I know one of my ip blocks (which goes to LA) shows as being in India, so I'm
sure
my server located there will be a lot less popular after this change.
Maybe they'll give us a method to suggest server location. It'd be nice if we
could supply a zip code.
-octo
On Tue, Apr 13, 2010 at 07:35
? As an admin who does take the
time to try to get his servers going and rewards users who take the time to
make the servers visible I'm glad to see that your community believes that the
best way of achieving the same result is dishonesty.
-octo
into something useful IRL I honestly
don't understand why there is such a drive to race to the bottom.
-octo
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Octo
Sent: Monday, November 16, 2009 9:14 PM
To: Half-Life
.
-octo
On Sun, Sep 27, 2009 at 10:41:41PM +0800, Shane Arnold wrote:
OK let me rephrase.
It has been around for a very, very long time. I should know, I've used
this flaw many many times.
Regards.
Ben Williams wrote:
Nope.
I've only ever heard about this exploit since the 15th
system admin hat.
-octo
On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote:
At the risk of taking this email thread completely off topic, I am
neither of those two accounts you have linked to (I'm Australian mate,
g'day!). It is not my responsibility to advise VALVe of flaws
for the full disclosure, but the number of people trying to exploit
this seems to be growing exponentially already
-octo
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I think if they tried to favor a certain type of server that people would
start trying to game the system (again). Maybe the Vanilla server list
needs a bit of a refresh. I run four 24 player vanilla servers and a
couple other 24 player servers with light changes (nocrits / no spread)
and I'm
Same problem here (linux)
On Thu, Aug 20, 2009 at 02:31:54PM -0400, f7 f0rkz wrote:
I am having an issue trying to launch the servers after the update.
Is anyone having the same issues when trying to launch their server?
Here is the output from launching:
f7l...@sc-001:~/testing$ sh
http://steamcommunity.com/groups/colond
Opening paragraph:
The Colon D Clan is an unbelievably cool, private, invite-only griefing clan
for Valve Software's Team Fortress 2, along with various other games, led by
?n?gger :D, oreo :D, and Greaser Dan :D. Our clan was originally founded
On Mon, Jun 15, 2009 at 12:25:17AM -0400, bl4nk wrote:
It seems that the player_jarated and player_jarated_fade events
don't fire server-side. They fire just fine on the client (shown by
using net_showevents 2), but nothing on the server.
___
To
to wait until he fixes it on his end.
-octo
On Sat, May 30, 2009 at 01:20:00AM -0400, Nicholas Hastings wrote:
There is a difference in the log lines. Feign death kills have the
following in the log line:
(customkill feign_death)
You could attempt to block the log line with a plugin
problem.
-octo
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In tf2 this cvar is still broken. I tested with the following:
say hey;wait 1000;explode;say hey2
I say hey, some time goes by, I explode and say hey2 (as dead)
-octo
On Thu, May 14, 2009 at 08:02:05PM -0400, msleeper wrote:
I heard rumor that this didn't actually do anything. Can anyone
I just saw a steam message that said a Team Fortress 2 Update had been
downloaded,
now when I start the client I get:
Team Fortress 2:hl2.exe - Application Error
The exception Privileged instruction, (0xc096) occured in the application
at location 0x00010100.
Click on OK to terminate the
This appears to still be broken, Is there some other setting that needs to be
set?
On Wed, Feb 11, 2009 at 10:27:25PM -0500, Nicholas Hastings wrote:
Not sure about other games, but setting sv_allow_wait_command to 0 does
not seem to actually block wait in tf2.
For example, even after
if you don't want to have to switch maps
for pure to kick
in. :) And to answer the other question unless you have sv_pure 1 or 2 on the
command line
the whitelist isn't loaded until after the first map change.
-octo
On 3/13/09, Chris headad...@gmail.com wrote:
I had been using sv_pure 2
Oh this is great news =)
As long as theres not a way to game this to force the delist of a competing
community. I'll assume they only count a steamid's vote once for a server
in a large time frame, so that flapping clients wont cause a huge point hit.
Now if only you gave a vanilla server
Did you double check the update with -verify_all ? I had the same problem on
one of my windows machine but that fixed it.
On Fri, Mar 06, 2009 at 05:30:41PM -, cacksteve wrote:
updated my linux server--greatall smooth. updated my windsstart then
crash constantly.this is with nephs
My servers tend to average about 10kbyte/sec per slot out. I never paid any
attention to
in. :)
On Sun, Mar 01, 2009 at 08:02:46PM -0500, Frank Dragonsdoom V wrote:
I hate to sound like a newbie and ask this here, but I can't really find a
concise answer in layman's terms to my question.
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