[hlds] Steam Master Servers Major Issue

2014-12-15 Thread Gamemann
Dear Valve and others, I want to talk about a major issue with the Steam 
Master Servers. For a while now, the CS:GO server browser would only 
display 1000 community servers in the server browser which is low 
especially for a very large game. The only people to blame were the 
CS:GO developers. Recently, I've been testing out the server browser, 
and I've concluded this isn't a CS:GO specific issue, this issue impacts 
CS:GO more than other games due to the amount of Valve official servers.



I've discovered that Valve official servers are not shown on the CS:GO 
in-game server browser. I've used a program called Wireshark and 
started a packet capture when I refreshed the server browser, in the 
detailed packet capture, all the tags are listed and for Valve official 
servers, there was a tag named valve_ds. I have set this tag for one 
of my servers on the server browser and it also disappeared immediately, 
removing the tag made the server reappear again. This shows that even 
though no Valve official servers are displayed on the in-game server 
browser, they are still being requested from the Steam Master Servers. 
The Steam server browser is different, it does not filter servers with 
the tag valve_ds and shows all servers the Steam Master Servers give 
you including Valve official servers.



This leads to the problem with the Steam Master Servers. It is capped at 
5000 maximum servers. On the Steam server browser (no filters), every 
game that I've tested, including Team-Fortress 2, Counter-Strike: Global 
Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these 
games overall have 7000+ servers) will not display any more than 5000 
servers. The CS:GO server browser usually displays around 50-1000 
servers because there are around 3000-4000+ Valve official servers. If 
there is a cap on the amount of servers it can give you, then this is a 
valid reason why it doesn't display 1000+ community servers. Remember, 
the CS:GO in-game server browser still requests the Valve official 
servers but filters them in the browser itself.



This should help Valve fix the issue. Another thing I would like to 
mention is that every game I listed uses the Steam Master Servers, I did 
a packet capture with Wireshark when I refreshed the in-game server 
browser and it gave me the same Steam server IP in Wireshark right 
before it requested all the game servers (the Steam server IP changes if 
you block the current Steam server IP through the Windows Firewall 
tool). One last thing I would like to mention is even if there isn't 
exactly 5000 servers, doesn't mean it isn't capped at 5000 maximum 
servers, I've found that it sends a request to every IP the Steam Master 
Servers give you, if it doesn't respond, it will not display on the 
server list (there were 50+ servers not responding with my search which 
is the reason why I only got 4911 servers on the Steam server browser 
for CS:GO instead of 5000 exactly).



Valve should also consider setting Valve official servers to not 
report to the Steam Master Servers. CS:GO doesn't display any Valve 
official servers, but it still requests each server, therefore, the 
server browser will stop displaying new servers (server browser stops) 
for a period of time because it is filtering all the Valve official 
servers and it will take more time to display all the community servers 
after the Valve official servers.



Overall, I hope Valve addresses this issue. Fixing this issue will 
benefit Valve and the community.



Thanks for reading.

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Re: [hlds] Steam Master Servers Major Issue

2014-12-15 Thread byteframe
boring.

On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:

  Dear Valve and others, I want to talk about a major issue with the Steam
 Master Servers. For a while now, the CS:GO server browser would only
 display 1000 community servers in the server browser which is low
 especially for a very large game. The only people to blame were the CS:GO
 developers. Recently, I’ve been testing out the server browser, and I’ve
 concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more
 than other games due to the amount of Valve official servers.

 I’ve discovered that Valve official servers are not shown on the
 CS:GO in-game server browser. I’ve used a program called “Wireshark” and
 started a packet capture when I refreshed the server browser, in the
 detailed packet capture, all the tags are listed and for Valve official
 servers, there was a tag named “valve_ds”. I have set this tag for one of
 my servers on the server browser and it also disappeared immediately,
 removing the tag made the server reappear again. This shows that even
 though no Valve official servers are displayed on the in-game server
 browser, they are still being requested from the Steam Master Servers. The
 Steam server browser is different, it does not filter servers with the tag
 “valve_ds” and shows all servers the Steam Master Servers give you
 including Valve official servers.

 This leads to the problem with the Steam Master Servers. It is capped
 at 5000 maximum servers. On the Steam server browser (no filters), every
 game that I’ve tested, including Team-Fortress 2, Counter-Strike: Global
 Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these
 games overall have 7000+ servers) will not display any more than 5000
 servers. The CS:GO server browser usually displays around 50-1000 servers
 because there are around 3000-4000+ Valve official servers. If there is a
 cap on the amount of servers it can give you, then this is a valid reason
 why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game
 server browser still requests the Valve official servers but filters them
 in the browser itself.

 This should help Valve fix the issue. Another thing I would like to
 mention is that every game I listed uses the Steam Master Servers, I did a
 packet capture with Wireshark when I refreshed the in-game server browser
 and it gave me the same Steam server IP in Wireshark right before it
 requested all the game servers (the Steam server IP changes if you block
 the current Steam server IP through the Windows Firewall tool). One last
 thing I would like to mention is even if there isn’t exactly 5000 servers,
 doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it
 sends a request to every IP the Steam Master Servers give you, if it
 doesn’t respond, it will not display on the server list (there were 50+
 servers not responding with my search which is the reason why I only got
 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly).


 Valve should also consider setting Valve official servers to not
 report to the Steam Master Servers. CS:GO doesn't display any Valve
 official servers, but it still requests each server, therefore, the server
 browser will stop displaying new servers (server browser stops) for a
 period of time because it is filtering all the Valve official servers and
 it will take more time to display all the community servers after the Valve
 official servers.

 Overall, I hope Valve addresses this issue. Fixing this issue will
 benefit Valve and the community.

 Thanks for reading.

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[hlds] Mandatory TF2 update coming

2014-12-15 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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Re: [hlds] Mandatory TF2 update coming

2014-12-15 Thread Agent Spy
SWISSMAS HYPE ENGAGE!

On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com wrote:

 We're working on a mandatory update for TF2. We should have it ready soon.

 -Eric


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[hlds] Mandatory TF2 update released

2014-12-15 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2547652.

-Eric

-

- Fixed a client crash related to ragdolls
- Updated rd_asteroid
- Began interior art-pass process
- Reduced respawn times for both teams by 1 second

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Re: [hlds] Mandatory TF2 update coming

2014-12-15 Thread Paul
Not this time it seems. Maybe there's no Smissmas this year?

On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote:

 SWISSMAS HYPE ENGAGE!

 On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We're working on a mandatory update for TF2. We should have it ready soon.

 -Eric


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Re: [hlds] Mandatory TF2 update coming

2014-12-15 Thread byteframe
no more content period, hence the recent 'end of the line' community crate.
only maintenance releases from hereafter.

On Mon, Dec 15, 2014 at 6:52 PM, Paul ubyu@gmail.com wrote:

 Not this time it seems. Maybe there's no Smissmas this year?

 On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote:

 SWISSMAS HYPE ENGAGE!

 On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We're working on a mandatory update for TF2. We should have it ready
 soon.

 -Eric


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Re: [hlds] Mandatory TF2 update coming

2014-12-15 Thread Patrick Jr. Caulton
They added the naughty crates. So yes there will be a a smissmas update
On Mon, 15 Dec 2014 at 23:54, Paul ubyu@gmail.com wrote:

 Not this time it seems. Maybe there's no Smissmas this year?

 On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote:

 SWISSMAS HYPE ENGAGE!

 On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We're working on a mandatory update for TF2. We should have it ready
 soon.

 -Eric


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Re: [hlds] Mandatory TF2 update coming

2014-12-15 Thread Weegee Mario
There apparently is, Naughty and Nice Winter crates were just added to the
schema.

On Mon, Dec 15, 2014 at 6:52 PM, Paul ubyu@gmail.com wrote:

 Not this time it seems. Maybe there's no Smissmas this year?

 On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote:

 SWISSMAS HYPE ENGAGE!

 On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We're working on a mandatory update for TF2. We should have it ready
 soon.

 -Eric


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Re: [hlds] Steam Master Servers Major Issue

2014-12-15 Thread Jesse Oak
Nice find hope it gets addressed
On Dec 15, 2014 5:43 PM, byteframe bytefr...@gmail.com wrote:

 boring.

 On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:

  Dear Valve and others, I want to talk about a major issue with the
 Steam Master Servers. For a while now, the CS:GO server browser would only
 display 1000 community servers in the server browser which is low
 especially for a very large game. The only people to blame were the CS:GO
 developers. Recently, I’ve been testing out the server browser, and I’ve
 concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more
 than other games due to the amount of Valve official servers.

 I’ve discovered that Valve official servers are not shown on the
 CS:GO in-game server browser. I’ve used a program called “Wireshark” and
 started a packet capture when I refreshed the server browser, in the
 detailed packet capture, all the tags are listed and for Valve official
 servers, there was a tag named “valve_ds”. I have set this tag for one of
 my servers on the server browser and it also disappeared immediately,
 removing the tag made the server reappear again. This shows that even
 though no Valve official servers are displayed on the in-game server
 browser, they are still being requested from the Steam Master Servers. The
 Steam server browser is different, it does not filter servers with the tag
 “valve_ds” and shows all servers the Steam Master Servers give you
 including Valve official servers.

 This leads to the problem with the Steam Master Servers. It is
 capped at 5000 maximum servers. On the Steam server browser (no filters),
 every game that I’ve tested, including Team-Fortress 2, Counter-Strike:
 Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of
 these games overall have 7000+ servers) will not display any more than 5000
 servers. The CS:GO server browser usually displays around 50-1000 servers
 because there are around 3000-4000+ Valve official servers. If there is a
 cap on the amount of servers it can give you, then this is a valid reason
 why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game
 server browser still requests the Valve official servers but filters them
 in the browser itself.

 This should help Valve fix the issue. Another thing I would like to
 mention is that every game I listed uses the Steam Master Servers, I did a
 packet capture with Wireshark when I refreshed the in-game server browser
 and it gave me the same Steam server IP in Wireshark right before it
 requested all the game servers (the Steam server IP changes if you block
 the current Steam server IP through the Windows Firewall tool). One last
 thing I would like to mention is even if there isn’t exactly 5000 servers,
 doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it
 sends a request to every IP the Steam Master Servers give you, if it
 doesn’t respond, it will not display on the server list (there were 50+
 servers not responding with my search which is the reason why I only got
 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly).


 Valve should also consider setting Valve official servers to not
 report to the Steam Master Servers. CS:GO doesn't display any Valve
 official servers, but it still requests each server, therefore, the server
 browser will stop displaying new servers (server browser stops) for a
 period of time because it is filtering all the Valve official servers and
 it will take more time to display all the community servers after the Valve
 official servers.

 Overall, I hope Valve addresses this issue. Fixing this issue will
 benefit Valve and the community.

 Thanks for reading.

 ___
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-12-15 Thread pilger
Is it just me or we're getting the heads up email at the same time we get
the update released email?

Do I have someting misconfigured here, perhaps?


_pilger

On 15 December 2014 at 21:51, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2547652.

 -Eric

 -

 - Fixed a client crash related to ragdolls
 - Updated rd_asteroid
 - Began interior art-pass process
 - Reduced respawn times for both teams by 1 second

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[hlds] Source 2007 Server Wont Display on Server List

2014-12-15 Thread 3Turtles
I've been trying to get my Modular Combat (Source SDK Base 2007) server 
to display on the server list for the past 5 hours and everything i've 
tried doesnt work.  In my server.cfg i have at the bottom:


   sv_master_legacy_mode 0
   heartbeat


And this didn't fix it.  My dedicated server box has 2 garrys mod 
servers displaying fine on the server list, its just my source 2007 
(Modular Combat mod) server that wont show up at all.


Is the Source SDK Base 2007 dedicated server repo (appid 310) broken?

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Re: [hlds] Source 2007 Server Wont Display on Server List

2014-12-15 Thread Leonid Kuchiov
try setting sv_enableoldqueries to 1 maybe?

2014-12-16 9:29 GMT+03:00 3Turtles 3turt...@videotron.ca:

  I've been trying to get my Modular Combat (Source SDK Base 2007) server
 to display on the server list for the past 5 hours and everything i've
 tried doesnt work.  In my server.cfg i have at the bottom:

 sv_master_legacy_mode 0
 heartbeat


 And this didn't fix it.  My dedicated server box has 2 garrys mod servers
 displaying fine on the server list, its just my source 2007 (Modular Combat
 mod) server that wont show up at all.

 Is the Source SDK Base 2007 dedicated server repo (appid 310) broken?

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Re: [hlds] Source 2007 Server Wont Display on Server List

2014-12-15 Thread 3Turtles

It didn't fix it :(

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Re: [hlds] Source 2007 Server Wont Display on Server List

2014-12-15 Thread Leonid Kuchiov
well, it helped me fix the Ship server. have you checked
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?format=xmladdr=IPv4
?

2014-12-16 9:47 GMT+03:00 3Turtles 3turt...@videotron.ca:

 It didn't fix it :(


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Re: [hlds] Source 2007 Server Wont Display on Server List

2014-12-15 Thread 3Turtles

I went to that page (with sv_enableoldqueries set to 0) and it displays:

response
successtrue/success
servers
server
addr192.95.30.92:27017/addr
gmsindex65534/gmsindex
appid218/appid
gamedirmodularcombat/gamedir
region1/region
securetrue/secure
lanfalse/lan
gameport27017/gameport
specport0/specport
/server
/servers
/response

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Re: [hlds] Source 2007 Server Wont Display on Server List

2014-12-15 Thread Leonid Kuchiov
The region field could be the problem. however client and server may just
have different version numbers. try adding your servers to the Favorites
and connect to it using (Steam or in-game) Server Browser, not via direct
'connect' command.

2014-12-16 10:05 GMT+03:00 3Turtles 3turt...@videotron.ca:

 I went to that page (with sv_enableoldqueries set to 0) and it displays:

 response
 successtrue/success
 servers
 server
 addr192.95.30.92:27017/addr
 gmsindex65534/gmsindex
 appid218/appid
 gamedirmodularcombat/gamedir
 region1/region
 securetrue/secure
 lanfalse/lan
 gameport27017/gameport
 specport0/specport
 /server
 /servers
 /response


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Re: [hlds] Source 2007 Server Wont Display on Server List

2014-12-15 Thread 3Turtles

You sir are a gentlemen and a scholar.

sv_region 0 fixed it.

Many many thanks!

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Re: [hlds] Steam Master Servers Major Issue

2014-12-15 Thread spacebur...@gmail.com
If you look at the server count while searching for a competitive game,
there's actually a lot more of Valve servers.

On 16 December 2014 at 01:19, Jesse Oak wazanato...@gmail.com wrote:

 Nice find hope it gets addressed
 On Dec 15, 2014 5:43 PM, byteframe bytefr...@gmail.com wrote:

 boring.

 On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:

  Dear Valve and others, I want to talk about a major issue with the
 Steam Master Servers. For a while now, the CS:GO server browser would only
 display 1000 community servers in the server browser which is low
 especially for a very large game. The only people to blame were the CS:GO
 developers. Recently, I’ve been testing out the server browser, and I’ve
 concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more
 than other games due to the amount of Valve official servers.

 I’ve discovered that Valve official servers are not shown on the
 CS:GO in-game server browser. I’ve used a program called “Wireshark” and
 started a packet capture when I refreshed the server browser, in the
 detailed packet capture, all the tags are listed and for Valve official
 servers, there was a tag named “valve_ds”. I have set this tag for one of
 my servers on the server browser and it also disappeared immediately,
 removing the tag made the server reappear again. This shows that even
 though no Valve official servers are displayed on the in-game server
 browser, they are still being requested from the Steam Master Servers. The
 Steam server browser is different, it does not filter servers with the tag
 “valve_ds” and shows all servers the Steam Master Servers give you
 including Valve official servers.

 This leads to the problem with the Steam Master Servers. It is
 capped at 5000 maximum servers. On the Steam server browser (no filters),
 every game that I’ve tested, including Team-Fortress 2, Counter-Strike:
 Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of
 these games overall have 7000+ servers) will not display any more than 5000
 servers. The CS:GO server browser usually displays around 50-1000 servers
 because there are around 3000-4000+ Valve official servers. If there is a
 cap on the amount of servers it can give you, then this is a valid reason
 why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game
 server browser still requests the Valve official servers but filters them
 in the browser itself.

 This should help Valve fix the issue. Another thing I would like to
 mention is that every game I listed uses the Steam Master Servers, I did a
 packet capture with Wireshark when I refreshed the in-game server browser
 and it gave me the same Steam server IP in Wireshark right before it
 requested all the game servers (the Steam server IP changes if you block
 the current Steam server IP through the Windows Firewall tool). One last
 thing I would like to mention is even if there isn’t exactly 5000 servers,
 doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it
 sends a request to every IP the Steam Master Servers give you, if it
 doesn’t respond, it will not display on the server list (there were 50+
 servers not responding with my search which is the reason why I only got
 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly).


 Valve should also consider setting Valve official servers to not
 report to the Steam Master Servers. CS:GO doesn't display any Valve
 official servers, but it still requests each server, therefore, the server
 browser will stop displaying new servers (server browser stops) for a
 period of time because it is filtering all the Valve official servers and
 it will take more time to display all the community servers after the Valve
 official servers.

 Overall, I hope Valve addresses this issue. Fixing this issue will
 benefit Valve and the community.

 Thanks for reading.

 ___
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[hlds] Server config isint being applied

2014-12-15 Thread 3Turtles
I use a custom name for my server.cfg file for my Source 2007 server 
(Modular Combat mod) and something new has started happening. It seems 
like the config is executing (i use +exec server1.cfg in my command line 
paramters) because the echo i added shows up in console but many of the 
commands in it (including hostname) aren't actually being executed.


Any idea how i can fix this?  I thought maybe it was the encoding of my 
file so i tried dos, unix, ascii, utf-8.  Nothing works.  Even if i take 
the server.cfg file that works and edit it and rename it, it stops working.


P.S. I've never had this problem before, in fact my Garrys Mod servers 
dont have this problem either and they're on the same machine.


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Re: [hlds] Server config isint being applied

2014-12-15 Thread Leonid Kuchiov
Difficulty - Easy:
do not rename it, keep it's name as server.cfg

Difficulty - Hard:
add +exec after +map to the startup options
or add 'exec config_name' in the end of server.cfg

2014-12-16 10:44 GMT+03:00 3Turtles 3turt...@videotron.ca:

 I use a custom name for my server.cfg file for my Source 2007 server
 (Modular Combat mod) and something new has started happening. It seems like
 the config is executing (i use +exec server1.cfg in my command line
 paramters) because the echo i added shows up in console but many of the
 commands in it (including hostname) aren't actually being executed.

 Any idea how i can fix this?  I thought maybe it was the encoding of my
 file so i tried dos, unix, ascii, utf-8.  Nothing works.  Even if i take
 the server.cfg file that works and edit it and rename it, it stops working.

 P.S. I've never had this problem before, in fact my Garrys Mod servers
 dont have this problem either and they're on the same machine.

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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Server config isint being applied

2014-12-15 Thread Leonid Kuchiov
Keep in mind, SteamCMD does NOT replace server.cfg and autoexec.cfg, no
need to rename them.

2014-12-16 10:54 GMT+03:00 Leonid Kuchiov mns.leona...@gmail.com:

 Difficulty - Easy:
 do not rename it, keep it's name as server.cfg

 Difficulty - Hard:
 add +exec after +map to the startup options
 or add 'exec config_name' in the end of server.cfg

 2014-12-16 10:44 GMT+03:00 3Turtles 3turt...@videotron.ca:

 I use a custom name for my server.cfg file for my Source 2007 server
 (Modular Combat mod) and something new has started happening. It seems like
 the config is executing (i use +exec server1.cfg in my command line
 paramters) because the echo i added shows up in console but many of the
 commands in it (including hostname) aren't actually being executed.

 Any idea how i can fix this?  I thought maybe it was the encoding of my
 file so i tried dos, unix, ascii, utf-8.  Nothing works.  Even if i take
 the server.cfg file that works and edit it and rename it, it stops working.

 P.S. I've never had this problem before, in fact my Garrys Mod servers
 dont have this problem either and they're on the same machine.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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