Re: [hlds] TF2 srcds infinite loops.
has not happened to me on any of my servers. All running windows with the latest version of sm and mm. Thank you, Alec Sanger From: voo...@voogru.com To: hlds@list.valvesoftware.com Date: Thu, 14 Jan 2010 08:08:33 -0500 Subject: [hlds] TF2 srcds infinite loops. Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/196390710/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
While I am running on Linux I've noticed the same thing. I've unloaded all plugins and still noticed that when a mapchange occurs it hangs at 100% for a long time. If I leave it alone it eventually will respond. However it's not quick enough and it always kills my server (in terms of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map all day, but I disabled file logging and that didn't make a difference. Steven J. Sumichrast On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
I had it one time today and I have no idea why it happened. I thought it was one of my plugins ... It was on one of my dev servers, so i didn't care so much ... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, January 14, 2010 2:09 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] TF2 srcds infinite loops. Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
what does - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc) mean? On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName! ad...@topnotchclan.comwrote: I lied, it was the new DoS SM extension caching the old version. On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote: 1.0.8.0? -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Valve The Flaregun was bad grammar. Probably shows Valve Flaregun now. At least that's what I'm assuming. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, January 14, 2010 10:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available what does - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc) mean? On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName! ad...@topnotchclan.comwrote: I lied, it was the new DoS SM extension caching the old version. On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote: 1.0.8.0? -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Yeah, there's a propername field now I believe. On Thu, Jan 14, 2010 at 10:29 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Valve The Flaregun was bad grammar. Probably shows Valve Flaregun now. At least that's what I'm assuming. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, January 14, 2010 10:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available what does - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc) mean? On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName! ad...@topnotchclan.comwrote: I lied, it was the new DoS SM extension caching the old version. On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote: 1.0.8.0? -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
I kind of noticed that, I have a script that restarts my server if it does not respond to a query for roughly a minute. One time last night during a map change it did nearly get to restarting it (timed out 8 times, restarts when it times out 10 times) before coming back to life. I remember looking at my HLSW at one point and saw 1 red mark (map change) then a short time later seeing a large red block and it eventually coming back. I thought it crashed but when I did status the userids were too high for it just restarting. I checked my logs and sure enough it timed out for about 40-45 seconds or so shortly after the map change. I run srcds as a limited user and I'm wondering if that might have anything to do with it. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J. Sumichrast Sent: Thursday, January 14, 2010 8:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. While I am running on Linux I've noticed the same thing. I've unloaded all plugins and still noticed that when a mapchange occurs it hangs at 100% for a long time. If I leave it alone it eventually will respond. However it's not quick enough and it always kills my server (in terms of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map all day, but I disabled file logging and that didn't make a difference. Steven J. Sumichrast On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
A Valve Flaregun A Community Kritzkrieg http://www.tf2items.com/allitems.php?quality=7 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, January 14, 2010 7:30 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available Valve The Flaregun was bad grammar. Probably shows Valve Flaregun now. At least that's what I'm assuming. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, January 14, 2010 10:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available what does - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc) mean? On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName! ad...@topnotchclan.comwrote: I lied, it was the new DoS SM extension caching the old version. On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote: 1.0.8.0? -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Sage wolf horo? 2010/1/14 Tony Paloma drunkenf...@hotmail.com: A Valve Flaregun A Community Kritzkrieg http://www.tf2items.com/allitems.php?quality=7 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, January 14, 2010 7:30 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available Valve The Flaregun was bad grammar. Probably shows Valve Flaregun now. At least that's what I'm assuming. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, January 14, 2010 10:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available what does - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc) mean? On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName! ad...@topnotchclan.comwrote: I lied, it was the new DoS SM extension caching the old version. On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote: 1.0.8.0? -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
If you refresh the page the items disappear. I think it was placed in there on purpose. I was rofl at the Level 100 Community MissingNo XD On Thu, Jan 14, 2010 at 11:35 AM, w4rezz w4r...@gmail.com wrote: Sage wolf horo? 2010/1/14 Tony Paloma drunkenf...@hotmail.com: A Valve Flaregun A Community Kritzkrieg http://www.tf2items.com/allitems.php?quality=7 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, January 14, 2010 7:30 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available Valve The Flaregun was bad grammar. Probably shows Valve Flaregun now. At least that's what I'm assuming. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, January 14, 2010 10:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available what does - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc) mean? On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName! ad...@topnotchclan.comwrote: I lied, it was the new DoS SM extension caching the old version. On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote: 1.0.8.0? -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
We've been having this issue on all four of our TF2 servers. We haven't really figured out what causes it. Our first thought was that it is related to the ctf_doublecross map, so we pulled it from our rotation on the one server that used it. The problem started to manifest in other servers that weren't running doublecross, though. At this point, we are blaming it on the Equipment Manager sourcemod plugin. Since removing that plugin from our servers, they haven't been freezing. We haven't added doublecross back to the server it was being used on, yet, but I'm really hoping that it's not the cause, since that map is extremely fun to play. Spencer 'voogru' MacDonald wrote: I kind of noticed that, I have a script that restarts my server if it does not respond to a query for roughly a minute. One time last night during a map change it did nearly get to restarting it (timed out 8 times, restarts when it times out 10 times) before coming back to life. I remember looking at my HLSW at one point and saw 1 red mark (map change) then a short time later seeing a large red block and it eventually coming back. I thought it crashed but when I did status the userids were too high for it just restarting. I checked my logs and sure enough it timed out for about 40-45 seconds or so shortly after the map change. I run srcds as a limited user and I'm wondering if that might have anything to do with it. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J. Sumichrast Sent: Thursday, January 14, 2010 8:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. While I am running on Linux I've noticed the same thing. I've unloaded all plugins and still noticed that when a mapchange occurs it hangs at 100% for a long time. If I leave it alone it eventually will respond. However it's not quick enough and it always kills my server (in terms of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map all day, but I disabled file logging and that didn't make a difference. Steven J. Sumichrast On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
None of my servers have hit an infinite loop since the war update. If it's only a long temporary freeze you guys are getting then I'm not sure. I haven't seen any temporary freezes, but I don't monitor 24/7. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton Sent: Thursday, January 14, 2010 10:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. We've been having this issue on all four of our TF2 servers. We haven't really figured out what causes it. Our first thought was that it is related to the ctf_doublecross map, so we pulled it from our rotation on the one server that used it. The problem started to manifest in other servers that weren't running doublecross, though. At this point, we are blaming it on the Equipment Manager sourcemod plugin. Since removing that plugin from our servers, they haven't been freezing. We haven't added doublecross back to the server it was being used on, yet, but I'm really hoping that it's not the cause, since that map is extremely fun to play. Spencer 'voogru' MacDonald wrote: I kind of noticed that, I have a script that restarts my server if it does not respond to a query for roughly a minute. One time last night during a map change it did nearly get to restarting it (timed out 8 times, restarts when it times out 10 times) before coming back to life. I remember looking at my HLSW at one point and saw 1 red mark (map change) then a short time later seeing a large red block and it eventually coming back. I thought it crashed but when I did status the userids were too high for it just restarting. I checked my logs and sure enough it timed out for about 40-45 seconds or so shortly after the map change. I run srcds as a limited user and I'm wondering if that might have anything to do with it. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J. Sumichrast Sent: Thursday, January 14, 2010 8:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. While I am running on Linux I've noticed the same thing. I've unloaded all plugins and still noticed that when a mapchange occurs it hangs at 100% for a long time. If I leave it alone it eventually will respond. However it's not quick enough and it always kills my server (in terms of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map all day, but I disabled file logging and that didn't make a difference. Steven J. Sumichrast On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
I'm with you on this I don't watch my servers 24/7 but I do get emails on lock-up's and reboots. I have even noticed a steady decrease in server lock-up issues over the past few updates. I have a variety of servers ranging from 24/7 to stock and custom rotation. I will keep my eye out and see if I notice anything that I missed before. ClanAO.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, January 14, 2010 1:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 srcds infinite loops. None of my servers have hit an infinite loop since the war update. If it's only a long temporary freeze you guys are getting then I'm not sure. I haven't seen any temporary freezes, but I don't monitor 24/7. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
It loops internally. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Thursday, January 14, 2010 4:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. Voogru, I am just curious, as I am using a custom script ( in php ) aswell. Do you run it on a crontab / windows sced, or does it loop internally? I am also seeing this huge time between maps. For me its about 30-45 seconds. I thought it may have been with the tweaks ( not tf2 related ) I had done to my kernel, so I reverted them and it still does it. Allan 'MU¿D!CK' Button -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, January 14, 2010 2:40 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 srcds infinite loops. It's a custom command line PHP (hey it works!) script I wrote that just queries the server on 27015. When they time out it just restarts the service associated with the IP. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Thursday, January 14, 2010 2:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. I have been experiencing this for a long long time. Similar to voogru it has been occuring 2-3 times per week. Occurs on both DODS and TF2 - so I assume this is an OB issue. I'm on windows too. Logs show it happening immediately after map change, while everyone is joining the game. Voogru, I'd be interested in the script you are using? Serverchecker doesn't seem to restart the servers when in this situation. On Thu, Jan 14, 2010 at 7:05 PM, Tony Paloma drunkenf...@hotmail.comwrote: None of my servers have hit an infinite loop since the war update. If it's only a long temporary freeze you guys are getting then I'm not sure. I haven't seen any temporary freezes, but I don't monitor 24/7. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton Sent: Thursday, January 14, 2010 10:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. We've been having this issue on all four of our TF2 servers. We haven't really figured out what causes it. Our first thought was that it is related to the ctf_doublecross map, so we pulled it from our rotation on the one server that used it. The problem started to manifest in other servers that weren't running doublecross, though. At this point, we are blaming it on the Equipment Manager sourcemod plugin. Since removing that plugin from our servers, they haven't been freezing. We haven't added doublecross back to the server it was being used on, yet, but I'm really hoping that it's not the cause, since that map is extremely fun to play. Spencer 'voogru' MacDonald wrote: I kind of noticed that, I have a script that restarts my server if it does not respond to a query for roughly a minute. One time last night during a map change it did nearly get to restarting it (timed out 8 times, restarts when it times out 10 times) before coming back to life. I remember looking at my HLSW at one point and saw 1 red mark (map change) then a short time later seeing a large red block and it eventually coming back. I thought it crashed but when I did status the userids were too high for it just restarting. I checked my logs and sure enough it timed out for about 40-45 seconds or so shortly after the map change. I run srcds as a limited user and I'm wondering if that might have anything to do with it. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J. Sumichrast Sent: Thursday, January 14, 2010 8:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. While I am running on Linux I've noticed the same thing. I've unloaded all plugins and still noticed that when a mapchange occurs it hangs at 100% for a long time. If I leave it alone it eventually will respond. However it's not quick enough and it always kills my server (in terms of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map all day, but I disabled file logging and that didn't make a difference. Steven J. Sumichrast On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch
Re: [hlds] TF2 srcds infinite loops.
This tends to happen on doublecross a lot. Complete lock up and 2 cores we associated with srcds get saturated. On Thu, Jan 14, 2010 at 4:30 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: It loops internally. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Thursday, January 14, 2010 4:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. Voogru, I am just curious, as I am using a custom script ( in php ) aswell. Do you run it on a crontab / windows sced, or does it loop internally? I am also seeing this huge time between maps. For me its about 30-45 seconds. I thought it may have been with the tweaks ( not tf2 related ) I had done to my kernel, so I reverted them and it still does it. Allan 'MU¿D!CK' Button -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, January 14, 2010 2:40 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 srcds infinite loops. It's a custom command line PHP (hey it works!) script I wrote that just queries the server on 27015. When they time out it just restarts the service associated with the IP. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Thursday, January 14, 2010 2:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. I have been experiencing this for a long long time. Similar to voogru it has been occuring 2-3 times per week. Occurs on both DODS and TF2 - so I assume this is an OB issue. I'm on windows too. Logs show it happening immediately after map change, while everyone is joining the game. Voogru, I'd be interested in the script you are using? Serverchecker doesn't seem to restart the servers when in this situation. On Thu, Jan 14, 2010 at 7:05 PM, Tony Paloma drunkenf...@hotmail.com wrote: None of my servers have hit an infinite loop since the war update. If it's only a long temporary freeze you guys are getting then I'm not sure. I haven't seen any temporary freezes, but I don't monitor 24/7. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton Sent: Thursday, January 14, 2010 10:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. We've been having this issue on all four of our TF2 servers. We haven't really figured out what causes it. Our first thought was that it is related to the ctf_doublecross map, so we pulled it from our rotation on the one server that used it. The problem started to manifest in other servers that weren't running doublecross, though. At this point, we are blaming it on the Equipment Manager sourcemod plugin. Since removing that plugin from our servers, they haven't been freezing. We haven't added doublecross back to the server it was being used on, yet, but I'm really hoping that it's not the cause, since that map is extremely fun to play. Spencer 'voogru' MacDonald wrote: I kind of noticed that, I have a script that restarts my server if it does not respond to a query for roughly a minute. One time last night during a map change it did nearly get to restarting it (timed out 8 times, restarts when it times out 10 times) before coming back to life. I remember looking at my HLSW at one point and saw 1 red mark (map change) then a short time later seeing a large red block and it eventually coming back. I thought it crashed but when I did status the userids were too high for it just restarting. I checked my logs and sure enough it timed out for about 40-45 seconds or so shortly after the map change. I run srcds as a limited user and I'm wondering if that might have anything to do with it. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J. Sumichrast Sent: Thursday, January 14, 2010 8:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. While I am running on Linux I've noticed the same thing. I've unloaded all plugins and still noticed that when a mapchange occurs it hangs at 100% for a long time. If I leave it alone it eventually will respond. However it's not quick enough and it always kills my server (in terms of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map