Re: [hlds] Re, KF2: Update 1006

2015-04-24 Thread Hasser Css
...@tripwireinteractive.com javascript:_e(%7B%7D,'cvml','ja...@tripwireinteractive.com'); *To:* hlds@list.valvesoftware.com javascript:_e(%7B%7D,'cvml','hlds@list.valvesoftware.com'); *Sent:* Thursday, April 23, 2015 5:03 PM *Subject:* Re: [hlds] Re, KF2: Update 1006 Not without getting super technical

Re: [hlds] Re, KF2: Update 1006

2015-04-23 Thread Anthony Duncan
Anyone from TW able to go into more detail about patch 1006. Which fixes were added? Patch notes seem very brief if even a point to include them in their current state. Those who haven’t seen them I’ll add what was put. This update includes the following: 2 Server crash fixes 3

Re: [hlds] Re, KF2: Update 1006

2015-04-23 Thread Jared
Not without getting super technical on crash callstacks. Right now we are gathering crash reports (via the Bugsplat tool) and working on resolving the most common crashes (as well as other low hanging fruit crashes). We are likely to have a few hotfix builds like this before our first

Re: [hlds] Re, KF2: Update 1006

2015-04-23 Thread Bjorn Wielens
When was this released? My servers still report 1005 and steamcmd says they're up to date even with verify_all. From: Jared ja...@tripwireinteractive.com To: hlds@list.valvesoftware.com Sent: Thursday, April 23, 2015 5:03 PM Subject: Re: [hlds] Re, KF2: Update 1006 Not without

Re: [hlds] Re, KF2: Update 1006

2015-04-23 Thread Anthony Duncan
: Re: [hlds] Re, KF2: Update 1006 When was this released? My servers still report 1005 and steamcmd says they're up to date even with verify_all. _ From: Jared ja...@tripwireinteractive.com mailto:ja...@tripwireinteractive.com To: hlds@list.valvesoftware.com mailto:hlds