[hlds] Server crashes

2011-07-04 Thread Gareth Clarke
Hi guys Just checking that this isn't me! Fresh shiny clean install of DoDS in Linux Player joins. Server crashes. Anyone else experiencing similar problems? Has the latest update caused issues?

Re: [hlds] Server crashes

2011-07-04 Thread Kyle Sanderson
You have to downgrade your vphysics. Fridays optional update has rendered SRCDS on Linux effectively unusable for the weekend at the very least. Just in case if you didn't catch the previous mail regarding this. Ian was kind enough to upload his old vphysics.so: http://tf2.ian-justman.com/fixes

[hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Victor Hawley Jr.
Hi all, I don't want to start a debate or discussion on the mailing list, but I'm sure most of us have heard of the plugin that automatically kicks players that are detected as non-payers on TF2. Can we get an official word about whether Valve is planning to patch this plugin or not? It has

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Emil Larsson
A mailing list is for discussion, if you wanted Valve's official word you're probably better off mailing a Valve employee directly. Most of those servers should probably just turn off quickplay instead, it's a much nicer way to keep out random players if that is the server owner's concerns. We

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread bl4nk
It's their server, who cares what they do with it. As long as they don't have quickplay enabled, causing people to randomly join it and then get kicked for not being a premium user, I don't see the problem. On Mon, Jul 4, 2011 at 4:13 AM, Emil Larsson ail...@gmail.com wrote: A mailing list is

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Dominik Friedrichs
On 2011/07/04 09:39, Victor Hawley Jr. wrote: Can we get an official word about whether Valve is planning to patch this plugin or not? Why? Are you using such a plugin and looking for a clean conscience? Besides, what difference does it make if you know they will patch it vs if you know

Re: [hlds] Server crashes

2011-07-04 Thread Gareth Clarke
Thnaks Sir! --- Sent from my Sinclair ZX80

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Spencer 'Voogru' MacDonald
Valve can just penalize servers that ban f2p players if they so wish to. On 7/4/2011 3:39 AM, Victor Hawley Jr. wrote: Hi all, I don't want to start a debate or discussion on the mailing list, but I'm sure most of us have heard of the plugin that automatically kicks players that are detected

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Saul Rennison
Yeah it would be pretty easy to implement. If a f2p client connects, then 2 seconds later is kicked, decrease the server's rep by 10 points or something. -- Kind regards, *Saul Rennison* On 4 July 2011 18:25, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: ** Valve can just penalize

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread James Botting
I think this is a terrible idea. We only bad F2P users from our trade servers because they serve no purpose, and are consuming our much needed slots for no reason. Having our server's rep decreased when we are trying to make it more beneficial for traders would be absurd. I agree there are some

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Reacher Gilt
On Mon, Jul 4, 2011 at 2:13 AM, Emil Larsson ail...@gmail.com wrote: A mailing list is for discussion, if you wanted Valve's official word you're probably better off mailing a Valve employee directly. Most of those servers should probably just turn off quickplay instead, it's a much nicer

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Sergiusz Bazanski
I think OP was just overcautiously bracing for a shitstorm which an F2P discussion might have sparked (but it hasn't). Therefore, polite discussion ahoy! Sergiusz Bazański xmpp: sergi...@q3k.org  www: http://q3k.org/ ___ To unsubscribe, edit your list

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Asher Baker
Registering your server automatically enables it for quickplay, which you can then opt-out of if you wish. On Mon, Jul 4, 2011 at 6:42 PM, Reacher Gilt reacherg...@gmail.com wrote: On Mon, Jul 4, 2011 at 2:13 AM, Emil Larsson ail...@gmail.com wrote: A mailing list is for discussion, if you

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Dominik Friedrichs
On 2011/07/04 19:42, Reacher Gilt wrote: Reading the quickplay overview https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 I had assumed that connecting to quickplay was opt-in. The way you're writing it sounds like it's opt-out. The thing is that even without Quickplay, the

[hlds] Incorrect player counts in server browser

2011-07-04 Thread Fletcher Dunn
Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- ZERO PLAYER COUNT -- First, if your server always shows a ZERO player count, the

Re: [hlds] Incorrect player counts in server browser

2011-07-04 Thread AnAkIn .
Are you aware that sv_master_legacy_mode 1 fixes all these issues (but stops the quickplay from working with your server)? 2011/7/4 Fletcher Dunn fletch...@valvesoftware.com Hello all. ** ** This email is about the inaccurate player counts showing up in the server browser. There are

Re: [hlds] Incorrect player counts in server browser

2011-07-04 Thread Dominik Friedrichs
Instead of doing this whole mess, fiddling around with the player counts and manipulating them here and there based on some conditional statements, SourceTV, Replay and any other features like that shouldn't be implemented as a bot in the first place, but as a backend feature that does not

Re: [hlds] Incorrect player counts in server browser

2011-07-04 Thread Saint K .
Hi, Re: zombie slots We had an interesting case, it was a server, password protected, with both SourceTV and replay enabled, sitting there empty. It slowly started to get these ghost players without any activity, until I shut down the server at some point where it showed 42/32 where it was

Re: [hlds] Incorrect player counts in server browser

2011-07-04 Thread Saint K .
Sorry, this had to be on the Linux list. Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 04 July 2011 21:27 To: Half-Life dedicated Win32 server mailing list

Re: [hlds] hlds Digest, Vol 4, Issue 9

2011-07-04 Thread G. Hutchinson
Happy Fourth of July! I will be accepting many gifts on behalf of our country throughout the day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Incorrect player counts in server browser

2011-07-04 Thread Eli Witt
Frankly, I agree with Dominik. Is there any good reason why these features are just hacked in bots and not actual backend functioning? It seems a little ridiculous to have to patch over patch over patch just to get replays to where they almost function properly, 3 months after it's implemented.

Re: [hlds] hlds Digest, Vol 4, Issue 9

2011-07-04 Thread Crazed Gunman
On 7/4/2011 2:43 PM, G. Hutchinson wrote: Happy Fourth of July! I will be accepting many gifts on behalf of our country throughout the day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: