It would seem that those servers are down. I wonder what could of
transpired.
On Fri, May 29, 2009 at 9:38 AM, Alec Sanger eclyp...@hotmail.com wrote:
just as an FYI to everyone on the list, here is a handful of the servers
that have been copied. Looks like a lot of good communities
The premium version has too.
2009/5/29 Cc2iscooL cc2isc...@gmail.com
If you're using the community edition it's already been patched for this
I'm
pretty sure.
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
2009/5/30 Nicholas Hastings nshasti...@gmail.com
There is a
Woot for hlstatsx community edition!
It roxorz your boxorz!
http://www.hlxcommunity.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: 30 May 2009 06:28
To: Half-Life dedicated Win32 server mailing
Myne TF2 crasch whitout any mods.
- Original Message -
From: CLAN RCR clan...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, May 30, 2009 3:27 AM
Subject: Re: [hlds] Lots of crashes since the newest update
no crashes here.
Good news people! Valve doesn't delist servers! At least according to their
highly trained support staff!!
= Please enter your reply ABOVE this line =
Hello,
A staff member has replied to your question:
Andy,
Steam does not delist servers.
Anytime you wish you can
If I remember correctly, you are delisted based on your server rank,
which is calculated when people join and leave your server. If people
leave your server after not a lot of time then you will have a low
server rank, and hence be delisted.
Valve isn't delisting your server because you have
What's this server rank thing? I've heard a little about it, but haven't paid
attention to it. Under the new IP, it's listed in the server list just like any
other server.
- Original Message -
From: Steve Colebourne steve.colebou...@gmail.com
To: Half-Life dedicated Win32 server
http://www.teamfortress.com/post.php?id=2338
shorec...@comcast.net wrote:
What's this server rank thing? I've heard a little about it, but haven't paid
attention to it. Under the new IP, it's listed in the server list just like
any other server.
- Original Message -
From:
If a majority of players leave soon after they've joined your server
could be delisted as this is usually caused by for example fake
clients or extreme lag.
On Sat, May 30, 2009 at 11:43 AM, shorec...@comcast.net wrote:
What's this server rank thing? I've heard a little about it, but haven't
{watches everyone go sniper and spy and watches the achievement servers
fill...}Anyone else prefer this new system?
I think it would have been great had the probabability just been weighted
towards playing well..
I'm going to be interested in their next blog post...
Phil
2009/5/30 Aj Collins
Ah, more evidence for me to give to the support drone that Valve does indeed
delist servers.
Anyway, is there a way for players to access these 'rankings' to decide what
servers to join or is Valve just delisting what it deams to be 'bad' servers
with no way to see how the servers
I'm curious why Valve hasn't delisted servers running those achivement maps...
seems like it would be fair game to delist them.
- Original Message -
From: Philip Bembridge philipbembri...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
You do not get delisted for having less traffic, you get delisted for
having much traffic and having most players immediately leave.
On Sat, May 30, 2009 at 12:21 PM, shorec...@comcast.net wrote:
Ah, more evidence for me to give to the support drone that Valve does indeed
delist servers.
It really depends what you deem fair. It was explained in the blog post
that the only servers getting delisted are those at the extreme bottom
end of the scale.
The system was developed to catch people who were poorly advertising
their servers, and in particular, running fake clients.
Given
If people are having to ACTUALLY JOIN your server to figure out you're
running some esoteric config that they don't like, then You're Doing It
Wrong; that's what the server title (and server tags) are for, among other
things. Also, a new server can't trigger this; there's a minimum level of
gamead...@127001.org wrote:
Also, the system is NOT on a hair trigger; for all the theoretical what if
this really unlikely chain of events discussions that took place, I can't
remember a single instance on the list of someone being delisted who wasn't
misrepresenting their server to the
so delisting is working dan ?
2009/5/30 Dan Offord li...@multiplay.co.uk
gamead...@127001.org wrote:
Also, the system is NOT on a hair trigger; for all the theoretical what
if
this really unlikely chain of events discussions that took place, I
can't
remember a single instance on the
First off, as explained in my original post, I don't have the fake clients
plugin running anymore. Also, I don't think having 6 fake clients put my server
at the extreme bottom. Then again, the purpose of this post wasn't to debate
the fake clients plugin, it was to emphasis the fact that
A pile of them are run locally by players. Delisting dynamic ips is not fun.
On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.net wrote:
I'm curious why Valve hasn't delisted servers running those achivement
maps... seems like it would be fair game to delist them.
- Original Message
I would assume that the delisting only occurs on the main server browser
On Sat, May 30, 2009 at 6:40 AM, shorec...@comcast.net wrote:
No, because Valve doesn't delist servers, just like support says.
If they DID delist servers (maybe there's a remote chance support was
wrong?), it only
I wonder if they can dislist servers based on the map their are running, like
blocking any with the name achievement in them.
- Original Message -
From: 1nsane 1nsane...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, May
If Valve tried to get rid of all the achievement farming servers, then all
those farmers would start grinding in servers where real games are going on.
It sucks when you're trying to play a game and half your team is attempting
to get random achievements. People are always going to farm when there
Then map makers would change their map name to something else. Or
achievement servers would grind with regular maps. Or those grinders would
all grind in normal servers
On Sat, May 30, 2009 at 7:23 AM, shorec...@comcast.net wrote:
I wonder if they can dislist servers based on the map their
I second Brent's comment.
On 30 May 2009, at 15:26, Brent Veal naslund.fan...@gmail.com wrote:
If Valve tried to get rid of all the achievement farming servers,
then all
those farmers would start grinding in servers where real games are
going on.
It sucks when you're trying to play a
That's what the sm_ban command is for. :)
- Original Message -
From: Brent Veal naslund.fan...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, May 30, 2009 10:26:05 AM GMT -05:00 US/Canada Eastern
Subject: Re: [hlds] Team
Also, achievement servers don't hurt other players. It's very difficult to
stumble into an achievement server and go hey, this isn't the game I
thought it would be
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of
I suppose stat padders in BF2 and BF2142 say the same thing.
- Original Message -
From: gamead...@127001.org
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, May 30, 2009 11:30:22 AM GMT -05:00 US/Canada Eastern
Subject: Re: [hlds]
Well, they now admit that they do delist servers:
I'm sorry about the wrong information, you are indeed correct about the
listings and delistings. Unfortunately we do not have access to this
information. I'm sorry but we can not assist you further in this issue.
Keeping achivement grinders off of regular servers is good.
Neil Voutt - Admin
http://www.neilvoutt.com
http://www.ipoststupidshit.com
Sent from my iPhone
On 30-May-09, at 1:44 PM, shorec...@comcast.net wrote:
I suppose stat padders in BF2 and BF2142 say the same thing.
- Original
Is the clientside cloaking glitch going to be fixed? Everytime you cloak or
uncloak it flickers your uncloaked model. This makes it really annoying to
figure out if your cloaking or uncloaking sometimes. Also, I miss the You
are disguising message, it let me know i was changing and I didn't miss
Anyone able to get full arena teams? Setting the cvar to 0 and to 1 do not
work. I have a plugin that is supposed to allow for it, but that seems
broken.
On Sat, May 30, 2009 at 9:18 PM, Joel R. joelru...@gmail.com wrote:
Is the clientside cloaking glitch going to be fixed? Everytime you cloak
Hi~
This is very recent
At the moment, NO COMPUTER on my network, dedicated server or client, can
maintain a stable connection to steam. It will connect for about 10 seconds,
then disconnect for about 20. It is not stopping. This is rather annoying
for when I play games, but for my dedicated
Secure your network better kthx.
That will fix your problem.
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Sat, May 30, 2009 at 9:59 PM, Jake E jackac...@gmail.com wrote:
Hi~
This is very recent
At the moment, NO COMPUTER on my network, dedicated server or client, can
maintain
://list.valvesoftware.com/mailman/listinfo/hlds
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