I'm sorry, I don't see how this has to do with pure/mixed custom map rotation... the servers that were delisted were ones which featured both high connection counts and low length of stay on the server, and to an extreme degree. In other words, servers where a great many people have thought from the server browser that the server looked interesting, but, upon connecting, have found otherwise, and immediately disconnected.
What has this got to do with custom maps? Unless you are somehow pretending to be running, say, dustbowl, but upon connection people see you are running a rocket jumping map or similar, then it's fine. Unless you have a blank sv_tags and bland server name but when people connect the server turns out to be practically zero gravity, then you're fine. For that matter, if your sv_tags mentions low gravity or the hostname does(or both) you'd also be fine, unless lots of people joined expecting low grav goodness, found it was vanilla, and disconnected. THIS ISN'T ABOUT DELISTING UNPOPULAR SERVERS. This isn't about delisting _modded_ servers. This is about delisting servers that empirical evidence has found doesn't give the players the experience they thought they were getting. Stop over-analysing this, it's a waste of energy > -----Original Message----- > From: [email protected] [mailto:hlds- > [email protected]] On Behalf Of Bengt Rosenberger > Sent: 15 March 2009 01:15 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Server Scoring - an open letter to Valve :) > > So you are counting the fact that a pure/mixed custom map rotation will > help to delist a server now as a good thing? > And what exactly could a server "modify" and still stay vanilla? Admin > plugins, oh great... A majority of the players will never see it. > > Mmmmkay.... > > > > In the long run, this will turn out to be a good thing for everybody, > server > > operators included. More delisted servers means a higher chance that > your > > server will be shown to people when they refresh the Server Browser. > I > > think we could all go for a little more exposure in this regard, > right? > > > > But just a quick question, because maybe I missed the point of your > first > > message, but what exactly is the problem they're not addressing? If > they > > are only addressing a symptom of the problem, what is the actual > problem, > > specifically? > > > > -Richard Eid > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

