[hlds] Halloween Update Question

2011-11-02 Thread Team BOOM!
Does anyone have a web link that explains the details of the 2011 Halloween update other than Valve's generic advertising pages? Valve did not do a good job detailing this update for server operators or users, and people are confused on how the update actually works. One of the main questions

Re: [hlds] Halloween Update Question

2011-11-02 Thread Steve Kovack Sr .
I'd say check the TF2 wiki. That's where I found this: http://wiki.teamfortress.com/wiki/Eyeaduct 5th paragraph shows what you are asking about. Hope this helps From: teamb...@comcast.net To: hlds@list.valvesoftware.com Date: Wed, 2 Nov 2011 09:03:31 -0700 Subject: [hlds] Halloween Update

Re: [hlds] Halloween Update Question

2011-11-02 Thread Team BOOM!
Beautiful Steve! Thanks! _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr. Sent: Wednesday, November 02, 2011 9:27 AM To: hlds list Subject: Re: [hlds] Halloween Update Question I'd say check the TF2 wiki.

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
This is a problem we're obviously aware of. It's definitely not that we don't care. However, it is essentially an arms race that is provably unwinnable by Valve. Furthermore, any change we make in the name of security will almost certainly cause a disruption of legitimate service, due to

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread msleeper
Fletcher - Is there someone we can report blatantly, aggressively abusive servers to in an attempt to escalate the worst offenders to human intervention? I don't think any of us here are expecting a flawless programmatic solution to the issue of Bad Servers, nor would we expect Valve staff to

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Spencer 'Voogru' MacDonald
This would be nice, yes. On 11/2/2011 3:45 PM, msleeper wrote: Fletcher - Is there someone we can report blatantly, aggressively abusive servers to in an attempt to escalate the worst offenders to human intervention? I don't think any of us here are expecting a flawless programmatic solution to

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
The abuse reporting system has only been live a total of 4 days. Give it some time. There are no plans to give any (non-Valve) entity any special route to get their claims of abuse escalated more quickly. There are still simple things we can do to increase player awareness of this

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Rob Liu
Can anyone share some tips on identify those spoof server? There are a few servers I know that's doing it, but they're hiding it so well. it's really hard to tell they're using bots. On Thu, Nov 3, 2011 at 9:24 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: The abuse reporting system has

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
That doesn't really work. I don't want to get into the details on this public forum, but I can guarantee that the result of what you describe is that the problem would just be escalated higher, meaning more convincing bots with avatars, with valid steam accounts that are logged into steam,

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
Also having the report option on the blacklist this server window that you get if you soon after joining disconnect from the gameserver. It would raise more awareness of the report fuction. That is one of the things we have on the list to help raise awareness and make the feature more

[hlds] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread msleeper
So ics just mentioned this in another thread, and we were talking about this in IRC yesterday (#hlserveradmins on gamesurge, FYI) but I'd like to separate it into a new thread since it's not related to the thread it was posting in: Fletcher / Valve - I think all of us would love some sort of

Re: [hlds] [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread Fletcher Dunn
Sounds like a good idea. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Wednesday, November 02, 2011 2:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux]

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread eugenio . motanum91
Some problems as a gamer are that its very hard to identify proper humans from bots. But there are someways to detect them which I now list. 1. If someone types on the chat in reply to what someone on mic or chat is saying. 2. Bots do not know how to surf or play on minigames. So if I join those

Re: [hlds] [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread Herover
Could be nice with something like the ahref='steam://connect/...'/a thing :) 2011/11/2 Fletcher Dunn fletch...@valvesoftware.com: Sounds like a good idea. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread John Schoenick
I get what you're saying, but there's a difference between magic bullets and leaving the door unlocked. If you needed to setup 31 F2P accounts, get multiple IPs to avoid super-easy abuse detection, and use an external tool to have them all auth into your server (which is VAC bannable) it'd be

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Noel
Fletch probably doesn't have a ton of free time, if I had to guess, but if you want to talk to him further about the details he doesn't want to go into on this public forum, you might consider just replying to him and not including the list. ;) /includes the list on this email because sux On

[hlds] Team Fortress 2 Update Released

2011-11-02 Thread Tony Paloma
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP - Fixed playback for pre-Halloween demo recordings Team Fortress 2 - Output of status command not

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Mart-Jan Reeuwijk
one other thing I like to notice, is that IF you blacklist a server, its the last accessed one, not the one clicked in my previous described case. I had to go search again for the same server and blacklist the server in the server list i tried to connect to to make it effective... in other

Re: [hlds] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
Oops, that should read - Output of status command *NOW* includes registration status, including any error message causing failure I believe that it should now be abundantly clear when you are successfully registered, and when that state changes. if you see any brokenness in the registration

Re: [hlds] Team Fortress 2 Update Released

2011-11-02 Thread Dominik Friedrichs
Now the _registered tag is only added after the first mapchange. On 2011/11/02 23:34, Tony Paloma wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP -

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
You select which account to get a new identity (password) for. The command has the basic context sensitive help to explain it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent:

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
Sorry, you'll have to restart your server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Wednesday, November 02, 2011 4:13 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
Right, currently it is only fetched at login time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, November 02, 2011 4:08 PM To: Half-Life dedicated Linux server mailing list