Re: [hlds] Master Server Move

2010-04-13 Thread Octo
I know one of my ip blocks (which goes to LA) shows as being in India, so I'm sure my server located there will be a lot less popular after this change. Maybe they'll give us a method to suggest server location. It'd be nice if we could supply a zip code. -octo On Tue, Apr 13, 2010 at 07:35

Re: [hlds] Its the law!

2009-11-16 Thread Octo
? As an admin who does take the time to try to get his servers going and rewards users who take the time to make the servers visible I'm glad to see that your community believes that the best way of achieving the same result is dishonesty. -octo

Re: [hlds] Its the law!

2009-11-16 Thread Octo
into something useful IRL I honestly don't understand why there is such a drive to race to the bottom. -octo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Octo Sent: Monday, November 16, 2009 9:14 PM To: Half-Life

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread Octo
. -octo On Sun, Sep 27, 2009 at 10:41:41PM +0800, Shane Arnold wrote: OK let me rephrase. It has been around for a very, very long time. I should know, I've used this flaw many many times. Regards. Ben Williams wrote: Nope. I've only ever heard about this exploit since the 15th

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread Octo
system admin hat. -octo On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote: At the risk of taking this email thread completely off topic, I am neither of those two accounts you have linked to (I'm Australian mate, g'day!). It is not my responsibility to advise VALVe of flaws

[hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-26 Thread Octo
for the full disclosure, but the number of people trying to exploit this seems to be growing exponentially already -octo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Octo
I think if they tried to favor a certain type of server that people would start trying to game the system (again). Maybe the Vanilla server list needs a bit of a refresh. I run four 24 player vanilla servers and a couple other 24 player servers with light changes (nocrits / no spread) and I'm

Re: [hlds] Killing Floor Update Released

2009-08-20 Thread Octo
Same problem here (linux) On Thu, Aug 20, 2009 at 02:31:54PM -0400, f7 f0rkz wrote: I am having an issue trying to launch the servers after the update. Is anyone having the same issues when trying to launch their server? Here is the output from launching: f7l...@sc-001:~/testing$ sh

Re: [hlds] Group Banning And You

2009-08-12 Thread Octo
http://steamcommunity.com/groups/colond Opening paragraph: The Colon D Clan is an unbelievably cool, private, invite-only griefing clan for Valve Software's Team Fortress 2, along with various other games, led by ?n?gger :D, oreo :D, and Greaser Dan :D. Our clan was originally founded

Re: [hlds] [TF2] Jarate events not firing server-side

2009-06-14 Thread Octo
On Mon, Jun 15, 2009 at 12:25:17AM -0400, bl4nk wrote: It seems that the player_jarated and player_jarated_fade events don't fire server-side. They fire just fine on the client (shown by using net_showevents 2), but nothing on the server. ___ To

Re: [hlds] Dead Ringer logging issue w/ HLstatsX

2009-05-29 Thread Octo
to wait until he fixes it on his end. -octo On Sat, May 30, 2009 at 01:20:00AM -0400, Nicholas Hastings wrote: There is a difference in the log lines. Feign death kills have the following in the log line: (customkill feign_death) You could attempt to block the log line with a plugin

[hlds] TF2 - New Events / Log line quirks

2009-05-25 Thread Octo
problem. -octo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Octo
In tf2 this cvar is still broken. I tested with the following: say hey;wait 1000;explode;say hey2 I say hey, some time goes by, I explode and say hey2 (as dead) -octo On Thu, May 14, 2009 at 08:02:05PM -0400, msleeper wrote: I heard rumor that this didn't actually do anything. Can anyone

[hlds] April 30th Client Update Crash

2009-04-30 Thread Octo
I just saw a steam message that said a Team Fortress 2 Update had been downloaded, now when I start the client I get: Team Fortress 2:hl2.exe - Application Error The exception Privileged instruction, (0xc096) occured in the application at location 0x00010100. Click on OK to terminate the

Re: [hlds] sv_allow_wait_command does not work in tf2

2009-03-24 Thread Octo
This appears to still be broken, Is there some other setting that needs to be set? On Wed, Feb 11, 2009 at 10:27:25PM -0500, Nicholas Hastings wrote: Not sure about other games, but setting sv_allow_wait_command to 0 does not seem to actually block wait in tf2. For example, even after

Re: [hlds] sv_pure 2 - sprays working?

2009-03-12 Thread Octo
if you don't want to have to switch maps for pure to kick in. :) And to answer the other question unless you have sv_pure 1 or 2 on the command line the whitelist isn't loaded until after the first map change. -octo On 3/13/09, Chris headad...@gmail.com wrote: I had been using sv_pure 2

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Octo
Oh this is great news =) As long as theres not a way to game this to force the delist of a competing community. I'll assume they only count a steamid's vote once for a server in a large time frame, so that flapping clients wont cause a huge point hit. Now if only you gave a vanilla server

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Octo
Did you double check the update with -verify_all ? I had the same problem on one of my windows machine but that fixed it. On Fri, Mar 06, 2009 at 05:30:41PM -, cacksteve wrote: updated my linux server--greatall smooth. updated my windsstart then crash constantly.this is with nephs

Re: [hlds] 2003 or 2008

2009-03-01 Thread Octo
My servers tend to average about 10kbyte/sec per slot out. I never paid any attention to in. :) On Sun, Mar 01, 2009 at 08:02:46PM -0500, Frank Dragonsdoom V wrote: I hate to sound like a newbie and ask this here, but I can't really find a concise answer in layman's terms to my question.