Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Albert Davis
Can't you guys just STOP with all these updates? It's getting ridiculous.
You are ruining the game. What's even worse, is that shit tons of people
paid for this game originally, you then make itf F2P, and just keep killing
it more week by week with these silly updates. Fix broken stuff, sure, but
adding all these additional stuff, it's justugh


On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players to
 try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com
  wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Anthony Duncan
You could always 'not' play the game. Also not server related so you should
probably use the community forums to vent instead.

On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh


 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Albert Davis
It is server related since I run one, and I have played tf2 since the
beginning. The constant updates breaking shit like SM and the like, it's
getting rather tiresome.

On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com
wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.

 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh


 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Supreet Sahni
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Message: 2
Date: Wed, 10 Dec 2014 13:59:57 +
From: Anthony Duncan anth...@kinevonetwork.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Optional TF2 dedicated server update released
Message-ID:
cafu4rpwctrilyolnhrpx_xgzhdrfjx6zawmc+1erpp-ryyp...@mail.gmail.com
Content-Type: text/plain; charset=utf-8

You could always 'not' play the game. Also not server related so you should
probably use the community forums to vent instead.

On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh


 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Message: 3
Date: Wed, 10 Dec 2014 09:21:03 -0500
From: Albert Davis davis.alb...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Optional TF2 dedicated server update released
Message-ID:
CAHJ7=+fokotoh+xfconvhqt4fe7g4whkpufc5y_-xawqnwk...@mail.gmail.com
Content-Type: text/plain; charset=utf-8

It is server related since I run one, and I have played tf2 since the
beginning. The constant updates breaking shit like SM and the like, it's
getting rather tiresome.

On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com
wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent

Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Anthony Duncan
Not sure what OS you're running or if you're running stable or snapshot but
I've not seen any SM 'Breaks' since the Halloween Update. It's more likely
the plugins you are using.

On Wed, Dec 10, 2014 at 2:21 PM, Albert Davis davis.alb...@gmail.com
wrote:

 It is server related since I run one, and I have played tf2 since the
 beginning. The constant updates breaking shit like SM and the like, it's
 getting rather tiresome.

 On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com
  wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.

 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting
 ridiculous. You are ruining the game. What's even worse, is that shit tons
 of people paid for this game originally, you then make itf F2P, and just
 keep killing it more week by week with these silly updates. Fix broken
 stuff, sure, but adding all these additional stuff, it's justugh


 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving 
 only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with
 players for a while and only now is it becoming more obvious. We face the
 brunt of these bad policies because we don't have a stream of new mann co
 store fodder from quickplay. A few years ago the thought of making a 
 major
 patch locked behind an uncraftable purchase would not even have crossed
 their minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

 ___
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 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Spencer 'Voogru' MacDonald
“The constant updates breaking shit like SM”

Not valves responsibility.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis
Sent: Wednesday, December 10, 2014 9:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 dedicated server update released

 

It is server related since I run one, and I have played tf2 since the 
beginning. The constant updates breaking shit like SM and the like, it's 
getting rather tiresome. 

 

On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com 
wrote:

You could always 'not' play the game. Also not server related so you should 
probably use the community forums to vent instead.

 

On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote:

Can't you guys just STOP with all these updates? It's getting ridiculous. You 
are ruining the game. What's even worse, is that shit tons of people paid for 
this game originally, you then make itf F2P, and just keep killing it more week 
by week with these silly updates. Fix broken stuff, sure, but adding all these 
additional stuff, it's justugh

 

 

On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

And when quickplay doesn't find any valve servers it just tells players to try 
again later. Nothing about using the server browser or community quickplay. 

 

Seems they would rather have new players not play at all than play on community 
servers.

 

Would be nice if they edited that message. Eh valve? Please? Pretty please? :D

 

On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com 
wrote:

If Valve wanted to do that, they'd just outright say yeah hey we're done with 
this game, see ya and/or shut off all their servers leaving only community 
ones running.



On 12/9/2014 5:09 PM, Paul wrote:

A wild theory, but erhaps Valve are intentionally wanting players to slowly 
lose interest in Team Fortress 2 for some reason?

 

On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote:

I would argue that it is related to third party dedicated servers. 

 

The people left in charge of TF2 have been out of touch with players for a 
while and only now is it becoming more obvious. We face the brunt of these bad 
policies because we don't have a stream of new mann co store fodder from 
quickplay. A few years ago the thought of making a major patch locked behind an 
uncraftable purchase would not even have crossed their minds. 

 

Despite 3 major non-MvM patches, global player counts are again on their way to 
declining back to beginning of the year levels. With the amount of developer 
time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many 
quality servers die out this year. Custom servers are also dying because new 
players aren't being exposed enough to the fact that custom servers exist.


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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Albert Davis
Updates may keep some games alive, but I know many people who have quit
playing TF2 BECAUSE of the updates, they flat out refuse.

On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 “The constant updates breaking shit like SM”

 Not valves responsibility.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis
 *Sent:* Wednesday, December 10, 2014 9:21 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Optional TF2 dedicated server update released



 It is server related since I run one, and I have played tf2 since the
 beginning. The constant updates breaking shit like SM and the like, it's
 getting rather tiresome.



 On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com
 wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.



 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh





 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players to
 try again later. Nothing about using the server browser or community
 quickplay.



 Seems they would rather have new players not play at all than play on
 community servers.



 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D



 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com
 wrote:

 If Valve wanted to do that, they'd just outright say yeah hey we're done
 with this game, see ya and/or shut off all their servers leaving only
 community ones running.



 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?



 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote:

 I would argue that it is related to third party dedicated servers.



 The people left in charge of TF2 have been out of touch with players for a
 while and only now is it becoming more obvious. We face the brunt of these
 bad policies because we don't have a stream of new mann co store fodder
 from quickplay. A few years ago the thought of making a major patch locked
 behind an uncraftable purchase would not even have crossed their minds.



 Despite 3 major non-MvM patches, global player counts are again on their
 way to declining back to beginning of the year levels. With the amount of
 developer time spent on the game, TF2 should not be 1/5th the size of CS.
 I've seen many quality servers die out this year. Custom servers are also
 dying because new players aren't being exposed enough to the fact that
 custom servers exist.


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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Albert Davis
It may not be Valves responsibility to SM, but considering it's the biggest
tool people use on servers, IMO, it should be worked with them to make sure
it doesn't get broken with every other update.

On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com
wrote:

 Updates may keep some games alive, but I know many people who have quit
 playing TF2 BECAUSE of the updates, they flat out refuse.

 On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald 
 voo...@voogru.com wrote:

 “The constant updates breaking shit like SM”

 Not valves responsibility.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis
 *Sent:* Wednesday, December 10, 2014 9:21 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Optional TF2 dedicated server update released



 It is server related since I run one, and I have played tf2 since the
 beginning. The constant updates breaking shit like SM and the like, it's
 getting rather tiresome.



 On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan 
 anth...@kinevonetwork.com wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.



 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh





 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.



 Seems they would rather have new players not play at all than play on
 community servers.



 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D



 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

 If Valve wanted to do that, they'd just outright say yeah hey we're done
 with this game, see ya and/or shut off all their servers leaving only
 community ones running.



 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?



 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

 I would argue that it is related to third party dedicated servers.



 The people left in charge of TF2 have been out of touch with players for
 a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.



 Despite 3 major non-MvM patches, global player counts are again on their
 way to declining back to beginning of the year levels. With the amount of
 developer time spent on the game, TF2 should not be 1/5th the size of CS.
 I've seen many quality servers die out this year. Custom servers are also
 dying because new players aren't being exposed enough to the fact that
 custom servers exist.


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Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released

2014-12-10 Thread Alexander Corn
They added VPK signing, allowing communities to whitelist specific mods,
but of course you'd have to get players into community servers in the first
place.
On Dec 9, 2014 7:38 PM, Mortimer Stroodle dr.stroo...@gmail.com wrote:

 This is basically what they did with sv_pure too, killing the modding
 community because they couldn't be bothered to fix an exploit.

 On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson thepauls...@gmail.com
 wrote:

 They removed all official servers last December and there were more
 players than ever.

 Unfortunately the existence of a few bad servers led them to practically
 cutting off all access to new players.

 This was the biggest copout. Instead of facing the problem they decided
 to screw everyone for their convenience. If they were truly in touch with
 players this would NEVER have been considered an option.

 But as we can all see from this update, TF2 seems to be more about
 squeezing every last bit of money with minimum effort.

 On Tuesday, December 9, 2014, Jordan Olling jordanoll...@gmail.com
 wrote:

 They want to keep making money from the game, so they leave it up. But
 if there's any grain of truth to Paul's theory, that would be the secret
 way to suck life from the game.

 On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.

 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Spencer 'voogru' MacDonald
SM is usually fixed within hours. No point.
On Dec 10, 2014 10:13 AM, Albert Davis davis.alb...@gmail.com wrote:

 It may not be Valves responsibility to SM, but considering it's the
 biggest tool people use on servers, IMO, it should be worked with them to
 make sure it doesn't get broken with every other update.

 On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com
 wrote:

 Updates may keep some games alive, but I know many people who have quit
 playing TF2 BECAUSE of the updates, they flat out refuse.

 On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald 
 voo...@voogru.com wrote:

 “The constant updates breaking shit like SM”

 Not valves responsibility.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis
 *Sent:* Wednesday, December 10, 2014 9:21 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Optional TF2 dedicated server update released



 It is server related since I run one, and I have played tf2 since the
 beginning. The constant updates breaking shit like SM and the like, it's
 getting rather tiresome.



 On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan 
 anth...@kinevonetwork.com wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.



 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting
 ridiculous. You are ruining the game. What's even worse, is that shit tons
 of people paid for this game originally, you then make itf F2P, and just
 keep killing it more week by week with these silly updates. Fix broken
 stuff, sure, but adding all these additional stuff, it's justugh





 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.



 Seems they would rather have new players not play at all than play on
 community servers.



 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D



 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

 If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.



 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?



 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

 I would argue that it is related to third party dedicated servers.



 The people left in charge of TF2 have been out of touch with players for
 a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.



 Despite 3 major non-MvM patches, global player counts are again on their
 way to declining back to beginning of the year levels. With the amount of
 developer time spent on the game, TF2 should not be 1/5th the size of CS.
 I've seen many quality servers die out this year. Custom servers are also
 dying because new players aren't being exposed enough to the fact that
 custom servers exist.


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[hlds] Mandatory TF2 update coming

2014-12-10 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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[hlds] Mandatory TF2 update released

2014-12-10 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2539198.

-Eric

-

- Fixed a client crash related to the main menu
- Fixed the Engineer PDA being stored as the last weapon used
- Fixed the Objective leaderboard not updating for Objective ducks
- Updated the equip_region and bodygroup settings for some of the new cosmetic 
items


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