So did this update fix the empty server issue for anyone?
Mine is still bone dry.
_
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Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
Maybe because people want to play on official servers? The search works
now and will actually fall back to non-official servers thanks to a
longer search timeout.
Though it may not apply to you, we had good success with the 64-bit hacked
Apache on our Server 2008 x64 box. It made quite a difference. I am not
claiming that the 64-bit was better but that the hacked version sure did
run happier on the box than the stock Apache.
Yes, we check the useragent
i use the minidumps to work out how many times the server has restarted :P
On Sat, Mar 14, 2009 at 4:05 PM, DontWannaName! ad...@topnotchclan.comwrote:
Me too, lots of minidumps :(
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Seem to be better now. Less servers with fake clients, but there are still a
few ones at the top of the list. Hopefully they'll get delisted soon.
2009/3/14 Clyde cide thedrunkenbraw...@gmail.com
Here is what I love Msleeper
http://steamcommunity.com/groups/nof7
Hopefully more people will
Not only a few :s There are lots with names like Mega Game Server, Ranked
TF2 Server, Fun Server, 24/7 Custom Maps Rotation FUNTIMES and some
other names like this to attract people.
2009/3/14 AnAkIn . anakin...@gmail.com
Seem to be better now. Less servers with fake clients, but there are
What qualifies an official server? Is it maintained by Valve or is it a
vanilla server?
Sounds like we got a L4D update. It's not just a client update. I just
ran
hldsupdatetool and received a server update.
---
Updates to Left 4 Dead have been released. The updates will be applied
I would also like to know that. I don't have L4D here and can't check, but
you could connect to one of those official servers and type status in
console. Check what the hostname is.
2009/3/14 Ronny Schedel i...@ronny-schedel.de
What qualifies an official server? Is it maintained by Valve or is
The problem is, the game does not find any servers to play on, even with
sv_search_max_ping set to 250.
I would also like to know that. I don't have L4D here and can't check, but
you could connect to one of those official servers and type status in
console. Check what the hostname is.
Regarding to a post of Adam Nowacki about whitelisted servers, it seems to
be server starting with de-ffm-l4d in their hostname for Germany.
http://www.game-monitor.com/search.php?search=de-ffm-l4dgame=left4dead2
I would also like to know that. I don't have L4D here and can't check, but
you
All,
I would like to say the help I received while on this list wasn't all that
helpful, and I would like to say thanks but no thanks. I have been flamed
on this list and made fun of and mocked. I do not find that to be very
professional of a list dedicated to helping people out managing
I'm saying that their servers have fake clients (or redirect), and most of
them have the same IP and different port.
2009/3/14 steve grout steve.gr...@gmail.com
um... i dont get it.. whats wrong with the names of those servers.. as
long as they aren't redirectors or have fake client counts.. i
You're welcome.
On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt
crypto...@cryptodan.comwrote:
All,
I would like to say the help I received while on this list wasn't all that
helpful, and I would like to say thanks but no thanks. I have been flamed
on this list and made fun of and mocked.
Nooo please don't go, we love you!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn
Sent: Saturday, March 14, 2009 7:37 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Good bye and Fair
One of my friends reported me that HLDS is running so slow, that it takes 10
minutes for 1%.
I know that this is already reported, but
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... Like a ginger stepchild.
Spencer 'voogru' MacDonald wrote:
Nooo please don't go, we love you!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn
Sent: Saturday, March 14, 2009 7:37 AM
To: Half-Life
ahh right.. yes, hopefully they will be removed.
AnAkIn . wrote:
I'm saying that their servers have fake clients (or redirect), and most of
them have the same IP and different port.
2009/3/14 steve grout steve.gr...@gmail.com
um... i dont get it.. whats wrong with the names of those
Pathetic. You are the one that should be ashamed.
On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide thedrunkenbraw...@gmail.com wrote:
Here is what I love Msleeper
http://steamcommunity.com/groups/nof7
Hopefully more people will join!
On Fri, Mar 13, 2009 at 5:07 PM, msleeper
So did I. If fills up as soon as someone leaves now.
On Sat, Mar 14, 2009 at 2:33 AM, TheNob h...@thenob.de wrote:
As for me, I deleted all setmaster entries from my configs.
Master server IPs seems to be assigned automatically during server startup.
2009/3/14 mu...@anbservers.net
Quoting
Same here, The only traffic we're getting is from steam group/search key
connects. We don't have setmaster anywhere in our configs either, this was only
a band aid required back during the release. It seems sv_steamgroup_exclusive
and sv_allow_lobby_connect_only are useless up to and including
? umm ??
On Sat, Mar 14, 2009 at 8:18 AM, Kitteny Berk b...@hairy-arse.com wrote:
... Like a ginger stepchild.
Spencer 'voogru' MacDonald wrote:
Nooo please don't go, we love you!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
We did not update the servers yet, because it is not required. Servers are
all full.
- Original Message -
From: Robert Whelan mrrjwhe...@yahoo.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 2:47 PM
Subject: Re: [hlds]
I did run the updates tonight and my servers are more and more populated
since the last two hours.
I compared as good as possible the configs between the whitelisted servers
and mine with the help
of HLSW. The only two differences are that the the whitlisted ones have:
- sv_voiceenable 1
-
Sorry, CORRECTION from my last post:
The differences are that the the whitlisted ones have:
- sv_alltalk 1
- sv_voiceenable 1
- sv_tags reservable
- no steamgroup
Another comparison between one of the german whitelisted server and one of
mine:
El oh el... if only we could roll back. The larger 3/11 update was fine and
fixed a few things that needed attention. However, the 3/12 update left many of
us bone dry as far as seeing any public traffic, the 3/13 update made no
difference.
Sent from the barren dessert...
My 8 servers are pretty good filled by now. (Germany)
2009/3/14 Robert Whelan mrrjwhe...@yahoo.com
El oh el... if only we could roll back. The larger 3/11 update was fine and
fixed a few things that needed attention. However, the 3/12 update left many
of us bone dry as far as seeing any
Hey Guys I am running L4D server and I notice in HLSW that some of the
servers say
Windows, Dedicated, Protocol 7
and the others say
Windows, Dedicated, Protocol 242
Should all the servers be the same? Is it caused Ip range? I got
servers on 72.x.x.x and servers on the 205.x.x.x
Thanks
If it's not fixed today, my server will be shut down.
What the hell is the point?
My server is 100% pure vanilla.
No traffic.
Date: Sat, 14 Mar 2009 09:13:08 -0700
From: mrrjwhe...@yahoo.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] L4D Client Update
El oh el... if only we
Your server will be shutdown then, as you say, because VALVe rarely work on
weekends.
2009/3/14 Blood Letter bw_bloodlet...@hotmail.com
If it's not fixed today, my server will be shut down.
What the hell is the point?
My server is 100% pure vanilla.
No traffic.
Date: Sat, 14 Mar 2009
Those servers that report protocol 242 need to be updated. There was a
non-required update released on March 13th that corrected it. The required
update on March 12th seemed to cause the protocol to be reported as 242 in
HLSW.
Also, since there was yet another update release last night, you may
Delisting won't affect most redirect servers... From my experience people
just set them up on their home connections which can change ips real easy.
So delisted? Restart the modem... and back to tricking people :/.
On Sat, Mar 14, 2009 at 8:42 AM, Donnie Newlove donnie.newl...@gmail.comwrote:
Valve could remove dynamic IPs from their master server list. There are some
anti-spam lists which can be queried to check if an IP is dynamic or not.
Delisting won't affect most redirect servers... From my experience people
just set them up on their home connections which can change ips
Thanks
I had forgot I had rolled back a couple of servers to try and get players
I will say I am starting to get more traffic in both the 7 and 242 servers
Thank you.
This message was sent using IMP, the Internet Messaging
I just had a guy joining/disconnecting really fast 28 times within less than
a second on my TF2 server. I'm not sure if he was up to no good or this is a
bug in the game, because after the 28 'connection closing' he stayed and
played for a while. I've never seen this before, so I've banned him
i have seen this before. Had a few people that had bad routes that were
lagging out when connecting and this happened, but only about 5 times
before they connected. Not trying to say this is the case for you, but
just saying that it can happen legitly also, but there could be a attack
like
And so it begins..
On Sat, Mar 14, 2009 at 7:07 PM, Kim Olesen Baarsch valvewind...@baarsch.dk
wrote:
I just had a guy joining/disconnecting really fast 28 times within less
than
a second on my TF2 server. I'm not sure if he was up to no good or this is
a
bug in the game, because after
I just checked and we're running: Win2k3 64x (Windows, Dedicated, Protocol 7)
14:57:46 Version 1.0.1.0 (left4dead)
Exe build: 11:52:43 Mar 11 2009 (3777) (500)
From: Richard Eid richard@gmail.com
To: Half-Life dedicated Win32 server mailing list
Do it. Host some CSS servers instead. Zombie mod maybe? Whatever.
On Sat, Mar 14, 2009 at 1:51 PM, Blood Letter bw_bloodlet...@hotmail.comwrote:
If it's not fixed today, my server will be shut down.
What the hell is the point?
My server is 100% pure vanilla.
No traffic.
Date: Sat, 14
Oh yes I am sure that they will bother... oh wait.
On Sat, Mar 14, 2009 at 2:17 PM, Ronny Schedel i...@ronny-schedel.dewrote:
Valve could remove dynamic IPs from their master server list. There are
some
anti-spam lists which can be queried to check if an IP is dynamic or not.
Delisting
Business on my servers pickup up as normal today, so whatever caused the lack
of players just after the update seems to be sorted
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
Sent: 14 March 2009
Negative, barren wasteland here...
From: gamead...@127001.org gamead...@127001.org
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 4:05:04 PM
Subject: Re: [hlds] L4D Client Update
Business on my
Dont let the door hit you on the way out.
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How do i record the sound using startmovie command in lets say counter
strike 1.6?
Mike
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I have brought shame to my friends, my clan, allied modders and the gaming
community as whole. For this I am sorry... I have decided to withdraw from my
clan to help clear their name, server administration and this list. I wish you
all well and regret painfully that I did not contribute to
Yeah, cuz msleeper would actually use live.com for email. kthx
Imma Moron wrote:
I have brought shame to my friends, my clan, allied modders and the gaming
community as whole. For this I am sorry... I have decided to withdraw from my
clan to help clear their name, server administration and
So you are counting the fact that a pure/mixed custom map rotation will
help to delist a server now as a good thing?
And what exactly could a server modify and still stay vanilla? Admin
plugins, oh great... A majority of the players will never see it.
Mmmmkay
In the long run, this will
Richard,
Again, I'm not saying those tactics are even morally sound. I'm saying I
understand why they would do it, and that it's a SYMPTOM - not the actual
problem.
My point is that anyone these days can start a server and put it on the
internet. But it just being there isn't enough as you've
I'm sorry, I don't see how this has to do with pure/mixed custom map
rotation... the servers that were delisted were ones which featured both
high connection counts and low length of stay on the server, and to an
extreme degree. In other words, servers where a great many people have
thought from
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