[hlds] Steam Master Servers Major Issue
Dear Valve and others, I want to talk about a major issue with the Steam Master Servers. For a while now, the CS:GO server browser would only display 1000 community servers in the server browser which is low especially for a very large game. The only people to blame were the CS:GO developers. Recently, I've been testing out the server browser, and I've concluded this isn't a CS:GO specific issue, this issue impacts CS:GO more than other games due to the amount of Valve official servers. I've discovered that Valve official servers are not shown on the CS:GO in-game server browser. I've used a program called Wireshark and started a packet capture when I refreshed the server browser, in the detailed packet capture, all the tags are listed and for Valve official servers, there was a tag named valve_ds. I have set this tag for one of my servers on the server browser and it also disappeared immediately, removing the tag made the server reappear again. This shows that even though no Valve official servers are displayed on the in-game server browser, they are still being requested from the Steam Master Servers. The Steam server browser is different, it does not filter servers with the tag valve_ds and shows all servers the Steam Master Servers give you including Valve official servers. This leads to the problem with the Steam Master Servers. It is capped at 5000 maximum servers. On the Steam server browser (no filters), every game that I've tested, including Team-Fortress 2, Counter-Strike: Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games overall have 7000+ servers) will not display any more than 5000 servers. The CS:GO server browser usually displays around 50-1000 servers because there are around 3000-4000+ Valve official servers. If there is a cap on the amount of servers it can give you, then this is a valid reason why it doesn't display 1000+ community servers. Remember, the CS:GO in-game server browser still requests the Valve official servers but filters them in the browser itself. This should help Valve fix the issue. Another thing I would like to mention is that every game I listed uses the Steam Master Servers, I did a packet capture with Wireshark when I refreshed the in-game server browser and it gave me the same Steam server IP in Wireshark right before it requested all the game servers (the Steam server IP changes if you block the current Steam server IP through the Windows Firewall tool). One last thing I would like to mention is even if there isn't exactly 5000 servers, doesn't mean it isn't capped at 5000 maximum servers, I've found that it sends a request to every IP the Steam Master Servers give you, if it doesn't respond, it will not display on the server list (there were 50+ servers not responding with my search which is the reason why I only got 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). Valve should also consider setting Valve official servers to not report to the Steam Master Servers. CS:GO doesn't display any Valve official servers, but it still requests each server, therefore, the server browser will stop displaying new servers (server browser stops) for a period of time because it is filtering all the Valve official servers and it will take more time to display all the community servers after the Valve official servers. Overall, I hope Valve addresses this issue. Fixing this issue will benefit Valve and the community. Thanks for reading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Master Servers Major Issue
boring. On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote: Dear Valve and others, I want to talk about a major issue with the Steam Master Servers. For a while now, the CS:GO server browser would only display 1000 community servers in the server browser which is low especially for a very large game. The only people to blame were the CS:GO developers. Recently, I’ve been testing out the server browser, and I’ve concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more than other games due to the amount of Valve official servers. I’ve discovered that Valve official servers are not shown on the CS:GO in-game server browser. I’ve used a program called “Wireshark” and started a packet capture when I refreshed the server browser, in the detailed packet capture, all the tags are listed and for Valve official servers, there was a tag named “valve_ds”. I have set this tag for one of my servers on the server browser and it also disappeared immediately, removing the tag made the server reappear again. This shows that even though no Valve official servers are displayed on the in-game server browser, they are still being requested from the Steam Master Servers. The Steam server browser is different, it does not filter servers with the tag “valve_ds” and shows all servers the Steam Master Servers give you including Valve official servers. This leads to the problem with the Steam Master Servers. It is capped at 5000 maximum servers. On the Steam server browser (no filters), every game that I’ve tested, including Team-Fortress 2, Counter-Strike: Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games overall have 7000+ servers) will not display any more than 5000 servers. The CS:GO server browser usually displays around 50-1000 servers because there are around 3000-4000+ Valve official servers. If there is a cap on the amount of servers it can give you, then this is a valid reason why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game server browser still requests the Valve official servers but filters them in the browser itself. This should help Valve fix the issue. Another thing I would like to mention is that every game I listed uses the Steam Master Servers, I did a packet capture with Wireshark when I refreshed the in-game server browser and it gave me the same Steam server IP in Wireshark right before it requested all the game servers (the Steam server IP changes if you block the current Steam server IP through the Windows Firewall tool). One last thing I would like to mention is even if there isn’t exactly 5000 servers, doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it sends a request to every IP the Steam Master Servers give you, if it doesn’t respond, it will not display on the server list (there were 50+ servers not responding with my search which is the reason why I only got 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). Valve should also consider setting Valve official servers to not report to the Steam Master Servers. CS:GO doesn't display any Valve official servers, but it still requests each server, therefore, the server browser will stop displaying new servers (server browser stops) for a period of time because it is filtering all the Valve official servers and it will take more time to display all the community servers after the Valve official servers. Overall, I hope Valve addresses this issue. Fixing this issue will benefit Valve and the community. Thanks for reading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
SWISSMAS HYPE ENGAGE! On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Agent Spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2547652. -Eric - - Fixed a client crash related to ragdolls - Updated rd_asteroid - Began interior art-pass process - Reduced respawn times for both teams by 1 second ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Not this time it seems. Maybe there's no Smissmas this year? On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote: SWISSMAS HYPE ENGAGE! On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Agent Spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
no more content period, hence the recent 'end of the line' community crate. only maintenance releases from hereafter. On Mon, Dec 15, 2014 at 6:52 PM, Paul ubyu@gmail.com wrote: Not this time it seems. Maybe there's no Smissmas this year? On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote: SWISSMAS HYPE ENGAGE! On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Agent Spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
They added the naughty crates. So yes there will be a a smissmas update On Mon, 15 Dec 2014 at 23:54, Paul ubyu@gmail.com wrote: Not this time it seems. Maybe there's no Smissmas this year? On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote: SWISSMAS HYPE ENGAGE! On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Agent Spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
There apparently is, Naughty and Nice Winter crates were just added to the schema. On Mon, Dec 15, 2014 at 6:52 PM, Paul ubyu@gmail.com wrote: Not this time it seems. Maybe there's no Smissmas this year? On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote: SWISSMAS HYPE ENGAGE! On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Agent Spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Master Servers Major Issue
Nice find hope it gets addressed On Dec 15, 2014 5:43 PM, byteframe bytefr...@gmail.com wrote: boring. On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote: Dear Valve and others, I want to talk about a major issue with the Steam Master Servers. For a while now, the CS:GO server browser would only display 1000 community servers in the server browser which is low especially for a very large game. The only people to blame were the CS:GO developers. Recently, I’ve been testing out the server browser, and I’ve concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more than other games due to the amount of Valve official servers. I’ve discovered that Valve official servers are not shown on the CS:GO in-game server browser. I’ve used a program called “Wireshark” and started a packet capture when I refreshed the server browser, in the detailed packet capture, all the tags are listed and for Valve official servers, there was a tag named “valve_ds”. I have set this tag for one of my servers on the server browser and it also disappeared immediately, removing the tag made the server reappear again. This shows that even though no Valve official servers are displayed on the in-game server browser, they are still being requested from the Steam Master Servers. The Steam server browser is different, it does not filter servers with the tag “valve_ds” and shows all servers the Steam Master Servers give you including Valve official servers. This leads to the problem with the Steam Master Servers. It is capped at 5000 maximum servers. On the Steam server browser (no filters), every game that I’ve tested, including Team-Fortress 2, Counter-Strike: Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games overall have 7000+ servers) will not display any more than 5000 servers. The CS:GO server browser usually displays around 50-1000 servers because there are around 3000-4000+ Valve official servers. If there is a cap on the amount of servers it can give you, then this is a valid reason why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game server browser still requests the Valve official servers but filters them in the browser itself. This should help Valve fix the issue. Another thing I would like to mention is that every game I listed uses the Steam Master Servers, I did a packet capture with Wireshark when I refreshed the in-game server browser and it gave me the same Steam server IP in Wireshark right before it requested all the game servers (the Steam server IP changes if you block the current Steam server IP through the Windows Firewall tool). One last thing I would like to mention is even if there isn’t exactly 5000 servers, doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it sends a request to every IP the Steam Master Servers give you, if it doesn’t respond, it will not display on the server list (there were 50+ servers not responding with my search which is the reason why I only got 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). Valve should also consider setting Valve official servers to not report to the Steam Master Servers. CS:GO doesn't display any Valve official servers, but it still requests each server, therefore, the server browser will stop displaying new servers (server browser stops) for a period of time because it is filtering all the Valve official servers and it will take more time to display all the community servers after the Valve official servers. Overall, I hope Valve addresses this issue. Fixing this issue will benefit Valve and the community. Thanks for reading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mandatory TF2 update released
Is it just me or we're getting the heads up email at the same time we get the update released email? Do I have someting misconfigured here, perhaps? _pilger On 15 December 2014 at 21:51, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2547652. -Eric - - Fixed a client crash related to ragdolls - Updated rd_asteroid - Began interior art-pass process - Reduced respawn times for both teams by 1 second ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Source 2007 Server Wont Display on Server List
I've been trying to get my Modular Combat (Source SDK Base 2007) server to display on the server list for the past 5 hours and everything i've tried doesnt work. In my server.cfg i have at the bottom: sv_master_legacy_mode 0 heartbeat And this didn't fix it. My dedicated server box has 2 garrys mod servers displaying fine on the server list, its just my source 2007 (Modular Combat mod) server that wont show up at all. Is the Source SDK Base 2007 dedicated server repo (appid 310) broken? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
try setting sv_enableoldqueries to 1 maybe? 2014-12-16 9:29 GMT+03:00 3Turtles 3turt...@videotron.ca: I've been trying to get my Modular Combat (Source SDK Base 2007) server to display on the server list for the past 5 hours and everything i've tried doesnt work. In my server.cfg i have at the bottom: sv_master_legacy_mode 0 heartbeat And this didn't fix it. My dedicated server box has 2 garrys mod servers displaying fine on the server list, its just my source 2007 (Modular Combat mod) server that wont show up at all. Is the Source SDK Base 2007 dedicated server repo (appid 310) broken? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
It didn't fix it :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
well, it helped me fix the Ship server. have you checked http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?format=xmladdr=IPv4 ? 2014-12-16 9:47 GMT+03:00 3Turtles 3turt...@videotron.ca: It didn't fix it :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
I went to that page (with sv_enableoldqueries set to 0) and it displays: response successtrue/success servers server addr192.95.30.92:27017/addr gmsindex65534/gmsindex appid218/appid gamedirmodularcombat/gamedir region1/region securetrue/secure lanfalse/lan gameport27017/gameport specport0/specport /server /servers /response ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
The region field could be the problem. however client and server may just have different version numbers. try adding your servers to the Favorites and connect to it using (Steam or in-game) Server Browser, not via direct 'connect' command. 2014-12-16 10:05 GMT+03:00 3Turtles 3turt...@videotron.ca: I went to that page (with sv_enableoldqueries set to 0) and it displays: response successtrue/success servers server addr192.95.30.92:27017/addr gmsindex65534/gmsindex appid218/appid gamedirmodularcombat/gamedir region1/region securetrue/secure lanfalse/lan gameport27017/gameport specport0/specport /server /servers /response ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Source 2007 Server Wont Display on Server List
You sir are a gentlemen and a scholar. sv_region 0 fixed it. Many many thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Master Servers Major Issue
If you look at the server count while searching for a competitive game, there's actually a lot more of Valve servers. On 16 December 2014 at 01:19, Jesse Oak wazanato...@gmail.com wrote: Nice find hope it gets addressed On Dec 15, 2014 5:43 PM, byteframe bytefr...@gmail.com wrote: boring. On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote: Dear Valve and others, I want to talk about a major issue with the Steam Master Servers. For a while now, the CS:GO server browser would only display 1000 community servers in the server browser which is low especially for a very large game. The only people to blame were the CS:GO developers. Recently, I’ve been testing out the server browser, and I’ve concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more than other games due to the amount of Valve official servers. I’ve discovered that Valve official servers are not shown on the CS:GO in-game server browser. I’ve used a program called “Wireshark” and started a packet capture when I refreshed the server browser, in the detailed packet capture, all the tags are listed and for Valve official servers, there was a tag named “valve_ds”. I have set this tag for one of my servers on the server browser and it also disappeared immediately, removing the tag made the server reappear again. This shows that even though no Valve official servers are displayed on the in-game server browser, they are still being requested from the Steam Master Servers. The Steam server browser is different, it does not filter servers with the tag “valve_ds” and shows all servers the Steam Master Servers give you including Valve official servers. This leads to the problem with the Steam Master Servers. It is capped at 5000 maximum servers. On the Steam server browser (no filters), every game that I’ve tested, including Team-Fortress 2, Counter-Strike: Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games overall have 7000+ servers) will not display any more than 5000 servers. The CS:GO server browser usually displays around 50-1000 servers because there are around 3000-4000+ Valve official servers. If there is a cap on the amount of servers it can give you, then this is a valid reason why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game server browser still requests the Valve official servers but filters them in the browser itself. This should help Valve fix the issue. Another thing I would like to mention is that every game I listed uses the Steam Master Servers, I did a packet capture with Wireshark when I refreshed the in-game server browser and it gave me the same Steam server IP in Wireshark right before it requested all the game servers (the Steam server IP changes if you block the current Steam server IP through the Windows Firewall tool). One last thing I would like to mention is even if there isn’t exactly 5000 servers, doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it sends a request to every IP the Steam Master Servers give you, if it doesn’t respond, it will not display on the server list (there were 50+ servers not responding with my search which is the reason why I only got 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). Valve should also consider setting Valve official servers to not report to the Steam Master Servers. CS:GO doesn't display any Valve official servers, but it still requests each server, therefore, the server browser will stop displaying new servers (server browser stops) for a period of time because it is filtering all the Valve official servers and it will take more time to display all the community servers after the Valve official servers. Overall, I hope Valve addresses this issue. Fixing this issue will benefit Valve and the community. Thanks for reading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Server config isint being applied
I use a custom name for my server.cfg file for my Source 2007 server (Modular Combat mod) and something new has started happening. It seems like the config is executing (i use +exec server1.cfg in my command line paramters) because the echo i added shows up in console but many of the commands in it (including hostname) aren't actually being executed. Any idea how i can fix this? I thought maybe it was the encoding of my file so i tried dos, unix, ascii, utf-8. Nothing works. Even if i take the server.cfg file that works and edit it and rename it, it stops working. P.S. I've never had this problem before, in fact my Garrys Mod servers dont have this problem either and they're on the same machine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server config isint being applied
Difficulty - Easy: do not rename it, keep it's name as server.cfg Difficulty - Hard: add +exec after +map to the startup options or add 'exec config_name' in the end of server.cfg 2014-12-16 10:44 GMT+03:00 3Turtles 3turt...@videotron.ca: I use a custom name for my server.cfg file for my Source 2007 server (Modular Combat mod) and something new has started happening. It seems like the config is executing (i use +exec server1.cfg in my command line paramters) because the echo i added shows up in console but many of the commands in it (including hostname) aren't actually being executed. Any idea how i can fix this? I thought maybe it was the encoding of my file so i tried dos, unix, ascii, utf-8. Nothing works. Even if i take the server.cfg file that works and edit it and rename it, it stops working. P.S. I've never had this problem before, in fact my Garrys Mod servers dont have this problem either and they're on the same machine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server config isint being applied
Keep in mind, SteamCMD does NOT replace server.cfg and autoexec.cfg, no need to rename them. 2014-12-16 10:54 GMT+03:00 Leonid Kuchiov mns.leona...@gmail.com: Difficulty - Easy: do not rename it, keep it's name as server.cfg Difficulty - Hard: add +exec after +map to the startup options or add 'exec config_name' in the end of server.cfg 2014-12-16 10:44 GMT+03:00 3Turtles 3turt...@videotron.ca: I use a custom name for my server.cfg file for my Source 2007 server (Modular Combat mod) and something new has started happening. It seems like the config is executing (i use +exec server1.cfg in my command line paramters) because the echo i added shows up in console but many of the commands in it (including hostname) aren't actually being executed. Any idea how i can fix this? I thought maybe it was the encoding of my file so i tried dos, unix, ascii, utf-8. Nothing works. Even if i take the server.cfg file that works and edit it and rename it, it stops working. P.S. I've never had this problem before, in fact my Garrys Mod servers dont have this problem either and they're on the same machine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds