Oh this is great news =) As long as theres not a way to game this to force the delist of a competing community. I'll assume they only count a steamid's vote once for a server in a large time frame, so that flapping clients wont cause a huge point hit.
Now if only you gave a vanilla server bonus.... On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: > Check out http://teamfortress.com/ > > > > "One of the things we've been thinking about for a while now is how to > improve the player experience around finding a server to play on" > > > > . > > > > "After kicking around some proposals, we came up with a simple system built > around the theory that player time on a server is a useful metric for how > happy the player is with that server." > > > > "The very worst servers attract a large number of connections, mostly > because they're lying in ways that make them look like a very attractive > server at all times." > > > > "Our first step in improving this part of the player experience has been to > delist all the really bad servers. The master server will simply stop giving > these to you when you fire up the serverbrowser. After that, we're going to > keep improving our ability to measure this kind of problem." > > > > This sounds very cool, and I look forward to see what Valve can come up with > in using these stats. > > > > - Andrew > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

