Can't you guys just STOP with all these updates? It's getting ridiculous.
You are ruining the game. What's even worse, is that shit tons of people
paid for this game originally, you then make itf F2P, and just keep killing
it more week by week with these silly updates. Fix broken stuff, sure, but
You could always 'not' play the game. Also not server related so you should
probably use the community forums to vent instead.
On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
wrote:
Can't you guys just STOP with all these updates? It's getting ridiculous.
You are ruining
It is server related since I run one, and I have played tf2 since the
beginning. The constant updates breaking shit like SM and the like, it's
getting rather tiresome.
On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com
wrote:
You could always 'not' play the game. Also not
/mailman/listinfo/hlds
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Date: Wed, 10 Dec 2014 13:59:57 +
Not sure what OS you're running or if you're running stable or snapshot but
I've not seen any SM 'Breaks' since the Halloween Update. It's more likely
the plugins you are using.
On Wed, Dec 10, 2014 at 2:21 PM, Albert Davis davis.alb...@gmail.com
wrote:
It is server related since I run one, and
“The constant updates breaking shit like SM”
Not valves responsibility.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis
Sent: Wednesday, December 10, 2014 9:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
Updates may keep some games alive, but I know many people who have quit
playing TF2 BECAUSE of the updates, they flat out refuse.
On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald
voo...@voogru.com wrote:
“The constant updates breaking shit like SM”
Not valves responsibility.
It may not be Valves responsibility to SM, but considering it's the biggest
tool people use on servers, IMO, it should be worked with them to make sure
it doesn't get broken with every other update.
On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com
wrote:
Updates may keep
They added VPK signing, allowing communities to whitelist specific mods,
but of course you'd have to get players into community servers in the first
place.
On Dec 9, 2014 7:38 PM, Mortimer Stroodle dr.stroo...@gmail.com wrote:
This is basically what they did with sv_pure too, killing the modding
SM is usually fixed within hours. No point.
On Dec 10, 2014 10:13 AM, Albert Davis davis.alb...@gmail.com wrote:
It may not be Valves responsibility to SM, but considering it's the
biggest tool people use on servers, IMO, it should be worked with them to
make sure it doesn't get broken with
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2539198.
-Eric
-
- Fixed a client crash related to the main menu
- Fixed the Engineer PDA being stored as the last weapon used
- Fixed the Objective
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