIL PROTECTED] So wouldn't we be able to trigger this message ourself then by using -hl2s in qstat? When I emailed you off list about this I noticed that using the old protocol there did not cause the Bad Challenge/No Challenge message to be echoed on

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Steven Hartland
- Original Message - From: Alfred Reynolds [EMAIL PROTECTED] That message is printed when a server query is received by the server with the incorrect (or missing) challenge value in the packet. Right now this means clients (i.e running older serverbrowser tools) querying your server.

[hlds] The facts of: No challenge / Bad challenge console messages

2005-05-14 Thread Steven Hartland
The messages in the console: No challenge from ip:port Bad challenge from ip:port are just a warnings about someone using an old query method to test your server. Once all tools are updated this will go away. Until then just ignore them they are not causing any harm. Steve / K

Re: [hlds] HOW TO .bz2 HTTP download option

2005-05-13 Thread Steven Hartland
- Original Message - From: List Keeper [EMAIL PROTECTED] Anyone have Visual C++ that could compile the latest bzip2 for us? Pretty please. ;) http://www.bzip.org/1.0.3/html/win-dll.html The current version is 1.0.3, released 15 February 2005. http://www.bzip.org/downloads.html (has up to

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Steven Hartland
That is the case Ian is surprising the amount of people who don't know how to interpret taskman results, ive had many an argument about CPU usage due to this :P Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Just wondering as a 40 player server will naturally take a fair

Re: [hlds] Re: banner in downloadurl

2005-05-09 Thread Steven Hartland
Why would it be its been a feature in other games for as long as I can remember and is really useful for publics etc. Its not too much to ask that someone reads the MOTD as it often contains important info as well as advertising. Steve / K - Original Message - From: Jesper Sørensen

Re: [hlds] Re: banner in downloadurl

2005-05-09 Thread Steven Hartland
Your opinion is your own of course but I think the large majority of server admins will disagree with you. If players cant be arsed to see a message on connect for a few seconds then tbh they will go play else where. If they like the server the quality etc they will read / wait for the message.

Re: [hlds] Re: banner in downloadurl

2005-05-08 Thread Steven Hartland
I thought this was the reason for banner.gif on the redirect or have I been given duff info? Steve / K - Original Message - From: Jack [EMAIL PROTECTED] Can you share the reason for that decision Alfred please? HL Mods have the popularity they have due to the supporting communities

Re: [hlds] Source Dedicated Server release soon

2005-05-05 Thread Steven Hartland
Me too Steve / K - Original Message - From: Steve Wright [EMAIL PROTECTED] Personally, I appreciate the advance notice... Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is

Re: [hlds] rcon stats not working?

2005-04-28 Thread Steven Hartland
I suspect he means stats gives 21 players where as he is seeing 22 players. I would lay money on this diff being either: 1. A bot 2. SrcTV Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Looks fine to me, just align the columns correctly. Or am I missing what you think is

Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts

2005-04-24 Thread Steven Hartland
You must have been on a diff list from me all this time then :P Steve / K - Original Message - From: Ook [EMAIL PROTECTED] I get this impressions from having been on this and the linux list for the last several years. - Original Message - From: Steven Hartland [EMAIL PROTECTED

Re: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread Steven Hartland
Not seeing any updates here, content servers not updated yet? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool. This update fixes the +ip command line parameter not working.

[hlds] Re: [hlds_linux] SourceTV documentation

2005-04-19 Thread Steven Hartland
Nice doc that can I request a feature or two? Well I will anyway cant hurt :P 1. td_demodir specifies the directory to store the demos as they can be large this would be very useful 2. td_demomask specifies a file mask for recording the demos e.g. server1-%P-%Y-%M-%D-%h-%m-%s.dem %P = map (

Re: [hlds] Co-located server showing as lan server

2005-04-18 Thread Steven Hartland
What about udp forwarding the broadcast ports to your servers? Thats a trick we use at our LAN's as they are to big to be supported natively. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity

Re: [hlds] Shutdown server via PID?

2005-04-08 Thread Steven Hartland
kill the pid stored in the pid file ( the server process ), can be specified with -pidfile file and start with -norestart if that's applicable. Steve / K - Original Message - From: Andrew Armstrong [EMAIL PROTECTED] Is there a method to kill a linux srcs dedicated server via process

Re: [hlds] in-game NAME problems

2005-04-07 Thread Steven Hartland
I do have to agree although valve don't always get it right first time. They do care but as everyone have limited resources so they have to priorities things. Credit where credit is due and against what a lot of people may say valve, Alfred et al do a bang up job. If there's an issue let them

Re: [hlds] Server at ~70 fps. -tickrate fps_max questions

2005-04-06 Thread Steven Hartland
Please trim your mails bottom posting is bad enough :P but when 90% of the content is sigs its takes the piss a bit. Steve / K - Original Message - From: Kerry Dorsey [EMAIL PROTECTED] [quote] sigs .. sigs ... and a little bit of content [/quote] Oops! My machine specs are for my pub

Re: [hlds] Server at ~70 fps. -tickrate fps_max questions

2005-04-06 Thread Steven Hartland
- Original Message - From: Ian mu [EMAIL PROTECTED] 2.4 kernels seems to max out at 50fps, haven't found any way to get it higher anyway, be interested if anyone has found a way. Is that with a 100HZ kernel if so try 1000HZ ( same as 2.6 ) and see if that makes a difference? Steve / K

Re: [hlds] Server at ~70 fps. -tickrate fps_max questions

2005-04-06 Thread Steven Hartland
- Original Message - From: wArgOd [EMAIL PROTECTED] I have 60 players online right now and the CPU is averaging 25%. I must have an unusually capable server given the consensus here that what I run on the server is not possible. Why does this smell like the age old I'm using a Xeon / P4

[hlds] HL2 ( CS:S ) http download

2005-04-05 Thread Steven Hartland
I'm sure I've seen http redirect download mentioned somewhere for custom maps but I cant find any info on it for the life of me. Anyone got an pointers? Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person

[hlds] Re: [hlds_linux] HL2 ( CS:S ) http download

2005-04-05 Thread Steven Hartland
Thanks for all the replies got the basics sorted now can anyone confirm the size of gfx some say 340x56 some 240x56? Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed.

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-20 Thread Steven Hartland
Stop laughing at the monkey in the cage now boys and girls :D Steve / K - Original Message - From: Deadman Standing [EMAIL PROTECTED] Why don't most providers shove in a 64 bit amd and shove all their css servers on them and chuck away their dual xeons? Good question, why don't they.

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-19 Thread Steven Hartland
Couldn't tell which was the player line there. Is anyone actually playing in the server? For comparison here's a graph from one of our larger servers: http://gaming.multiplay.co.uk/stats/server_3881_hour.png Its not running on AMD hardware, but it is a dual proc Xeon 2.8Ghz so gives a good frame

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-18 Thread Steven Hartland
lol well said Ian I couldn't be arsed to say anything myself seen it too many times before and its getting tiresome. Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Tbh if you use 0% cpu on a 24 slot full single cpu server, my first instinct as someone I consider relative

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-18 Thread Steven Hartland
believe the report as opposed to you if that makes sense? Ian On Sat, 19 Mar 2005 00:34:36 -, Steven Hartland [EMAIL PROTECTED] wrote: lol well said Ian I couldn't be arsed to say anything myself seen it too many times before and its getting tiresome. Steve / K - Original Message - From

Re: [hlds] Possible to permanently disable htlv in css?

2005-02-13 Thread Steven Hartland
iirc your summary is correct there Ian there is no way to disable it which is of course quite a concern for GSP's A user can currently totally overload the machine they are running on :( Flagging the variable as read only on startup with a command line option, seems like it would present an easy

Re: [hlds] Possible to permanently disable htlv in css?

2005-02-13 Thread Steven Hartland
Exiting the server doesn't usually present a problem if they do that its their own dam fault. The GSP's concern is ensuring they cant easily do things that can affect other servers on the same machine. Thanks for the news of the -nohltv option that's really useful. My only concern is that as I

Re: [hlds] Possible to permanently disable htlv in css?

2005-02-13 Thread Steven Hartland
You don't ask u don't get I was always told, so I thought I'd ask :P The Source engine is certainly an up and coming engine tech and I'm sure we would all like to see it continue to improve and this is one feature which all other engines have missed so lets hope Valve can take the bull by the

Re: [hlds] Possible to permanently disable htlv in css?

2005-02-13 Thread Steven Hartland
I think where Ray's leading is even the best AI ( or should I say especially the best ) uses a significant amount of CPU and hence where as a 20 player CS:S server would use 15% CPU playing 2 players and 18 bots would use a significant amount more. Making it hard to allocate resources to server

Re: [hlds] Odd lag problem

2005-02-12 Thread Steven Hartland
No apologies needed. If you have problems with any of our servers please please come see us #mpukhosting on Quakenet IRC or email [EMAIL PROTECTED] Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Yeah fair point actually, apologies not tactfully put and offtopic, and

Re: [hlds] symlink q for linux users who use windows as well...

2005-02-12 Thread Steven Hartland
NTFS has the ability to create symlinks but only to directorys they are called junctions or more recently reparse points. The following link contains a link to a util that can create / delete them. http://www.sysinternals.com/ntw2k/source/misc.shtml#junction Might be of some help. I'm not aware of

Re: [hlds] Odd lag problem

2005-02-11 Thread Steven Hartland
Some final words as this is obviously leading no where: - Original Message - From: Chance Sullivan [EMAIL PROTECTED] A white paper would be a good idea, Also a nice white paper on why XP is better than 2003 for running game servers would be good as well. No one is saying XP is better it is

Re: [hlds] Odd lag problem

2005-02-11 Thread Steven Hartland
Sorry to continue but there are two many issues left unanswered: - Original Message - From: Chance Sullivan [EMAIL PROTECTED] So why not just minimise them this would produce the same effect according to your logic. It would not because doing it that way, your still using the GDI and User

Re: [hlds] Odd lag problem

2005-02-11 Thread Steven Hartland
- Original Message - From: Ian mu [EMAIL PROTECTED] So why are multiplay windows servers so intermittently yet frequently laggy as well known by all (linux servers are nice btw..so whats the difference) ? No ones reported an issue, if there is one please let us know. We dont run windows

Re: [hlds] Odd lag problem

2005-02-10 Thread Steven Hartland
Curious to read up on the details on the scheduler optimisations, Chance do you have a link to the relevant tech articles. I know NUMA has no effect for 9%% of machines read its only commonly available on Multi processor Opterons and other high end configurations that I'm aware of. This is due to

Re: [hlds] Odd lag problem

2005-02-10 Thread Steven Hartland
There's nothing friction about it. It all information about running servers. If you don't want to be educated then don't read its quite simple. I for one like to find out new things and there are definitely people on this list which can teach me that. Conversely there are things I know that others

Re: [hlds] Odd lag problem

2005-02-10 Thread Steven Hartland
Curious there Chance why would running it as a service have any effect on its resource allocation / scheduling apart from the effect that the good old background / foreground setting in windows does. I cant see any logic in MS coding in something like that and then only letting services benefit

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