[hlds] TF2 Update - Broke GMod

2008-06-12 Thread Ian Watts
If Valve has not heard already, they may want to consider looking into why Garry's Mod got killed after this last update. That whole game is dead in the water after this. Fingers have already been pointed that it's his (Garry Newman's) problem, while others are blaming the OB engine update.

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Joshua Handelsman-Woolf (DogGunn)
That is soo awesome! :D (Not) What do you mean by killed, I have noticed no issues with it. Ian Watts wrote: If Valve has not heard already, they may want to consider looking into why Garry's Mod got killed after this last update. That whole game is dead in the water after this.

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Joshua Handelsman-Woolf (DogGunn)
And I do take that back. After letting TF2 update, I can't even launch it now. Ian Watts wrote: If Valve has not heard already, they may want to consider looking into why Garry's Mod got killed after this last update. That whole game is dead in the water after this. Fingers have

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Midnight
Another mod bites the dust, unh, And another one does, and another one does, Another mod bites the dust. Sorry it's been a long night. And I do take that back. After letting TF2 update, I can't even launch it now. Ian Watts wrote: If Valve has not heard already, they may want to

[hlds] Letting players vote for cvar changes

2008-06-12 Thread Matthew Dryden
Hey, This is just a quick question, I'm sure: I'm getting ready to launch a mod in which I use a cvar to change the gamemode. Is there a *simple* plugin that I can use to allow players to vote for a cvar to be changed? The cvar itself can be 0, 1, or 2. If so, can you direct me to the right

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Garry Newman
I'm taking a look at it. If I can fix it I'll try to update before the end of today. garry On Thu, Jun 12, 2008 at 8:28 AM, Ian Watts [EMAIL PROTECTED] wrote: If Valve has not heard already, they may want to consider looking into why Garry's Mod got killed after this last update. That whole

[hlds] MOTD chalkboard how-to (TF2)

2008-06-12 Thread Saint K.
Hi, We released a small how-to + example files on how to create a shared motd keeping the original TF2 design intact. (This is usefull for hosts who have multiple servers reading the motd from one location). http://www.specialattack.net/node/39 Enjoy, Saint K.

Re: [hlds] MOTD chalkboard how-to (TF2)

2008-06-12 Thread Patrick Shelley
Stunning !!! Thank you alot for this! On 6/12/08, Saint K. [EMAIL PROTECTED] wrote: Hi, We released a small how-to + example files on how to create a shared motd keeping the original TF2 design intact. (This is usefull for hosts who have multiple servers reading the motd from one

[hlds] Server Browser

2008-06-12 Thread Munra
I am trying to verify that the steam will list server by starting with the clients home ip and fans up and down from there. Is there any update on the when the server list will start to list by geo location? ___ To unsubscribe, edit your list

Re: [hlds] Server Browser

2008-06-12 Thread Saint K.
This has been a point of discussion pretty much as long as I can remember. I doubt anything will change on this. Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra Sent: Thursday, June 12, 2008 2:12 PM To: Half-Life dedicated Win32 server

Re: [hlds] Letting players vote for cvar changes

2008-06-12 Thread Coldorak
I think Custom Votes (plugin for sourcemod) is what you want http://forums.alliedmods.net/showthread.php?t=72216 Cold' On Thu, Jun 12, 2008 at 11:40 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: maybe you could fix this afk manager since it doesn't seem to be working with the dod:s beta.

Re: [hlds] Letting players vote for cvar changes

2008-06-12 Thread Tom Leighton
Since it's your own mod, what's hard about implementing your own vote system? Coldorak wrote: I think Custom Votes (plugin for sourcemod) is what you want http://forums.alliedmods.net/showthread.php?t=72216 Cold' On Thu, Jun 12, 2008 at 11:40 AM, [EMAIL PROTECTED] [EMAIL PROTECTED]

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread P1cwh0r3
For some reason now when checking for updates it installs the gmod content in: /server/orangebox/orangebox/(entire GMod folder structure goes here). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Midnight Sent: Thursday, 12 June 2008 5:59 PM To:

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Tom Leighton
I just tried installing OB game (TF2) and gmod, both installed to /server/orangebox correctly. What command line did you use to install gmod with? P1cwh0r3 wrote: For some reason now when checking for updates it installs the gmod content in: /server/orangebox/orangebox/(entire GMod folder

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread P1cwh0r3
HldsUpdateTool.exe -command update -game garrysmod -dir c:\server I've had issues for a while and have emailed Jason. Here's hoping something can be sorted. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Friday, 13 June 2008 2:06 AM

Re: [hlds] MOTD chalkboard how-to (TF2)

2008-06-12 Thread Fudgstu
That's awesomehow did you add the live server stats? Thanks On Thu, Jun 12, 2008 at 6:12 AM, Patrick Shelley [EMAIL PROTECTED] wrote: Stunning !!! Thank you alot for this! On 6/12/08, Saint K. [EMAIL PROTECTED] wrote: Hi, We released a small how-to + example files on how to

[hlds] to close to call?

2008-06-12 Thread blissend
How do you deal with a regular on you server that you're 90% sure is hacking? http://www.ihavecnb.com/tf2/wesleysniper2.zip md5: 1bd747a9b438e5021d256f445ce73b8f .dem file Looks a lot like this no? http://www.youtube.com/watch?v=LWVqtzK0zf4feature=related

Re: [hlds] to close to call?

2008-06-12 Thread Graham M
[EMAIL PROTECTED] wrote: How do you deal with a regular on you server that you're 90% sure is hacking? http://www.ihavecnb.com/tf2/wesleysniper2.zip md5: 1bd747a9b438e5021d256f445ce73b8f .dem file Looks a lot like this no? http://www.youtube.com/watch?v=LWVqtzK0zf4feature=related

Re: [hlds] MOTD chalkboard how-to (TF2)

2008-06-12 Thread Saint K.
Hi, We currently draw this from Psychostats. We'll be updating the page somewere coming day's with code that doesn't require a Psychostats installation. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fudgstu Sent: Thursday, June 12, 2008 6:31

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread P1cwh0r3
Hmm. Tried once more and everything is installing fine now... weird. Anyway... seems to be fixed. Once again, same command lines. *shrugs* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P1cwh0r3 Sent: Friday, 13 June 2008 2:18 AM To: 'Half-Life dedicated

Re: [hlds] to close to call?

2008-06-12 Thread blissend
Sounds like a good idea... but couldn't he just record a .dem file take off the hacks and then use fraps? If only I could make him show us the webcam of him playing :D On Thu, Jun 12, 2008 at 12:42 PM, Graham M [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: How do you deal with a regular

Re: [hlds] MOTD chalkboard how-to (TF2)

2008-06-12 Thread Patrick Shelley
Sounds brilliant ! Cant wait for you to share with us! Big thanks, Pat On 6/12/08, Saint K. [EMAIL PROTECTED] wrote: Hi, We currently draw this from Psychostats. We'll be updating the page somewere coming day's with code that doesn't require a Psychostats installation. Cheers,

Re: [hlds] to close to call?

2008-06-12 Thread Timothy L Havener
Gather up some demos and get some solid proof. If he protests post them on youtube for everyone to see. [EMAIL PROTECTED] wrote: How do you deal with a regular on you server that you're 90% sure is hacking? http://www.ihavecnb.com/tf2/wesleysniper2.zip md5: 1bd747a9b438e5021d256f445ce73b8f

Re: [hlds] to close to call?

2008-06-12 Thread Geoff Pearson
haha yeah i think its safe to bump your 90% up too 100. i like how he gets these like instant 180 degree snaps to people perfectly, and when he got done shooting one person and snapped to someone that was behind a wall across the map do the other CnB guys hack too? or is it just this dude?

Re: [hlds] to close to call?

2008-06-12 Thread blissend
Thanks for all the input. I'm going to have this guy prove to everyone he isn't cheating if he wants to remain in CnB or on my server. No CnB is not known for this... our first incident 8( I wonder if he paid for that program... because it actually costs money imagine that. On Thu, Jun 12, 2008

Re: [hlds] to close to call?

2008-06-12 Thread Richard Eid
Install SteamBans...then send this video to them? -Richard Eid On Thu, Jun 12, 2008 at 2:40 PM, Geoff Pearson [EMAIL PROTECTED] wrote: haha yeah i think its safe to bump your 90% up too 100. i like how he gets these like instant 180 degree snaps to people perfectly, and when he got done

Re: [hlds] to close to call?

2008-06-12 Thread Spencer 'voogru' MacDonald
Here's what I do to cheaters on my server, http://www.youtube.com/watch?v=sYSMrA3J9tU -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Thursday, June 12, 2008 3:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] to close to call?

2008-06-12 Thread John Brander
Please tell me what mods you used to do that. :) On Thu, Jun 12, 2008 at 4:22 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Here's what I do to cheaters on my server, http://www.youtube.com/watch?v=sYSMrA3J9tU -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds] to close to call?

2008-06-12 Thread Spencer 'voogru' MacDonald
My own :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Brander Sent: Thursday, June 12, 2008 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] to close to call? Please tell me what mods you used to do that. :) On Thu,

Re: [hlds] to close to call?

2008-06-12 Thread Shawn Zipay
Those need to be shared with everyone STAT. They're really too good. On Thu, Jun 12, 2008 at 3:41 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: My own :) ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] to close to call?

2008-06-12 Thread Spencer 'voogru' MacDonald
The problem is if every server can run it, the cheaters can get a hold of it and develop counters to it, while it has an automatic system that detects some cheats, admins can invoke it on players who are blatantly cheating. And it records a server demo of every single use for YouTubing purposes.

Re: [hlds] to close to call?

2008-06-12 Thread Philip Bembridge
And it records a server demo of every single use for YouTubing purposes. great plugin and awsome idea :D 2008/6/12 Spencer 'voogru' MacDonald [EMAIL PROTECTED]: The problem is if every server can run it, the cheaters can get a hold of it and develop counters to it, while it has an

Re: [hlds] to close to call?

2008-06-12 Thread Kevin Ottalini
private anti-cheat protection does have a better chance to remain effective ... especially if it works. - Original Message - From: Spencer 'voogru' MacDonald 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, June 12, 2008 1:08 PM Subject: Re:

Re: [hlds] to close to call?

2008-06-12 Thread Richard Eid
private anti-cheat protection does have a better chance to remain effective ... especially if it works. A la VAC. I would imagine voogru's system checks for hooks into the client.dll as most cheats do that. Of course, I could be wrong, only voogru would know how voogru's system works.

Re: [hlds] to close to call?

2008-06-12 Thread Spencer 'voogru' MacDonald
I'm unable to execute anything on the client like that, unless they were to download a plug-in and run it on their client, which they could do, but I doubt I could do anything with it when they finally get on the server. And I don't feel like exploring that too much in fear of getting a VAC ban

Re: [hlds] to close to call?

2008-06-12 Thread Thomas Morton
hats off man that's an ace idea :) -- From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] Sent: Thursday, June 12, 2008 9:50 PM To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] to close to call?

Re: [hlds] Server Browser

2008-06-12 Thread Munra
Thank you. Right now I am try to get some infomation about this for my COLO company and I am have a hard time finding it on the HLDS archives. Any chance you can give me a link to some good info about it or a website that will allow me to search the holds archives? Thanks you so very much

Re: [hlds] Server Browser

2008-06-12 Thread Munra
Never Mind Thank you I found it http://www.mail-archive.com/hlds@list.valvesoftware.com/msg22087.html - Original Message - From: Munra [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, June 12, 2008 6:18 PM Subject: Re:

[hlds] Team Fortress 2 Update

2008-06-12 Thread Jason Ruymen
A small update for Team Fortress 2 has been released. This is not required, but please run hldsupdatetool to receive it. The specific changes include: - Fixed a possible crash when a server plug-in modifies convars before gamerules are setup Jason

Re: [hlds] Team Fortress 2 Update

2008-06-12 Thread Patrick Shelley
Jason - I have been crashing all day on RCON changelevel - no plugins. Linux. Its driving me mad! Will this fix that? Pat On 6/13/08, Jason Ruymen [EMAIL PROTECTED] wrote: A small update for Team Fortress 2 has been released. This is not required, but please run hldsupdatetool to receive

Re: [hlds] Team Fortress 2 Update

2008-06-12 Thread Patrick Shelley
Still crashing :( On 6/13/08, Patrick Shelley [EMAIL PROTECTED] wrote: Jason - I have been crashing all day on RCON changelevel - no plugins. Linux. Its driving me mad! Will this fix that? Pat On 6/13/08, Jason Ruymen [EMAIL PROTECTED] wrote: A small update for Team Fortress 2 has

Re: [hlds] Team Fortress 2 Update

2008-06-12 Thread Tony Paloma
I was having this problem when the last update first came out, but it was my plugin that was causing it. Are you sure you are running no plugins? I was able to fix my plugin by removing the engine-ServerExecute() call I had in LevelInit. -Original Message- From: [EMAIL PROTECTED]

Re: [hlds] Team Fortress 2 Update

2008-06-12 Thread Patrick Shelley
Tony - No plugins running at all mate - i'm stumped. Jason - i did have a little dig at Valve earlier, i'm in the process of moving house and i'm stressed - apologies! Pat On 6/13/08, Steve Stifler [EMAIL PROTECTED] wrote: You can stop asking valve questions here. The only one who ever

Re: [hlds] MOTD chalkboard how-to (TF2)

2008-06-12 Thread Patrick Shelley
Done mine - thanks to your tutorial ! http://s2d2.turboimagehost.com/sp/efbb2bf2a1d32b4f9a630862ea476b07/motd_screen.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds] tf2 material wallhacks

2008-06-12 Thread Andreas Grimm
Hi, does someone know a link, where i can download the material wallhacks for TF2? I want to setup my servers with sv_pure 1 and need to know, which files are involved there. Or does someone already have a whitelist which stops that kind of hack? thanks in advance Andi

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread JDoc0512
so you are asking us to give you tf2 hacks? haha you are one funny dude --- On Thu, 6/12/08, Andreas Grimm lt;[EMAIL PROTECTED]gt; wrote: From: Andreas Grimm lt;[EMAIL PROTECTED]gt; Subject: [hlds] tf2 material wallhacks To: 'Half-Life dedicated Win32 server mailing list'

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread Cc2iscooL
http://forums.steampowered.com/forums/showthread.php?t=630275 Andreas Grimm wrote: Hi, does someone know a link, where i can download the material wallhacks for TF2? I want to setup my servers with sv_pure 1 and need to know, which files are involved there. Or does someone already

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread Cc2iscooL
Don't be stupid. A proper server admin would test these sorts of things. Maybe he is just a player looking for the materials but it's still highly doubtful seeing as he knows what the sv_pure 1 whitelist -is-. Don't point blame. JDoc0512 wrote: so you are asking us to give you tf2 hacks? haha

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread Cc2iscooL
No, what I'm saying is, just because he's asking about them doesn't mean he's looking for material hacks. Also, it is impossible for Valve to do anything about material changes besides the whitelist, so what's the point of hiding the files? If he's a server admin, by chance, and you're pushing

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread Andreas Grimm
Thanks for the link Cc2iscooL, I have 18 gameservers and complaints about wallhackers per day. This is NOT funny ;P I think the most of them are using those kind of hacks ... and I can't run pure 2, because I am using a lot of custom stuff server-side, too ... so need to know which files

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread SakeFox
Internet Fight =P Cc2iscooL wrote: No, what I'm saying is, just because he's asking about them doesn't mean he's looking for material hacks. Also, it is impossible for Valve to do anything about material changes besides the whitelist, so what's the point of hiding the files? If he's a

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread Cc2iscooL
The discussion wasn't about hacks. The discussion was about materials that are modified. :) JDoc0512 wrote: oh and there's tf2 hacks that work perfectly fine on sv_pure 2 servers. so there's no point following messing with whitelist really... --- On *Thu, 6/12/08, Cc2iscooL /[EMAIL

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread JDoc0512
at any rate, there's hacks that bypass sv_pure 2 and using secure whitelist so what's your point? share hacks so they get spread even more to the public? --- On Thu, 6/12/08, Cc2iscooL lt;[EMAIL PROTECTED]gt; wrote: From: Cc2iscooL lt;[EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 material

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread Cc2iscooL
You've missed the point since the first email. Do yourself a favor and stop replying. At any rate, admins deserve to know about new exploits coming out so they can watch for them. JDoc0512 wrote: at any rate, there's hacks that bypass sv_pure 2 and using secure whitelist so what's your

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread SakeFox
I think you kinda went way over what he was requesting from the community. He hasn't setup the whitelist before and wants to do it correctly. It wasn't necessarily looking for hacks. He was looking for the materials so that while he was messing with the whitelist that he would know it would

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread JDoc0512
uh no I didn't miss the point and you should stop replying with obnoxious remarks I see that you are very ignorant and in expereinced about hacks... nbsp; admins deserve to know if there's any new exploits but they shouldn't attempt to get hacks to test if their servers are secured or not nbsp;