mcafee make a virus scanner for the mac as well - isn't worth buying
since Macs dont get viruses...
Mcafee generally make good software - so I would check it out.
On Sun, 19 Feb 2006 00:55:36, Dan Sorenson [EMAIL PROTECTED] wrote:
At 05:07 PM 2/18/2006 -0500, you wrote:
No mods and no virus I
Frazer, are suggesting that server providers Boycott? LoL! That would be funny!
On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote:
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I don't subscribe to any pay to play service that Valve has. The life blood
as you are talking are the people
Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
products...
This is a SERVER mailing list... you rant about how you want better
gameplay. Maybe you should check out the steam forums?
On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
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or u can run a srcds on ylur computer and use rcon with that console.
On 1/8/06, moF ยท Bush [EMAIL PROTECTED] wrote:
Why dont you just use serverdoc?
For remote admin, you can use HLSW.
Bush
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too bad the sv_secure command doesnt work anymore, we could put it to 0,
then back to 1.
On 1/8/06, Scott Tuttle [EMAIL PROTECTED] wrote:
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Has
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MY LINUX SERVER WORKS STILL :)
On 1/2/06, Mike Noordermeer [EMAIL PROTECTED] wrote:
Jim wrote:
Well I too work in the Industry and under FDA Regulation... so yes I
understand the requirements of Testing prior to release. But a little
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When it's fixed.
On 1/2/06, bobby [EMAIL PROTECTED] wrote:
Any ETA on the VAC connection issues to be fixed?
-Bobby
--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.1.371 / Virus Database: 267.14.10/218
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same here - content servers must be down.
On 1/3/06, Steve Rabouin [EMAIL PROTECTED] wrote:
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Hello,
I am unable to update one of my server's dod source content.
It gets stuck at
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1) They aren't Laggy
2) You can't disable them server-side
On 12/22/05, K2 [EMAIL PROTECTED] wrote:
New models being laggy? Hrm...
I don't know of any way to disable the extra models server-side, but you
can
tell your players to use
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uber leet lan hax
On 12/22/05, Paladin82 [EMAIL PROTECTED] wrote:
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How can someone be connected for 30min and still have STEAM_ID_PENDING?
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With all due respect - It isn't necessary to use both of your CPU's for a half
life game...
just use one until VALVe finds a fix for this.
On 12/20/05, Steve Rabouin [EMAIL PROTECTED] wrote:
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my windows is fine... my linux is crash
On 12/20/05, #Rtb.uk | MarkyPark [EMAIL PROTECTED] wrote:
Yer, I just seen the client update and could not connect to servers so ic
checked here... no info... so I RS me servers and.. crash... crash...
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Well - at least in Fraiser-land
(sorry for double-post)
On 12/17/05, Tyler Cook [EMAIL PROTECTED] wrote:
It's spelled Clause ;)
On 12/17/05, Rick Payton [EMAIL PROTECTED] wrote:
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/me
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It's spelled Clause ;)
On 12/17/05, Rick Payton [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
/me saves this message for personal use
that was a good laugh, thanks stealth.
Rick Payton, IT Support
Morikawa
of a DC Tree even a
server decated to web services.
Dustin Tuft
From: Tyler Cook [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Windows Server 2003 web?
Date: Wed, 7 Dec 2005 11:07:22 -0500
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what do you think? ;)
On 12/9/05, Pat [EMAIL PROTECTED] wrote:
Does each server need to be on a different sport?
-
Pat Stalvey
CIO FusionVoice
[EMAIL PROTECTED]
www.FusionVoice.com
-Original Message-
From:
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Is this version of Windows Server supported? Tried a search, and couldn't
find out for sure - It's causinjg some problems I think.
Your response is appreciated.
--
___
To unsubscribe, edit your list
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Sue teh REPLY bttuon!
On 11/30/05, Wazoo [EMAIL PROTECTED] wrote:
Put sv_secure 1 in your server.cfg and -secure in you command line that
you
start server.
Wazoo
Message: 1
From: Alex Dignam [EMAIL PROTECTED]
To:
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impossible... unless you make a plugin that does this...
On 11/29/05, Bob Smalls [EMAIL PROTECTED] wrote:
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Ok, now I want to change the defualt skins to some custom skins. Where to
these
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mp_limitteams 0
mp_autoteambalance 0
On 11/28/05, Bob Smalls [EMAIL PROTECTED] wrote:
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if this is the cvar in question:
mp_autoteambalance
Should the setting be 0, implying no forced
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it doesnt need to be fixed it needs to be finished...
On 11/26/05, AJ Liebsch [EMAIL PROTECTED] wrote:
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Great article by Singlecoil of GotFrag about the state of SrcTV and why
and
how
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that is done with -sport :)
On 11/25/05, Robert Whelan [EMAIL PROTECTED] wrote:
Revist your commandlines
Authentication host porting configurations:
sport/port - halflife steam mods
steamport/hostport - halflife source mods
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make sure sv_lan is set to 0
also make sure that the IP the server is using is not a router or LAN IP.
kind of obvious, but make sure that there is no -insecure command line set
for Source Dedicated Server
On 11/22/05, archie [EMAIL PROTECTED]
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oh my god - that's funny LoL!
On 11/21/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
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The answer was in the message you sent!
On 21/11/05, Osamah Anjum [EMAIL PROTECTED] wrote:
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this door problem happens in dystopia as well - dorrs hurt you in 100tick.
On 11/16/05, Rick Payton [EMAIL PROTECTED] wrote:
On my clan server I rent from (to remain nameless to avoid GSP flames),
my sv_maxrate is set at 20,000 @ 100 tick. My
.
--
From: Tyler Cook [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] client cannot connect to sv_downloadurl, game crashes
because of it
Date: Mon, 14 Nov 2005 16:55:59
sv_allowdownload set to 0, i have ran like 3
servers
with fast downloads, and never set that to 0. and the fast downloads
worked
without a problem. sooo yea. all of them servers were css, i don't think
it
really matters.
- Original Message -
From: Tyler Cook [EMAIL PROTECTED]
To: hlds
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if you have a downloadurl set up, you should have sv_allowdownloads = 0
On 11/14/05, SANDY LEBLANC [EMAIL PROTECTED] wrote:
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As I stated, I tried with no security running as in turned off the
firewall
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tick is spelled T I C K
TIC is not a word, and why people say TIC is beyond me.
On 11/6/05, sKel [EMAIL PROTECTED] wrote:
just add -tickrate 66 don't put the +
- Original Message -
From: Jim [EMAIL PROTECTED]
To:
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oh, you mean this isnt the fault of MANI?
On 11/2/05, [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
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dear valve,
is there any way we could
more of a problem with servers
that have more players. So a 32 player server is going to exhibit
this behavior more often than a 24 player server.
Mani isn't to blame about everything.
On 11/2/05, Tyler Cook [EMAIL PROTECTED] wrote:
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oh
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this happens when the player's game crashes (looping sound freeze/lockup) -
or they lose connection to the steam servers
On 11/1/05, Stomper [EMAIL PROTECTED] wrote:
yes i also seen this more frecuent lately,
- Original Message -
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lies... a 24-slot will run fine on that. (Mine does)
On 10/26/05, Whisper [EMAIL PROTECTED] wrote:
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You need way more memory
On 10/26/05, Marc-Berco Fuhr [EMAIL PROTECTED] wrote:
Hi!
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1.5gb of ram? that may hinder your performance slightly - as it is not a
dual channel ram setup.
of course: dual-channel 512 (2x256) will be better than: 768 (256, 512)
On 10/26/05, [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
lol
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if you are running the servers via steam... then you would put that in the
launch options.
if you are running HLDSUpdatetool then you will have to launch
HLDSupdatetool with those options in the command line.
if you don't understand what I'm
, Tyler Cook [EMAIL PROTECTED] wrote:
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yah right... that sounds like a K-Mart crystal ball.
On 10/25/05, James McKenna [EMAIL PROTECTED] wrote:
Let me try mine. I predict an update that allows server providers
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I see an update in the future - I'm assuming it's Lost coast, or a client
update - and not a server update... correct?
--
___
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VALVe is always aware - whether or not they react right a way is something
else...
On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote:
Mr. Reynolds,
It appears some are experiencing an issue initially experienced in
February
of this year.
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they obviously made 20/20 for a reason - Source can't handle more?
unless you have a wicked server / and want to go about making
de_dust_BIG.bsp :/
On 10/20/05, [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
remade maps with more spawn
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Mani works with most mods, and it's generally the most popular.
On 10/19/05, sKel [EMAIL PROTECTED] wrote:
i think mani's config file is pretty easy to use... all you have to do is
use the find feature in like notepad to search for what you
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Probably...
On 10/19/05, Drew Hostetler [EMAIL PROTECTED] wrote:
Both CAL and TWL require a 180 second delay for SourceTV with the
following command:
tv_delay 180
However, when I execute my SourceTV .cfg (which includes this
command),
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VAC no longer works when using the srcds from steam. I have tried using both
GUI and DOS, VAC fails to launch automatically on both. sv_secure appears to
do nothing. The following is in my launch options:
-game dod -heapsize 512000 -autoupdate
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keep sv_allowdownload set to 1 unless you have an sv_downloadurl
On 10/14/05, Whisper [EMAIL PROTECTED] wrote:
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As I understand it player sprays are uploaded to the server and then
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other people have problems with the dual xeon.
how are your affinity settings distributed?
On 10/13/05, dexion [EMAIL PROTECTED] wrote:
send me an email to [EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
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I have an Intel P4 @ 2.8ghz w/ HT w/ 1GB (512x2) - I am running a 24-slot
DOD:S server, along with 2 CC Renegade servers, everything runs fine when
the servers are populous.
Possibly something to do with your affinity settings?
On 10/13/05,
..
Secure Server
./srcds_run -game dod -heapsize 256000 -secure , etc.,etc..
I just tested them on our Linux server and it worked as expected.
I didn't have a chance to test it on our Windows boxes, but it should work
either way.
Hope this help!
-D
On Fri, 14 Oct 2005, Tyler Cook wrote
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nope... didnt change anything... VAC still not running...
when the server launches, all it says is:
connection to the steam servers successful
still no VAC :(
On 10/14/05, Tyler Cook [EMAIL PROTECTED] wrote:
Thanks, I'll try that when I
..
-- Original message --
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[ Picked text/plain from multipart/alternative ]
nope... didnt change anything... VAC still not running...
when the server launches, all it says is:
connection to the steam servers successful
still no VAC :(
On 10/14/05, Tyler Cook wrote
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is it a 100 tick?
On 10/6/05, [xXx] infexXxious clan [EMAIL PROTECTED] wrote:
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can noone help me with my problem?
ever since the last update
their already a thread demonstrating the hitboxes where fine on
CS:S.
I think they're fine.
On 07/10/05, Tyler Cook [EMAIL PROTECTED] wrote:
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so, why dont u just play on a 100 tick server?
On 10/6/05, Whisper [EMAIL PROTECTED] wrote
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maybe you should go onto a 100 tick server?
On 10/6/05, sprout [EMAIL PROTECTED] wrote:
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I get the wrong feeling hitboxes are still way off
that if a player is alt-tabbed or lagging out, they seem
to take twice as many bullets to kill as a person who is not.
On 10/7/05, Tyler Cook [EMAIL PROTECTED] wrote:
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maybe you should go onto a 100 tick server?
On 10/6/05, sprout [EMAIL PROTECTED
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quite possible, make it read-only...
On 10/3/05, Hell Phoenix [EMAIL PROTECTED] wrote:
Is it just me or is it anytime you update/verify your DoD:S server it
overwrites your motd.txt file? It is getting very frustrating =(
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nevar!!! muahahaha!
On 10/2/05, Ian mu [EMAIL PROTECTED] wrote:
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Kind of annoying at the moment, have a lot of problems with specifying the
steam ports, servers crash on startup if
for steam not the gameserver IP, so at the moment trying to
think of coding a wrapper to force it onto a different IP, but thats just
plain messy and don't really have the time.
Anyone hit this issue and found a workaround since the last update?
On 10/2/05, Tyler Cook [EMAIL PROTECTED] wrote
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Cant see why not..
just gotta wait for those maps i guess...
On 9/29/05, Genocidal [EMAIL PROTECTED] wrote:
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This message is directed to any of the VALVe team members.
Will the british
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make sure fps_max is 300
anything higher will cause it to fall
anything lower will cause it to seep
On 9/30/05, [xxx] clan [EMAIL PROTECTED] wrote:
just open windows media player and you will instantly get 250 fps from the
timer in wmp.
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default tickrate is 33
reccomended tickrate is 100, for more accurate hit detection.
On 9/30/05, CAIN [EMAIL PROTECTED] wrote:
What is the default tickrate for a DODS server??
Anyone been experimenting with different DODS Server tickrates
Reply-To: hlds@list.valvesoftware.com
dod defaults to 66 on all of my installs.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Tyler Cook
Sent: Friday, September 30, 2005 7:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] DoD:Source Default
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lol... not anymore :P
On 9/30/05, Stephen Moretti [EMAIL PROTECTED] wrote:
Tyler Cook wrote:
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Cant see why not..
just gotta wait for those maps i guess...
~cough~ flash ~cough
toes? :-)
Alfred Reynolds wrote:
Actually, the default for DoD:S and HL2MP is 66Hz. CS:S uses 33Hz by
default.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
Sent: Friday, September 30, 2005 4:26 AM
To: hlds
specify on the
heapsize?
Thanks.
Tyler Cook wrote:
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hmm, dunno... i added the -heapsize command, and things seem to be
working
very well now.. :/
On 9/27/05, ryan [EMAIL PROTECTED] wrote:
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i wish I could edit what i wrote... sorry...
this doesnt effect the client unless you add it to the hl2.exe file...
Adding this to the client greatly reduces load times of level and the game
itself.
On 9/29/05, Tyler Cook [EMAIL PROTECTED
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i have the DOD:S Server files...
MUAHAHAHAHA! thank god for preload! :)
On 9/26/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
LoL Can you Say DELAYED Just like every other valve Game Why should
dods be any different?
-Original
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A Source engine update *WILL BE* released in a few minutes...
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
PROTECTED] wrote:
Eh? You work for Valve?
Rick Payton, IT Support
Morikawa Associates
(808) 572-1745
http://www.mai-hawaii.com/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
Sent: Monday, September 26, 2005 10:01 AM
To: hlds
--
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fine then... proof is what you need:
http://img73.imageshack.us/my.php?image=rss2id.jpg
On 9/26/05, Dabosman [EMAIL PROTECTED] wrote:
More like, he thinks he's being cute by trying to fool a lot of people.
Tyler, quit playing on mommy and
line movement.
On 9/26/05, Rick Payton [EMAIL PROTECTED] wrote:
Eh? You work for Valve?
Rick Payton, IT Support
Morikawa Associates
(808) 572-1745
http://www.mai-hawaii.com/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
--
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http://img73.imageshack.us/my.php?image=rss2id.jpg
On 9/26/05, #Rtb.uk | MarkyPark [EMAIL PROTECTED] wrote:
Your Source of info ??
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
--
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... http://steampowered.com/rss.xml can be accessed by anything that
utilizes an XML or RSS news feed...
IE... PHP NUKE
On 9/26/05, whutdufuk [EMAIL PROTECTED] wrote:
Since when does valve release updates from gmail?
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I have finally aquired the details of the upcoming Source Engine Update...
they are...
A small update has just been released which will correct a Source engine
DirectX configuration problem. The iDirectX 9.0c End-User Runtime/i from
Microsoft is
?
also, formatting the title as valve would is pretty daft really.
Tyler Cook wrote:
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nope... im looking at VALVe's RSS:
http://img73.imageshack.us/my.php?image=rss2id.jpg
On 9/26/05, KingPin Servers [EMAIL PROTECTED] wrote:
He
/a to get the installer.
]]
/content:encoded
/item
On 9/26/05, Tyler Cook [EMAIL PROTECTED] wrote:
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fine then... proof is what you need:
http://img73.imageshack.us/my.php?image=rss2id.jpg
On 9/26/05, Dabosman [EMAIL PROTECTED] wrote
hours. Then we can end the speculation.
Tyler Cook wrote:
--
fine then... proof is what you need:
http://img73.imageshack.us/my.php?image=rss2id.jpg
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http
--
[ Picked text/plain from multipart/alternative ]
yup
On 9/26/05, #Rtb.uk | MarkyPark [EMAIL PROTECTED] wrote:
I just noticed when updating my 3rd server that there are only 4 maps ??
am
I right ?
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
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they cant roll back - it would affect the DoD: S launch on monday
On 9/24/05, Jim B [EMAIL PROTECTED] wrote:
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I host an SRCDS - Windows64 Server and experencing the same problems...
what
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exactly... give VALVe a break... Good things come to those who wait...
On 9/23/05, James McKenna [EMAIL PROTECTED] wrote:
You idiots have never been crunching on something and thought to almost
have
it done (say a paper for school or such),
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[ Picked text/plain from multipart/alternative ]
lol
i think its a bug :(
On 9/23/05, Michael Jones-Evans [EMAIL PROTECTED] wrote:
Thats sneaky by valve, make the hackers think they can hack then smashed
by
vac. nice play :p
- Original Message -
From: Bobby [EMAIL PROTECTED]
--
[ Picked text/plain from multipart/alternative ]
I would also like to note to you people, that SV_DownloadURL may not work if
sv_allowdownload=1
IF your sv_downloadurl doesn't work, put sv_allowdownload to 0
On 9/22/05, Graham Robinson [EMAIL PROTECTED] wrote:
Thank you all for answering
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it was announced Tuesday, delayed until wednesday, and it's thursday - with
nothing in sight...
i smell lost coast ;) ... (with multiplayer?)
On 9/22/05, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
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wow - valve increased their server capacity...
http://www.steampowered.com/status/status.html
shit, something big is a brewin'
On 9/22/05, Shane Robinett [EMAIL PROTECTED] wrote:
I just want to go to sleep. Let's do it in the morning.
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lay off him, not his fault...
u wanna get an update that hangs your server? gets it a BSOD?
didnt think so
On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:
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AGAIN? Jeez, get
82 matches
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