Re: [hlds] Server copy + redirect

2009-05-30 Thread 1nsane
It would seem that those servers are down. I wonder what could of transpired. On Fri, May 29, 2009 at 9:38 AM, Alec Sanger eclyp...@hotmail.com wrote: just as an FYI to everyone on the list, here is a handful of the servers that have been copied. Looks like a lot of good communities

Re: [hlds] Dead Ringer logging issue w/ HLstatsX

2009-05-30 Thread DontWannaName!
The premium version has too. 2009/5/29 Cc2iscooL cc2isc...@gmail.com If you're using the community edition it's already been patched for this I'm pretty sure. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com 2009/5/30 Nicholas Hastings nshasti...@gmail.com There is a

Re: [hlds] Dead Ringer logging issue w/ HLstatsX

2009-05-30 Thread D3vilfish
Woot for hlstatsx community edition! It roxorz your boxorz! http://www.hlxcommunity.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: 30 May 2009 06:28 To: Half-Life dedicated Win32 server mailing

Re: [hlds] Lots of crashes since the newest update

2009-05-30 Thread Ronald
Myne TF2 crasch whitout any mods. - Original Message - From: CLAN RCR clan...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 3:27 AM Subject: Re: [hlds] Lots of crashes since the newest update no crashes here.

[hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs
Good news people! Valve doesn't delist servers! At least according to their highly trained support staff!! = Please enter your reply ABOVE this line = Hello, A staff member has replied to your question: Andy, Steam does not delist servers. Anytime you wish you can

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs
What's this server rank thing? I've heard a little about it, but haven't paid attention to it. Under the new IP, it's listed in the server list just like any other server. - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
http://www.teamfortress.com/post.php?id=2338 shorec...@comcast.net wrote: What's this server rank thing? I've heard a little about it, but haven't paid attention to it. Under the new IP, it's listed in the server list just like any other server. - Original Message - From:

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Donnie Newlove
If a majority of players leave soon after they've joined your server could be delisted as this is usually caused by for example fake clients or extreme lag. On Sat, May 30, 2009 at 11:43 AM, shorec...@comcast.net wrote: What's this server rank thing? I've heard a little about it, but haven't

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Philip Bembridge
{watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil 2009/5/30 Aj Collins

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs
Ah, more evidence for me to give to the support drone that Valve does indeed delist servers. Anyway, is there a way for players to access these 'rankings' to decide what servers to join or is Valve just delisting what it deams to be 'bad' servers with no way to see how the servers

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread ShoreCogs
I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Donnie Newlove
You do not get delisted for having less traffic, you get delisted for having much traffic and having most players immediately leave. On Sat, May 30, 2009 at 12:21 PM, shorec...@comcast.net wrote: Ah, more evidence for me to give to the support drone that Valve does indeed delist servers.

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
It really depends what you deem fair. It was explained in the blog post that the only servers getting delisted are those at the extreme bottom end of the scale. The system was developed to catch people who were poorly advertising their servers, and in particular, running fake clients. Given

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread gameadmin
If people are having to ACTUALLY JOIN your server to figure out you're running some esoteric config that they don't like, then You're Doing It Wrong; that's what the server title (and server tags) are for, among other things. Also, a new server can't trigger this; there's a minimum level of

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Dan Offord
gamead...@127001.org wrote: Also, the system is NOT on a hair trigger; for all the theoretical what if this really unlikely chain of events discussions that took place, I can't remember a single instance on the list of someone being delisted who wasn't misrepresenting their server to the

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Nightbox
so delisting is working dan ? 2009/5/30 Dan Offord li...@multiplay.co.uk gamead...@127001.org wrote: Also, the system is NOT on a hair trigger; for all the theoretical what if this really unlikely chain of events discussions that took place, I can't remember a single instance on the

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs
First off, as explained in my original post, I don't have the fake clients plugin running anymore. Also, I don't think having 6 fake clients put my server at the extreme bottom. Then again, the purpose of this post wasn't to debate the fake clients plugin, it was to emphasis the fact that

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread 1nsane
A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Brent Veal
I would assume that the delisting only occurs on the main server browser On Sat, May 30, 2009 at 6:40 AM, shorec...@comcast.net wrote: No, because Valve doesn't delist servers, just like support says. If they DID delist servers (maybe there's a remote chance support was wrong?), it only

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread ShoreCogs
I wonder if they can dislist servers based on the map their are running, like blocking any with the name achievement in them. - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Brent Veal
If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Brent Veal
Then map makers would change their map name to something else. Or achievement servers would grind with regular maps. Or those grinders would all grind in normal servers On Sat, May 30, 2009 at 7:23 AM, shorec...@comcast.net wrote: I wonder if they can dislist servers based on the map their

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Yatin Vadhia
I second Brent's comment. On 30 May 2009, at 15:26, Brent Veal naslund.fan...@gmail.com wrote: If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread ShoreCogs
That's what the sm_ban command is for. :) - Original Message - From: Brent Veal naslund.fan...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 10:26:05 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread gameadmin
Also, achievement servers don't hurt other players. It's very difficult to stumble into an achievement server and go hey, this isn't the game I thought it would be -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread ShoreCogs
I suppose stat padders in BF2 and BF2142 say the same thing. - Original Message - From: gamead...@127001.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 11:30:22 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds]

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs
Well, they now admit that they do delist servers: I'm sorry about the wrong information, you are indeed correct about the listings and delistings. Unfortunately we do not have access to this information. I'm sorry but we can not assist you further in this issue.

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Neil Voutt
Keeping achivement grinders off of regular servers is good. Neil Voutt - Admin http://www.neilvoutt.com http://www.ipoststupidshit.com Sent from my iPhone On 30-May-09, at 1:44 PM, shorec...@comcast.net wrote: I suppose stat padders in BF2 and BF2142 say the same thing. - Original

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Joel R.
Is the clientside cloaking glitch going to be fixed? Everytime you cloak or uncloak it flickers your uncloaked model. This makes it really annoying to figure out if your cloaking or uncloaking sometimes. Also, I miss the You are disguising message, it let me know i was changing and I didn't miss

Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread k e
Anyone able to get full arena teams? Setting the cvar to 0 and to 1 do not work. I have a plugin that is supposed to allow for it, but that seems broken. On Sat, May 30, 2009 at 9:18 PM, Joel R. joelru...@gmail.com wrote: Is the clientside cloaking glitch going to be fixed? Everytime you cloak

[hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Jake E
Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated

Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Cc2iscooL
Secure your network better kthx. That will fix your problem. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sat, May 30, 2009 at 9:59 PM, Jake E jackac...@gmail.com wrote: Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain

Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Yaakov Smith
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Jake E
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Cc2iscooL
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Justin
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Dustin Wyatt
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread FergoFrog
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread CLAN RCR
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