Did you double check the update with -verify_all ?  I had the same problem on
one of my windows machine but that fixed it.

On Fri, Mar 06, 2009 at 05:30:41PM -0000, cacksteve wrote:
> updated my linux server--great....all smooth. updated my winds....start then 
> crash constantly.this is with nephs plugin...arghhhhhhh
> ----- Original Message ----- 
> From: <[email protected]>
> To: <[email protected]>
> Sent: Friday, March 06, 2009 1:31 PM
> Subject: hlds Digest, Vol 13, Issue 28
> 
> 
> > Send hlds mailing list submissions to
> > [email protected]
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > or, via email, send a message with subject or body 'help' to
> > [email protected]
> >
> > You can reach the person managing the list at
> > [email protected]
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Re: Team Fortress 2 Update Available (Kaspars)
> >   2. Re: Team Fortress 2 Update Available (Saint K.)
> >   3. Re: Team Fortress 2 Update Available (Arg!)
> >   4. Re: Team Fortress 2 Update Available (Saul Rennison)
> >   5. Re: Orangebox Dedicated Server files (Steven Hartland)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Fri, 6 Mar 2009 11:00:59 +0200
> > From: Kaspars <[email protected]>
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> > To: Half-Life dedicated Win32 server mailing list
> > <[email protected]>
> > Message-ID:
> > <[email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > i'm getting veeeeery long startup which freezes for about 30 seconds on:
> >
> > Console initialized.
> > Game.dll loaded for "Team Fortress"
> >
> > then outputs:
> > Thread failed to initialize
> >
> > and continues normal loading
> >
> >
> > 2009/3/6 Richard Eid <[email protected]>
> >
> >> That happens when updates end sometimes.  Really, as long as you see the
> >> 100%, you're good.  I've never run into a problem afterwards, but I'll
> >> always run the update again to be sure and it never downloads anything
> >> else.  After that second run, you'll get 100% complete and the message:
> >>
> >> HLDS installation up to date
> >>
> >>                                                    -Richard Eid
> >>
> >>
> >> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote:
> >>
> >> > I think the HLDSUpdateTool's errorchecking it slightly off:
> >> >
> >> > 95.79%  ./orangebox\bin\stdshader_dx7.dll
> >> > 96.31%  ./orangebox\bin\stdshader_dx8.dll
> >> > 97.00%  ./orangebox\bin\stdshader_dx9.dll
> >> > 97.66%  ./orangebox\bin\studiorender.dll
> >> > 97.99%  ./orangebox\bin\tier0.dll
> >> > 98.52%  ./orangebox\bin\vgui2.dll
> >> > 99.86%  ./orangebox\bin\vphysics.dll
> >> > 100.00% ./orangebox\bin\vstdlib.dll
> >> >
> >> > Connection Closed by Peer, WinSock Error 0 "No error"
> >> >
> >> > Shouldn't it just say "Completed" or something like that?
> >> >
> >> > -----Original Message-----
> >> > From: [email protected]
> >> > [mailto:[email protected]] On Behalf Of Robert C
> >> > Sent: Friday, 6 March 2009 2:46 PM
> >> > To: Half-Life dedicated Win32 server mailing list
> >> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >> >
> >> > I notice in the update it pulls down a new version of the base 
> >> > orangebox
> >> > package (which you announced to us the other day to use to fix obox
> >> > mods). Since this update has come out using -game orangebox in
> >> > hldsupdate no longer pulls down a version which works with mods.
> >> >
> >> > Any tips?
> >> >
> >> > Rob C.
> >> >
> >> > Jason Ruymen wrote:
> >> > > A required update for Team Fortress 2 is now available.  Please run
> >> > hldsupdatetool to receive it.  The specific changes include:
> >> > >
> >> > > Gameplay changes:
> >> > >  - Added a duck timer that prevents duck spamming while running 
> >> > > around
> >> > on-ground.
> >> > >  - In-air, players are only allowed to duck once before they touch
> >> ground
> >> > again.
> >> > >  - Fixed several bounding box issues with jumping, falling, and 
> >> > > rocket
> >> > jump air-walking. Bounding box should be much more accurate there now.
> >> > >  - Increased backstab check so that Spies can side-stab again.
> >> > >  - When disguising, Spies now always start showing the primary weapon
> >> in
> >> > their disguise, and can then switch it with the last-disguise key.
> >> > >
> >> > > TF2 Fixes:
> >> > >  - Fixed flamethrower loophole that resulted in the flame effect 
> >> > > being
> >> > stuck on while the flamethrower wasn't really firing.
> >> > >  - Fixed exploit that allowed players to circumvent the force-fire
> >> > timeout
> >> > on the pipebomb launcher.
> >> > >  - Fixed a bug that caused Natasha's slow on hit effect to be 
> >> > > inverted
> >> > from 75% to 25%.
> >> > >  - Restored sawmill_logs.mdl file, fixing some user maps that used 
> >> > > it.
> >> > >  - Fixed some localization issues with Scout achievement strings.
> >> > >  - Removed the "Final" phrasing in the map loading screen.
> >> > >
> >> > > Engine fixes:
> >> > >  - Fixed a server crash on startup under Linux.
> >> > >  - Fixed a buffer overflow issue related to network string tables.
> >> > >  - Gamestats uploading is now done asynchronously. This fixes the
> >> client
> >> > timeout issues on map changes.
> >> > >
> >> > > CP_Junction:
> >> > >  - Fixed an exploit where engineers could build a teleporter exit in 
> >> > > an
> >> > invalid area.
> >> > >  - Fixed a few bad overlay assignments and other minor issues.
> >> > >
> >> > > Jason
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list 
> >> > > archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > >
> >> > >
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Fri, 6 Mar 2009 10:09:24 +0100
> > From: "Saint K." <[email protected]>
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> > To: "Half-Life dedicated Win32 server mailing list"
> > <[email protected]>
> > Message-ID:
> > <[email protected]>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > We're getting the same issue's at Linux
> >
> > ________________________________
> >
> > Van: [email protected] namens Kaspars
> > Verzonden: vr 6-3-2009 10:00
> > Aan: Half-Life dedicated Win32 server mailing list
> > Onderwerp: Re: [hlds] Team Fortress 2 Update Available
> >
> >
> >
> > i'm getting veeeeery long startup which freezes for about 30 seconds on:
> >
> > Console initialized.
> > Game.dll loaded for "Team Fortress"
> >
> > then outputs:
> > Thread failed to initialize
> >
> > and continues normal loading
> >
> >
> > 2009/3/6 Richard Eid <[email protected]>
> >
> >> That happens when updates end sometimes.  Really, as long as you see the
> >> 100%, you're good.  I've never run into a problem afterwards, but I'll
> >> always run the update again to be sure and it never downloads anything
> >> else.  After that second run, you'll get 100% complete and the message:
> >>
> >> HLDS installation up to date
> >>
> >>                                                    -Richard Eid
> >>
> >>
> >> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote:
> >>
> >> > I think the HLDSUpdateTool's errorchecking it slightly off:
> >> >
> >> > 95.79%  ./orangebox\bin\stdshader_dx7.dll
> >> > 96.31%  ./orangebox\bin\stdshader_dx8.dll
> >> > 97.00%  ./orangebox\bin\stdshader_dx9.dll
> >> > 97.66%  ./orangebox\bin\studiorender.dll
> >> > 97.99%  ./orangebox\bin\tier0.dll
> >> > 98.52%  ./orangebox\bin\vgui2.dll
> >> > 99.86%  ./orangebox\bin\vphysics.dll
> >> > 100.00% ./orangebox\bin\vstdlib.dll
> >> >
> >> > Connection Closed by Peer, WinSock Error 0 "No error"
> >> >
> >> > Shouldn't it just say "Completed" or something like that?
> >> >
> >> > -----Original Message-----
> >> > From: [email protected]
> >> > [mailto:[email protected]] On Behalf Of Robert C
> >> > Sent: Friday, 6 March 2009 2:46 PM
> >> > To: Half-Life dedicated Win32 server mailing list
> >> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >> >
> >> > I notice in the update it pulls down a new version of the base 
> >> > orangebox
> >> > package (which you announced to us the other day to use to fix obox
> >> > mods). Since this update has come out using -game orangebox in
> >> > hldsupdate no longer pulls down a version which works with mods.
> >> >
> >> > Any tips?
> >> >
> >> > Rob C.
> >> >
> >> > Jason Ruymen wrote:
> >> > > A required update for Team Fortress 2 is now available.  Please run
> >> > hldsupdatetool to receive it.  The specific changes include:
> >> > >
> >> > > Gameplay changes:
> >> > >  - Added a duck timer that prevents duck spamming while running 
> >> > > around
> >> > on-ground.
> >> > >  - In-air, players are only allowed to duck once before they touch
> >> ground
> >> > again.
> >> > >  - Fixed several bounding box issues with jumping, falling, and 
> >> > > rocket
> >> > jump air-walking. Bounding box should be much more accurate there now.
> >> > >  - Increased backstab check so that Spies can side-stab again.
> >> > >  - When disguising, Spies now always start showing the primary weapon
> >> in
> >> > their disguise, and can then switch it with the last-disguise key.
> >> > >
> >> > > TF2 Fixes:
> >> > >  - Fixed flamethrower loophole that resulted in the flame effect 
> >> > > being
> >> > stuck on while the flamethrower wasn't really firing.
> >> > >  - Fixed exploit that allowed players to circumvent the force-fire
> >> > timeout
> >> > on the pipebomb launcher.
> >> > >  - Fixed a bug that caused Natasha's slow on hit effect to be 
> >> > > inverted
> >> > from 75% to 25%.
> >> > >  - Restored sawmill_logs.mdl file, fixing some user maps that used 
> >> > > it.
> >> > >  - Fixed some localization issues with Scout achievement strings.
> >> > >  - Removed the "Final" phrasing in the map loading screen.
> >> > >
> >> > > Engine fixes:
> >> > >  - Fixed a server crash on startup under Linux.
> >> > >  - Fixed a buffer overflow issue related to network string tables.
> >> > >  - Gamestats uploading is now done asynchronously. This fixes the
> >> client
> >> > timeout issues on map changes.
> >> > >
> >> > > CP_Junction:
> >> > >  - Fixed an exploit where engineers could build a teleporter exit in 
> >> > > an
> >> > invalid area.
> >> > >  - Fixed a few bad overlay assignments and other minor issues.
> >> > >
> >> > > Jason
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list 
> >> > > archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > >
> >> > >
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Fri, 6 Mar 2009 20:23:14 +1100
> > From: "Arg!" <[email protected]>
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> > To: Half-Life dedicated Win32 server mailing list
> > <[email protected]>
> > Message-ID:
> > <[email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > damn, i thought this was the update to fix jumping.
> >
> > On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> wrote:
> >
> >> We're getting the same issue's at Linux
> >>
> >> ________________________________
> >>
> >> Van: [email protected] namens Kaspars
> >> Verzonden: vr 6-3-2009 10:00
> >> Aan: Half-Life dedicated Win32 server mailing list
> >> Onderwerp: Re: [hlds] Team Fortress 2 Update Available
> >>
> >>
> >>
> >> i'm getting veeeeery long startup which freezes for about 30 seconds on:
> >>
> >> Console initialized.
> >> Game.dll loaded for "Team Fortress"
> >>
> >> then outputs:
> >> Thread failed to initialize
> >>
> >> and continues normal loading
> >>
> >>
> >> 2009/3/6 Richard Eid <[email protected]>
> >>
> >> > That happens when updates end sometimes.  Really, as long as you see 
> >> > the
> >> > 100%, you're good.  I've never run into a problem afterwards, but I'll
> >> > always run the update again to be sure and it never downloads anything
> >> > else.  After that second run, you'll get 100% complete and the message:
> >> >
> >> > HLDS installation up to date
> >> >
> >> >                                                    -Richard Eid
> >> >
> >> >
> >> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
> >> wrote:
> >> >
> >> > > I think the HLDSUpdateTool's errorchecking it slightly off:
> >> > >
> >> > > 95.79%  ./orangebox\bin\stdshader_dx7.dll
> >> > > 96.31%  ./orangebox\bin\stdshader_dx8.dll
> >> > > 97.00%  ./orangebox\bin\stdshader_dx9.dll
> >> > > 97.66%  ./orangebox\bin\studiorender.dll
> >> > > 97.99%  ./orangebox\bin\tier0.dll
> >> > > 98.52%  ./orangebox\bin\vgui2.dll
> >> > > 99.86%  ./orangebox\bin\vphysics.dll
> >> > > 100.00% ./orangebox\bin\vstdlib.dll
> >> > >
> >> > > Connection Closed by Peer, WinSock Error 0 "No error"
> >> > >
> >> > > Shouldn't it just say "Completed" or something like that?
> >> > >
> >> > > -----Original Message-----
> >> > > From: [email protected]
> >> > > [mailto:[email protected]] On Behalf Of Robert C
> >> > > Sent: Friday, 6 March 2009 2:46 PM
> >> > > To: Half-Life dedicated Win32 server mailing list
> >> > > Subject: Re: [hlds] Team Fortress 2 Update Available
> >> > >
> >> > > I notice in the update it pulls down a new version of the base
> >> orangebox
> >> > > package (which you announced to us the other day to use to fix obox
> >> > > mods). Since this update has come out using -game orangebox in
> >> > > hldsupdate no longer pulls down a version which works with mods.
> >> > >
> >> > > Any tips?
> >> > >
> >> > > Rob C.
> >> > >
> >> > > Jason Ruymen wrote:
> >> > > > A required update for Team Fortress 2 is now available.  Please run
> >> > > hldsupdatetool to receive it.  The specific changes include:
> >> > > >
> >> > > > Gameplay changes:
> >> > > >  - Added a duck timer that prevents duck spamming while running
> >> around
> >> > > on-ground.
> >> > > >  - In-air, players are only allowed to duck once before they touch
> >> > ground
> >> > > again.
> >> > > >  - Fixed several bounding box issues with jumping, falling, and
> >> rocket
> >> > > jump air-walking. Bounding box should be much more accurate there 
> >> > > now.
> >> > > >  - Increased backstab check so that Spies can side-stab again.
> >> > > >  - When disguising, Spies now always start showing the primary 
> >> > > > weapon
> >> > in
> >> > > their disguise, and can then switch it with the last-disguise key.
> >> > > >
> >> > > > TF2 Fixes:
> >> > > >  - Fixed flamethrower loophole that resulted in the flame effect
> >> being
> >> > > stuck on while the flamethrower wasn't really firing.
> >> > > >  - Fixed exploit that allowed players to circumvent the force-fire
> >> > > timeout
> >> > > on the pipebomb launcher.
> >> > > >  - Fixed a bug that caused Natasha's slow on hit effect to be
> >> inverted
> >> > > from 75% to 25%.
> >> > > >  - Restored sawmill_logs.mdl file, fixing some user maps that used
> >> it.
> >> > > >  - Fixed some localization issues with Scout achievement strings.
> >> > > >  - Removed the "Final" phrasing in the map loading screen.
> >> > > >
> >> > > > Engine fixes:
> >> > > >  - Fixed a server crash on startup under Linux.
> >> > > >  - Fixed a buffer overflow issue related to network string tables.
> >> > > >  - Gamestats uploading is now done asynchronously. This fixes the
> >> > client
> >> > > timeout issues on map changes.
> >> > > >
> >> > > > CP_Junction:
> >> > > >  - Fixed an exploit where engineers could build a teleporter exit 
> >> > > > in
> >> an
> >> > > invalid area.
> >> > > >  - Fixed a few bad overlay assignments and other minor issues.
> >> > > >
> >> > > > Jason
> >> > > >
> >> > > >
> >> > > > _______________________________________________
> >> > > > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > > please visit:
> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > > >
> >> > > >
> >> > > >
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list 
> >> > > archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list 
> >> > > archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> > ------------------------------
> >
> > Message: 4
> > Date: Fri, 6 Mar 2009 10:08:05 +0000
> > From: Saul Rennison <[email protected]>
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> > To: Half-Life dedicated Win32 server mailing list
> > <[email protected]>
> > Message-ID: <[email protected]>
> > Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes
> >
> > This is the asyncronous game stats screwing up for you. Threading was
> > never very portable...
> >
> > Sent from my iPhone
> >
> > On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote:
> >
> >> i'm getting veeeeery long startup which freezes for about 30 seconds
> >> on:
> >>
> >> Console initialized.
> >> Game.dll loaded for "Team Fortress"
> >>
> >> then outputs:
> >> Thread failed to initialize
> >>
> >> and continues normal loading
> >>
> >>
> >> 2009/3/6 Richard Eid <[email protected]>
> >>
> >>> That happens when updates end sometimes.  Really, as long as you
> >>> see the
> >>> 100%, you're good.  I've never run into a problem afterwards, but
> >>> I'll
> >>> always run the update again to be sure and it never downloads
> >>> anything
> >>> else.  After that second run, you'll get 100% complete and the
> >>> message:
> >>>
> >>> HLDS installation up to date
> >>>
> >>>                                                   -Richard Eid
> >>>
> >>>
> >>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
> >>> wrote:
> >>>
> >>>> I think the HLDSUpdateTool's errorchecking it slightly off:
> >>>>
> >>>> 95.79%  ./orangebox\bin\stdshader_dx7.dll
> >>>> 96.31%  ./orangebox\bin\stdshader_dx8.dll
> >>>> 97.00%  ./orangebox\bin\stdshader_dx9.dll
> >>>> 97.66%  ./orangebox\bin\studiorender.dll
> >>>> 97.99%  ./orangebox\bin\tier0.dll
> >>>> 98.52%  ./orangebox\bin\vgui2.dll
> >>>> 99.86%  ./orangebox\bin\vphysics.dll
> >>>> 100.00% ./orangebox\bin\vstdlib.dll
> >>>>
> >>>> Connection Closed by Peer, WinSock Error 0 "No error"
> >>>>
> >>>> Shouldn't it just say "Completed" or something like that?
> >>>>
> >>>> -----Original Message-----
> >>>> From: [email protected]
> >>>> [mailto:[email protected]] On Behalf Of Robert C
> >>>> Sent: Friday, 6 March 2009 2:46 PM
> >>>> To: Half-Life dedicated Win32 server mailing list
> >>>> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>>>
> >>>> I notice in the update it pulls down a new version of the base
> >>>> orangebox
> >>>> package (which you announced to us the other day to use to fix obox
> >>>> mods). Since this update has come out using -game orangebox in
> >>>> hldsupdate no longer pulls down a version which works with mods.
> >>>>
> >>>> Any tips?
> >>>>
> >>>> Rob C.
> >>>>
> >>>> Jason Ruymen wrote:
> >>>>> A required update for Team Fortress 2 is now available.  Please run
> >>>> hldsupdatetool to receive it.  The specific changes include:
> >>>>>
> >>>>> Gameplay changes:
> >>>>> - Added a duck timer that prevents duck spamming while running
> >>>>> around
> >>>> on-ground.
> >>>>> - In-air, players are only allowed to duck once before they touch
> >>> ground
> >>>> again.
> >>>>> - Fixed several bounding box issues with jumping, falling, and
> >>>>> rocket
> >>>> jump air-walking. Bounding box should be much more accurate there
> >>>> now.
> >>>>> - Increased backstab check so that Spies can side-stab again.
> >>>>> - When disguising, Spies now always start showing the primary
> >>>>> weapon
> >>> in
> >>>> their disguise, and can then switch it with the last-disguise key.
> >>>>>
> >>>>> TF2 Fixes:
> >>>>> - Fixed flamethrower loophole that resulted in the flame effect
> >>>>> being
> >>>> stuck on while the flamethrower wasn't really firing.
> >>>>> - Fixed exploit that allowed players to circumvent the force-fire
> >>>> timeout
> >>>> on the pipebomb launcher.
> >>>>> - Fixed a bug that caused Natasha's slow on hit effect to be
> >>>>> inverted
> >>>> from 75% to 25%.
> >>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used
> >>>>> it.
> >>>>> - Fixed some localization issues with Scout achievement strings.
> >>>>> - Removed the "Final" phrasing in the map loading screen.
> >>>>>
> >>>>> Engine fixes:
> >>>>> - Fixed a server crash on startup under Linux.
> >>>>> - Fixed a buffer overflow issue related to network string tables.
> >>>>> - Gamestats uploading is now done asynchronously. This fixes the
> >>> client
> >>>> timeout issues on map changes.
> >>>>>
> >>>>> CP_Junction:
> >>>>> - Fixed an exploit where engineers could build a teleporter exit
> >>>>> in an
> >>>> invalid area.
> >>>>> - Fixed a few bad overlay assignments and other minor issues.
> >>>>>
> >>>>> Jason
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives,
> >>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
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> >
> >
> > ------------------------------
> >
> > Message: 5
> > Date: Fri, 6 Mar 2009 13:30:58 -0000
> > From: "Steven Hartland" <[email protected]>
> > Subject: Re: [hlds] Orangebox Dedicated Server files
> > To: "Half-Life dedicated Win32 server mailing list"
> > <[email protected]>, <[email protected]>
> > Message-ID: <[email protected]>
> > Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> > reply-type=original
> >
> > I don't use high priority flag very often but wanted to make sure people
> > aware that this change appears to mean for those of us who use update
> > scripts to manage their updates need to ensure that -game orangebox is
> > NOT present.
> >
> > With the announcement last night we couldn't figure our why when after
> > we ran the update from last night no one could join our servers.
> >
> > Seems the "orangebox" option now totally breaks tf2 if its used as it
> > downloads old OB dedicated files which prevent tf2 and I suspect
> > dods working.
> >
> > So be careful guys!
> >
> >    Regards
> >    Steve
> >
> > ----- Original Message ----- 
> > From: "Jason Ruymen" <[email protected]>
> > To: "Half-Life dedicated Win32 server mailing list" 
> > <[email protected]>; <[email protected]>
> > Sent: Thursday, March 05, 2009 2:31 AM
> > Subject: [hlds] Orangebox Dedicated Server files
> >
> >
> >> Since Team Fortress 2 and Day of Defeat: Source are on a separate 
> >> Orangebox engine depot that is incompatible with MODs, we've
> >> added a new hldsupdatetool entry to sync to the old files.  So if your 
> >> running a MOD and need to use the old TF 2 engine and
> >> dedicated server depots, use the game name "orangebox".  There is also an 
> >> entry named "episode1", in case you need to download
> >> the engine and dedicated server files for an EP1 MOD.
> >>
> >> Jason
> >>
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> > End of hlds Digest, Vol 13, Issue 28
> > ************************************
> 
> 
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