Did you double check the update with -verify_all ? I had the same problem on one of my windows machine but that fixed it.
On Fri, Mar 06, 2009 at 05:30:41PM -0000, cacksteve wrote: > updated my linux server--great....all smooth. updated my winds....start then > crash constantly.this is with nephs plugin...arghhhhhhh > ----- Original Message ----- > From: <[email protected]> > To: <[email protected]> > Sent: Friday, March 06, 2009 1:31 PM > Subject: hlds Digest, Vol 13, Issue 28 > > > > Send hlds mailing list submissions to > > [email protected] > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [email protected] > > > > You can reach the person managing the list at > > [email protected] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Re: Team Fortress 2 Update Available (Kaspars) > > 2. Re: Team Fortress 2 Update Available (Saint K.) > > 3. Re: Team Fortress 2 Update Available (Arg!) > > 4. Re: Team Fortress 2 Update Available (Saul Rennison) > > 5. Re: Orangebox Dedicated Server files (Steven Hartland) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Fri, 6 Mar 2009 11:00:59 +0200 > > From: Kaspars <[email protected]> > > Subject: Re: [hlds] Team Fortress 2 Update Available > > To: Half-Life dedicated Win32 server mailing list > > <[email protected]> > > Message-ID: > > <[email protected]> > > Content-Type: text/plain; charset=ISO-8859-1 > > > > i'm getting veeeeery long startup which freezes for about 30 seconds on: > > > > Console initialized. > > Game.dll loaded for "Team Fortress" > > > > then outputs: > > Thread failed to initialize > > > > and continues normal loading > > > > > > 2009/3/6 Richard Eid <[email protected]> > > > >> That happens when updates end sometimes. Really, as long as you see the > >> 100%, you're good. I've never run into a problem afterwards, but I'll > >> always run the update again to be sure and it never downloads anything > >> else. After that second run, you'll get 100% complete and the message: > >> > >> HLDS installation up to date > >> > >> -Richard Eid > >> > >> > >> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote: > >> > >> > I think the HLDSUpdateTool's errorchecking it slightly off: > >> > > >> > 95.79% ./orangebox\bin\stdshader_dx7.dll > >> > 96.31% ./orangebox\bin\stdshader_dx8.dll > >> > 97.00% ./orangebox\bin\stdshader_dx9.dll > >> > 97.66% ./orangebox\bin\studiorender.dll > >> > 97.99% ./orangebox\bin\tier0.dll > >> > 98.52% ./orangebox\bin\vgui2.dll > >> > 99.86% ./orangebox\bin\vphysics.dll > >> > 100.00% ./orangebox\bin\vstdlib.dll > >> > > >> > Connection Closed by Peer, WinSock Error 0 "No error" > >> > > >> > Shouldn't it just say "Completed" or something like that? > >> > > >> > -----Original Message----- > >> > From: [email protected] > >> > [mailto:[email protected]] On Behalf Of Robert C > >> > Sent: Friday, 6 March 2009 2:46 PM > >> > To: Half-Life dedicated Win32 server mailing list > >> > Subject: Re: [hlds] Team Fortress 2 Update Available > >> > > >> > I notice in the update it pulls down a new version of the base > >> > orangebox > >> > package (which you announced to us the other day to use to fix obox > >> > mods). Since this update has come out using -game orangebox in > >> > hldsupdate no longer pulls down a version which works with mods. > >> > > >> > Any tips? > >> > > >> > Rob C. > >> > > >> > Jason Ruymen wrote: > >> > > A required update for Team Fortress 2 is now available. Please run > >> > hldsupdatetool to receive it. The specific changes include: > >> > > > >> > > Gameplay changes: > >> > > - Added a duck timer that prevents duck spamming while running > >> > > around > >> > on-ground. > >> > > - In-air, players are only allowed to duck once before they touch > >> ground > >> > again. > >> > > - Fixed several bounding box issues with jumping, falling, and > >> > > rocket > >> > jump air-walking. Bounding box should be much more accurate there now. > >> > > - Increased backstab check so that Spies can side-stab again. > >> > > - When disguising, Spies now always start showing the primary weapon > >> in > >> > their disguise, and can then switch it with the last-disguise key. > >> > > > >> > > TF2 Fixes: > >> > > - Fixed flamethrower loophole that resulted in the flame effect > >> > > being > >> > stuck on while the flamethrower wasn't really firing. > >> > > - Fixed exploit that allowed players to circumvent the force-fire > >> > timeout > >> > on the pipebomb launcher. > >> > > - Fixed a bug that caused Natasha's slow on hit effect to be > >> > > inverted > >> > from 75% to 25%. > >> > > - Restored sawmill_logs.mdl file, fixing some user maps that used > >> > > it. > >> > > - Fixed some localization issues with Scout achievement strings. > >> > > - Removed the "Final" phrasing in the map loading screen. > >> > > > >> > > Engine fixes: > >> > > - Fixed a server crash on startup under Linux. > >> > > - Fixed a buffer overflow issue related to network string tables. > >> > > - Gamestats uploading is now done asynchronously. This fixes the > >> client > >> > timeout issues on map changes. > >> > > > >> > > CP_Junction: > >> > > - Fixed an exploit where engineers could build a teleporter exit in > >> > > an > >> > invalid area. > >> > > - Fixed a few bad overlay assignments and other minor issues. > >> > > > >> > > Jason > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, > >> > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > > > >> > > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 6 Mar 2009 10:09:24 +0100 > > From: "Saint K." <[email protected]> > > Subject: Re: [hlds] Team Fortress 2 Update Available > > To: "Half-Life dedicated Win32 server mailing list" > > <[email protected]> > > Message-ID: > > <[email protected]> > > Content-Type: text/plain; charset="iso-8859-1" > > > > We're getting the same issue's at Linux > > > > ________________________________ > > > > Van: [email protected] namens Kaspars > > Verzonden: vr 6-3-2009 10:00 > > Aan: Half-Life dedicated Win32 server mailing list > > Onderwerp: Re: [hlds] Team Fortress 2 Update Available > > > > > > > > i'm getting veeeeery long startup which freezes for about 30 seconds on: > > > > Console initialized. > > Game.dll loaded for "Team Fortress" > > > > then outputs: > > Thread failed to initialize > > > > and continues normal loading > > > > > > 2009/3/6 Richard Eid <[email protected]> > > > >> That happens when updates end sometimes. Really, as long as you see the > >> 100%, you're good. I've never run into a problem afterwards, but I'll > >> always run the update again to be sure and it never downloads anything > >> else. After that second run, you'll get 100% complete and the message: > >> > >> HLDS installation up to date > >> > >> -Richard Eid > >> > >> > >> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote: > >> > >> > I think the HLDSUpdateTool's errorchecking it slightly off: > >> > > >> > 95.79% ./orangebox\bin\stdshader_dx7.dll > >> > 96.31% ./orangebox\bin\stdshader_dx8.dll > >> > 97.00% ./orangebox\bin\stdshader_dx9.dll > >> > 97.66% ./orangebox\bin\studiorender.dll > >> > 97.99% ./orangebox\bin\tier0.dll > >> > 98.52% ./orangebox\bin\vgui2.dll > >> > 99.86% ./orangebox\bin\vphysics.dll > >> > 100.00% ./orangebox\bin\vstdlib.dll > >> > > >> > Connection Closed by Peer, WinSock Error 0 "No error" > >> > > >> > Shouldn't it just say "Completed" or something like that? > >> > > >> > -----Original Message----- > >> > From: [email protected] > >> > [mailto:[email protected]] On Behalf Of Robert C > >> > Sent: Friday, 6 March 2009 2:46 PM > >> > To: Half-Life dedicated Win32 server mailing list > >> > Subject: Re: [hlds] Team Fortress 2 Update Available > >> > > >> > I notice in the update it pulls down a new version of the base > >> > orangebox > >> > package (which you announced to us the other day to use to fix obox > >> > mods). Since this update has come out using -game orangebox in > >> > hldsupdate no longer pulls down a version which works with mods. > >> > > >> > Any tips? > >> > > >> > Rob C. > >> > > >> > Jason Ruymen wrote: > >> > > A required update for Team Fortress 2 is now available. Please run > >> > hldsupdatetool to receive it. The specific changes include: > >> > > > >> > > Gameplay changes: > >> > > - Added a duck timer that prevents duck spamming while running > >> > > around > >> > on-ground. > >> > > - In-air, players are only allowed to duck once before they touch > >> ground > >> > again. > >> > > - Fixed several bounding box issues with jumping, falling, and > >> > > rocket > >> > jump air-walking. Bounding box should be much more accurate there now. > >> > > - Increased backstab check so that Spies can side-stab again. > >> > > - When disguising, Spies now always start showing the primary weapon > >> in > >> > their disguise, and can then switch it with the last-disguise key. > >> > > > >> > > TF2 Fixes: > >> > > - Fixed flamethrower loophole that resulted in the flame effect > >> > > being > >> > stuck on while the flamethrower wasn't really firing. > >> > > - Fixed exploit that allowed players to circumvent the force-fire > >> > timeout > >> > on the pipebomb launcher. > >> > > - Fixed a bug that caused Natasha's slow on hit effect to be > >> > > inverted > >> > from 75% to 25%. > >> > > - Restored sawmill_logs.mdl file, fixing some user maps that used > >> > > it. > >> > > - Fixed some localization issues with Scout achievement strings. > >> > > - Removed the "Final" phrasing in the map loading screen. > >> > > > >> > > Engine fixes: > >> > > - Fixed a server crash on startup under Linux. > >> > > - Fixed a buffer overflow issue related to network string tables. > >> > > - Gamestats uploading is now done asynchronously. This fixes the > >> client > >> > timeout issues on map changes. > >> > > > >> > > CP_Junction: > >> > > - Fixed an exploit where engineers could build a teleporter exit in > >> > > an > >> > invalid area. > >> > > - Fixed a few bad overlay assignments and other minor issues. > >> > > > >> > > Jason > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, > >> > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > > > >> > > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Fri, 6 Mar 2009 20:23:14 +1100 > > From: "Arg!" <[email protected]> > > Subject: Re: [hlds] Team Fortress 2 Update Available > > To: Half-Life dedicated Win32 server mailing list > > <[email protected]> > > Message-ID: > > <[email protected]> > > Content-Type: text/plain; charset=ISO-8859-1 > > > > damn, i thought this was the update to fix jumping. > > > > On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> wrote: > > > >> We're getting the same issue's at Linux > >> > >> ________________________________ > >> > >> Van: [email protected] namens Kaspars > >> Verzonden: vr 6-3-2009 10:00 > >> Aan: Half-Life dedicated Win32 server mailing list > >> Onderwerp: Re: [hlds] Team Fortress 2 Update Available > >> > >> > >> > >> i'm getting veeeeery long startup which freezes for about 30 seconds on: > >> > >> Console initialized. > >> Game.dll loaded for "Team Fortress" > >> > >> then outputs: > >> Thread failed to initialize > >> > >> and continues normal loading > >> > >> > >> 2009/3/6 Richard Eid <[email protected]> > >> > >> > That happens when updates end sometimes. Really, as long as you see > >> > the > >> > 100%, you're good. I've never run into a problem afterwards, but I'll > >> > always run the update again to be sure and it never downloads anything > >> > else. After that second run, you'll get 100% complete and the message: > >> > > >> > HLDS installation up to date > >> > > >> > -Richard Eid > >> > > >> > > >> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> > >> wrote: > >> > > >> > > I think the HLDSUpdateTool's errorchecking it slightly off: > >> > > > >> > > 95.79% ./orangebox\bin\stdshader_dx7.dll > >> > > 96.31% ./orangebox\bin\stdshader_dx8.dll > >> > > 97.00% ./orangebox\bin\stdshader_dx9.dll > >> > > 97.66% ./orangebox\bin\studiorender.dll > >> > > 97.99% ./orangebox\bin\tier0.dll > >> > > 98.52% ./orangebox\bin\vgui2.dll > >> > > 99.86% ./orangebox\bin\vphysics.dll > >> > > 100.00% ./orangebox\bin\vstdlib.dll > >> > > > >> > > Connection Closed by Peer, WinSock Error 0 "No error" > >> > > > >> > > Shouldn't it just say "Completed" or something like that? > >> > > > >> > > -----Original Message----- > >> > > From: [email protected] > >> > > [mailto:[email protected]] On Behalf Of Robert C > >> > > Sent: Friday, 6 March 2009 2:46 PM > >> > > To: Half-Life dedicated Win32 server mailing list > >> > > Subject: Re: [hlds] Team Fortress 2 Update Available > >> > > > >> > > I notice in the update it pulls down a new version of the base > >> orangebox > >> > > package (which you announced to us the other day to use to fix obox > >> > > mods). Since this update has come out using -game orangebox in > >> > > hldsupdate no longer pulls down a version which works with mods. > >> > > > >> > > Any tips? > >> > > > >> > > Rob C. > >> > > > >> > > Jason Ruymen wrote: > >> > > > A required update for Team Fortress 2 is now available. Please run > >> > > hldsupdatetool to receive it. The specific changes include: > >> > > > > >> > > > Gameplay changes: > >> > > > - Added a duck timer that prevents duck spamming while running > >> around > >> > > on-ground. > >> > > > - In-air, players are only allowed to duck once before they touch > >> > ground > >> > > again. > >> > > > - Fixed several bounding box issues with jumping, falling, and > >> rocket > >> > > jump air-walking. Bounding box should be much more accurate there > >> > > now. > >> > > > - Increased backstab check so that Spies can side-stab again. > >> > > > - When disguising, Spies now always start showing the primary > >> > > > weapon > >> > in > >> > > their disguise, and can then switch it with the last-disguise key. > >> > > > > >> > > > TF2 Fixes: > >> > > > - Fixed flamethrower loophole that resulted in the flame effect > >> being > >> > > stuck on while the flamethrower wasn't really firing. > >> > > > - Fixed exploit that allowed players to circumvent the force-fire > >> > > timeout > >> > > on the pipebomb launcher. > >> > > > - Fixed a bug that caused Natasha's slow on hit effect to be > >> inverted > >> > > from 75% to 25%. > >> > > > - Restored sawmill_logs.mdl file, fixing some user maps that used > >> it. > >> > > > - Fixed some localization issues with Scout achievement strings. > >> > > > - Removed the "Final" phrasing in the map loading screen. > >> > > > > >> > > > Engine fixes: > >> > > > - Fixed a server crash on startup under Linux. > >> > > > - Fixed a buffer overflow issue related to network string tables. > >> > > > - Gamestats uploading is now done asynchronously. This fixes the > >> > client > >> > > timeout issues on map changes. > >> > > > > >> > > > CP_Junction: > >> > > > - Fixed an exploit where engineers could build a teleporter exit > >> > > > in > >> an > >> > > invalid area. > >> > > > - Fixed a few bad overlay assignments and other minor issues. > >> > > > > >> > > > Jason > >> > > > > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > > please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > >> > > > > >> > > > > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > > > ------------------------------ > > > > Message: 4 > > Date: Fri, 6 Mar 2009 10:08:05 +0000 > > From: Saul Rennison <[email protected]> > > Subject: Re: [hlds] Team Fortress 2 Update Available > > To: Half-Life dedicated Win32 server mailing list > > <[email protected]> > > Message-ID: <[email protected]> > > Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes > > > > This is the asyncronous game stats screwing up for you. Threading was > > never very portable... > > > > Sent from my iPhone > > > > On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote: > > > >> i'm getting veeeeery long startup which freezes for about 30 seconds > >> on: > >> > >> Console initialized. > >> Game.dll loaded for "Team Fortress" > >> > >> then outputs: > >> Thread failed to initialize > >> > >> and continues normal loading > >> > >> > >> 2009/3/6 Richard Eid <[email protected]> > >> > >>> That happens when updates end sometimes. Really, as long as you > >>> see the > >>> 100%, you're good. I've never run into a problem afterwards, but > >>> I'll > >>> always run the update again to be sure and it never downloads > >>> anything > >>> else. After that second run, you'll get 100% complete and the > >>> message: > >>> > >>> HLDS installation up to date > >>> > >>> -Richard Eid > >>> > >>> > >>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> > >>> wrote: > >>> > >>>> I think the HLDSUpdateTool's errorchecking it slightly off: > >>>> > >>>> 95.79% ./orangebox\bin\stdshader_dx7.dll > >>>> 96.31% ./orangebox\bin\stdshader_dx8.dll > >>>> 97.00% ./orangebox\bin\stdshader_dx9.dll > >>>> 97.66% ./orangebox\bin\studiorender.dll > >>>> 97.99% ./orangebox\bin\tier0.dll > >>>> 98.52% ./orangebox\bin\vgui2.dll > >>>> 99.86% ./orangebox\bin\vphysics.dll > >>>> 100.00% ./orangebox\bin\vstdlib.dll > >>>> > >>>> Connection Closed by Peer, WinSock Error 0 "No error" > >>>> > >>>> Shouldn't it just say "Completed" or something like that? > >>>> > >>>> -----Original Message----- > >>>> From: [email protected] > >>>> [mailto:[email protected]] On Behalf Of Robert C > >>>> Sent: Friday, 6 March 2009 2:46 PM > >>>> To: Half-Life dedicated Win32 server mailing list > >>>> Subject: Re: [hlds] Team Fortress 2 Update Available > >>>> > >>>> I notice in the update it pulls down a new version of the base > >>>> orangebox > >>>> package (which you announced to us the other day to use to fix obox > >>>> mods). Since this update has come out using -game orangebox in > >>>> hldsupdate no longer pulls down a version which works with mods. > >>>> > >>>> Any tips? > >>>> > >>>> Rob C. > >>>> > >>>> Jason Ruymen wrote: > >>>>> A required update for Team Fortress 2 is now available. Please run > >>>> hldsupdatetool to receive it. The specific changes include: > >>>>> > >>>>> Gameplay changes: > >>>>> - Added a duck timer that prevents duck spamming while running > >>>>> around > >>>> on-ground. > >>>>> - In-air, players are only allowed to duck once before they touch > >>> ground > >>>> again. > >>>>> - Fixed several bounding box issues with jumping, falling, and > >>>>> rocket > >>>> jump air-walking. Bounding box should be much more accurate there > >>>> now. > >>>>> - Increased backstab check so that Spies can side-stab again. > >>>>> - When disguising, Spies now always start showing the primary > >>>>> weapon > >>> in > >>>> their disguise, and can then switch it with the last-disguise key. > >>>>> > >>>>> TF2 Fixes: > >>>>> - Fixed flamethrower loophole that resulted in the flame effect > >>>>> being > >>>> stuck on while the flamethrower wasn't really firing. > >>>>> - Fixed exploit that allowed players to circumvent the force-fire > >>>> timeout > >>>> on the pipebomb launcher. > >>>>> - Fixed a bug that caused Natasha's slow on hit effect to be > >>>>> inverted > >>>> from 75% to 25%. > >>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used > >>>>> it. > >>>>> - Fixed some localization issues with Scout achievement strings. > >>>>> - Removed the "Final" phrasing in the map loading screen. > >>>>> > >>>>> Engine fixes: > >>>>> - Fixed a server crash on startup under Linux. > >>>>> - Fixed a buffer overflow issue related to network string tables. > >>>>> - Gamestats uploading is now done asynchronously. This fixes the > >>> client > >>>> timeout issues on map changes. > >>>>> > >>>>> CP_Junction: > >>>>> - Fixed an exploit where engineers could build a teleporter exit > >>>>> in an > >>>> invalid area. > >>>>> - Fixed a few bad overlay assignments and other minor issues. > >>>>> > >>>>> Jason > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ------------------------------ > > > > Message: 5 > > Date: Fri, 6 Mar 2009 13:30:58 -0000 > > From: "Steven Hartland" <[email protected]> > > Subject: Re: [hlds] Orangebox Dedicated Server files > > To: "Half-Life dedicated Win32 server mailing list" > > <[email protected]>, <[email protected]> > > Message-ID: <[email protected]> > > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > > reply-type=original > > > > I don't use high priority flag very often but wanted to make sure people > > aware that this change appears to mean for those of us who use update > > scripts to manage their updates need to ensure that -game orangebox is > > NOT present. > > > > With the announcement last night we couldn't figure our why when after > > we ran the update from last night no one could join our servers. > > > > Seems the "orangebox" option now totally breaks tf2 if its used as it > > downloads old OB dedicated files which prevent tf2 and I suspect > > dods working. > > > > So be careful guys! > > > > Regards > > Steve > > > > ----- Original Message ----- > > From: "Jason Ruymen" <[email protected]> > > To: "Half-Life dedicated Win32 server mailing list" > > <[email protected]>; <[email protected]> > > Sent: Thursday, March 05, 2009 2:31 AM > > Subject: [hlds] Orangebox Dedicated Server files > > > > > >> Since Team Fortress 2 and Day of Defeat: Source are on a separate > >> Orangebox engine depot that is incompatible with MODs, we've > >> added a new hldsupdatetool entry to sync to the old files. So if your > >> running a MOD and need to use the old TF 2 engine and > >> dedicated server depots, use the game name "orangebox". There is also an > >> entry named "episode1", in case you need to download > >> the engine and dedicated server files for an EP1 MOD. > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > ================================================ > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > > the person or entity to whom it is addressed. In the event of > > misdirection, the recipient is prohibited from using, copying, printing or > > otherwise disseminating it or any information contained in it. > > > > In the event of misdirection, illegible or incomplete transmission please > > telephone +44 845 868 1337 > > or return the E.mail to [email protected]. > > > > > > > > > > ------------------------------ > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > End of hlds Digest, Vol 13, Issue 28 > > ************************************ > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date: 03/05/09 > 07:54:00 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

