[hlds] Steam Master Servers Major Issue
Dear Valve and others, I want to talk about a major issue with the Steam Master Servers. For a while now, the CS:GO server browser would only display <1000 community servers in the server browser which is low especially for a very large game. The only people to blame were the CS:GO developers. Recently, I've been testing out the server browser, and I've concluded this isn't a CS:GO specific issue, this issue impacts CS:GO more than other games due to the amount of Valve official servers. I've discovered that Valve official servers are not shown on the CS:GO in-game server browser. I've used a program called "Wireshark" and started a packet capture when I refreshed the server browser, in the detailed packet capture, all the tags are listed and for Valve official servers, there was a tag named "valve_ds". I have set this tag for one of my servers on the server browser and it also disappeared immediately, removing the tag made the server reappear again. This shows that even though no Valve official servers are displayed on the in-game server browser, they are still being requested from the Steam Master Servers. The Steam server browser is different, it does not filter servers with the tag "valve_ds" and shows all servers the Steam Master Servers give you including Valve official servers. This leads to the problem with the Steam Master Servers. It is capped at 5000 maximum servers. On the Steam server browser (no filters), every game that I've tested, including Team-Fortress 2, Counter-Strike: Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games overall have 7000+ servers) will not display any more than 5000 servers. The CS:GO server browser usually displays around 50-1000 servers because there are around 3000-4000+ Valve official servers. If there is a cap on the amount of servers it can give you, then this is a valid reason why it doesn't display 1000+ community servers. Remember, the CS:GO in-game server browser still requests the Valve official servers but filters them in the browser itself. This should help Valve fix the issue. Another thing I would like to mention is that every game I listed uses the Steam Master Servers, I did a packet capture with Wireshark when I refreshed the in-game server browser and it gave me the same Steam server IP in Wireshark right before it requested all the game servers (the Steam server IP changes if you block the current Steam server IP through the Windows Firewall tool). One last thing I would like to mention is even if there isn't exactly 5000 servers, doesn't mean it isn't capped at 5000 maximum servers, I've found that it sends a request to every IP the Steam Master Servers give you, if it doesn't respond, it will not display on the server list (there were 50+ servers not responding with my search which is the reason why I only got 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). Valve should also consider setting Valve official servers to not report to the Steam Master Servers. CS:GO doesn't display any Valve official servers, but it still requests each server, therefore, the server browser will stop displaying new servers (server browser "stops") for a period of time because it is filtering all the Valve official servers and it will take more time to display all the community servers after the Valve official servers. Overall, I hope Valve addresses this issue. Fixing this issue will benefit Valve and the community. Thanks for reading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Master Servers Major Issue
boring. On Mon, Dec 15, 2014 at 4:28 PM, Gamemann wrote: > > Dear Valve and others, I want to talk about a major issue with the Steam > Master Servers. For a while now, the CS:GO server browser would only > display <1000 community servers in the server browser which is low > especially for a very large game. The only people to blame were the CS:GO > developers. Recently, I’ve been testing out the server browser, and I’ve > concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more > than other games due to the amount of Valve official servers. > > I’ve discovered that Valve official servers are not shown on the > CS:GO in-game server browser. I’ve used a program called “Wireshark” and > started a packet capture when I refreshed the server browser, in the > detailed packet capture, all the tags are listed and for Valve official > servers, there was a tag named “valve_ds”. I have set this tag for one of > my servers on the server browser and it also disappeared immediately, > removing the tag made the server reappear again. This shows that even > though no Valve official servers are displayed on the in-game server > browser, they are still being requested from the Steam Master Servers. The > Steam server browser is different, it does not filter servers with the tag > “valve_ds” and shows all servers the Steam Master Servers give you > including Valve official servers. > > This leads to the problem with the Steam Master Servers. It is capped > at 5000 maximum servers. On the Steam server browser (no filters), every > game that I’ve tested, including Team-Fortress 2, Counter-Strike: Global > Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these > games overall have 7000+ servers) will not display any more than 5000 > servers. The CS:GO server browser usually displays around 50-1000 servers > because there are around 3000-4000+ Valve official servers. If there is a > cap on the amount of servers it can give you, then this is a valid reason > why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game > server browser still requests the Valve official servers but filters them > in the browser itself. > > This should help Valve fix the issue. Another thing I would like to > mention is that every game I listed uses the Steam Master Servers, I did a > packet capture with Wireshark when I refreshed the in-game server browser > and it gave me the same Steam server IP in Wireshark right before it > requested all the game servers (the Steam server IP changes if you block > the current Steam server IP through the Windows Firewall tool). One last > thing I would like to mention is even if there isn’t exactly 5000 servers, > doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it > sends a request to every IP the Steam Master Servers give you, if it > doesn’t respond, it will not display on the server list (there were 50+ > servers not responding with my search which is the reason why I only got > 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). > > > Valve should also consider setting Valve official servers to not > report to the Steam Master Servers. CS:GO doesn't display any Valve > official servers, but it still requests each server, therefore, the server > browser will stop displaying new servers (server browser "stops") for a > period of time because it is filtering all the Valve official servers and > it will take more time to display all the community servers after the Valve > official servers. > > Overall, I hope Valve addresses this issue. Fixing this issue will > benefit Valve and the community. > > Thanks for reading. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
SWISSMAS HYPE ENGAGE! On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith wrote: > > We're working on a mandatory update for TF2. We should have it ready soon. > > -Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- Agent Spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2547652. -Eric - - Fixed a client crash related to ragdolls - Updated rd_asteroid - Began interior art-pass process - Reduced respawn times for both teams by 1 second ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Not this time it seems. Maybe there's no Smissmas this year? On 15 December 2014 at 23:50, Agent Spy wrote: > > SWISSMAS HYPE ENGAGE! > > On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith > wrote: >> >> We're working on a mandatory update for TF2. We should have it ready soon. >> >> -Eric >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > -- > Agent Spy > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
no more content period, hence the recent 'end of the line' community crate. only maintenance releases from hereafter. On Mon, Dec 15, 2014 at 6:52 PM, Paul wrote: > > Not this time it seems. Maybe there's no Smissmas this year? > > On 15 December 2014 at 23:50, Agent Spy wrote: >> >> SWISSMAS HYPE ENGAGE! >> >> On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith >> wrote: >>> >>> We're working on a mandatory update for TF2. We should have it ready >>> soon. >>> >>> -Eric >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> -- >> Agent Spy >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
They added the naughty crates. So yes there will be a a smissmas update On Mon, 15 Dec 2014 at 23:54, Paul wrote: > Not this time it seems. Maybe there's no Smissmas this year? > > On 15 December 2014 at 23:50, Agent Spy wrote: >> >> SWISSMAS HYPE ENGAGE! >> >> On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith >> wrote: >>> >>> We're working on a mandatory update for TF2. We should have it ready >>> soon. >>> >>> -Eric >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> -- >> Agent Spy >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
There apparently is, Naughty and Nice Winter crates were just added to the schema. On Mon, Dec 15, 2014 at 6:52 PM, Paul wrote: > > Not this time it seems. Maybe there's no Smissmas this year? > > On 15 December 2014 at 23:50, Agent Spy wrote: >> >> SWISSMAS HYPE ENGAGE! >> >> On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith >> wrote: >>> >>> We're working on a mandatory update for TF2. We should have it ready >>> soon. >>> >>> -Eric >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> -- >> Agent Spy >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Master Servers Major Issue
Nice find hope it gets addressed On Dec 15, 2014 5:43 PM, "byteframe" wrote: > boring. > > On Mon, Dec 15, 2014 at 4:28 PM, Gamemann wrote: >> >> Dear Valve and others, I want to talk about a major issue with the >> Steam Master Servers. For a while now, the CS:GO server browser would only >> display <1000 community servers in the server browser which is low >> especially for a very large game. The only people to blame were the CS:GO >> developers. Recently, I’ve been testing out the server browser, and I’ve >> concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more >> than other games due to the amount of Valve official servers. >> >> I’ve discovered that Valve official servers are not shown on the >> CS:GO in-game server browser. I’ve used a program called “Wireshark” and >> started a packet capture when I refreshed the server browser, in the >> detailed packet capture, all the tags are listed and for Valve official >> servers, there was a tag named “valve_ds”. I have set this tag for one of >> my servers on the server browser and it also disappeared immediately, >> removing the tag made the server reappear again. This shows that even >> though no Valve official servers are displayed on the in-game server >> browser, they are still being requested from the Steam Master Servers. The >> Steam server browser is different, it does not filter servers with the tag >> “valve_ds” and shows all servers the Steam Master Servers give you >> including Valve official servers. >> >> This leads to the problem with the Steam Master Servers. It is >> capped at 5000 maximum servers. On the Steam server browser (no filters), >> every game that I’ve tested, including Team-Fortress 2, Counter-Strike: >> Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of >> these games overall have 7000+ servers) will not display any more than 5000 >> servers. The CS:GO server browser usually displays around 50-1000 servers >> because there are around 3000-4000+ Valve official servers. If there is a >> cap on the amount of servers it can give you, then this is a valid reason >> why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game >> server browser still requests the Valve official servers but filters them >> in the browser itself. >> >> This should help Valve fix the issue. Another thing I would like to >> mention is that every game I listed uses the Steam Master Servers, I did a >> packet capture with Wireshark when I refreshed the in-game server browser >> and it gave me the same Steam server IP in Wireshark right before it >> requested all the game servers (the Steam server IP changes if you block >> the current Steam server IP through the Windows Firewall tool). One last >> thing I would like to mention is even if there isn’t exactly 5000 servers, >> doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it >> sends a request to every IP the Steam Master Servers give you, if it >> doesn’t respond, it will not display on the server list (there were 50+ >> servers not responding with my search which is the reason why I only got >> 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). >> >> >> Valve should also consider setting Valve official servers to not >> report to the Steam Master Servers. CS:GO doesn't display any Valve >> official servers, but it still requests each server, therefore, the server >> browser will stop displaying new servers (server browser "stops") for a >> period of time because it is filtering all the Valve official servers and >> it will take more time to display all the community servers after the Valve >> official servers. >> >> Overall, I hope Valve addresses this issue. Fixing this issue will >> benefit Valve and the community. >> >> Thanks for reading. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mandatory TF2 update released
Is it just me or we're getting the heads up email at the same time we get the "update released" email? Do I have someting misconfigured here, perhaps? _pilger On 15 December 2014 at 21:51, Eric Smith wrote: > > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2547652. > > -Eric > > - > > - Fixed a client crash related to ragdolls > - Updated rd_asteroid > - Began interior art-pass process > - Reduced respawn times for both teams by 1 second > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Source 2007 Server Wont Display on Server List
I've been trying to get my Modular Combat (Source SDK Base 2007) server to display on the server list for the past 5 hours and everything i've tried doesnt work. In my server.cfg i have at the bottom: sv_master_legacy_mode 0 heartbeat And this didn't fix it. My dedicated server box has 2 garrys mod servers displaying fine on the server list, its just my source 2007 (Modular Combat mod) server that wont show up at all. Is the "Source SDK Base 2007 dedicated server" repo (appid 310) broken? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
try setting sv_enableoldqueries to 1 maybe? 2014-12-16 9:29 GMT+03:00 3Turtles <3turt...@videotron.ca>: > > I've been trying to get my Modular Combat (Source SDK Base 2007) server > to display on the server list for the past 5 hours and everything i've > tried doesnt work. In my server.cfg i have at the bottom: > > sv_master_legacy_mode 0 > heartbeat > > > And this didn't fix it. My dedicated server box has 2 garrys mod servers > displaying fine on the server list, its just my source 2007 (Modular Combat > mod) server that wont show up at all. > > Is the "Source SDK Base 2007 dedicated server" repo (appid 310) broken? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
It didn't fix it :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
well, it helped me fix the Ship server. have you checked http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?format=xml&addr= ? 2014-12-16 9:47 GMT+03:00 3Turtles <3turt...@videotron.ca>: > > It didn't fix it :( > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
I went to that page (with sv_enableoldqueries set to 0) and it displays: true 192.95.30.92:27017 65534 218 modularcombat 1 true false 27017 0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
The region field could be the problem. however client and server may just have different version numbers. try adding your servers to the Favorites and connect to it using (Steam or in-game) Server Browser, not via direct 'connect' command. 2014-12-16 10:05 GMT+03:00 3Turtles <3turt...@videotron.ca>: > > I went to that page (with sv_enableoldqueries set to 0) and it displays: > > > true > > > 192.95.30.92:27017 > 65534 > 218 > modularcombat > 1 > true > false > 27017 > 0 > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
You sir are a gentlemen and a scholar. sv_region 0 fixed it. Many many thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Master Servers Major Issue
If you look at the server count while searching for a competitive game, there's actually a lot more of Valve servers. On 16 December 2014 at 01:19, Jesse Oak wrote: > > Nice find hope it gets addressed > On Dec 15, 2014 5:43 PM, "byteframe" wrote: > >> boring. >> >> On Mon, Dec 15, 2014 at 4:28 PM, Gamemann wrote: >>> >>> Dear Valve and others, I want to talk about a major issue with the >>> Steam Master Servers. For a while now, the CS:GO server browser would only >>> display <1000 community servers in the server browser which is low >>> especially for a very large game. The only people to blame were the CS:GO >>> developers. Recently, I’ve been testing out the server browser, and I’ve >>> concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more >>> than other games due to the amount of Valve official servers. >>> >>> I’ve discovered that Valve official servers are not shown on the >>> CS:GO in-game server browser. I’ve used a program called “Wireshark” and >>> started a packet capture when I refreshed the server browser, in the >>> detailed packet capture, all the tags are listed and for Valve official >>> servers, there was a tag named “valve_ds”. I have set this tag for one of >>> my servers on the server browser and it also disappeared immediately, >>> removing the tag made the server reappear again. This shows that even >>> though no Valve official servers are displayed on the in-game server >>> browser, they are still being requested from the Steam Master Servers. The >>> Steam server browser is different, it does not filter servers with the tag >>> “valve_ds” and shows all servers the Steam Master Servers give you >>> including Valve official servers. >>> >>> This leads to the problem with the Steam Master Servers. It is >>> capped at 5000 maximum servers. On the Steam server browser (no filters), >>> every game that I’ve tested, including Team-Fortress 2, Counter-Strike: >>> Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of >>> these games overall have 7000+ servers) will not display any more than 5000 >>> servers. The CS:GO server browser usually displays around 50-1000 servers >>> because there are around 3000-4000+ Valve official servers. If there is a >>> cap on the amount of servers it can give you, then this is a valid reason >>> why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game >>> server browser still requests the Valve official servers but filters them >>> in the browser itself. >>> >>> This should help Valve fix the issue. Another thing I would like to >>> mention is that every game I listed uses the Steam Master Servers, I did a >>> packet capture with Wireshark when I refreshed the in-game server browser >>> and it gave me the same Steam server IP in Wireshark right before it >>> requested all the game servers (the Steam server IP changes if you block >>> the current Steam server IP through the Windows Firewall tool). One last >>> thing I would like to mention is even if there isn’t exactly 5000 servers, >>> doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it >>> sends a request to every IP the Steam Master Servers give you, if it >>> doesn’t respond, it will not display on the server list (there were 50+ >>> servers not responding with my search which is the reason why I only got >>> 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). >>> >>> >>> Valve should also consider setting Valve official servers to not >>> report to the Steam Master Servers. CS:GO doesn't display any Valve >>> official servers, but it still requests each server, therefore, the server >>> browser will stop displaying new servers (server browser "stops") for a >>> period of time because it is filtering all the Valve official servers and >>> it will take more time to display all the community servers after the Valve >>> official servers. >>> >>> Overall, I hope Valve addresses this issue. Fixing this issue will >>> benefit Valve and the community. >>> >>> Thanks for reading. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Server config isint being applied
I use a custom name for my server.cfg file for my Source 2007 server (Modular Combat mod) and something new has started happening. It seems like the config is executing (i use +exec server1.cfg in my command line paramters) because the echo i added shows up in console but many of the commands in it (including hostname) aren't actually being executed. Any idea how i can fix this? I thought maybe it was the encoding of my file so i tried dos, unix, ascii, utf-8. Nothing works. Even if i take the server.cfg file that works and edit it and rename it, it stops working. P.S. I've never had this problem before, in fact my Garrys Mod servers dont have this problem either and they're on the same machine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server config isint being applied
Difficulty - Easy: do not rename it, keep it's name as server.cfg Difficulty - Hard: add +exec after +map to the startup options or add 'exec ' in the end of server.cfg 2014-12-16 10:44 GMT+03:00 3Turtles <3turt...@videotron.ca>: > > I use a custom name for my server.cfg file for my Source 2007 server > (Modular Combat mod) and something new has started happening. It seems like > the config is executing (i use +exec server1.cfg in my command line > paramters) because the echo i added shows up in console but many of the > commands in it (including hostname) aren't actually being executed. > > Any idea how i can fix this? I thought maybe it was the encoding of my > file so i tried dos, unix, ascii, utf-8. Nothing works. Even if i take > the server.cfg file that works and edit it and rename it, it stops working. > > P.S. I've never had this problem before, in fact my Garrys Mod servers > dont have this problem either and they're on the same machine. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server config isint being applied
Keep in mind, SteamCMD does NOT replace server.cfg and autoexec.cfg, no need to rename them. 2014-12-16 10:54 GMT+03:00 Leonid Kuchiov : > > Difficulty - Easy: > do not rename it, keep it's name as server.cfg > > Difficulty - Hard: > add +exec after +map to the startup options > or add 'exec ' in the end of server.cfg > > 2014-12-16 10:44 GMT+03:00 3Turtles <3turt...@videotron.ca>: >> >> I use a custom name for my server.cfg file for my Source 2007 server >> (Modular Combat mod) and something new has started happening. It seems like >> the config is executing (i use +exec server1.cfg in my command line >> paramters) because the echo i added shows up in console but many of the >> commands in it (including hostname) aren't actually being executed. >> >> Any idea how i can fix this? I thought maybe it was the encoding of my >> file so i tried dos, unix, ascii, utf-8. Nothing works. Even if i take >> the server.cfg file that works and edit it and rename it, it stops working. >> >> P.S. I've never had this problem before, in fact my Garrys Mod servers >> dont have this problem either and they're on the same machine. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds