Re: [hlds] More Hacking Groups

2009-12-17 Thread Shawn Somers
Seriously interested in how you have your filter set up. Can you share 
specifics?

Shawn

Matt Stanton wrote:
 Haha.  I'd be surprised if several of these people weren't already 
 banned from our servers already.  We put a word filter in place that 
 basically permbans people for using a certain specific group of racist 
 words from our servers automatically.  We don't ban for cursing, as our 
 community is far from G-rated, but we will absolutely not stand for this 
 racist crap that many of the dregs of the gaming community seem to be a 
 part of.  Oddly enough, when we get ban protests from people regarding 
 the use of racist terms, when we go back through the chat logs in our 
 stats database, we find that the person was being a royal douche, and 
 the ban stands.  We have only ever overturned one ban that was 
 automatically posted for this reason, and we fully research every ban 
 protest.

   

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Re: [hlds] More Hacking Groups

2009-12-17 Thread Hutch

I prefer my Aimbotters to be refined and civilized...

Hutch
Sent from your Iphone


Message: 9
Date: Thu, 17 Dec 2009 08:00:41 +0100
From: Ronny Schedel i...@ronny-schedel.de
Subject: Re: [hlds] More Hacking Groups
To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
Message-ID: e5a1cdd45c224b22bf0a534e05d3c...@notebook
Content-Type: text/plain; format=flowed; charset=iso-8859-1;
 reply-type=original


Do you prefer non-racist hacking groups?


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Re: [hlds] More Hacking Groups

2009-12-17 Thread f0rkz
I prefer them to have an English accent with a monocle in the right eye.

Can't forget the top hat and suit either... Wait, or is that the
monopoly guy?

On Thu, 2009-12-17 at 11:25 -0600, Hutch wrote:
 I prefer my Aimbotters to be refined and civilized...
 
 Hutch
 Sent from your Iphone
 
 
 Message: 9
 Date: Thu, 17 Dec 2009 08:00:41 +0100
 From: Ronny Schedel i...@ronny-schedel.de
 Subject: Re: [hlds] More Hacking Groups
 To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
 Message-ID: e5a1cdd45c224b22bf0a534e05d3c...@notebook
 Content-Type: text/plain; format=flowed; charset=iso-8859-1;
  reply-type=original
 
 
 Do you prefer non-racist hacking groups?
 
 
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Re: [hlds] More Hacking Groups

2009-12-17 Thread Keeper
Nope.  It's Mr. Peanut.

-Original Message-
From: f0rkz [mailto:h...@f0rkznet.net] 
Sent: Thursday, December 17, 2009 12:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] More Hacking Groups

I prefer them to have an English accent with a monocle in the right eye.

Can't forget the top hat and suit either... Wait, or is that the
monopoly guy?


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Re: [hlds] More Hacking Groups

2009-12-17 Thread f0rkz
I always knew that bastard was a hacker!

On Thu, 2009-12-17 at 12:52 -0500, Keeper wrote:
 Nope.  It's Mr. Peanut.
 
 -Original Message-
 From: f0rkz [mailto:h...@f0rkznet.net] 
 Sent: Thursday, December 17, 2009 12:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] More Hacking Groups
 
 I prefer them to have an English accent with a monocle in the right eye.
 
 Can't forget the top hat and suit either... Wait, or is that the
 monopoly guy?
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Brent Veal
Yes, but it's nice to get announcements sent to the list as well.

On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote:

 We already know this a la the TF2 blog.

 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is coming later today.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Zack Slota
Friendly bet on the release time chaps?

On Thu, Dec 17, 2009 at 6:34 PM, Eric Pan mahzorim...@gmail.com wrote:

 We already know this a la the TF2 blog.

 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is coming later today.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Zack Slota
8PM eastern is my guess..you can all witness the HLDS oracle call it.

On Thu, Dec 17, 2009 at 6:40 PM, Arg! chillic...@gmail.com wrote:

 I cant find the valve time equivalent for later today

 On Fri, Dec 18, 2009 at 10:34 AM, Eric Pan mahzorim...@gmail.com wrote:

  We already know this a la the TF2 blog.
 
  On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is coming later today.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread arreottp
Absolutely, I like getting the listserv notifications because the blog only
informs us of major major updates.  I just wish they would give an
aproximate time. Even just in the next 6 hours would be good enough.

And my bet for a time is 8:30 CST.


On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.comwrote:

 Yes, but it's nice to get announcements sent to the list as well.

 On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote:

  We already know this a la the TF2 blog.
 
  On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is coming later today.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Eric Pan
Robin already told us later today, and here's Jason reiterating that fact,
lmao.

On Thu, Dec 17, 2009 at 5:44 PM, arreo...@gmail.com wrote:

 Absolutely, I like getting the listserv notifications because the blog only
 informs us of major major updates.  I just wish they would give an
 aproximate time. Even just in the next 6 hours would be good enough.

 And my bet for a time is 8:30 CST.


 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  Yes, but it's nice to get announcements sent to the list as well.
 
  On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote:
 
   We already know this a la the TF2 blog.
  
   On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is coming later today.
   
Jason
   
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread CAIN
When exactly ??  ;-) 



- Original Message 
From: Jason Ruymen jas...@valvesoftware.com
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com; Half-Life 
dedicated Linux server mailing list hlds_li...@list.valvesoftware.com
Sent: Thu, December 17, 2009 6:32:23 PM
Subject: [hlds] Team Fortress 2 Update Coming

A required update for Team Fortress 2 is coming later today.

Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Spencer 'voogru' MacDonald
Update will be released at 1:30 PM VST

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
Sent: Thursday, December 17, 2009 6:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

The suspense is palpable :)

/me is excited!

On Thu, Dec 17, 2009 at 3:44 PM, arreo...@gmail.com wrote:

 Absolutely, I like getting the listserv notifications because the blog
only
 informs us of major major updates.  I just wish they would give an
 aproximate time. Even just in the next 6 hours would be good enough.

 And my bet for a time is 8:30 CST.


 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  Yes, but it's nice to get announcements sent to the list as well.
 
  On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote:
 
   We already know this a la the TF2 blog.
  
   On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is coming later today.
   
Jason
   
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Scott
they need to hurry up i want to go to bed!

On Thu, Dec 17, 2009 at 4:01 PM, Flubber flub...@gmail.com wrote:

 GIVE US DODGEBA 

 2009/12/18 Spencer 'voogru' MacDonald voo...@voogru.com

  Update will be released at 1:30 PM VST
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
  Sent: Thursday, December 17, 2009 6:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  The suspense is palpable :)
 
  /me is excited!
 
  On Thu, Dec 17, 2009 at 3:44 PM, arreo...@gmail.com wrote:
 
   Absolutely, I like getting the listserv notifications because the blog
  only
   informs us of major major updates.  I just wish they would give an
   aproximate time. Even just in the next 6 hours would be good enough.
  
   And my bet for a time is 8:30 CST.
  
  
   On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.com
   wrote:
  
Yes, but it's nice to get announcements sent to the list as well.
   
On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com
  wrote:
   
 We already know this a la the TF2 blog.

 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen 
   jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is coming later today.
 
  Jason
 
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   archives,
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Jake Eisenman
Take a nap  :-P

Scott wrote:
 they need to hurry up i want to go to bed!

 On Thu, Dec 17, 2009 at 4:01 PM, Flubber flub...@gmail.com wrote:

   
 GIVE US DODGEBA 

 2009/12/18 Spencer 'voogru' MacDonald voo...@voogru.com

 
 Update will be released at 1:30 PM VST

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
 Sent: Thursday, December 17, 2009 6:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 The suspense is palpable :)

 /me is excited!

 On Thu, Dec 17, 2009 at 3:44 PM, arreo...@gmail.com wrote:

   
 Absolutely, I like getting the listserv notifications because the blog
 
 only
   
 informs us of major major updates.  I just wish they would give an
 aproximate time. Even just in the next 6 hours would be good enough.

 And my bet for a time is 8:30 CST.


 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.com
 
 wrote:
   
 Yes, but it's nice to get announcements sent to the list as well.

 On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com
   
 wrote:
   
 We already know this a la the TF2 blog.

 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen 
 
 jas...@valvesoftware.com
 
 wrote:
   
 A required update for Team Fortress 2 is coming later today.

 Jason

 ___
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 archives,
 
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 To unsubscribe, edit your list preferences, or view the list
 
 archives,
   
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread 1nsane
9:00 PM EST or later.

On Thu, Dec 17, 2009 at 6:39 PM, Zack Slota eef...@gmail.com wrote:

 Friendly bet on the release time chaps?

 On Thu, Dec 17, 2009 at 6:34 PM, Eric Pan mahzorim...@gmail.com wrote:

  We already know this a la the TF2 blog.
 
  On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is coming later today.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Scott
but but i need TF2 first!

On Thu, Dec 17, 2009 at 4:15 PM, Jake Eisenman ad...@oneskylitnight.orgwrote:

 Take a nap  :-P

 Scott wrote:
  they need to hurry up i want to go to bed!
 
  On Thu, Dec 17, 2009 at 4:01 PM, Flubber flub...@gmail.com wrote:
 
 
  GIVE US DODGEBA 
 
  2009/12/18 Spencer 'voogru' MacDonald voo...@voogru.com
 
 
  Update will be released at 1:30 PM VST
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
  Sent: Thursday, December 17, 2009 6:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  The suspense is palpable :)
 
  /me is excited!
 
  On Thu, Dec 17, 2009 at 3:44 PM, arreo...@gmail.com wrote:
 
 
  Absolutely, I like getting the listserv notifications because the blog
 
  only
 
  informs us of major major updates.  I just wish they would give an
  aproximate time. Even just in the next 6 hours would be good enough.
 
  And my bet for a time is 8:30 CST.
 
 
  On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.com
 
  wrote:
 
  Yes, but it's nice to get announcements sent to the list as well.
 
  On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com
 
  wrote:
 
  We already know this a la the TF2 blog.
 
  On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen 
 
  jas...@valvesoftware.com
 
  wrote:
 
  A required update for Team Fortress 2 is coming later today.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
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  archives,
 
  please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Andrew Leach
Sleep is overrated

-- Sent from my Palm Prē
Jake Eisenman wrote:

Take a nap  :-P



Scott wrote:

 they need to hurry up i want to go to bed!



 On Thu, Dec 17, 2009 at 4:01 PM, Flubber lt;flub...@gmail.com wrote:



   

 GIVE US DODGEBA 



 2009/12/18 Spencer 'voogru' MacDonald lt;voo...@voogru.com



 

 Update will be released at 1:30 PM VST



 -Original Message-

 From: hlds-boun...@list.valvesoftware.com

 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy

 Sent: Thursday, December 17, 2009 6:48 PM

 To: Half-Life dedicated Win32 server mailing list

 Subject: Re: [hlds] Team Fortress 2 Update Coming



 The suspense is palpable :)



 /me is excited!



 On Thu, Dec 17, 2009 at 3:44 PM, lt;arreo...@gmail.com wrote:



   

 Absolutely, I like getting the listserv notifications because the blog

 

 only

   

 informs us of major major updates.  I just wish they would give an

 aproximate time. Even just in the next 6 hours would be good enough.



 And my bet for a time is 8:30 CST.





 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal lt;naslund.fan...@gmail.com

 

 wrote:

   

 Yes, but it's nice to get announcements sent to the list as well.



 On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan lt;mahzorim...@gmail.com

   

 wrote:

   

 We already know this a la the TF2 blog.



 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;

 

 jas...@valvesoftware.com

 

 wrote:

   

 A required update for Team Fortress 2 is coming later today.



 Jason



 ___

 To unsubscribe, edit your list preferences, or view the list

   

 archives,

 

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



   

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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Scott
Heh... I disagree with you on more issues than just sleep

Sent from my iPhone

On Dec 17, 2009, at 7:21 PM, Andrew Leach m...@luaduck.co.uk wrote:

 mime-attachment.txt

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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Nathan Wong
My bet is on 11pm PST.

On Dec 18, 2009 12:23 AM, Andrew Leach m...@luaduck.co.uk wrote:

Sleep is overrated

-- Sent from my Palm Prē

Jake Eisenman wrote: Take a nap :-P Scott wrote:  they need to hurry up
i want to go to b...

 On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
 lt;flub...@gmail.comlt%3bflub...@gmail.com
wrote:GIVE US DODGEB...
 2009/12/18 Spencer 'voogru' MacDonald 
 lt;voo...@voogru.comlt%3bvoo...@voogru.com


   Update will be released at 1:30 PM VST   -Original
Message-  F...

 On Thu, Dec 17, 2009 at 3:44 PM, 
 lt;arreo...@gmail.comlt%3barreo...@gmail.com
wrote:Absolutel...
 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal 
lt;naslund.fan...@gmail.com lt%3bnaslund.fan...@gmail.com

  wrote:   Yes, but it's nice to get announcements sent
t...
 On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
 lt;mahzorim...@gmail.comlt%3bmahzorim...@gmail.com


  wrote:   We already know this a la the TF2 blog. 
 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;

  jas...@valvesoftware.com   wrote:  ...
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Y Smith
My bet is 1:30PM-3:00PM AEDT

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Friday, 18 December 2009 11:28 AM
To: Andrew Leach; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

My bet is on 11pm PST.

On Dec 18, 2009 12:23 AM, Andrew Leach m...@luaduck.co.uk wrote:

Sleep is overrated

-- Sent from my Palm Prē

Jake Eisenman wrote: Take a nap :-P Scott wrote:  they need to hurry up
i want to go to b...

 On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
 lt;flub...@gmail.comlt%3bflub...@gmail.com
wrote:GIVE US DODGEB...
 2009/12/18 Spencer 'voogru' MacDonald 
 lt;voo...@voogru.comlt%3bvoo...@voogru.com


   Update will be released at 1:30 PM VST   -Original
Message-  F...

 On Thu, Dec 17, 2009 at 3:44 PM, 
 lt;arreo...@gmail.comlt%3barreo...@gmail.com
wrote:Absolutel...
 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal 
lt;naslund.fan...@gmail.com lt%3bnaslund.fan...@gmail.com

  wrote:   Yes, but it's nice to get announcements sent
t...
 On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
 lt;mahzorim...@gmail.comlt%3bmahzorim...@gmail.com


  wrote:   We already know this a la the TF2 blog. 
 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;

  jas...@valvesoftware.com   wrote:  ...
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__ Information from ESET Smart Security, version of virus signature 
database 4697 (20091217) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature 
database 4697 (20091217) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread 1nsane
Update out.

On Thu, Dec 17, 2009 at 8:08 PM, Y Smith m4ngr...@gmail.com wrote:

 My bet is 1:30PM-3:00PM AEDT

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
 Sent: Friday, 18 December 2009 11:28 AM
 To: Andrew Leach; Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 My bet is on 11pm PST.

 On Dec 18, 2009 12:23 AM, Andrew Leach m...@luaduck.co.uk wrote:

 Sleep is overrated

 -- Sent from my Palm Prē

 Jake Eisenman wrote: Take a nap :-P Scott wrote:  they need to hurry
 up
 i want to go to b...

  On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
  lt;flub...@gmail.comlt%3bflub...@gmail.com
 lt%3bflub...@gmail.com lt%253bflub...@gmail.com
 wrote:GIVE US DODGEB...
  2009/12/18 Spencer 'voogru' MacDonald 
  lt;voo...@voogru.comlt%3bvoo...@voogru.com
 lt%3bvoo...@voogru.com lt%253bvoo...@voogru.com
 

Update will be released at 1:30 PM VST   -Original
 Message-  F...

  On Thu, Dec 17, 2009 at 3:44 PM, 
  lt;arreo...@gmail.comlt%3barreo...@gmail.com
 lt%3barreo...@gmail.com lt%253barreo...@gmail.com
 wrote:Absolutel...
  On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal 
 lt;naslund.fan...@gmail.com lt%3bnaslund.fan...@gmail.com 
 lt%3bnaslund.fan...@gmail.com lt%253bnaslund.fan...@gmail.com

   wrote:   Yes, but it's nice to get announcements sent
 t...
  On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
  lt;mahzorim...@gmail.comlt%3bmahzorim...@gmail.com
 lt%3bmahzorim...@gmail.com lt%253bmahzorim...@gmail.com
 

   wrote:   We already know this a la the TF2 blog. 
  On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;

   jas...@valvesoftware.com   wrote:  ...
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4697 (20091217) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4697 (20091217) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread matan nov
You all lose.

On Fri, Dec 18, 2009 at 3:08 AM, Y Smith m4ngr...@gmail.com wrote:

 My bet is 1:30PM-3:00PM AEDT

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
 Sent: Friday, 18 December 2009 11:28 AM
 To: Andrew Leach; Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 My bet is on 11pm PST.

 On Dec 18, 2009 12:23 AM, Andrew Leach m...@luaduck.co.uk wrote:

 Sleep is overrated

 -- Sent from my Palm Prē

 Jake Eisenman wrote: Take a nap :-P Scott wrote:  they need to hurry
 up
 i want to go to b...

  On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
  lt;flub...@gmail.comlt%3bflub...@gmail.com
 lt%3bflub...@gmail.com lt%253bflub...@gmail.com
 wrote:GIVE US DODGEB...
  2009/12/18 Spencer 'voogru' MacDonald 
  lt;voo...@voogru.comlt%3bvoo...@voogru.com
 lt%3bvoo...@voogru.com lt%253bvoo...@voogru.com
 

Update will be released at 1:30 PM VST   -Original
 Message-  F...

  On Thu, Dec 17, 2009 at 3:44 PM, 
  lt;arreo...@gmail.comlt%3barreo...@gmail.com
 lt%3barreo...@gmail.com lt%253barreo...@gmail.com
 wrote:Absolutel...
  On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal 
 lt;naslund.fan...@gmail.com lt%3bnaslund.fan...@gmail.com 
 lt%3bnaslund.fan...@gmail.com lt%253bnaslund.fan...@gmail.com

   wrote:   Yes, but it's nice to get announcements sent
 t...
  On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
  lt;mahzorim...@gmail.comlt%3bmahzorim...@gmail.com
 lt%3bmahzorim...@gmail.com lt%253bmahzorim...@gmail.com
 

   wrote:   We already know this a la the TF2 blog. 
  On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;

   jas...@valvesoftware.com   wrote:  ...
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4697 (20091217) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4697 (20091217) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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[hlds] Team Fortress 2 Update Available

2009-12-17 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

New Content
 - Added new control point map Gorge
 - Added new capture the flag map Double Cross
 - Added item crafting
 - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post 
coming with more info)
 - Added headshot death animations
 - Added more backstab animations
 
Soldier
 - Added 35 new Soldier achievements
 - Added 4 new Soldier items
 - Added new Soldier Domination lines 
 
Demoman
 - Added 35 new Demoman achievements
 - Added 3 new Demoman items
 - Added new Demoman Domination lines 

Spy
 - Now pretends to be carrying the weapons  wearables of the target he's 
disguised as
 - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it 
with a hat

Scout
 - The Sandman now only stuns on a max range hit (when you hear the cheering)
 - All shorter hits now force the enemy into the thirdperson fleeing state 
(also removed the damage reduction on them)
 
Minor changes
- Added new options to the Multiplayer-Advanced dialog:
- Combat text, which displays damage amounts you do to enemies.
- Medic auto caller, which automatically shows you nearby friends at 
low health.
- Heal target marker, which better highlights the target your medigun 
is locked onto.
- Alternative Spy disguise menu, which lets you choose disguises using 
just the 1-3 keys.
 - Fixed being able to affect friendly pipes with airblast (they would unstick)
 - Added recharge sound to abilities with a recharge bar
 - Fixed attachable wearables not staying on ragdolls
 - Players no longer see the wearables that are a part of a friendly spy's 
disguise, fixing various graphical glitches
 - Added jiggle bones for Pyro's chicken hat
 - Added 2 new game startup songs

Community Mapmaker requests:
 - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but 
never implemented)
 - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)

Jason


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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Jeff Sugar
Seems it just dropped


On Thu, Dec 17, 2009 at 5:08 PM, Y Smith m4ngr...@gmail.com wrote:

 My bet is 1:30PM-3:00PM AEDT

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
 Sent: Friday, 18 December 2009 11:28 AM
 To: Andrew Leach; Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 My bet is on 11pm PST.

 On Dec 18, 2009 12:23 AM, Andrew Leach m...@luaduck.co.uk wrote:

 Sleep is overrated

 -- Sent from my Palm Prē

 Jake Eisenman wrote: Take a nap :-P Scott wrote:  they need to hurry
 up
 i want to go to b...

  On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
  lt;flub...@gmail.comlt%3bflub...@gmail.com
 lt%3bflub...@gmail.com lt%253bflub...@gmail.com
 wrote:GIVE US DODGEB...
  2009/12/18 Spencer 'voogru' MacDonald 
  lt;voo...@voogru.comlt%3bvoo...@voogru.com
 lt%3bvoo...@voogru.com lt%253bvoo...@voogru.com
 

Update will be released at 1:30 PM VST   -Original
 Message-  F...

  On Thu, Dec 17, 2009 at 3:44 PM, 
  lt;arreo...@gmail.comlt%3barreo...@gmail.com
 lt%3barreo...@gmail.com lt%253barreo...@gmail.com
 wrote:Absolutel...
  On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal 
 lt;naslund.fan...@gmail.com lt%3bnaslund.fan...@gmail.com 
 lt%3bnaslund.fan...@gmail.com lt%253bnaslund.fan...@gmail.com

   wrote:   Yes, but it's nice to get announcements sent
 t...
  On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
  lt;mahzorim...@gmail.comlt%3bmahzorim...@gmail.com
 lt%3bmahzorim...@gmail.com lt%253bmahzorim...@gmail.com
 

   wrote:   We already know this a la the TF2 blog. 
  On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;

   jas...@valvesoftware.com   wrote:  ...
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4697 (20091217) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4697 (20091217) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Mike Kurfis
Where was the update email? The actual one that says it's released?

On Thu, Dec 17, 2009 at 5:27 PM, 1nsane 1nsane...@gmail.com wrote:

 Update out.

 On Thu, Dec 17, 2009 at 8:08 PM, Y Smith m4ngr...@gmail.com wrote:

  My bet is 1:30PM-3:00PM AEDT
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
  Sent: Friday, 18 December 2009 11:28 AM
  To: Andrew Leach; Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  My bet is on 11pm PST.
 
  On Dec 18, 2009 12:23 AM, Andrew Leach m...@luaduck.co.uk wrote:
 
  Sleep is overrated
 
  -- Sent from my Palm Prē
 
  Jake Eisenman wrote: Take a nap :-P Scott wrote:  they need to hurry
  up
  i want to go to b...
 
   On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
   lt;flub...@gmail.comlt%3bflub...@gmail.com
 lt%3bflub...@gmail.com lt%253bflub...@gmail.com
  lt%3bflub...@gmail.com lt%253bflub...@gmail.com 
 lt%253bflub...@gmail.com lt%25253bflub...@gmail.com
  wrote:GIVE US DODGEB...
   2009/12/18 Spencer 'voogru' MacDonald 
   lt;voo...@voogru.comlt%3bvoo...@voogru.com
 lt%3bvoo...@voogru.com lt%253bvoo...@voogru.com
  lt%3bvoo...@voogru.com lt%253bvoo...@voogru.com 
 lt%253bvoo...@voogru.com lt%25253bvoo...@voogru.com
  
 
 Update will be released at 1:30 PM VST   -Original
  Message-  F...
 
   On Thu, Dec 17, 2009 at 3:44 PM, 
   lt;arreo...@gmail.comlt%3barreo...@gmail.com
 lt%3barreo...@gmail.com lt%253barreo...@gmail.com
  lt%3barreo...@gmail.com lt%253barreo...@gmail.com 
 lt%253barreo...@gmail.com lt%25253barreo...@gmail.com
  wrote:Absolutel...
   On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal 
  lt;naslund.fan...@gmail.com lt%3bnaslund.fan...@gmail.com 
 lt%3bnaslund.fan...@gmail.com lt%253bnaslund.fan...@gmail.com 
  lt%3bnaslund.fan...@gmail.com lt%253bnaslund.fan...@gmail.com 
 lt%253bnaslund.fan...@gmail.com lt%25253bnaslund.fan...@gmail.com
 
wrote:   Yes, but it's nice to get announcements
 sent
  t...
   On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
 lt;mahzorim...@gmail.com lt%3bmahzorim...@gmail.com
 lt%3bmahzorim...@gmail.com lt%253bmahzorim...@gmail.com
  lt%3bmahzorim...@gmail.com lt%253bmahzorim...@gmail.com 
 lt%253bmahzorim...@gmail.com lt%25253bmahzorim...@gmail.com
  
 
wrote:   We already know this a la the TF2 blog.
 
   On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;
 
jas...@valvesoftware.com   wrote:  ...
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4697 (20091217) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4697 (20091217) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread KrAzYeTy
OMG YES!

Thanks for making my day Valve!

3

On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 New Content
  - Added new control point map Gorge
  - Added new capture the flag map Double Cross
  - Added item crafting
  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post
 coming with more info)
  - Added headshot death animations
  - Added more backstab animations

 Soldier
  - Added 35 new Soldier achievements
  - Added 4 new Soldier items
  - Added new Soldier Domination lines

 Demoman
  - Added 35 new Demoman achievements
  - Added 3 new Demoman items
  - Added new Demoman Domination lines

 Spy
  - Now pretends to be carrying the weapons  wearables of the target he's
 disguised as
  - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it
 with a hat

 Scout
  - The Sandman now only stuns on a max range hit (when you hear the
 cheering)
  - All shorter hits now force the enemy into the thirdperson fleeing state
 (also removed the damage reduction on them)

 Minor changes
 - Added new options to the Multiplayer-Advanced dialog:
- Combat text, which displays damage amounts you do to enemies.
- Medic auto caller, which automatically shows you nearby friends at
 low health.
- Heal target marker, which better highlights the target your
 medigun is locked onto.
- Alternative Spy disguise menu, which lets you choose disguises
 using just the 1-3 keys.
  - Fixed being able to affect friendly pipes with airblast (they would
 unstick)
  - Added recharge sound to abilities with a recharge bar
  - Fixed attachable wearables not staying on ragdolls
  - Players no longer see the wearables that are a part of a friendly spy's
 disguise, fixing various graphical glitches
  - Added jiggle bones for Pyro's chicken hat
  - Added 2 new game startup songs

 Community Mapmaker requests:
  - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd
 but never implemented)
  - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Scott
yay i can now go to bed!

On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote:

 OMG YES!

 Thanks for making my day Valve!

 3

 On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  New Content
   - Added new control point map Gorge
   - Added new capture the flag map Double Cross
   - Added item crafting
   - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
 post
  coming with more info)
   - Added headshot death animations
   - Added more backstab animations
 
  Soldier
   - Added 35 new Soldier achievements
   - Added 4 new Soldier items
   - Added new Soldier Domination lines
 
  Demoman
   - Added 35 new Demoman achievements
   - Added 3 new Demoman items
   - Added new Demoman Domination lines
 
  Spy
   - Now pretends to be carrying the weapons  wearables of the target he's
  disguised as
   - Moved the Spy's camera-beard to the Misc loadout slot so he can equip
 it
  with a hat
 
  Scout
   - The Sandman now only stuns on a max range hit (when you hear the
  cheering)
   - All shorter hits now force the enemy into the thirdperson fleeing
 state
  (also removed the damage reduction on them)
 
  Minor changes
  - Added new options to the Multiplayer-Advanced dialog:
 - Combat text, which displays damage amounts you do to enemies.
 - Medic auto caller, which automatically shows you nearby friends
 at
  low health.
 - Heal target marker, which better highlights the target your
  medigun is locked onto.
 - Alternative Spy disguise menu, which lets you choose disguises
  using just the 1-3 keys.
   - Fixed being able to affect friendly pipes with airblast (they would
  unstick)
   - Added recharge sound to abilities with a recharge bar
   - Fixed attachable wearables not staying on ragdolls
   - Players no longer see the wearables that are a part of a friendly
 spy's
  disguise, fixing various graphical glitches
   - Added jiggle bones for Pyro's chicken hat
   - Added 2 new game startup songs
 
  Community Mapmaker requests:
   - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd
  but never implemented)
   - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Y Smith
sleeping

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis
Sent: Friday, 18 December 2009 12:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

Where was the update email? The actual one that says it's released?

On Thu, Dec 17, 2009 at 5:27 PM, 1nsane 1nsane...@gmail.com wrote:

 Update out.

 On Thu, Dec 17, 2009 at 8:08 PM, Y Smith m4ngr...@gmail.com wrote:

  My bet is 1:30PM-3:00PM AEDT
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
  Sent: Friday, 18 December 2009 11:28 AM
  To: Andrew Leach; Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  My bet is on 11pm PST.
 
  On Dec 18, 2009 12:23 AM, Andrew Leach m...@luaduck.co.uk wrote:
 
  Sleep is overrated
 
  -- Sent from my Palm Prē
 
  Jake Eisenman wrote: Take a nap :-P Scott wrote:  they need to hurry
  up
  i want to go to b...
 
   On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
   lt;flub...@gmail.comlt%3bflub...@gmail.com
 lt%3bflub...@gmail.com lt%253bflub...@gmail.com
  lt%3bflub...@gmail.com lt%253bflub...@gmail.com 
 lt%253bflub...@gmail.com lt%25253bflub...@gmail.com
  wrote:GIVE US DODGEB...
   2009/12/18 Spencer 'voogru' MacDonald 
   lt;voo...@voogru.comlt%3bvoo...@voogru.com
 lt%3bvoo...@voogru.com lt%253bvoo...@voogru.com
  lt%3bvoo...@voogru.com lt%253bvoo...@voogru.com 
 lt%253bvoo...@voogru.com lt%25253bvoo...@voogru.com
  
 
 Update will be released at 1:30 PM VST   -Original
  Message-  F...
 
   On Thu, Dec 17, 2009 at 3:44 PM, 
   lt;arreo...@gmail.comlt%3barreo...@gmail.com
 lt%3barreo...@gmail.com lt%253barreo...@gmail.com
  lt%3barreo...@gmail.com lt%253barreo...@gmail.com 
 lt%253barreo...@gmail.com lt%25253barreo...@gmail.com
  wrote:Absolutel...
   On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal 
  lt;naslund.fan...@gmail.com lt%3bnaslund.fan...@gmail.com 
 lt%3bnaslund.fan...@gmail.com lt%253bnaslund.fan...@gmail.com 
  lt%3bnaslund.fan...@gmail.com lt%253bnaslund.fan...@gmail.com 
 lt%253bnaslund.fan...@gmail.com lt%25253bnaslund.fan...@gmail.com
 
wrote:   Yes, but it's nice to get announcements
 sent
  t...
   On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
 lt;mahzorim...@gmail.com lt%3bmahzorim...@gmail.com
 lt%3bmahzorim...@gmail.com lt%253bmahzorim...@gmail.com
  lt%3bmahzorim...@gmail.com lt%253bmahzorim...@gmail.com 
 lt%253bmahzorim...@gmail.com lt%25253bmahzorim...@gmail.com
  
 
wrote:   We already know this a la the TF2 blog.
 
   On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;
 
jas...@valvesoftware.com   wrote:  ...
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  __ Information from ESET Smart Security, version of virus
 signature
  database 4697 (20091217) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4697 (20091217) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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database 4697 (20091217) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature 
database 4697 (20091217) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Michael Krasnow
The steam servers are always busy -.- i live in NYC and i had to set my
download location to china for it to  start downloading -.-

On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com wrote:

 yay i can now go to bed!

 On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote:

  OMG YES!
 
  Thanks for making my day Valve!
 
  3
 
  On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   New Content
- Added new control point map Gorge
- Added new capture the flag map Double Cross
- Added item crafting
- Added work-in-progress TF Bots for beta testing in KOTH maps (blog
  post
   coming with more info)
- Added headshot death animations
- Added more backstab animations
  
   Soldier
- Added 35 new Soldier achievements
- Added 4 new Soldier items
- Added new Soldier Domination lines
  
   Demoman
- Added 35 new Demoman achievements
- Added 3 new Demoman items
- Added new Demoman Domination lines
  
   Spy
- Now pretends to be carrying the weapons  wearables of the target
 he's
   disguised as
- Moved the Spy's camera-beard to the Misc loadout slot so he can
 equip
  it
   with a hat
  
   Scout
- The Sandman now only stuns on a max range hit (when you hear the
   cheering)
- All shorter hits now force the enemy into the thirdperson fleeing
  state
   (also removed the damage reduction on them)
  
   Minor changes
   - Added new options to the Multiplayer-Advanced dialog:
  - Combat text, which displays damage amounts you do to enemies.
  - Medic auto caller, which automatically shows you nearby
 friends
  at
   low health.
  - Heal target marker, which better highlights the target your
   medigun is locked onto.
  - Alternative Spy disguise menu, which lets you choose disguises
   using just the 1-3 keys.
- Fixed being able to affect friendly pipes with airblast (they would
   unstick)
- Added recharge sound to abilities with a recharge bar
- Fixed attachable wearables not staying on ragdolls
- Players no longer see the wearables that are a part of a friendly
  spy's
   disguise, fixing various graphical glitches
- Added jiggle bones for Pyro's chicken hat
- Added 2 new game startup songs
  
   Community Mapmaker requests:
- Implemented InputSetSetupTime() for team_round_timer (was in the
 .fgd
   but never implemented)
- Added SetDispenserLevel input to cart dispenser (1, 2, or 3)
  
   Jason
  
  
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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Hutch
Dear Valve and Saxton Hale,

Where do I send money to donate to upgrade your DSL modem that I 
along with 50,000 other community owners are having to download your 
server updates from. It is slower than dialup... At least update your 
Linksys firmware on your 10/100 router ( that we know is a hub and 
not a switch). May be a QOS update that may speed things along a tad more.

Also, please go ahead and send the patch for this update that we know 
will come out in a few hrs from now.

Love
Hutch


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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Kornholijo
https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603

-k

On Thu, Dec 17, 2009 at 7:48 PM, Hutch hu...@halsplayground.com wrote:

 Dear Valve and Saxton Hale,

 Where do I send money to donate to upgrade your DSL modem that I
 along with 50,000 other community owners are having to download your
 server updates from. It is slower than dialup... At least update your
 Linksys firmware on your 10/100 router ( that we know is a hub and
 not a switch). May be a QOS update that may speed things along a tad more.

 Also, please go ahead and send the patch for this update that we know
 will come out in a few hrs from now.

 Love
 Hutch


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
anyone complete the update successfully for windows servers? mine no longer
even boots up. even with addons folder disabled. tried it on 3 windows
servers so far.

On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow mnk...@gmail.com wrote:

 The steam servers are always busy -.- i live in NYC and i had to set my
 download location to china for it to  start downloading -.-

 On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com wrote:

  yay i can now go to bed!
 
  On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote:
 
   OMG YES!
  
   Thanks for making my day Valve!
  
   3
  
   On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:
   
New Content
 - Added new control point map Gorge
 - Added new capture the flag map Double Cross
 - Added item crafting
 - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
   post
coming with more info)
 - Added headshot death animations
 - Added more backstab animations
   
Soldier
 - Added 35 new Soldier achievements
 - Added 4 new Soldier items
 - Added new Soldier Domination lines
   
Demoman
 - Added 35 new Demoman achievements
 - Added 3 new Demoman items
 - Added new Demoman Domination lines
   
Spy
 - Now pretends to be carrying the weapons  wearables of the target
  he's
disguised as
 - Moved the Spy's camera-beard to the Misc loadout slot so he can
  equip
   it
with a hat
   
Scout
 - The Sandman now only stuns on a max range hit (when you hear the
cheering)
 - All shorter hits now force the enemy into the thirdperson fleeing
   state
(also removed the damage reduction on them)
   
Minor changes
- Added new options to the Multiplayer-Advanced dialog:
   - Combat text, which displays damage amounts you do to
 enemies.
   - Medic auto caller, which automatically shows you nearby
  friends
   at
low health.
   - Heal target marker, which better highlights the target your
medigun is locked onto.
   - Alternative Spy disguise menu, which lets you choose
 disguises
using just the 1-3 keys.
 - Fixed being able to affect friendly pipes with airblast (they
 would
unstick)
 - Added recharge sound to abilities with a recharge bar
 - Fixed attachable wearables not staying on ragdolls
 - Players no longer see the wearables that are a part of a friendly
   spy's
disguise, fixing various graphical glitches
 - Added jiggle bones for Pyro's chicken hat
 - Added 2 new game startup songs
   
Community Mapmaker requests:
 - Implemented InputSetSetupTime() for team_round_timer (was in the
  .fgd
but never implemented)
 - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)
   
Jason
   
   
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Aj Collins
Jiggle bones!

On Thu, Dec 17, 2009 at 8:46 PM, Michael Krasnow mnk...@gmail.com wrote:

 The steam servers are always busy -.- i live in NYC and i had to set my
 download location to china for it to  start downloading -.-

 On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com wrote:

  yay i can now go to bed!
 
  On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote:
 
   OMG YES!
  
   Thanks for making my day Valve!
  
   3
  
   On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:
   
New Content
 - Added new control point map Gorge
 - Added new capture the flag map Double Cross
 - Added item crafting
 - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
   post
coming with more info)
 - Added headshot death animations
 - Added more backstab animations
   
Soldier
 - Added 35 new Soldier achievements
 - Added 4 new Soldier items
 - Added new Soldier Domination lines
   
Demoman
 - Added 35 new Demoman achievements
 - Added 3 new Demoman items
 - Added new Demoman Domination lines
   
Spy
 - Now pretends to be carrying the weapons  wearables of the target
  he's
disguised as
 - Moved the Spy's camera-beard to the Misc loadout slot so he can
  equip
   it
with a hat
   
Scout
 - The Sandman now only stuns on a max range hit (when you hear the
cheering)
 - All shorter hits now force the enemy into the thirdperson fleeing
   state
(also removed the damage reduction on them)
   
Minor changes
- Added new options to the Multiplayer-Advanced dialog:
   - Combat text, which displays damage amounts you do to
 enemies.
   - Medic auto caller, which automatically shows you nearby
  friends
   at
low health.
   - Heal target marker, which better highlights the target your
medigun is locked onto.
   - Alternative Spy disguise menu, which lets you choose
 disguises
using just the 1-3 keys.
 - Fixed being able to affect friendly pipes with airblast (they
 would
unstick)
 - Added recharge sound to abilities with a recharge bar
 - Fixed attachable wearables not staying on ragdolls
 - Players no longer see the wearables that are a part of a friendly
   spy's
disguise, fixing various graphical glitches
 - Added jiggle bones for Pyro's chicken hat
 - Added 2 new game startup songs
   
Community Mapmaker requests:
 - Implemented InputSetSetupTime() for team_round_timer (was in the
  .fgd
but never implemented)
 - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)
   
Jason
   
   
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 archives,
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread 1nsane
I am using Sweden.

On Thu, Dec 17, 2009 at 8:46 PM, Michael Krasnow mnk...@gmail.com wrote:

 The steam servers are always busy -.- i live in NYC and i had to set my
 download location to china for it to  start downloading -.-

 On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com wrote:

  yay i can now go to bed!
 
  On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote:
 
   OMG YES!
  
   Thanks for making my day Valve!
  
   3
  
   On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:
   
New Content
 - Added new control point map Gorge
 - Added new capture the flag map Double Cross
 - Added item crafting
 - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
   post
coming with more info)
 - Added headshot death animations
 - Added more backstab animations
   
Soldier
 - Added 35 new Soldier achievements
 - Added 4 new Soldier items
 - Added new Soldier Domination lines
   
Demoman
 - Added 35 new Demoman achievements
 - Added 3 new Demoman items
 - Added new Demoman Domination lines
   
Spy
 - Now pretends to be carrying the weapons  wearables of the target
  he's
disguised as
 - Moved the Spy's camera-beard to the Misc loadout slot so he can
  equip
   it
with a hat
   
Scout
 - The Sandman now only stuns on a max range hit (when you hear the
cheering)
 - All shorter hits now force the enemy into the thirdperson fleeing
   state
(also removed the damage reduction on them)
   
Minor changes
- Added new options to the Multiplayer-Advanced dialog:
   - Combat text, which displays damage amounts you do to
 enemies.
   - Medic auto caller, which automatically shows you nearby
  friends
   at
low health.
   - Heal target marker, which better highlights the target your
medigun is locked onto.
   - Alternative Spy disguise menu, which lets you choose
 disguises
using just the 1-3 keys.
 - Fixed being able to affect friendly pipes with airblast (they
 would
unstick)
 - Added recharge sound to abilities with a recharge bar
 - Fixed attachable wearables not staying on ragdolls
 - Players no longer see the wearables that are a part of a friendly
   spy's
disguise, fixing various graphical glitches
 - Added jiggle bones for Pyro's chicken hat
 - Added 2 new game startup songs
   
Community Mapmaker requests:
 - Implemented InputSetSetupTime() for team_round_timer (was in the
  .fgd
but never implemented)
 - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)
   
Jason
   
   
___
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 archives,
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread 1nsane
(though I live in NJ)

On Thu, Dec 17, 2009 at 9:06 PM, 1nsane 1nsane...@gmail.com wrote:

 I am using Sweden.


 On Thu, Dec 17, 2009 at 8:46 PM, Michael Krasnow mnk...@gmail.com wrote:

 The steam servers are always busy -.- i live in NYC and i had to set my
 download location to china for it to  start downloading -.-

 On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com wrote:

  yay i can now go to bed!
 
  On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote:
 
   OMG YES!
  
   Thanks for making my day Valve!
  
   3
  
   On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:
   
New Content
 - Added new control point map Gorge
 - Added new capture the flag map Double Cross
 - Added item crafting
 - Added work-in-progress TF Bots for beta testing in KOTH maps
 (blog
   post
coming with more info)
 - Added headshot death animations
 - Added more backstab animations
   
Soldier
 - Added 35 new Soldier achievements
 - Added 4 new Soldier items
 - Added new Soldier Domination lines
   
Demoman
 - Added 35 new Demoman achievements
 - Added 3 new Demoman items
 - Added new Demoman Domination lines
   
Spy
 - Now pretends to be carrying the weapons  wearables of the target
  he's
disguised as
 - Moved the Spy's camera-beard to the Misc loadout slot so he can
  equip
   it
with a hat
   
Scout
 - The Sandman now only stuns on a max range hit (when you hear the
cheering)
 - All shorter hits now force the enemy into the thirdperson fleeing
   state
(also removed the damage reduction on them)
   
Minor changes
- Added new options to the Multiplayer-Advanced dialog:
   - Combat text, which displays damage amounts you do to
 enemies.
   - Medic auto caller, which automatically shows you nearby
  friends
   at
low health.
   - Heal target marker, which better highlights the target your
medigun is locked onto.
   - Alternative Spy disguise menu, which lets you choose
 disguises
using just the 1-3 keys.
 - Fixed being able to affect friendly pipes with airblast (they
 would
unstick)
 - Added recharge sound to abilities with a recharge bar
 - Fixed attachable wearables not staying on ragdolls
 - Players no longer see the wearables that are a part of a friendly
   spy's
disguise, fixing various graphical glitches
 - Added jiggle bones for Pyro's chicken hat
 - Added 2 new game startup songs
   
Community Mapmaker requests:
 - Implemented InputSetSetupTime() for team_round_timer (was in the
  .fgd
but never implemented)
 - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)
   
Jason
   
   
___
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 archives,
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Drew LaPour
I performed the update and have the following info;

19:56:16 Protocol version 15
 Exe version 1.0.7.5 (tf)
 Exe build: 13:51:40 Dec 16 2009 (4057) (440)

Exe version didn't change but the date did. I noticed on the linux servers i
have the version was updated. When i try to join my win servers it says i
have different class tables as well.

On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow mnk...@gmail.com wrote:

 The steam servers are always busy -.- i live in NYC and i had to set my
 download location to china for it to  start downloading -.-

 On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com wrote:

  yay i can now go to bed!
 
  On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote:
 
   OMG YES!
  
   Thanks for making my day Valve!
  
   3
  
   On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:
   
New Content
 - Added new control point map Gorge
 - Added new capture the flag map Double Cross
 - Added item crafting
 - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
   post
coming with more info)
 - Added headshot death animations
 - Added more backstab animations
   
Soldier
 - Added 35 new Soldier achievements
 - Added 4 new Soldier items
 - Added new Soldier Domination lines
   
Demoman
 - Added 35 new Demoman achievements
 - Added 3 new Demoman items
 - Added new Demoman Domination lines
   
Spy
 - Now pretends to be carrying the weapons  wearables of the target
  he's
disguised as
 - Moved the Spy's camera-beard to the Misc loadout slot so he can
  equip
   it
with a hat
   
Scout
 - The Sandman now only stuns on a max range hit (when you hear the
cheering)
 - All shorter hits now force the enemy into the thirdperson fleeing
   state
(also removed the damage reduction on them)
   
Minor changes
- Added new options to the Multiplayer-Advanced dialog:
   - Combat text, which displays damage amounts you do to
 enemies.
   - Medic auto caller, which automatically shows you nearby
  friends
   at
low health.
   - Heal target marker, which better highlights the target your
medigun is locked onto.
   - Alternative Spy disguise menu, which lets you choose
 disguises
using just the 1-3 keys.
 - Fixed being able to affect friendly pipes with airblast (they
 would
unstick)
 - Added recharge sound to abilities with a recharge bar
 - Fixed attachable wearables not staying on ragdolls
 - Players no longer see the wearables that are a part of a friendly
   spy's
disguise, fixing various graphical glitches
 - Added jiggle bones for Pyro's chicken hat
 - Added 2 new game startup songs
   
Community Mapmaker requests:
 - Implemented InputSetSetupTime() for team_round_timer (was in the
  .fgd
but never implemented)
 - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)
   
Jason
   
   
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread 1nsane
I did for 4 Windows servers. Still have 4 linux servers attempting to update
in Chicago area.

On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle infl...@gmail.com wrote:

 anyone complete the update successfully for windows servers? mine no longer
 even boots up. even with addons folder disabled. tried it on 3 windows
 servers so far.

 On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow mnk...@gmail.com wrote:

  The steam servers are always busy -.- i live in NYC and i had to set my
  download location to china for it to  start downloading -.-
 
  On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com wrote:
 
   yay i can now go to bed!
  
   On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote:
  
OMG YES!
   
Thanks for making my day Valve!
   
3
   
On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
  jas...@valvesoftware.com
wrote:
   
 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes
 include:

 New Content
  - Added new control point map Gorge
  - Added new capture the flag map Double Cross
  - Added item crafting
  - Added work-in-progress TF Bots for beta testing in KOTH maps
 (blog
post
 coming with more info)
  - Added headshot death animations
  - Added more backstab animations

 Soldier
  - Added 35 new Soldier achievements
  - Added 4 new Soldier items
  - Added new Soldier Domination lines

 Demoman
  - Added 35 new Demoman achievements
  - Added 3 new Demoman items
  - Added new Demoman Domination lines

 Spy
  - Now pretends to be carrying the weapons  wearables of the
 target
   he's
 disguised as
  - Moved the Spy's camera-beard to the Misc loadout slot so he can
   equip
it
 with a hat

 Scout
  - The Sandman now only stuns on a max range hit (when you hear the
 cheering)
  - All shorter hits now force the enemy into the thirdperson
 fleeing
state
 (also removed the damage reduction on them)

 Minor changes
 - Added new options to the Multiplayer-Advanced dialog:
- Combat text, which displays damage amounts you do to
  enemies.
- Medic auto caller, which automatically shows you nearby
   friends
at
 low health.
- Heal target marker, which better highlights the target
 your
 medigun is locked onto.
- Alternative Spy disguise menu, which lets you choose
  disguises
 using just the 1-3 keys.
  - Fixed being able to affect friendly pipes with airblast (they
  would
 unstick)
  - Added recharge sound to abilities with a recharge bar
  - Fixed attachable wearables not staying on ragdolls
  - Players no longer see the wearables that are a part of a
 friendly
spy's
 disguise, fixing various graphical glitches
  - Added jiggle bones for Pyro's chicken hat
  - Added 2 new game startup songs

 Community Mapmaker requests:
  - Implemented InputSetSetupTime() for team_round_timer (was in the
   .fgd
 but never implemented)
  - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)

 Jason


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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Matt Lyons
On 18/12/2009, at 12:27 PM, Kornholijo wrote:

 https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603
 
 -k

I provide two of them already.

I ran the update command about 20s after the email announcement.  Still haven't 
moved past the Updating Installation line.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice, 
there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
do your 4 windows servers work? mine dont :(

On Thu, Dec 17, 2009 at 8:09 PM, 1nsane 1nsane...@gmail.com wrote:

 I did for 4 Windows servers. Still have 4 linux servers attempting to
 update
 in Chicago area.

 On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle infl...@gmail.com wrote:

  anyone complete the update successfully for windows servers? mine no
 longer
  even boots up. even with addons folder disabled. tried it on 3 windows
  servers so far.
 
  On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow mnk...@gmail.com
 wrote:
 
   The steam servers are always busy -.- i live in NYC and i had to set my
   download location to china for it to  start downloading -.-
  
   On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com
 wrote:
  
yay i can now go to bed!
   
On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com
 wrote:
   
 OMG YES!

 Thanks for making my day Valve!

 3

 On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
   jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please
 run
  hldsupdatetool to receive the update.  The specific changes
  include:
 
  New Content
   - Added new control point map Gorge
   - Added new capture the flag map Double Cross
   - Added item crafting
   - Added work-in-progress TF Bots for beta testing in KOTH maps
  (blog
 post
  coming with more info)
   - Added headshot death animations
   - Added more backstab animations
 
  Soldier
   - Added 35 new Soldier achievements
   - Added 4 new Soldier items
   - Added new Soldier Domination lines
 
  Demoman
   - Added 35 new Demoman achievements
   - Added 3 new Demoman items
   - Added new Demoman Domination lines
 
  Spy
   - Now pretends to be carrying the weapons  wearables of the
  target
he's
  disguised as
   - Moved the Spy's camera-beard to the Misc loadout slot so he
 can
equip
 it
  with a hat
 
  Scout
   - The Sandman now only stuns on a max range hit (when you hear
 the
  cheering)
   - All shorter hits now force the enemy into the thirdperson
  fleeing
 state
  (also removed the damage reduction on them)
 
  Minor changes
  - Added new options to the Multiplayer-Advanced dialog:
 - Combat text, which displays damage amounts you do to
   enemies.
 - Medic auto caller, which automatically shows you nearby
friends
 at
  low health.
 - Heal target marker, which better highlights the target
  your
  medigun is locked onto.
 - Alternative Spy disguise menu, which lets you choose
   disguises
  using just the 1-3 keys.
   - Fixed being able to affect friendly pipes with airblast (they
   would
  unstick)
   - Added recharge sound to abilities with a recharge bar
   - Fixed attachable wearables not staying on ragdolls
   - Players no longer see the wearables that are a part of a
  friendly
 spy's
  disguise, fixing various graphical glitches
   - Added jiggle bones for Pyro's chicken hat
   - Added 2 new game startup songs
 
  Community Mapmaker requests:
   - Implemented InputSetSetupTime() for team_round_timer (was in
 the
.fgd
  but never implemented)
   - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)
 
  Jason
 
 
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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Kornholijo
same here in Chicago

-k

On Thu, Dec 17, 2009 at 8:11 PM, Matt Lyons m...@games.on.net wrote:

 On 18/12/2009, at 12:27 PM, Kornholijo wrote:

  https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603
 
  -k

 I provide two of them already.

 I ran the update command about 20s after the email announcement.  Still
 haven't moved past the Updating Installation line.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice, there is.



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-- 
Yours,
Kornholijo
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread 1nsane
Yes they work.

On Thu, Dec 17, 2009 at 9:14 PM, Shizzle Nizzle infl...@gmail.com wrote:

 do your 4 windows servers work? mine dont :(

 On Thu, Dec 17, 2009 at 8:09 PM, 1nsane 1nsane...@gmail.com wrote:

  I did for 4 Windows servers. Still have 4 linux servers attempting to
  update
  in Chicago area.
 
  On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle infl...@gmail.com
 wrote:
 
   anyone complete the update successfully for windows servers? mine no
  longer
   even boots up. even with addons folder disabled. tried it on 3 windows
   servers so far.
  
   On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow mnk...@gmail.com
  wrote:
  
The steam servers are always busy -.- i live in NYC and i had to set
 my
download location to china for it to  start downloading -.-
   
On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com
  wrote:
   
 yay i can now go to bed!

 On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com
  wrote:

  OMG YES!
 
  Thanks for making my day Valve!
 
  3
 
  On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is now available.  Please
  run
   hldsupdatetool to receive the update.  The specific changes
   include:
  
   New Content
- Added new control point map Gorge
- Added new capture the flag map Double Cross
- Added item crafting
- Added work-in-progress TF Bots for beta testing in KOTH maps
   (blog
  post
   coming with more info)
- Added headshot death animations
- Added more backstab animations
  
   Soldier
- Added 35 new Soldier achievements
- Added 4 new Soldier items
- Added new Soldier Domination lines
  
   Demoman
- Added 35 new Demoman achievements
- Added 3 new Demoman items
- Added new Demoman Domination lines
  
   Spy
- Now pretends to be carrying the weapons  wearables of the
   target
 he's
   disguised as
- Moved the Spy's camera-beard to the Misc loadout slot so he
  can
 equip
  it
   with a hat
  
   Scout
- The Sandman now only stuns on a max range hit (when you hear
  the
   cheering)
- All shorter hits now force the enemy into the thirdperson
   fleeing
  state
   (also removed the damage reduction on them)
  
   Minor changes
   - Added new options to the Multiplayer-Advanced dialog:
  - Combat text, which displays damage amounts you do to
enemies.
  - Medic auto caller, which automatically shows you
 nearby
 friends
  at
   low health.
  - Heal target marker, which better highlights the target
   your
   medigun is locked onto.
  - Alternative Spy disguise menu, which lets you choose
disguises
   using just the 1-3 keys.
- Fixed being able to affect friendly pipes with airblast
 (they
would
   unstick)
- Added recharge sound to abilities with a recharge bar
- Fixed attachable wearables not staying on ragdolls
- Players no longer see the wearables that are a part of a
   friendly
  spy's
   disguise, fixing various graphical glitches
- Added jiggle bones for Pyro's chicken hat
- Added 2 new game startup songs
  
   Community Mapmaker requests:
- Implemented InputSetSetupTime() for team_round_timer (was in
  the
 .fgd
   but never implemented)
- Added SetDispenserLevel input to cart dispenser (1, 2, or
 3)
  
   Jason
  
  
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archives,
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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Nick Turner
Heh, same here Matt.

4 TF2 hosting servers around the country.   One of them has gotten this far:

Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 120 to version 122

2.07%   ./orangebox\tf\bin\server.dll


I'm pretty excited.  If I was running windows servers that'd be progress.



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
Sent: Friday, December 18, 2009 10:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dear Saxton Hale

On 18/12/2009, at 12:27 PM, Kornholijo wrote:

 https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603

 -k

I provide two of them already.

I ran the update command about 20s after the email announcement.  Still haven't 
moved past the Updating Installation line.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice, 
there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Drew LaPour
My win boxes are running just un-joinable. I'm running the hldsupdatetool a
second time though. :-/

On Thu, Dec 17, 2009 at 8:14 PM, Shizzle Nizzle infl...@gmail.com wrote:

 do your 4 windows servers work? mine dont :(

 On Thu, Dec 17, 2009 at 8:09 PM, 1nsane 1nsane...@gmail.com wrote:

  I did for 4 Windows servers. Still have 4 linux servers attempting to
  update
  in Chicago area.
 
  On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle infl...@gmail.com
 wrote:
 
   anyone complete the update successfully for windows servers? mine no
  longer
   even boots up. even with addons folder disabled. tried it on 3 windows
   servers so far.
  
   On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow mnk...@gmail.com
  wrote:
  
The steam servers are always busy -.- i live in NYC and i had to set
 my
download location to china for it to  start downloading -.-
   
On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com
  wrote:
   
 yay i can now go to bed!

 On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com
  wrote:

  OMG YES!
 
  Thanks for making my day Valve!
 
  3
 
  On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen 
jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is now available.  Please
  run
   hldsupdatetool to receive the update.  The specific changes
   include:
  
   New Content
- Added new control point map Gorge
- Added new capture the flag map Double Cross
- Added item crafting
- Added work-in-progress TF Bots for beta testing in KOTH maps
   (blog
  post
   coming with more info)
- Added headshot death animations
- Added more backstab animations
  
   Soldier
- Added 35 new Soldier achievements
- Added 4 new Soldier items
- Added new Soldier Domination lines
  
   Demoman
- Added 35 new Demoman achievements
- Added 3 new Demoman items
- Added new Demoman Domination lines
  
   Spy
- Now pretends to be carrying the weapons  wearables of the
   target
 he's
   disguised as
- Moved the Spy's camera-beard to the Misc loadout slot so he
  can
 equip
  it
   with a hat
  
   Scout
- The Sandman now only stuns on a max range hit (when you hear
  the
   cheering)
- All shorter hits now force the enemy into the thirdperson
   fleeing
  state
   (also removed the damage reduction on them)
  
   Minor changes
   - Added new options to the Multiplayer-Advanced dialog:
  - Combat text, which displays damage amounts you do to
enemies.
  - Medic auto caller, which automatically shows you
 nearby
 friends
  at
   low health.
  - Heal target marker, which better highlights the target
   your
   medigun is locked onto.
  - Alternative Spy disguise menu, which lets you choose
disguises
   using just the 1-3 keys.
- Fixed being able to affect friendly pipes with airblast
 (they
would
   unstick)
- Added recharge sound to abilities with a recharge bar
- Fixed attachable wearables not staying on ragdolls
- Players no longer see the wearables that are a part of a
   friendly
  spy's
   disguise, fixing various graphical glitches
- Added jiggle bones for Pyro's chicken hat
- Added 2 new game startup songs
  
   Community Mapmaker requests:
- Implemented InputSetSetupTime() for team_round_timer (was in
  the
 .fgd
   but never implemented)
- Added SetDispenserLevel input to cart dispenser (1, 2, or
 3)
  
   Jason
  
  
   ___
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archives,
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Dog
Run the updater again.
If you have any addons like MetaMod Source then make sure you are running
1.7.1

-eVaDog
TheVille.Org
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Kornholijo Survila
crashes even with meta 1.7.1 :/

#0  0xf769123c in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#1  0x098a3eb4 in ?? ()
#2  0x0876cdfc in ?? ()
#3  0xffb9b948 in ?? ()
#4  0xf7836444 in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#5  0xf5e338d8 in ?? () from
/home/srcds/dustbowl/orangebox/tf/bin/server_i486.so
#6  0xf76d6b60 in Map_VisMark () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#7  0x786f in ?? ()
#8  0x in ?? ()

-k

On Thu, Dec 17, 2009 at 8:23 PM, Dog gecla...@gmail.com wrote:

 Run the updater again.
 If you have any addons like MetaMod Source then make sure you are running
 1.7.1

 -eVaDog
 TheVille.Org
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
Yeah I re-checked my updates and im on 1.7.1 too same thing.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kornholijo Survila
Sent: Thursday, December 17, 2009 9:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

crashes even with meta 1.7.1 :/

#0  0xf769123c in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#1  0x098a3eb4 in ?? ()
#2  0x0876cdfc in ?? ()
#3  0xffb9b948 in ?? ()
#4  0xf7836444 in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#5  0xf5e338d8 in ?? () from
/home/srcds/dustbowl/orangebox/tf/bin/server_i486.so
#6  0xf76d6b60 in Map_VisMark () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#7  0x786f in ?? ()
#8  0x in ?? ()

-k

On Thu, Dec 17, 2009 at 8:23 PM, Dog gecla...@gmail.com wrote:

 Run the updater again.
 If you have any addons like MetaMod Source then make sure you are running
 1.7.1

 -eVaDog
 TheVille.Org
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
This is even weirder... I got 2 other servers that are working PERFECTLY
fine!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Thursday, December 17, 2009 9:45 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

Yeah I re-checked my updates and im on 1.7.1 too same thing.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kornholijo Survila
Sent: Thursday, December 17, 2009 9:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

crashes even with meta 1.7.1 :/

#0  0xf769123c in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#1  0x098a3eb4 in ?? ()
#2  0x0876cdfc in ?? ()
#3  0xffb9b948 in ?? ()
#4  0xf7836444 in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#5  0xf5e338d8 in ?? () from
/home/srcds/dustbowl/orangebox/tf/bin/server_i486.so
#6  0xf76d6b60 in Map_VisMark () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#7  0x786f in ?? ()
#8  0x in ?? ()

-k

On Thu, Dec 17, 2009 at 8:23 PM, Dog gecla...@gmail.com wrote:

 Run the updater again.
 If you have any addons like MetaMod Source then make sure you are running
 1.7.1

 -eVaDog
 TheVille.Org
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Dog
1.7.1 works with Windows
1.8.0 works with Linux

-eVaDog
TheVille.Org

-
Sent from my Sinclair ZX80
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
I'm on 1.7.1 for windows.
And I re-checked for updates.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dog
Sent: Thursday, December 17, 2009 9:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

1.7.1 works with Windows
1.8.0 works with Linux

-eVaDog
TheVille.Org

-
Sent from my Sinclair ZX80
-
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
looks like they fixed it or something. finally started working after the 4th
update lol. for us.

On Thu, Dec 17, 2009 at 8:55 PM, Don Williams d...@precdata.com wrote:

 I'm on 1.7.1 for windows.
 And I re-checked for updates.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dog
 Sent: Thursday, December 17, 2009 9:54 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 1.7.1 works with Windows
 1.8.0 works with Linux

 -eVaDog
 TheVille.Org

 -
 Sent from my Sinclair ZX80
 -
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Kornelijus Survila
all servers work here fine, had to disable medipacks plugins also.

-k

On Thu, Dec 17, 2009 at 9:09 PM, Shizzle Nizzle infl...@gmail.com wrote:

 looks like they fixed it or something. finally started working after the
 4th
 update lol. for us.

 On Thu, Dec 17, 2009 at 8:55 PM, Don Williams d...@precdata.com wrote:

  I'm on 1.7.1 for windows.
  And I re-checked for updates.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dog
  Sent: Thursday, December 17, 2009 9:54 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  1.7.1 works with Windows
  1.8.0 works with Linux
 
  -eVaDog
  TheVille.Org
 
  -
  Sent from my Sinclair ZX80
  -
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shawn Somers
windows servers with version 122 are crashing on map change...

Shawn


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shane Arnold
Version 122 of what?

Tried disabling plugins?

Cuttting the message body out really doesn't help.

On 18/12/2009 11:14 AM, Shawn Somers wrote:
 windows servers with version 122 are crashing on map change...

 Shawn


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
yea ours seem to crash on the map changes aswell.

On Thu, Dec 17, 2009 at 9:14 PM, Shawn Somers shawn.som...@gmail.comwrote:

 windows servers with version 122 are crashing on map change...

 Shawn


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Drew LaPour
My win servers seem to be crashing on map changes too. I dont think my linux
servers have the same issue.

Win2k3
Protocol version 15
Exe version 1.0.7.6 (tf)
Exe build: 13:51:40 Dec 16 2009 (4057) (440)
MetaMod:Source v1.7.1V, SourceMod v1.2.5-dev


On Thu, Dec 17, 2009 at 9:25 PM, Shizzle Nizzle infl...@gmail.com wrote:

 yea ours seem to crash on the map changes aswell.

 On Thu, Dec 17, 2009 at 9:14 PM, Shawn Somers shawn.som...@gmail.com
 wrote:

  windows servers with version 122 are crashing on map change...
 
  Shawn
 
 
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Matt Lyons
On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

 yea ours seem to crash on the map changes aswell.

Same, just changed one of mine to gorge and came back to it 2mins later and its 
back on its start up map dustbowl.

No dump file though.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice, 
there is.



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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Ook
Heh - when you get to be my age, sleep isn't the only thing that is over 
rated :-)

- Original Message - 
From: Scott scottish2c...@gmail.com
To: Andrew Leach m...@luaduck.co.uk; Half-Life dedicated Win32 server 
mailing list hlds@list.valvesoftware.com
Sent: Thursday, December 17, 2009 4:26 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming


 Heh... I disagree with you on more issues than just sleep



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Spencer 'voogru' MacDonald
Whenever an update happens you should disable all plug-ins. Run the server
for an hour (no crashes), then turn plug-ins on one at a time.

When we get big updates, this is what happens. Plug-ins need updating.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
Sent: Thursday, December 17, 2009 10:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

 yea ours seem to crash on the map changes aswell.

Same, just changed one of mine to gorge and came back to it 2mins later and
its back on its start up map dustbowl.

No dump file though.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice,
there is.



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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread turb0z
Well since they more than DOUBLED their throughput from 75gbits to 160+gbits
through their content management servers, I'm guessing you're just pissy
that you have to wait like everyone else.  Yeah, it took about 45 minutes,
not too bad for 250 megs when everyone in the TF2 community is downloading
content.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch
Sent: Thursday, December 17, 2009 7:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Dear Saxton Hale

Dear Valve and Saxton Hale,

Where do I send money to donate to upgrade your DSL modem that I 
along with 50,000 other community owners are having to download your 
server updates from. It is slower than dialup... At least update your 
Linksys firmware on your 10/100 router ( that we know is a hub and 
not a switch). May be a QOS update that may speed things along a tad more.

Also, please go ahead and send the patch for this update that we know 
will come out in a few hrs from now.

Love
Hutch


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
QFT!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, December 17, 2009 11:31 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

Whenever an update happens you should disable all plug-ins. Run the server
for an hour (no crashes), then turn plug-ins on one at a time.

When we get big updates, this is what happens. Plug-ins need updating.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
Sent: Thursday, December 17, 2009 10:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

 yea ours seem to crash on the map changes aswell.

Same, just changed one of mine to gorge and came back to it 2mins later and
its back on its start up map dustbowl.

No dump file though.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice,
there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread DontWannaName!
Sadly, SM is still going to crash without any plugins or extensions.But you
can prologue it without running any!

On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Whenever an update happens you should disable all plug-ins. Run the server
 for an hour (no crashes), then turn plug-ins on one at a time.

 When we get big updates, this is what happens. Plug-ins need updating.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
 Sent: Thursday, December 17, 2009 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

  yea ours seem to crash on the map changes aswell.

 Same, just changed one of mine to gorge and came back to it 2mins later and
 its back on its start up map dustbowl.

 No dump file though.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice,
 there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
Yeah, SM just needs updating.. For now I disabled it and all is well..  I'll
check tomorrow for a new snapshot!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Thursday, December 17, 2009 11:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Sadly, SM is still going to crash without any plugins or extensions.But you
can prologue it without running any!

On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Whenever an update happens you should disable all plug-ins. Run the server
 for an hour (no crashes), then turn plug-ins on one at a time.

 When we get big updates, this is what happens. Plug-ins need updating.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
 Sent: Thursday, December 17, 2009 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

  yea ours seem to crash on the map changes aswell.

 Same, just changed one of mine to gorge and came back to it 2mins later
and
 its back on its start up map dustbowl.

 No dump file though.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice,
 there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Drew LaPour
Doesn't seem to be entirely SM. I have verified game files and still am
getting random crashed on a vanilla server. :-/

On Thu, Dec 17, 2009 at 10:39 PM, Don Williams d...@precdata.com wrote:

 Yeah, SM just needs updating.. For now I disabled it and all is well..
  I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  Whenever an update happens you should disable all plug-ins. Run the
 server
  for an hour (no crashes), then turn plug-ins on one at a time.
 
  When we get big updates, this is what happens. Plug-ins need updating.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
  Sent: Thursday, December 17, 2009 10:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
 
   yea ours seem to crash on the map changes aswell.
 
  Same, just changed one of mine to gorge and came back to it 2mins later
 and
  its back on its start up map dustbowl.
 
  No dump file though.
 
  --
  Matt Lyons
  Content Administrator, games.on.net
  Email: m...@games.on.net
  Web: http://games.on.net
  In theory, there is no difference between theory and practice; In
  practice,
  there is.
 
 
 
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  please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
I started to notice that too.. No mods or anything on a 8v8 server on  
map changes.

Sent from my iPhone

On Dec 18, 2009, at 12:39 AM, Drew LaPour drew.lap...@gmail.com wrote:

 Doesn't seem to be entirely SM. I have verified game files and still  
 am
 getting random crashed on a vanilla server. :-/

 On Thu, Dec 17, 2009 at 10:39 PM, Don Williams d...@precdata.com  
 wrote:

 Yeah, SM just needs updating.. For now I disabled it and all is  
 well..
 I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
 DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or  
 extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 Whenever an update happens you should disable all plug-ins. Run the
 server
 for an hour (no crashes), then turn plug-ins on one at a time.

 When we get big updates, this is what happens. Plug-ins need  
 updating.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
 Sent: Thursday, December 17, 2009 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

 yea ours seem to crash on the map changes aswell.

 Same, just changed one of mine to gorge and came back to it 2mins  
 later
 and
 its back on its start up map dustbowl.

 No dump file though.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice,
 there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Andreas Grimm
same here, too

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Friday, December 18, 2009 6:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I started to notice that too.. No mods or anything on a 8v8 server on  
map changes.

Sent from my iPhone

On Dec 18, 2009, at 12:39 AM, Drew LaPour drew.lap...@gmail.com wrote:

 Doesn't seem to be entirely SM. I have verified game files and still  
 am
 getting random crashed on a vanilla server. :-/

 On Thu, Dec 17, 2009 at 10:39 PM, Don Williams d...@precdata.com  
 wrote:

 Yeah, SM just needs updating.. For now I disabled it and all is  
 well..
 I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
 DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or  
 extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 Whenever an update happens you should disable all plug-ins. Run the
 server
 for an hour (no crashes), then turn plug-ins on one at a time.

 When we get big updates, this is what happens. Plug-ins need  
 updating.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
 Sent: Thursday, December 17, 2009 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

 yea ours seem to crash on the map changes aswell.

 Same, just changed one of mine to gorge and came back to it 2mins  
 later
 and
 its back on its start up map dustbowl.

 No dump file though.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice,
 there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Tony Paloma
I sent a dump to robin and he said he will be able to prevent the crash. I
assume that means we will have a fix next patch.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Thursday, December 17, 2009 9:52 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

same here, too

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Friday, December 18, 2009 6:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I started to notice that too.. No mods or anything on a 8v8 server on  
map changes.

Sent from my iPhone

On Dec 18, 2009, at 12:39 AM, Drew LaPour drew.lap...@gmail.com wrote:

 Doesn't seem to be entirely SM. I have verified game files and still  
 am
 getting random crashed on a vanilla server. :-/

 On Thu, Dec 17, 2009 at 10:39 PM, Don Williams d...@precdata.com  
 wrote:

 Yeah, SM just needs updating.. For now I disabled it and all is  
 well..
 I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
 DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or  
 extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 Whenever an update happens you should disable all plug-ins. Run the
 server
 for an hour (no crashes), then turn plug-ins on one at a time.

 When we get big updates, this is what happens. Plug-ins need  
 updating.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
 Sent: Thursday, December 17, 2009 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

 yea ours seem to crash on the map changes aswell.

 Same, just changed one of mine to gorge and came back to it 2mins  
 later
 and
 its back on its start up map dustbowl.

 No dump file though.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice,
 there is.



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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Hutch
Not pissy at all turb0z... Adding some lightheartedness to the 
anticipation of the server dl to kick in... :)
Thanks for the info you folks that informed me of being able to be a 
content provider... I did not know you could do that! Maybe my 
contribution will allow you not to have to wait 45 mins next time turb0z!

hutch


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
Hopefully tomorrow early, well TODAY..  

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Friday, December 18, 2009 1:15 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

I sent a dump to robin and he said he will be able to prevent the crash. I
assume that means we will have a fix next patch.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Thursday, December 17, 2009 9:52 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

same here, too

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Friday, December 18, 2009 6:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I started to notice that too.. No mods or anything on a 8v8 server on  
map changes.

Sent from my iPhone

On Dec 18, 2009, at 12:39 AM, Drew LaPour drew.lap...@gmail.com wrote:

 Doesn't seem to be entirely SM. I have verified game files and still  
 am
 getting random crashed on a vanilla server. :-/

 On Thu, Dec 17, 2009 at 10:39 PM, Don Williams d...@precdata.com  
 wrote:

 Yeah, SM just needs updating.. For now I disabled it and all is  
 well..
 I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
 DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or  
 extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 Whenever an update happens you should disable all plug-ins. Run the
 server
 for an hour (no crashes), then turn plug-ins on one at a time.

 When we get big updates, this is what happens. Plug-ins need  
 updating.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
 Sent: Thursday, December 17, 2009 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

 yea ours seem to crash on the map changes aswell.

 Same, just changed one of mine to gorge and came back to it 2mins  
 later
 and
 its back on its start up map dustbowl.

 No dump file though.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice,
 there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Mike Kurfis
The only crashes I have seen so far on my server have happened on
ctf_doublecross. Dunno if it's a coincidence or not.

On Thu, Dec 17, 2009 at 10:31 PM, Don Williams d...@precdata.com wrote:

 Hopefully tomorrow early, well TODAY..

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Friday, December 18, 2009 1:15 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 I sent a dump to robin and he said he will be able to prevent the crash. I
 assume that means we will have a fix next patch.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
 Sent: Thursday, December 17, 2009 9:52 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 same here, too

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
 Sent: Friday, December 18, 2009 6:45 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 I started to notice that too.. No mods or anything on a 8v8 server on
 map changes.

 Sent from my iPhone

 On Dec 18, 2009, at 12:39 AM, Drew LaPour drew.lap...@gmail.com wrote:

  Doesn't seem to be entirely SM. I have verified game files and still
  am
  getting random crashed on a vanilla server. :-/
 
  On Thu, Dec 17, 2009 at 10:39 PM, Don Williams d...@precdata.com
  wrote:
 
  Yeah, SM just needs updating.. For now I disabled it and all is
  well..
  I'll
  check tomorrow for a new snapshot!
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  DontWannaName!
  Sent: Thursday, December 17, 2009 11:35 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Sadly, SM is still going to crash without any plugins or
  extensions.But you
  can prologue it without running any!
 
  On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
  voo...@voogru.com wrote:
 
  Whenever an update happens you should disable all plug-ins. Run the
  server
  for an hour (no crashes), then turn plug-ins on one at a time.
 
  When we get big updates, this is what happens. Plug-ins need
  updating.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
  Sent: Thursday, December 17, 2009 10:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
 
  yea ours seem to crash on the map changes aswell.
 
  Same, just changed one of mine to gorge and came back to it 2mins
  later
  and
  its back on its start up map dustbowl.
 
  No dump file though.
 
  --
  Matt Lyons
  Content Administrator, games.on.net
  Email: m...@games.on.net
  Web: http://games.on.net
  In theory, there is no difference between theory and practice; In
  practice,
  there is.
 
 
 
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  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Violent Crimes
I use

 SourceMod Version Information:
 SourceMod Version: 1.3.0-dev
 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
 SourcePawn API: v1 = 4, v2 = 3
 Compiled on: Sep  8 2009 00:38:11
 Build ID: 2798:6dd90eaa0593-dev
 http://www.sourcemod.net/

No crashes.

Mike Kurfis wrote:
 The only crashes I have seen so far on my server have happened on
 ctf_doublecross. Dunno if it's a coincidence or not.

 On Thu, Dec 17, 2009 at 10:31 PM, Don Williams d...@precdata.com wrote:

   
 Hopefully tomorrow early, well TODAY..

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Friday, December 18, 2009 1:15 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 I sent a dump to robin and he said he will be able to prevent the crash. I
 assume that means we will have a fix next patch.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
 Sent: Thursday, December 17, 2009 9:52 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 same here, too

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
 Sent: Friday, December 18, 2009 6:45 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 I started to notice that too.. No mods or anything on a 8v8 server on
 map changes.

 Sent from my iPhone

 On Dec 18, 2009, at 12:39 AM, Drew LaPour drew.lap...@gmail.com wrote:

 
 Doesn't seem to be entirely SM. I have verified game files and still
 am
 getting random crashed on a vanilla server. :-/

 On Thu, Dec 17, 2009 at 10:39 PM, Don Williams d...@precdata.com
 wrote:

   
 Yeah, SM just needs updating.. For now I disabled it and all is
 well..
 I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or
 extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 
 Whenever an update happens you should disable all plug-ins. Run the
   
 server
 
 for an hour (no crashes), then turn plug-ins on one at a time.

 When we get big updates, this is what happens. Plug-ins need
 updating.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
 Sent: Thursday, December 17, 2009 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

   
 yea ours seem to crash on the map changes aswell.
 
 Same, just changed one of mine to gorge and came back to it 2mins
 later
   
 and
 
 its back on its start up map dustbowl.

 No dump file though.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice,
 there is.



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
It's pretty much hit or miss.. I got one server 24/7 that runs great..  I
got a vanilla server that runs valve maps that crash.. And I got another
24/7 that crashes once every couple hours..

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes
Sent: Friday, December 18, 2009 1:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I use

 SourceMod Version Information:
 SourceMod Version: 1.3.0-dev
 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
 SourcePawn API: v1 = 4, v2 = 3
 Compiled on: Sep  8 2009 00:38:11
 Build ID: 2798:6dd90eaa0593-dev
 http://www.sourcemod.net/

No crashes.

Mike Kurfis wrote:
 The only crashes I have seen so far on my server have happened on
 ctf_doublecross. Dunno if it's a coincidence or not.

 On Thu, Dec 17, 2009 at 10:31 PM, Don Williams d...@precdata.com wrote:

   
 Hopefully tomorrow early, well TODAY..

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Friday, December 18, 2009 1:15 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 I sent a dump to robin and he said he will be able to prevent the crash.
I
 assume that means we will have a fix next patch.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
 Sent: Thursday, December 17, 2009 9:52 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 same here, too

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
 Sent: Friday, December 18, 2009 6:45 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 I started to notice that too.. No mods or anything on a 8v8 server on
 map changes.

 Sent from my iPhone

 On Dec 18, 2009, at 12:39 AM, Drew LaPour drew.lap...@gmail.com wrote:

 
 Doesn't seem to be entirely SM. I have verified game files and still
 am
 getting random crashed on a vanilla server. :-/

 On Thu, Dec 17, 2009 at 10:39 PM, Don Williams d...@precdata.com
 wrote:

   
 Yeah, SM just needs updating.. For now I disabled it and all is
 well..
 I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or
 extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 
 Whenever an update happens you should disable all plug-ins. Run the
   
 server
 
 for an hour (no crashes), then turn plug-ins on one at a time.

 When we get big updates, this is what happens. Plug-ins need
 updating.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
 Sent: Thursday, December 17, 2009 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

   
 yea ours seem to crash on the map changes aswell.
 
 Same, just changed one of mine to gorge and came back to it 2mins
 later
   
 and
 
 its back on its start up map dustbowl.

 No dump file though.

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In
 practice,
 there is.



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