RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-12 Thread Scott Tuttle
Of Steven Hartland Sent: Tuesday, April 11, 2006 5:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? I think the problem is took them by surprise as well. From what Alfred has said it was a fix for VAC so I suspect that affinity was set on a thread

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-11 Thread Steven Hartland
Oh come on, this is not a simple thing to solve. If you think it is then go start you own company, create some great games like Valve and then support them as well and for as long as they have. Think you'll find that not everything is quite a easy as you think it is. - Original Message -

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-11 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Pretty much everyone here or who hosts servers will have a relatively different solution to how they run/allocate servers and the problems that are likely to occur on them. CPU usage varies per map, on a map change, when a server restarts, other

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-11 Thread Scott Tuttle
To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? Oh come on, this is not a simple thing to solve. If you think it is then go start you own company, create some great games like Valve and then support them as well and for as long as they have. Think you'll

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-11 Thread Steven Hartland
I think the problem is took them by surprise as well. From what Alfred has said it was a fix for VAC so I suspect that affinity was set on a thread dedicated to VAC and the unexpected side effect was that the entire server then has affinity set. Not 100% but that's how I read it. Yes this is a

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Ian mu
just wish they would ban instantly. This would stop 97% of all hacking. ---Original Message--- From: Wayne Date: 04/09/06 17:18:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] CS1.6 Servers all bound to 1 CPU? I'd go as far as to say not questionable

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Steven Hartland
Fact is if you can come up with something static, I'll give you and example where it falls flat on its face making totally the wrong decision. This is NOT a problem which has a static solution, any attempt to do so would be a huge waste of time. Steve - Original Message - From:

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Well I guess if you don't know what servers you are running, and don't know how they run, and don't know what the normal operating parameters are for them, then yes, you will probably be making the wrong decisions, and that would be my own stupid

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Steven Hartland
LOL you really dont get it do you :( All these things a variable, not fixed, changeable so a decision made at point X in time will not be correct for point X + Y in time. - Original Message - From: Whisper [EMAIL PROTECTED] Well I guess if you don't know what servers you are running,

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] And you seem to think we have to cover every possibility no matter how ridiculous it may be, just because it is not impossible. In any case we will have to agree to disagree, since you think its all too difficult where as I think it should not

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Steven Hartland
- Original Message - From: Whisper [EMAIL PROTECTED] [ Picked text/plain from multipart/alternative ] And you seem to think we have to cover every possibility no matter how ridiculous it may be, just because it is not impossible. No just the fact that there a huge amount of basic

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] When exactly are you running more than 4-6 HLDS/SRCDS per physical server? It's the same thing, day in day out Steven, unless you are one of those server providers that deliberately over-subscribe their boxes. Exactly what is it that you are

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Steven Hartland
Can you say quad? Yes our current baseline box is a Dual AMD 275 so 4 * 2.2Ghz of CPU power. If you cant see the variables after what's been said then I'm sorry I cant help you. Steve - Original Message - From: Whisper [EMAIL PROTECTED] When exactly are you running more than 4-6

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Well you are not the only one with Dual Core Dual CPU Opteron Servers, and I honestly do not see how you manage to complicate the issue so much, that manually setting the affinitys causes such a huge issue for you if you have a decent Game Server

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Edward Luna
LOL... Okay guys... we get it, you're both very knowledgeable. -Original Message- From: Whisper [mailto:[EMAIL PROTECTED] Sent: Monday, April 10, 2006 1:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? -- [ Picked text/plain from multipart

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Stuart Stegall
I do this already in my management system. I used to use XCPU.exe, but about a year ago I switched to using my own code (which also integrates a sandbox ... to eliminate those plugin problems that people were complaining about -- on hlds_linux i think) Steven Hartland wrote: Fact is if you can

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Dustin Tuft
Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? Date: Mon, 10 Apr 2006 10:52:19 +0100 Fact is if you can come up with something static, I'll give you and example where it falls flat on its face making totally the wrong decision. This is NOT a problem which has a static solution, any attempt to do

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Dustin Tuft
Servers all bound to 1 CPU? Date: Tue, 11 Apr 2006 02:54:04 +1000 -- [ Picked text/plain from multipart/alternative ] When exactly are you running more than 4-6 HLDS/SRCDS per physical server? It's the same thing, day in day out Steven, unless you are one of those server providers

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Steven Hartland
Ah so your saying we need to bind them to other CPU's, and not to allow them to use the available CPU's. Unfortunately I dont think that's going to be an option as we're not just talking CS on a machine here and the fact that servers are dynamically created and moved around machines means its

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Alfred Reynolds
It was a major cause of being unable to connect to VAC. - Alfred Steven Hartland wrote: Ah so your saying we need to bind them to other CPU's, and not to allow them to use the available CPU's. Unfortunately I dont think that's going to be an option as we're not just talking CS on a machine

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Steven Hartland
Grr, that one thanks for letting us know :) Laggy servers or unstable VAC, nasty choice! Think I'd go for unstable VAC but totally understand your reasons to not make it generally available. Possibility for a -beta noaffinity? Out of interest how does this affect linux? Does it affect it at

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Alfred Reynolds
This is a windows only problem. - Alfred Steven Hartland wrote: Grr, that one thanks for letting us know :) Laggy servers or unstable VAC, nasty choice! Think I'd go for unstable VAC but totally understand your reasons to not make it generally available. Possibility for a -beta noaffinity?

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Dustin Tuft
else. Dustin Tuft From: Steven Hartland [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? Date: Sun, 9 Apr 2006 12:23:00 +0100 Ah so your saying we need to bind them to other CPU's, and not to allow them

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Steven Hartland
If you know how to statically determine a dynamic process then please let us all know as Im sure that would be a great breakthrough in computer science. Your basic solution of round robin would be unworkable as there are too many dynamic variants. You may be running your two servers quite

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Dustin Tuft
waiting for something before you move on. Dustin Tuft From: Steven Hartland [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? Date: Sun, 9 Apr 2006 22:39:07 +0100 If you know how to statically

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Steven Hartland
So you augment it to change the cpu affinity based on the cpu's load at the instant the server is started, really what use is that? Its a single snapshot in time of a rapidly changing environment so its almost guaranteed to make the wrong decision. You could build static load metrics based on

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread David Harrison
effectiveness in CS1.6 is questionable anyway so I'd rather the problem not be mine to fix. -- dave Original Message From: Dustin Tuft [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 10, 2006 9:07 AM Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? Well I guess

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Wayne
anything onto the machines. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Harrison Sent: Monday, 10 April 2006 9:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? I wholeheartedly agree with Steve here; we're

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread kyle
stop 97% of all hacking. ---Original Message--- From: Wayne Date: 04/09/06 17:18:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] CS1.6 Servers all bound to 1 CPU? I'd go as far as to say not questionable, but utterly pointless having VAC on 1.6. Clearly, IMO, VALVe have dropped VAC

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Stuart Stegall
. ---Original Message--- From: Wayne Date: 04/09/06 17:18:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] CS1.6 Servers all bound to 1 CPU? I'd go as far as to say not questionable, but utterly pointless having VAC on 1.6. Clearly, IMO, VALVe have dropped VAC updating for 1.6 and with good

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread kyle
and will eventually be detected by vac. Either way you look at it, even if vac stops one hacker its a good thing. ---Original Message--- From: Stuart Stegall Date: 04/09/06 19:50:00 To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? This is a multi-part message

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Whisper
@list.valvesoftware.com Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Try writing your own directx hooks and then see how long before you get hacked. Of course publically available hacks

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Ilya Oboznyy
How can i check in windows xp pro task manager what cpu is used by task? - Original Message - From: Gary [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Saturday, April 08, 2006 8:04 AM Subject: RE: [hlds] CS1.6 Servers all bound to 1 CPU? I'll

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Steven Hartland
This is a massive issue for hosters who rely on multi servers taking full advantage or multi core / multi CPU performance. It would explain the increase in complaints about lag we have had recently. For us its critical that this is fixed for next week or we will be unable to run our CS comp

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
Use one of the many programs mentioned on this list to work around the problem for now. The full fix requires significant changes to our timing architecture (to stop trusting windows) and isn't a quick fix. - Alfred Steven Hartland wrote: This is a massive issue for hosters who rely on multi

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Ilya Oboznyy
Servers all bound to 1 CPU? Use one of the many programs mentioned on this list to work around the problem for now. The full fix requires significant changes to our timing architecture (to stop trusting windows) and isn't a quick fix. - Alfred Steven Hartland wrote: This is a massive issue

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
PM Subject: RE: [hlds] CS1.6 Servers all bound to 1 CPU? Use one of the many programs mentioned on this list to work around the problem for now. The full fix requires significant changes to our timing architecture (to stop trusting windows) and isn't a quick fix. - Alfred Steven Hartland

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Steven Hartland
Surely that has the same effect as removing the binding to a single processor which would be a quick fix? Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] Use one of the many programs mentioned on this list to work around the problem for now. The full fix requires

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Affordablegameservers.com
] CS1.6 Servers all bound to 1 CPU? Surely that has the same effect as removing the binding to a single processor which would be a quick fix? Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] Use one of the many programs mentioned on this list to work around

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Gary
TSC has not ever really been SMP safe, but I suppose Microsoft hacked a way to do it :) I wish sleep(1) would actually sleep for 1, not to 1.95 At 06:07 PM 4/8/2006, Steven Hartland wrote: Just trying to determine if using the external utils would have the same effect as removing the recently

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
No it doesn't. Those programs let you bind hlds to another CPU, but it stays local to that CPU. Removing the call would let the app wander over all the CPU's again and the bug would return. - Alfred Steven Hartland wrote: Surely that has the same effect as removing the binding to a single

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
I'm seeing this on all of my servers after I updated from version 24 to 29.. they don't seem to move off of cpu0 unless I deselect it. At 10:03 PM 4/4/2006, David Harrison wrote: Bit of a weird problem - we have four CS (1.6) servers running on one machine (dual Opteron, dual core). For some

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Alfred Reynolds
This is due to a fix stopping timing related errors (one thread is now bound to CPU0 and windows appears to interpret that as the whole program should be...). We are going to remove the programatic binding to CPU0 and work around the windows timing problem in another (hackier) way. I don't have an

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
I'll write a command line affinity tool post it to this list. :) At 11:55 PM 4/7/2006, Alfred Reynolds wrote: This is due to a fix stopping timing related errors (one thread is now bound to CPU0 and windows appears to interpret that as the whole program should be...). We are going to remove the

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
Pointy hat to me. http://www.beyondlogic.org/solutions/processutil/processutil.htm At 11:55 PM 4/7/2006, Alfred Reynolds wrote: This is due to a fix stopping timing related errors (one thread is now bound to CPU0 and windows appears to interpret that as the whole program should be...). We are

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] BindCPU works quite well. http://www.softtreetech.com/24x7/extras/BindCPU.exe All you do is start it like this bindcpu.exe 2 cod2.exe blahb lahbkdkdfjdjk more command gobble dee gook. For MOST

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Kevin Ottalini
and here is setaffin (same basic thing) with sourcecode in C: http://www.hayseed.net/~emerson/setaffin.html - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Friday, April 07, 2006 9:11 PM Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? bindcpu

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-05 Thread Roman Hatsiev
-- [ Picked text/plain from multipart/alternative ] I saw similar behaviour when I tried to start some servers with affinity switch with few other server without it. As a result all servers clung to single CPU no matter what run-time affinity setting I made manually. Problem disappeared after I

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-04 Thread Affordablegameservers.com
i have several dual opterons and 1 dual core single i dont see this behavior have you (just as a test) set them each to one core? dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of David Harrison Sent: Tuesday, April 04, 2006 10:03 PM To:

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-04 Thread David Harrison
: Affordablegameservers.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 05, 2006 12:07 PM Subject: RE: [hlds] CS1.6 Servers all bound to 1 CPU? i have several dual opterons and 1 dual core single i dont see this behavior have you (just as a test) set them each to one core