Re: [hlds] Mani site down / DNS problem
This is why some people just make their own admin tools. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, February 23, 2010 6:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem If we really go back to 2003 (or let's say 2004 when cs source and mani-admin came out), there was no other options back then than Mani-admin and BeetlesMod. Not for like over a year. There was metamod and some talks about rewriting it completely which i think happened later on and thus Sourcemod is here now. Mani-admin was a good plugin, very user friendly (not so install friendly but everyone got it running who really wanted it), had multiple things to make game fun. Votes, punishments, weapon restrictions, you know what else. Maybe it's shit in some people eyes but it was there when there was nothing else and still is a fairly good plugin. Elitists seem to diss it the most. Really, it was free, you don't have to use it if you dislike it.. Have some respect for the work of others? Also remember it was made by just one guy. Sourcemod has now like 50 people behind it who make smx plugins into it so naturally it develops more and things get fixed quickly. If really Sourcemod is these days the one and only and all server owners should move into it, maybe Sourcemod lacks something that Mani-admin has.No, not the exploits. 1.2T fixed those afaik. If there is one, it doesn't work with sv_cheats 0. -ics 23.2.2010 5:47, msleeper kirjoitti: And SourceMod has been out for how long? And has done all of that and more from the beginning, right? 2003 called and wants it's server administration software back. Stick with SM, nobody worth their salt uses Mani. On Mon, 2010-02-22 at 22:43 -0500, Keeper wrote: It's been for a while. The next version ( 2.0 ) we are working on is going to be more modular, and will be game based instead of one plugin fits all. It will work for L4D2 down to HL2MP. Keeper -Original Message- From: Matthew Gottlieb [mailto:matthew.j.gottl...@gmail.com] Sent: Monday, February 22, 2010 7:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem Since when is Mani Open Source? My main issues with Mani has always been that it was closed source and was rarely updated. ~ Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
And for those of us who wrote their own plugins, we have helped Mani and SourceMod become better via sharing. I know Mani and the SourceMM group shared a lot in the past. In the end, choice is important. These tools help server operators keep their servers running. Some can add fun to the game, but in the end, if it doesn't help groups/clans/individuals operate their servers, it won't get used. And BTW, 2003 was a good year :) Keeper -Original Message- From: Spencer 'voogru' MacDonald [mailto:voo...@voogru.com] Sent: Tuesday, February 23, 2010 7:37 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mani site down / DNS problem This is why some people just make their own admin tools. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
Stats would prove otherwise. Doing a quick check on game-monitor.com shows MAP being used on almost twice the amount of servers compared to SM. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 22, 2010 8:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem And SourceMod has been out for how long? And has done all of that and more from the beginning, right? 2003 called and wants it's server administration software back. Stick with SM, nobody worth their salt uses Mani. On Mon, 2010-02-22 at 22:43 -0500, Keeper wrote: It's been for a while. The next version ( 2.0 ) we are working on is going to be more modular, and will be game based instead of one plugin fits all. It will work for L4D2 down to HL2MP. Keeper -Original Message- From: Matthew Gottlieb [mailto:matthew.j.gottl...@gmail.com] Sent: Monday, February 22, 2010 7:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem Since when is Mani Open Source? My main issues with Mani has always been that it was closed source and was rarely updated. ~ Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2704 - Release Date: 02/22/10 12:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
Firstly can I commend Mani for what he provided in the early years of admin and games plugins, we have used all of the known mani/beetles/SM but we had issues with mani that eventually forced us to put all eggs in one basket and go with SM. Mani at the end of the day is for some and not others and visa versa for SM Beetles. With that said we are happy with the diversity of SM and will stay using SM for the see able future. And with that Simiancage commends all coders that have progressed gaming Admining what it is today. Its just a shame that there now coding games for consoles and porting to the pc bring back the cs16 days! D3v -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Brunelle Sent: 23 February 2010 14:45 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mani site down / DNS problem Stats would prove otherwise. Doing a quick check on game-monitor.com shows MAP being used on almost twice the amount of servers compared to SM. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 22, 2010 8:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem And SourceMod has been out for how long? And has done all of that and more from the beginning, right? 2003 called and wants it's server administration software back. Stick with SM, nobody worth their salt uses Mani. On Mon, 2010-02-22 at 22:43 -0500, Keeper wrote: It's been for a while. The next version ( 2.0 ) we are working on is going to be more modular, and will be game based instead of one plugin fits all. It will work for L4D2 down to HL2MP. Keeper -Original Message- From: Matthew Gottlieb [mailto:matthew.j.gottl...@gmail.com] Sent: Monday, February 22, 2010 7:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem Since when is Mani Open Source? My main issues with Mani has always been that it was closed source and was rarely updated. ~ Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2704 - Release Date: 02/22/10 12:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2][SourceTV] Slot Count Change Recently?
Since Valve added bots, the player slot count total has changed. Any bots added to the server are subtracted from the Player Slot total. eg. 6 bots on a 24 slot, will be 0/18. SourceTV is a bot. Therefore, if you are on TCAdmin, your GSP may trigger you for using an extra slot eg. 24 slot is now 25 slot w/ STV. This is b/c the max slot number exceeded +maxplayers 24. As I suspected, the update impacted/changed the way the maxplayers are shown as well as player slots to use. 2 options: 1 - Do not set cvar sv_maxvisibleplayers in server.cfg. Things to note: If on TCadmin, then you might have a sideeffect of being notified that your player slots have been modified without permission. Can result in disabling your server immediately for some GSPs, or delayed with other GSPs. Contact your GSP. TCAdmin has a specific field to allow for that extra slot, which was working fine before the TF2 bot inclusion. Or the GSP will increase your +maxplayers to 25 w/o charge. Result: 25 players can join the server, SourceTV then makes it total 26 slots. Repeat the same issue. LOL 2 - Set sv_maxvisibleplayers 25 (equals +maxplayers 25) Server browser, HLSW all show max 25 slots. 24 Players can now join the server with SourceTV as intended. I do think this seems to be wrong though. Shouldn't you be able to set +maxplayers 24 (vanilla slot count), have STV online, and be able to have 24 players join? That is still the problem and the above options are how to make that happen now w/ the new TF2 Bots added shortly after the Demo/Solly update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Forwarded message -- From: MjrNuT mjr...@gmail.com To: hlds@list.valvesoftware.com Date: Mon, 22 Feb 2010 10:03:41 -0800 Subject: [hlds] [TF2][SourceTV] Slot Count Change Recently? Hello, For more than a year I have run a 24 slot TF2 server, using SourceTV. I set sv_maxvisibleplayers 24 so that it shows in the TF2 server browser as 24 slots. HLSW it will show max as: 1/24(25) Untill recently, there would be no problem for the server to have 24 players. What happened was that the 24th player could not longer join, thus the SourceTV was counted as a Player Slot. I was under the impression that while it uses a slot, that it does not equate to a _Player Slot_. I had to change sv_maxvisibleplayers 25 to be allow that 24th player to join. Anyone experience this or could confirm?? Thanks!! [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
At last speaks the voice of reason. -- From: Spencer 'voogru' MacDonald voo...@voogru.com Sent: Tuesday, February 23, 2010 12:36 PM To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] Mani site down / DNS problem This is why some people just make their own admin tools. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, February 23, 2010 6:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem If we really go back to 2003 (or let's say 2004 when cs source and mani-admin came out), there was no other options back then than Mani-admin and BeetlesMod. Not for like over a year. There was metamod and some talks about rewriting it completely which i think happened later on and thus Sourcemod is here now. Mani-admin was a good plugin, very user friendly (not so install friendly but everyone got it running who really wanted it), had multiple things to make game fun. Votes, punishments, weapon restrictions, you know what else. Maybe it's shit in some people eyes but it was there when there was nothing else and still is a fairly good plugin. Elitists seem to diss it the most. Really, it was free, you don't have to use it if you dislike it.. Have some respect for the work of others? Also remember it was made by just one guy. Sourcemod has now like 50 people behind it who make smx plugins into it so naturally it develops more and things get fixed quickly. If really Sourcemod is these days the one and only and all server owners should move into it, maybe Sourcemod lacks something that Mani-admin has.No, not the exploits. 1.2T fixed those afaik. If there is one, it doesn't work with sv_cheats 0. -ics 23.2.2010 5:47, msleeper kirjoitti: And SourceMod has been out for how long? And has done all of that and more from the beginning, right? 2003 called and wants it's server administration software back. Stick with SM, nobody worth their salt uses Mani. On Mon, 2010-02-22 at 22:43 -0500, Keeper wrote: It's been for a while. The next version ( 2.0 ) we are working on is going to be more modular, and will be game based instead of one plugin fits all. It will work for L4D2 down to HL2MP. Keeper -Original Message- From: Matthew Gottlieb [mailto:matthew.j.gottl...@gmail.com] Sent: Monday, February 22, 2010 7:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem Since when is Mani Open Source? My main issues with Mani has always been that it was closed source and was rarely updated. ~ Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4890 (20100223) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4890 (20100223) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2][SourceTV] Slot Count Change Recently?
When I enabled sourcetv on a box with visible max players set to 24 it auto-upped that to 25, without telling me even. This may, however, be because I enable it in a config AFTER setting the visible max players. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Tuesday, February 23, 2010 1:24 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2][SourceTV] Slot Count Change Recently? Since Valve added bots, the player slot count total has changed. Any bots added to the server are subtracted from the Player Slot total. eg. 6 bots on a 24 slot, will be 0/18. SourceTV is a bot. Therefore, if you are on TCAdmin, your GSP may trigger you for using an extra slot eg. 24 slot is now 25 slot w/ STV. This is b/c the max slot number exceeded +maxplayers 24. As I suspected, the update impacted/changed the way the maxplayers are shown as well as player slots to use. 2 options: 1 - Do not set cvar sv_maxvisibleplayers in server.cfg. Things to note: If on TCadmin, then you might have a sideeffect of being notified that your player slots have been modified without permission. Can result in disabling your server immediately for some GSPs, or delayed with other GSPs. Contact your GSP. TCAdmin has a specific field to allow for that extra slot, which was working fine before the TF2 bot inclusion. Or the GSP will increase your +maxplayers to 25 w/o charge. Result: 25 players can join the server, SourceTV then makes it total 26 slots. Repeat the same issue. LOL 2 - Set sv_maxvisibleplayers 25 (equals +maxplayers 25) Server browser, HLSW all show max 25 slots. 24 Players can now join the server with SourceTV as intended. I do think this seems to be wrong though. Shouldn't you be able to set +maxplayers 24 (vanilla slot count), have STV online, and be able to have 24 players join? That is still the problem and the above options are how to make that happen now w/ the new TF2 Bots added shortly after the Demo/Solly update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Forwarded message -- From: MjrNuT mjr...@gmail.com To: hlds@list.valvesoftware.com Date: Mon, 22 Feb 2010 10:03:41 -0800 Subject: [hlds] [TF2][SourceTV] Slot Count Change Recently? Hello, For more than a year I have run a 24 slot TF2 server, using SourceTV. I set sv_maxvisibleplayers 24 so that it shows in the TF2 server browser as 24 slots. HLSW it will show max as: 1/24(25) Untill recently, there would be no problem for the server to have 24 players. What happened was that the 24th player could not longer join, thus the SourceTV was counted as a Player Slot. I was under the impression that while it uses a slot, that it does not equate to a _Player Slot_. I had to change sv_maxvisibleplayers 25 to be allow that 24th player to join. Anyone experience this or could confirm?? Thanks!! [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [L4D2] I want to remove defibrilators from versus.
Hello, Is there anyone who could tell me what variable to use to remove defibrilators from versus mode ? I don't mind it in coop so much but I just don't feel it's a right thing for versus. tx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] I want to remove defibrilators from versus.
There isn't really a variable that is standard in the game. You'll have to use a custom cfg. Confogl does it. http://code.google.com/p/confogl/ On Tue, Feb 23, 2010 at 4:57 PM, Cosmic Man cosmicma...@gmail.com wrote: Hello, Is there anyone who could tell me what variable to use to remove defibrilators from versus mode ? I don't mind it in coop so much but I just don't feel it's a right thing for versus. tx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] I want to remove defibrilators from versus.
I saw a sourcemod plugin that lets you turn on/off all the different items in VS. Havent used it so I dont know how well it works. On Tue, Feb 23, 2010 at 2:06 PM, Jake Skenna halflife...@gmail.com wrote: There isn't really a variable that is standard in the game. You'll have to use a custom cfg. Confogl does it. http://code.google.com/p/confogl/ On Tue, Feb 23, 2010 at 4:57 PM, Cosmic Man cosmicma...@gmail.com wrote: Hello, Is there anyone who could tell me what variable to use to remove defibrilators from versus mode ? I don't mind it in coop so much but I just don't feel it's a right thing for versus. tx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] I want to remove defibrilators from versus.
Il 23/02/2010 22:57, Cosmic Man ha scritto: Hello, Is there anyone who could tell me what variable to use to remove defibrilators from versus mode ? I don't mind it in coop so much but I just don't feel it's a right thing for versus. tx I dont think there is a variable but there are some sourcemod plugins that can help out, like this one. http://forums.alliedmods.net/showthread.php?p=1004457 The above plugin works, afaik, but is not maintained anymore. I'll do also some shameless self promotion, pointing out that there are complete sets of configs used in tourneys and leagues like the project i am working on, which is confogl. You can read about it and/or download it here: http://code.google.com/p/confogl/ It includes a set of changes to balance out the versus experience if you're interested either in adding some spice to the game or playing competitively. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Update =o
Yay TF2 update \o/3, 2010 - Team Fortress 2 Update Released Fixed servers being inappropriately delisted from the master server Team Fortress 2 § Updated CTF_Doublecross § Improved clipping to prevent players from getting to unintended places § Updated CTF_2Fort § Fixed Blue players being able to block the Blue spawn room doors to lock in teammates § Moved the Blue team Sniper wall down to match the Red team Sniper wall § Updated Russian localization strings § Fixed the Pyro not being able to deflect enemy flares § Fixed pipebombs not being removed if they explode in a func_nogrenades zone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
No more delisting to get your servers full, I hope they empty and die. On Tue, Feb 23, 2010 at 2:23 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
wasn't deflecting flares deliberately removed? On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName! ad...@topnotchclan.comwrote: No more delisting to get your servers full, I hope they empty and die. On Tue, Feb 23, 2010 at 2:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Why in the world would you do that? It's a very valid tactic and one that takes some skill to use well. On Tue, Feb 23, 2010 at 2:40 PM, Michael Krasnow mnk...@gmail.com wrote: wasn't deflecting flares deliberately removed? On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName! ad...@topnotchclan.com wrote: No more delisting to get your servers full, I hope they empty and die. On Tue, Feb 23, 2010 at 2:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
Feel free to file a bug report if you think this functionality should be changed. It's a trivial modification. Matt Woodrow AlliedModders LLC On 23/02/10 1:01 PM, Kyle Sanderson wrote: Sorry for the terrible phrasing, the only downside to SourceMod is the lack of menu scaling. Besides that, it's 100% open source (I know Mani is, however it is no where near as modular or customizable) and it's simplistic to add features yourself. What I'm talking about: http://img28.imageshack.us/img28/846/smmenu.jpg http://img28.imageshack.us/img28/846/smmenu.jpg Cheers, Kyle. On Mon, Feb 22, 2010 at 1:36 PM, Charles Mabbottcmabb...@verizon.netwrote: RCON Lock, Kigen's and a few other plugins check and handle this exploit. Any plugin can be dropped into a client so it's not a 'sourcemod' issue or a 'mani' issue but is simply idiot users trying to cheat the system. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Monday, February 22, 2010 2:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem Isn't there also an issue in SM with clients running SM and overriding server variables? On Mon, Feb 22, 2010 at 11:26 AM, Michael Krasnowmnk...@gmail.com wrote: what matt said is correct there is a vulnerability that allows rcon access. and kyle what do you mean? Mike On Mon, Feb 22, 2010 at 2:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: The problem with Mani, as I've been told, is the security issues. ~Matt On Mon, Feb 22, 2010 at 12:50 PM, Kyle Sandersonkyle.l...@gmail.com wrote: My only issue with SourceMod is the fact that the menu's don't exactly fit to the number of options (There can be tons of white space which makes the mod look not that professional in my opinion. Besides that, ditch Mani entirely (His site is back up now). Kyle. On Mon, Feb 22, 2010 at 5:24 AM, Keeperhl2li...@afksoftware.com wrote: XFactorServers was doing some website moving. We are back up and running. As far as noobish, well to each their own. Mani did a great job for a long time keeping his plugin going with little or no contributions. SourceMod has a great team of developers behind them, so of course their stuff is of course up to date and more diverse. We now have a team in place and are moving forward on the next MAP. Will it be better than some options of SourceMod? Dunno. But it will give people a choice, and in the end that's best IMO. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Should we not see a full updated .bsp for the maps? I only have about 5 files in my update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 23, 2010 4:23 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Are they lump files? (lmp) On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com wrote: Should we not see a full updated .bsp for the maps? I only have about 5 files in my update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 23, 2010 4:23 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
hmmm.. are other people seeing sourceTV show up as normal servers since the update ? Matt Hoffman wrote: Why in the world would you do that? It's a very valid tactic and one that takes some skill to use well. On Tue, Feb 23, 2010 at 2:40 PM, Michael Krasnow mnk...@gmail.com wrote: wasn't deflecting flares deliberately removed? On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName! ad...@topnotchclan.com wrote: No more delisting to get your servers full, I hope they empty and die. On Tue, Feb 23, 2010 at 2:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Tf2 update available
There is a tf2 update available that fixes ctf double cross and ctf 2fort ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
This is all I have from the update: engine.dll steam.dll steamclient.dll tier0_s.dll vstdlib_s.dll installrecord.blob and no change in the protocol version still 1.0.8.2 for me -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Tuesday, February 23, 2010 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Are they lump files? (lmp) On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com wrote: Should we not see a full updated .bsp for the maps? I only have about 5 files in my update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 23, 2010 4:23 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Tf2 update available
Dont spam the list, there is already an announcement made by someone who is OFFICIAL. Subscribe to the announcement list. On Tue, Feb 23, 2010 at 2:55 PM, Demetrius Schwab suirtem...@gmail.comwrote: There is a tf2 update available that fixes ctf double cross and ctf 2fort ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I see.. :) thank you -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Tuesday, February 23, 2010 5:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released we had the same thing happen on one of our servers.. just run the update again.. Mike Stiehm wrote: This is all I have from the update: engine.dll steam.dll steamclient.dll tier0_s.dll vstdlib_s.dll installrecord.blob and no change in the protocol version still 1.0.8.2 for me -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Tuesday, February 23, 2010 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Are they lump files? (lmp) On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com wrote: Should we not see a full updated .bsp for the maps? I only have about 5 files in my update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 23, 2010 4:23 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I had an issue on one of my servers where it *said* it was fully updated (ran it 5 times) but the engine.dll (in orangebox\bin) was a 0 byte size file as opposed to a normal sized one. It took me a bit to find the problem so I thought I'd share in case anyone else is running into the issue of their server not even being able to begin to startup. Arreo On Tue, Feb 23, 2010 at 5:02 PM, steve grout steve.gr...@gmail.com wrote: we had the same thing happen on one of our servers.. just run the update again.. Mike Stiehm wrote: This is all I have from the update: engine.dll steam.dll steamclient.dll tier0_s.dll vstdlib_s.dll installrecord.blob and no change in the protocol version still 1.0.8.2 for me -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Tuesday, February 23, 2010 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Are they lump files? (lmp) On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com wrote: Should we not see a full updated .bsp for the maps? I only have about 5 files in my update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 23, 2010 4:23 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Same issue had to redownload the entire tf2 server, it wouldn't seem to download. I think valve has finally drank the Kool-Aid. On 2/23/2010 6:22 PM, arreo...@gmail.com wrote: I had an issue on one of my servers where it *said* it was fully updated (ran it 5 times) but the engine.dll (in orangebox\bin) was a 0 byte size file as opposed to a normal sized one. It took me a bit to find the problem so I thought I'd share in case anyone else is running into the issue of their server not even being able to begin to startup. Arreo On Tue, Feb 23, 2010 at 5:02 PM, steve groutsteve.gr...@gmail.com wrote: we had the same thing happen on one of our servers.. just run the update again.. Mike Stiehm wrote: This is all I have from the update: engine.dll steam.dll steamclient.dll tier0_s.dll vstdlib_s.dll installrecord.blob and no change in the protocol version still 1.0.8.2 for me -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Tuesday, February 23, 2010 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Are they lump files? (lmp) On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehmmikesti...@gmail.com wrote: Should we not see a full updated .bsp for the maps? I only have about 5 files in my update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 23, 2010 4:23 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.730 / Virus Database: 271.1.1/2705 - Release Date: 02/23/10 02:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
This update has borked querying again. SM or MM is not showing up in HLSW. I run a Zombie Mod for DoDS with bots (legitimate use) and apparently, one of the 32 player servers has 44(64)/32Each bot in HLSW also has a time on server, instead of 'Bot'. Confused as heck... --Dog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Anyone else getting severe lag after this update? Related to the Steam Cloud issues? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Seems like the client-side lag issue is back to me, but yeah definitely experiencing major lag. On Tue, Feb 23, 2010 at 22:43, arreo...@gmail.com wrote: Anyone else getting severe lag after this update? Related to the Steam Cloud issues? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds