Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Alec Sanger

has not happened to me on any of my servers. All running windows with the 
latest version of sm and mm.

Thank you,
Alec Sanger



 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Date: Thu, 14 Jan 2010 08:08:33 -0500
 Subject: [hlds] TF2 srcds infinite loops.
 
 Has anyone been experiencing an issue where their server will experience an
 infinite loop, since the patch yesterday these just got kicked into high
 gear, I used to get them maybe 2-3 times a week and I just now got them
 twice in 12 hours.
 
 The symptoms are very simple, the server changes map, is on the changed map
 for about 1-2 minutes, and then there is an infinite loop. CPU spikes to
 100%, etc etc, the only reason why my server even restarts is because of an
 external process that ensures the server is alive without that my server
 would be down until I manually restart it.
 
 I have tried to rule out any plug-ins that may be causing them by unloading
 my plug-ins before the map changes with no dice.
 
 Server is Windows.
 
 - voogru.
 
 
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Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Steven J. Sumichrast
While I am running on Linux I've noticed the same thing. I've unloaded  
all plugins and still noticed that when a mapchange occurs it hangs at  
100% for a long time. If I leave it alone it eventually will respond.  
However it's not quick enough and it always kills my server (in terms  
of players). It just recently started doing it. Combatted it by trying  
to not have the map change anymore.

I had thought it was from the server flushing the logfile after being  
on a single map all day, but I disabled file logging and that didn't  
make a difference.

Steven J. Sumichrast

On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com 
  wrote:

 Has anyone been experiencing an issue where their server will  
 experience an
 infinite loop, since the patch yesterday these just got kicked into  
 high
 gear, I used to get them maybe 2-3 times a week and I just now got  
 them
 twice in 12 hours.

 The symptoms are very simple, the server changes map, is on the  
 changed map
 for about 1-2 minutes, and then there is an infinite loop. CPU  
 spikes to
 100%, etc etc, the only reason why my server even restarts is  
 because of an
 external process that ensures the server is alive without that my  
 server
 would be down until I manually restart it.

 I have tried to rule out any plug-ins that may be causing them by  
 unloading
 my plug-ins before the map changes with no dice.

 Server is Windows.

 - voogru.


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Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Andreas Grimm
I had it one time today and I have no idea why it happened.
I thought it was one of my plugins ... It was on one of my dev servers, so i 
didn't care so much ...

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' 
MacDonald
Sent: Thursday, January 14, 2010 2:09 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 srcds infinite loops.

Has anyone been experiencing an issue where their server will experience an
infinite loop, since the patch yesterday these just got kicked into high
gear, I used to get them maybe 2-3 times a week and I just now got them
twice in 12 hours.

The symptoms are very simple, the server changes map, is on the changed map
for about 1-2 minutes, and then there is an infinite loop. CPU spikes to
100%, etc etc, the only reason why my server even restarts is because of an
external process that ensures the server is alive without that my server
would be down until I manually restart it.

I have tried to rule out any plug-ins that may be causing them by unloading
my plug-ins before the map changes with no dice.

Server is Windows.

- voogru.


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Re: [hlds] Team Fortress 2 Update Available

2010-01-14 Thread Michael Krasnow
what does
- Fixed the naming of non-unique quality unique items (Community
Kritzkriegs, etc)

mean?

On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName! ad...@topnotchclan.comwrote:

 I lied, it was the new DoS SM extension caching the old version.

 On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote:

  1.0.8.0?
 
 
  -eVaDog
  TheVille.Org
 
  -
  Sent from my Sinclair ZX80
  -
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Re: [hlds] Team Fortress 2 Update Available

2010-01-14 Thread Spencer 'voogru' MacDonald
Valve The Flaregun was bad grammar.

Probably shows Valve Flaregun now.

At least that's what I'm assuming.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Thursday, January 14, 2010 10:08 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

what does
- Fixed the naming of non-unique quality unique items (Community
Kritzkriegs, etc)

mean?

On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName!
ad...@topnotchclan.comwrote:

 I lied, it was the new DoS SM extension caching the old version.

 On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote:

  1.0.8.0?
 
 
  -eVaDog
  TheVille.Org
 
  -
  Sent from my Sinclair ZX80
  -
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] Team Fortress 2 Update Available

2010-01-14 Thread 1nsane
Yeah, there's a propername field now I believe.

On Thu, Jan 14, 2010 at 10:29 AM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Valve The Flaregun was bad grammar.

 Probably shows Valve Flaregun now.

 At least that's what I'm assuming.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
 Sent: Thursday, January 14, 2010 10:08 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 what does
 - Fixed the naming of non-unique quality unique items (Community
 Kritzkriegs, etc)

 mean?

 On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName!
 ad...@topnotchclan.comwrote:

  I lied, it was the new DoS SM extension caching the old version.
 
  On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote:
 
   1.0.8.0?
  
  
   -eVaDog
   TheVille.Org
  
   -
   Sent from my Sinclair ZX80
   -
   ___
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   please visit:
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Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Spencer 'voogru' MacDonald
I kind of noticed that, I have a script that restarts my server if it does
not respond to a query for roughly a minute. One time last night during a
map change it did nearly get to restarting it (timed out 8 times, restarts
when it times out 10 times) before coming back to life.

I remember looking at my HLSW at one point and saw 1 red mark (map change)
then a short time later seeing a large red block and it eventually coming
back. I thought it crashed but when I did status the userids were too high
for it just restarting.

I checked my logs and sure enough it timed out for about 40-45 seconds or so
shortly after the map change.

I run srcds as a limited user and I'm wondering if that might have anything
to do with it.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J.
Sumichrast
Sent: Thursday, January 14, 2010 8:22 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 srcds infinite loops.

While I am running on Linux I've noticed the same thing. I've unloaded  
all plugins and still noticed that when a mapchange occurs it hangs at  
100% for a long time. If I leave it alone it eventually will respond.  
However it's not quick enough and it always kills my server (in terms  
of players). It just recently started doing it. Combatted it by trying  
to not have the map change anymore.

I had thought it was from the server flushing the logfile after being  
on a single map all day, but I disabled file logging and that didn't  
make a difference.

Steven J. Sumichrast

On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com

  wrote:

 Has anyone been experiencing an issue where their server will  
 experience an
 infinite loop, since the patch yesterday these just got kicked into  
 high
 gear, I used to get them maybe 2-3 times a week and I just now got  
 them
 twice in 12 hours.

 The symptoms are very simple, the server changes map, is on the  
 changed map
 for about 1-2 minutes, and then there is an infinite loop. CPU  
 spikes to
 100%, etc etc, the only reason why my server even restarts is  
 because of an
 external process that ensures the server is alive without that my  
 server
 would be down until I manually restart it.

 I have tried to rule out any plug-ins that may be causing them by  
 unloading
 my plug-ins before the map changes with no dice.

 Server is Windows.

 - voogru.


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 archives, please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-01-14 Thread Tony Paloma
A Valve Flaregun
A Community Kritzkrieg
http://www.tf2items.com/allitems.php?quality=7


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, January 14, 2010 7:30 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

Valve The Flaregun was bad grammar.

Probably shows Valve Flaregun now.

At least that's what I'm assuming.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Thursday, January 14, 2010 10:08 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

what does
- Fixed the naming of non-unique quality unique items (Community
Kritzkriegs, etc)

mean?

On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName!
ad...@topnotchclan.comwrote:

 I lied, it was the new DoS SM extension caching the old version.

 On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote:

  1.0.8.0?
 
 
  -eVaDog
  TheVille.Org
 
  -
  Sent from my Sinclair ZX80
  -
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-01-14 Thread w4rezz
Sage wolf horo?

2010/1/14 Tony Paloma drunkenf...@hotmail.com:
 A Valve Flaregun
 A Community Kritzkrieg
 http://www.tf2items.com/allitems.php?quality=7


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
 MacDonald
 Sent: Thursday, January 14, 2010 7:30 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Valve The Flaregun was bad grammar.

 Probably shows Valve Flaregun now.

 At least that's what I'm assuming.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
 Sent: Thursday, January 14, 2010 10:08 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 what does
 - Fixed the naming of non-unique quality unique items (Community
 Kritzkriegs, etc)

 mean?

 On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName!
 ad...@topnotchclan.comwrote:

 I lied, it was the new DoS SM extension caching the old version.

 On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote:

  1.0.8.0?
 
 
  -eVaDog
  TheVille.Org
 
  -
  Sent from my Sinclair ZX80
  -
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] Team Fortress 2 Update Available

2010-01-14 Thread Mark Gunnett
If you refresh the page the items disappear. I think it was placed in there
on purpose. I was rofl at the Level 100 Community MissingNo XD

On Thu, Jan 14, 2010 at 11:35 AM, w4rezz w4r...@gmail.com wrote:

 Sage wolf horo?

 2010/1/14 Tony Paloma drunkenf...@hotmail.com:
  A Valve Flaregun
  A Community Kritzkrieg
  http://www.tf2items.com/allitems.php?quality=7
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer
 'voogru'
  MacDonald
  Sent: Thursday, January 14, 2010 7:30 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Valve The Flaregun was bad grammar.
 
  Probably shows Valve Flaregun now.
 
  At least that's what I'm assuming.
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael
 Krasnow
  Sent: Thursday, January 14, 2010 10:08 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  what does
  - Fixed the naming of non-unique quality unique items (Community
  Kritzkriegs, etc)
 
  mean?
 
  On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName!
  ad...@topnotchclan.comwrote:
 
  I lied, it was the new DoS SM extension caching the old version.
 
  On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote:
 
   1.0.8.0?
  
  
   -eVaDog
   TheVille.Org
  
   -
   Sent from my Sinclair ZX80
   -
   ___
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-- 
All programmers are playwrights and all computers are lousy actors.
 - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
 - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Matt Stanton
We've been having this issue on all four of our TF2 servers.  We haven't 
really figured out what causes it.  Our first thought was that it is 
related to the ctf_doublecross map, so we pulled it from our rotation on 
the one server that used it.  The problem started to manifest in other 
servers that weren't running doublecross, though.  At this point, we are 
blaming it on the Equipment Manager sourcemod plugin.  Since removing 
that plugin from our servers, they haven't been freezing.  We haven't 
added doublecross back to the server it was being used on, yet, but I'm 
really hoping that it's not the cause, since that map is extremely fun 
to play.

Spencer 'voogru' MacDonald wrote:
 I kind of noticed that, I have a script that restarts my server if it does
 not respond to a query for roughly a minute. One time last night during a
 map change it did nearly get to restarting it (timed out 8 times, restarts
 when it times out 10 times) before coming back to life.

 I remember looking at my HLSW at one point and saw 1 red mark (map change)
 then a short time later seeing a large red block and it eventually coming
 back. I thought it crashed but when I did status the userids were too high
 for it just restarting.

 I checked my logs and sure enough it timed out for about 40-45 seconds or so
 shortly after the map change.

 I run srcds as a limited user and I'm wondering if that might have anything
 to do with it.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J.
 Sumichrast
 Sent: Thursday, January 14, 2010 8:22 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 srcds infinite loops.

 While I am running on Linux I've noticed the same thing. I've unloaded  
 all plugins and still noticed that when a mapchange occurs it hangs at  
 100% for a long time. If I leave it alone it eventually will respond.  
 However it's not quick enough and it always kills my server (in terms  
 of players). It just recently started doing it. Combatted it by trying  
 to not have the map change anymore.

 I had thought it was from the server flushing the logfile after being  
 on a single map all day, but I disabled file logging and that didn't  
 make a difference.

 Steven J. Sumichrast

 On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com

   wrote:

   
 Has anyone been experiencing an issue where their server will  
 experience an
 infinite loop, since the patch yesterday these just got kicked into  
 high
 gear, I used to get them maybe 2-3 times a week and I just now got  
 them
 twice in 12 hours.

 The symptoms are very simple, the server changes map, is on the  
 changed map
 for about 1-2 minutes, and then there is an infinite loop. CPU  
 spikes to
 100%, etc etc, the only reason why my server even restarts is  
 because of an
 external process that ensures the server is alive without that my  
 server
 would be down until I manually restart it.

 I have tried to rule out any plug-ins that may be causing them by  
 unloading
 my plug-ins before the map changes with no dice.

 Server is Windows.

 - voogru.


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 archives, please visit:
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Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Tony Paloma
None of my servers have hit an infinite loop since the war update. If it's
only a long temporary freeze you guys are getting then I'm not sure. I
haven't seen any temporary freezes, but I don't monitor 24/7.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton
Sent: Thursday, January 14, 2010 10:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 srcds infinite loops.

We've been having this issue on all four of our TF2 servers.  We haven't 
really figured out what causes it.  Our first thought was that it is 
related to the ctf_doublecross map, so we pulled it from our rotation on 
the one server that used it.  The problem started to manifest in other 
servers that weren't running doublecross, though.  At this point, we are 
blaming it on the Equipment Manager sourcemod plugin.  Since removing 
that plugin from our servers, they haven't been freezing.  We haven't 
added doublecross back to the server it was being used on, yet, but I'm 
really hoping that it's not the cause, since that map is extremely fun 
to play.

Spencer 'voogru' MacDonald wrote:
 I kind of noticed that, I have a script that restarts my server if it does
 not respond to a query for roughly a minute. One time last night during a
 map change it did nearly get to restarting it (timed out 8 times, restarts
 when it times out 10 times) before coming back to life.

 I remember looking at my HLSW at one point and saw 1 red mark (map change)
 then a short time later seeing a large red block and it eventually coming
 back. I thought it crashed but when I did status the userids were too high
 for it just restarting.

 I checked my logs and sure enough it timed out for about 40-45 seconds or
so
 shortly after the map change.

 I run srcds as a limited user and I'm wondering if that might have
anything
 to do with it.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J.
 Sumichrast
 Sent: Thursday, January 14, 2010 8:22 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 srcds infinite loops.

 While I am running on Linux I've noticed the same thing. I've unloaded  
 all plugins and still noticed that when a mapchange occurs it hangs at  
 100% for a long time. If I leave it alone it eventually will respond.  
 However it's not quick enough and it always kills my server (in terms  
 of players). It just recently started doing it. Combatted it by trying  
 to not have the map change anymore.

 I had thought it was from the server flushing the logfile after being  
 on a single map all day, but I disabled file logging and that didn't  
 make a difference.

 Steven J. Sumichrast

 On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald
voo...@voogru.com

   wrote:

   
 Has anyone been experiencing an issue where their server will  
 experience an
 infinite loop, since the patch yesterday these just got kicked into  
 high
 gear, I used to get them maybe 2-3 times a week and I just now got  
 them
 twice in 12 hours.

 The symptoms are very simple, the server changes map, is on the  
 changed map
 for about 1-2 minutes, and then there is an infinite loop. CPU  
 spikes to
 100%, etc etc, the only reason why my server even restarts is  
 because of an
 external process that ensures the server is alive without that my  
 server
 would be down until I manually restart it.

 I have tried to rule out any plug-ins that may be causing them by  
 unloading
 my plug-ins before the map changes with no dice.

 Server is Windows.

 - voogru.


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Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Mike Stiehm
I'm with you on this I don't watch my servers 24/7 but I do get emails on
lock-up's and reboots. I have even noticed a steady decrease in server
lock-up issues over the past few updates. I have a variety of servers
ranging from 24/7 to stock and custom rotation. 

I will keep my eye out and see if I notice anything that I missed before.


ClanAO.com

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Thursday, January 14, 2010 1:05 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 srcds infinite loops.

None of my servers have hit an infinite loop since the war update. If it's
only a long temporary freeze you guys are getting then I'm not sure. I
haven't seen any temporary freezes, but I don't monitor 24/7.




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Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Spencer 'voogru' MacDonald
It loops internally.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button
Sent: Thursday, January 14, 2010 4:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 srcds infinite loops.

Voogru,

I am just curious, as I am using a custom script ( in php ) aswell. Do you
run it on a crontab / windows sced, or does it loop internally?

I am also seeing this huge time between maps. For me its about 30-45
seconds. I thought it may have been with the tweaks ( not tf2 related ) I
had done to my kernel, so I reverted them and it still does it.

Allan 'MU¿D!CK' Button

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, January 14, 2010 2:40 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 srcds infinite loops.

It's a custom command line PHP (hey it works!) script I wrote that just
queries the server on 27015. When they time out it just restarts the service
associated with the IP.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
Sent: Thursday, January 14, 2010 2:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 srcds infinite loops.

I have been experiencing this for a long long time. Similar to voogru it has
been occuring 2-3 times per week. Occurs on both DODS and TF2 - so I assume
this is an OB issue. I'm on windows too. Logs show it happening immediately
after map change, while everyone is joining the game.

Voogru, I'd be interested in the script you are using? Serverchecker doesn't
seem to restart the servers when in this situation.

On Thu, Jan 14, 2010 at 7:05 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 None of my servers have hit an infinite loop since the war update. If it's
 only a long temporary freeze you guys are getting then I'm not sure. I
 haven't seen any temporary freezes, but I don't monitor 24/7.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton
 Sent: Thursday, January 14, 2010 10:59 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 srcds infinite loops.

 We've been having this issue on all four of our TF2 servers.  We haven't
 really figured out what causes it.  Our first thought was that it is
 related to the ctf_doublecross map, so we pulled it from our rotation on
 the one server that used it.  The problem started to manifest in other
 servers that weren't running doublecross, though.  At this point, we are
 blaming it on the Equipment Manager sourcemod plugin.  Since removing
 that plugin from our servers, they haven't been freezing.  We haven't
 added doublecross back to the server it was being used on, yet, but I'm
 really hoping that it's not the cause, since that map is extremely fun
 to play.

 Spencer 'voogru' MacDonald wrote:
  I kind of noticed that, I have a script that restarts my server if it
 does
  not respond to a query for roughly a minute. One time last night during
a
  map change it did nearly get to restarting it (timed out 8 times,
 restarts
  when it times out 10 times) before coming back to life.
 
  I remember looking at my HLSW at one point and saw 1 red mark (map
 change)
  then a short time later seeing a large red block and it eventually
coming
  back. I thought it crashed but when I did status the userids were too
 high
  for it just restarting.
 
  I checked my logs and sure enough it timed out for about 40-45 seconds
or
 so
  shortly after the map change.
 
  I run srcds as a limited user and I'm wondering if that might have
 anything
  to do with it.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J.
  Sumichrast
  Sent: Thursday, January 14, 2010 8:22 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 srcds infinite loops.
 
  While I am running on Linux I've noticed the same thing. I've unloaded
  all plugins and still noticed that when a mapchange occurs it hangs at
  100% for a long time. If I leave it alone it eventually will respond.
  However it's not quick enough and it always kills my server (in terms
  of players). It just recently started doing it. Combatted it by trying
  to not have the map change anymore.
 
  I had thought it was from the server flushing the logfile after being
  on a single map all day, but I disabled file logging and that didn't
  make a difference.
 
  Steven J. Sumichrast
 
  On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald
 voo...@voogru.com
 
wrote:
 
 
  Has anyone been experiencing an issue where their server will
  experience an
  infinite loop, since the patch 

Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Kevin b er
This tends to happen on doublecross a lot.  Complete lock up and 2 cores we
associated with srcds get saturated.

On Thu, Jan 14, 2010 at 4:30 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 It loops internally.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button
 Sent: Thursday, January 14, 2010 4:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 srcds infinite loops.

 Voogru,

 I am just curious, as I am using a custom script ( in php ) aswell. Do you
 run it on a crontab / windows sced, or does it loop internally?

 I am also seeing this huge time between maps. For me its about 30-45
 seconds. I thought it may have been with the tweaks ( not tf2 related ) I
 had done to my kernel, so I reverted them and it still does it.

 Allan 'MU¿D!CK' Button

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
 MacDonald
 Sent: Thursday, January 14, 2010 2:40 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] TF2 srcds infinite loops.

 It's a custom command line PHP (hey it works!) script I wrote that just
 queries the server on 27015. When they time out it just restarts the
 service
 associated with the IP.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
 Sent: Thursday, January 14, 2010 2:32 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 srcds infinite loops.

 I have been experiencing this for a long long time. Similar to voogru it
 has
 been occuring 2-3 times per week. Occurs on both DODS and TF2 - so I assume
 this is an OB issue. I'm on windows too. Logs show it happening immediately
 after map change, while everyone is joining the game.

 Voogru, I'd be interested in the script you are using? Serverchecker
 doesn't
 seem to restart the servers when in this situation.

 On Thu, Jan 14, 2010 at 7:05 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  None of my servers have hit an infinite loop since the war update. If
 it's
  only a long temporary freeze you guys are getting then I'm not sure. I
  haven't seen any temporary freezes, but I don't monitor 24/7.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton
  Sent: Thursday, January 14, 2010 10:59 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 srcds infinite loops.
 
  We've been having this issue on all four of our TF2 servers.  We haven't
  really figured out what causes it.  Our first thought was that it is
  related to the ctf_doublecross map, so we pulled it from our rotation on
  the one server that used it.  The problem started to manifest in other
  servers that weren't running doublecross, though.  At this point, we are
  blaming it on the Equipment Manager sourcemod plugin.  Since removing
  that plugin from our servers, they haven't been freezing.  We haven't
  added doublecross back to the server it was being used on, yet, but I'm
  really hoping that it's not the cause, since that map is extremely fun
  to play.
 
  Spencer 'voogru' MacDonald wrote:
   I kind of noticed that, I have a script that restarts my server if it
  does
   not respond to a query for roughly a minute. One time last night during
 a
   map change it did nearly get to restarting it (timed out 8 times,
  restarts
   when it times out 10 times) before coming back to life.
  
   I remember looking at my HLSW at one point and saw 1 red mark (map
  change)
   then a short time later seeing a large red block and it eventually
 coming
   back. I thought it crashed but when I did status the userids were too
  high
   for it just restarting.
  
   I checked my logs and sure enough it timed out for about 40-45 seconds
 or
  so
   shortly after the map change.
  
   I run srcds as a limited user and I'm wondering if that might have
  anything
   to do with it.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J.
   Sumichrast
   Sent: Thursday, January 14, 2010 8:22 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] TF2 srcds infinite loops.
  
   While I am running on Linux I've noticed the same thing. I've unloaded
   all plugins and still noticed that when a mapchange occurs it hangs at
   100% for a long time. If I leave it alone it eventually will respond.
   However it's not quick enough and it always kills my server (in terms
   of players). It just recently started doing it. Combatted it by trying
   to not have the map change anymore.
  
   I had thought it was from the server flushing the logfile after being
   on a single map