Re: [hlds] Massive TF2 Server Crashing

2010-09-20 Thread Yatin Vadhia
Much appreciated.

Yatin

On 20 Sep 2010, at 21:56, Joe Ludwig j...@valvesoftware.com wrote:

 We think we have this fixed now. The gameservers were getting into a state 
 where restarting part of the Steam service would cause them to crash. In 
 fact, the second crash on Sunday morning (10:58am PDT) was caused by pushing 
 the fix live. We restarted that part of Steam this morning at 10:40am PDT and 
 there were no reports of servers crashing en mass around that time, so we 
 should be good.

 From this point forward, if you see any more instances of many servers 
 crashing at once, please send me callstacks or crash dump files and I'll take 
 a look.


 Joe Ludwig
 j...@valvesoftware.com
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Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Yatin Vadhia
I can confirm mine went down as well. Incredibly annoying. :/


On 19 September 2010 17:52, k e mfnt...@gmail.com wrote:

 just had one alsdjhalksdjalsjdaksl

 On Sun, Sep 19, 2010 at 12:02 PM, Lambda lambdace...@gmail.com wrote:

  2 days without a single crash, i think so, in fact, my servers have been
  running more stable than never before.
 
  2010/9/19 k e mfnt...@gmail.com
 
   Is it just me, or does this seem fixed all of a sudden?
  
   On Fri, Sep 17, 2010 at 8:13 PM, Lambda lambdace...@gmail.com wrote:
  
me, one of my servers have crashed.
   
2010/9/18 formologi...@cynicalgamers.com
   
 None of my servers have crashed.
 Sent from my Verizon Wireless BlackBerry

 -Original Message-
 From: k e mfnt...@gmail.com
 Sender: hlds-boun...@list.valvesoftware.com
 Date: Fri, 17 Sep 2010 20:04:25
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Subject: Re: [hlds] Massive TF2 Server Crashing

 Anyone else just get a crash fairly recently?

 On Fri, Sep 17, 2010 at 9:42 AM, Lambda lambdace...@gmail.com
  wrote:

  Crashed again like 4 or more servers at the same time.
 
  This is starting to get abit annoying, can we get a word from any
   valve
  employee?
 
  2010/9/17 DarthNinja darthni...@darthninja.com
 
   I thought it was assumed to be bad item data, caused by valve
 not
 fixing
   the
   items with names of '' properly.
   That would explain why it causes server and client crashes
  anyway.
  
  
   On Fri, Sep 17, 2010 at 3:15 AM, ics i...@ics-base.net wrote:
  
 It's not that strange at all. They all receive bogus
  information
 from
Valve and go down if there are players playing on them.
 Reason
   for
 this
   is
unknown. Let the conspiracy theories appear (in your heads,
   please
do
  not
post those into this list) !
   
-ics
   
17.9.2010 8:58, Lambda kirjoitti:
   
 This is strange, mine servers have been running fine (0
  crashes)
for
   near
2
days, then ALL of them (25 servers) have suddenly crashed
 and
   now
   there's
alot of reports of crashes in the mail list.
   
This is very strange.
   
2010/9/17 k emfnt...@gmail.com
   
 all 4 of mine that had players crashed
   
On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma
 drunkenf...@hotmail.com
   
wrote:
+1
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of
  DarthNinja
Sent: Thursday, September 16, 2010 4:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 Server Crashing
   
Same here:
Thursday 16th of September 2010 06:34:32 PM CT
   
On Thu, Sep 16, 2010 at 7:41 PM, 1nsane1nsane.pw@
 gmail.com
  
   wrote:
   
 Crashed again! Awesome!
   
On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths
  syntron...@gmail.com
   
wrote:
Jabalpur, massive email delay
   
On Sep 15, 2010 11:48 AM, HL-SDK Synths
syntron...@gmail.com
   
wrote:
   
WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER.
   
   
 On Sep 14, 2010 8:34 PM,
 formologi...@cynicalgamers.com
  wrote:
   
Thx smartass. I do use sou...
   
   
 Date: Tue, 14 Sep 2010 20:23:15
   
To: Half-Life dedicated Win32 server mailing
  listh...@list.valveso.
   
..
   
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¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
http://www.DarthNinja.com
http://www.GoRClan.com
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Re: [hlds] Please

2010-05-04 Thread Yatin Vadhia
43

On 4 May 2010 15:50, Allan Button abut...@netaccess.ca wrote:

 Iron man 4 is so good the decided to skip 3.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Derek Denholm
 Sent: Tuesday, May 04, 2010 10:47 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Please

 They decided to go from Iron Man 2 to 4 and skipping 3.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
 Sent: May-04-10 12:19 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Please


 Where's Iron Man 3?

  From: gamerzwo...@gmail.com
  Date: Mon, 3 May 2010 22:37:02 -0400
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Please
 
  Brian, it takes a lot of testers to test L4D3.
 
  On Mon, May 3, 2010 at 10:24 PM, Saber 0sab...@gmail.com wrote:
 
   Nope.avi
  
   2010/5/3 Radu Suciu radusu...@gmail.com
  
Anyone see Iron Man 2 yet?
   
On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote:
   
 Must be the new moderator valve brought in.

 On 4 May 2010 02:23, Matthew Gottlieb
 matthew.j.gottl...@gmail.com
 wrote:

  And you are?
 
  On Mon, May 3, 2010 at 7:51 PM, Msilbys12
  msilby...@righttorule.com
   
  wrote:
   Please keep the email to problems or bugs found.
  
   Thx
  
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Re: [hlds] Team Fortress 2 Update Released

2009-06-24 Thread Yatin Vadhia
Slightly off-topic; but thanks for using hlds_announce to announce the
update.

2009/6/23 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 General
 - Added an option to the advanced multiplayer menu to select left or right
 handed view models
 - Fixed a bug where a spectator's wearable items could be seen floating
 around the player they were spectating
 - Fixed a bug where a fake Spy hand would appear on the screen of other
 players
 - Custom death animations now only play 25% of the time
 - Fixed teleporters not being build-able in some places where they should
 be (such as within the pit at the end of Badwater Basin)
 - Fixed rare client crash on connection and level change
 - Removed refract from water ripples caused by bullet impacts for
 performance reasons
 - Added log entries for player extinguished events using the medigun,
 jarate, flamethrower and dispenser
 - Started tracking localization settings to help make decisions regarding
 localization in the future
 - Fixed the blank progress bar in the upper-left of the screen when the
 client scheme is reloaded

 Mapmaker requests
 - Added spawn flag to func_respawnroomvisualizer that allows it be
 non-solid to players
 - Added SetSolid input to func_respawnroomvisualizer to change solidity to
 players dynamically
 - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

 Sniper
 - Fixed a bad detection case in the Friendship is Golden achievement
 - Changed the description of the Triple Prey achievement so it better
 describes how to get it
 - Critical arrows now have a trail and correctly deal enhanced damage
 - The Huntsman now defaults to be right handed
 - Friendly arrows will no longer trigger the near miss sound on you
 - Fixed several sources of floating arrows

 Spy
 - Fixed disguised Spies occasionally looking like they have
 invulnerability, instead of the correct fake Spy mask
 - Disguised spies will no longer lose their disguise weapon when they
 interact with a weapon locker
 - Fixed a bug where the spy's watch would randomly change models during
 play
 - Fixed uncloaked spies flickering in and out of the cloak effect when
 taking damage
 - The Cloak and Dagger now always regenerates at its intended rate.
 Previously it only regenerated at the correct rate when the spy was cloaked
 - Increased the Cloak and Dagger regeneration rate slightly
 - Capped the rate of energy loss from moving faster than run speed (falling
 / air toss) while cloaked with the Cloak and Dagger
 - The Dead Ringer's cloak consume rate has been slightly reduced, giving
 about an extra second of cloak time on a full meter
 - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak
 meter instead of 100%. This drain only happens if the meter is at least 60%
 full
 - The Dead Ringer's cloak meter can now be regenerated from ammo sources
 - The Ambassador now only crits when fully accurate and no longer
 penetrates enemies
 - The Spy can no longer change weapons from the knife while shocked by the
 Razorback
 - Force-A-Nature  Flamethrower air blast knockback effects no longer work
 on disguised spies
 - Fixed disguised Spies showing the wrong teleporter effects when using an
 enemy teleporter

 Jason

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Re: [hlds] Hello,friend,

2009-06-06 Thread Yatin Vadhia
We will try our best to make you satisfied
Oh really?

Will Rogers http://www.brainyquote.com/quotes/authors/w/will_rogers.html
- I never expected to see the day when girls would get sunburned in
the
places they now do.

2009/6/6 Yaakov Smith m4ngr...@gmail.com

 Lolspam.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox
 Sent: Saturday, 6 June 2009 8:32 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hello,friend,

 wtf

 2009/6/6 chris bernard cyborg11...@hotmail.com

 
  Hello,friend,
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  Lauren found her dream laptop. Find the PC that's right for you.
  http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290
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 __ Information from ESET Smart Security, version of virus signature
 database 4134 (20090605) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4134 (20090605) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Yatin Vadhia
I second Brent's comment.

On 30 May 2009, at 15:26, Brent Veal naslund.fan...@gmail.com wrote:

 If Valve tried to get rid of all the achievement farming servers,  
 then all
 those farmers would start grinding in servers where real games are  
 going on.
 It sucks when you're trying to play a game and half your team is  
 attempting
 to get random achievements. People are always going to farm when  
 there are
 unlockables so letting them have a place to do it is a good thing imo

 On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote:

 A pile of them are run locally by players. Delisting dynamic ips is  
 not
 fun.

 On Sat, May 30, 2009 at 6:23 AM, 
 shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net
  
 
 wrote:



 I'm curious why Valve hasn't delisted servers running those  
 achivement
 maps... seems like it would be fair game to delist them.


 - Original Message -
 From: Philip Bembridge 
 philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=philipbembri...@gmail.com
  
 

 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com
  
 

 Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Available

 {watches everyone go sniper and spy and watches the achievement  
 servers
 fill...}Anyone else prefer this new system?
 I think it would have been great had the probabability just been  
 weighted
 towards playing well..

 I'm going to be interested in their next blog post...

 Phil

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Re: [hlds] Team Fortress 2 Update Coming

2009-05-29 Thread Yatin Vadhia
Yippee!!

Thanks for the heads up.

On 30 May 2009, at 00:06, Jason Ruymen jas...@valvesoftware.com wrote:

 A required update to Team Fortress 2 is on the way.  It should be  
 live in about an hour.

 Jason

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Re: [hlds] Team Fortress 2 Update Available

2009-05-29 Thread Yatin Vadhia
Is what Aj said true?

If so, me and many other people who have been grinding to get the  
achievements are not going to be happy.

On 30 May 2009, at 00:39, Aj Collins gamerzwo...@gmail.com wrote:

 One problem, you don't get the milestones automatically if you  
 already have
 the required number of achievements unlocked.

 On Fri, May 29, 2009 at 7:35 PM, Jason Ruymen jas...@valvesoftware.com 
 wrote:

 A required update to Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 - Added Sniper/Spy milestone achievements as an additional way  
 players can
 get the new unlockables
 Arena Mode:
   - Added tf_arena_use_queue server convar. Turn this on to  
 get
 the old queue behavior. Default is off
   - Added tf_arena_round_time to set a timelimit on the round
 - Added the userid of the player who built the teleporter to the
 player_teleported event
 - Fixed player killed event causing server crash
 - Fixed Spies not being telefragged when standing on an enemy  
 teleporter
 exit with the Dead Ringer enabled
 - Fixed attackers seeing the mini-crit particle effect for full  
 crits if
 the victim has the Jarate effect enabled
 - Fixed the Ambassador not doing damage to buildings
 - Fixed Spies disguised as their own team not drawing blood effects
 - Fixed players killed by flaming arrows not showing the  
 appropriate death
 icon

 Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-05-26 Thread Yatin Vadhia
I can only dream of a return to the old achievement system. :P

Mostly bug fixes I guess. As a rule, whenever there is a big update,  
the next ~10 are bug fixes.

On 27 May 2009, at 00:13, Robert Smieja robertsmi...@gmail.com wrote:

 Thank you!
 Any details?

 On Tue, May 26, 2009 at 7:08 PM, Jason Ruymen jas...@valvesoftware.com 
 wrote:

 A required update for Team Fortress 2 is on the way.  It should be  
 live in
 about an hour.

 Jason

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Re: [hlds] New Weapon Drops

2009-05-23 Thread Yatin Vadhia
I can only hope.

On 24 May 2009, at 00:30, 1nsane 1nsane...@gmail.com wrote:

 It probably won't take too long until someone finds out how to give  
 out
 weapons. Then everything will be fine :).

 On Sat, May 23, 2009 at 7:21 PM, f0rkz h...@f0rkznet.net wrote:

 No matter what people do, they'll find a reason to whine.  It's  
 just a
 part of being in the FPS world.  A lot of violent pricks that expect
 the most out of everything.  When mom and dad doesn't give them what
 they want, they bitch and moan.  If Valve doesn't do things how  
 _they_
 want it, they bitch and moan.  Its just a vicious cycle.  People need
 to get over it.

 On May 23, 2009, at 7:12 PM, matan nov wrote:

 They obviously devised the system for achievement_idle servers all
 along.Continue
 your whining.

 On Sun, May 24, 2009 at 1:00 AM, 1nsane 1nsane...@gmail.com wrote:

 The most popular game mode in TF2. Chat/AFK.  Last refresh I saw
 over 200
 servers running achievement_idle and the number is increasing.

 All you do is join and minimize the game, get weapon drops as you
 stay
 afk... you can even stay as a spectator.

 PS: THANKS VALVE, THIS WORKS SO MUCH BETTER THAN UNLOCKABLES. Now
 we don't
 even need to play the game to get the weapons.. and when I say we I
 actually
 mean everyone else because I got absolutely nothing since the
 second bonk
 on
 Thursday.


 On Sat, May 23, 2009 at 6:31 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:

 I got the razorback in 15 minutes, which was the last unlock I
 wanted. In
 the 3-4 hours since then, I got nothing at all. I hope valve
 implements
 the
 changes listed on their blog soon Real Time, not Valve Time.

 [ QUOTE ]
 Some of the next things we have planned are:
 - Item trading. This is why you're finding duplicates.
 - Giving players a method to influence the system so they   can  
 work
 directly toward getting specific items.
 - Adding more rare items like the hats.
 [ END QUOTE ]

 I definitely want the second one ASAP. I know someone who now  
 has 7
 sandviches. And yesterday, someone on the server I was playing
 unlocked
 the flare gun while they were spectating.

 What's an achievement_idle server?


 __ Information from ESET Smart Security, version of virus
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 database 4098 (20090522) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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 f7lans.com - Not your moms marble madness


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Re: [hlds] New Weapon Drops

2009-05-22 Thread Yatin Vadhia
The new system is ridiculous. Several people on my servers and friends have
played for almost 20 hours after the update and have received nothing.
The old system was better. Why? Because people knew when they were going to
get items, and therefore had a definite goal to get to, rather than just
having to waste many hours getting nothing or duplicates.

Either:

   1. Go back to the old system
   2. Make the weapons available at launch


2009/5/22 Michael Krasnow mnk...@gmail.com

 i got the ambassador and dead ringer right as i logged in no kills nothing
 then i play for hours and nothing new

 On Fri, May 22, 2009 at 3:11 PM, HoundDawg houndd...@dawgpaw.com wrote:

  Yes, I have to agree with the rush.  I hear plenty of comments on how
  disappointed that the actual release, although contained what the
 marketing
  promised, it lacked the quality that the marketing provided us over the
 past
  2 weeks.
 
  It wouldn't be nearly as bad, if the issues were not so simple that even
 a
  quick 3 round test couldn't spot.  Unfortunately, it does appear, that so
  many issues could have been easily caught through some sort of QC test.
 
  Regardless, I know that Valve is aware of the issues, and are working on
  a
  patch.  It's nothing new and we've been here with every update.
 
  In the meantime, if pipeline is crashing your sever, remove it from the
  playlist and vote, until it's fixed.  Fresh updates require admins to be
  calm, smart, resiliant, and patient.
  --
  HoundDawg
 
  UnitedAdmins.com
  http://steamcommunity.com/groups/UACommunity
 
 
  Joel R. wrote:
   I have to agree, I don't like this system at all.
  
   It seems rushed and not very thought out.  I want the weapons now, not
   later.  This backpack system does not fit into the TF2 world at all.
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Re: [hlds] New Weapon Drops

2009-05-22 Thread Yatin Vadhia
A little feedback from our side. The new system is a good idea, but it
makes getting achievements feel rather pointless.
Could not have summed it up better.

2009/5/22 Saint K. sai...@specialattack.net

 We're getting the same complaints.

 A little feedback from our side. The new system is a good idea, but it
 makes getting achievements feel rather pointless.

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia
 Sent: vrijdag 22 mei 2009 22:56
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New Weapon Drops

 The new system is ridiculous. Several people on my servers and friends
 have
 played for almost 20 hours after the update and have received nothing.
 The old system was better. Why? Because people knew when they were going
 to
 get items, and therefore had a definite goal to get to, rather than just
 having to waste many hours getting nothing or duplicates.

 Either:

1. Go back to the old system
   2. Make the weapons available at launch


 2009/5/22 Michael Krasnow mnk...@gmail.com

  i got the ambassador and dead ringer right as i logged in no kills
 nothing
  then i play for hours and nothing new
 
  On Fri, May 22, 2009 at 3:11 PM, HoundDawg houndd...@dawgpaw.com
 wrote:
 
   Yes, I have to agree with the rush.  I hear plenty of comments on
 how
   disappointed that the actual release, although contained what the
  marketing
   promised, it lacked the quality that the marketing provided us over
 the
  past
   2 weeks.
  
   It wouldn't be nearly as bad, if the issues were not so simple that
 even
  a
   quick 3 round test couldn't spot.  Unfortunately, it does appear,
 that so
   many issues could have been easily caught through some sort of QC
 test.
  
   Regardless, I know that Valve is aware of the issues, and are
 working on
   a
   patch.  It's nothing new and we've been here with every update.
  
   In the meantime, if pipeline is crashing your sever, remove it from
 the
   playlist and vote, until it's fixed.  Fresh updates require admins
 to be
   calm, smart, resiliant, and patient.
   --
   HoundDawg
  
   UnitedAdmins.com
   http://steamcommunity.com/groups/UACommunity
  
  
   Joel R. wrote:
I have to agree, I don't like this system at all.
   
It seems rushed and not very thought out.  I want the weapons now,
 not
later.  This backpack system does not fit into the TF2 world at
 all.
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-22 Thread Yatin Vadhia
Will we revert back to the old achievement system?

Or am I asking for too much?

Sorry if I'm frustrated, but in my opinion, the system didn't need  
updating.

Nevertheless, thanks for the heads up about the update.

On 23 May 2009, at 01:13, Jason Ruymen jas...@valvesoftware.com wrote:

 A required update for Team Fortress 2 is on the way.  Should be live  
 in about an hour.

 Jason

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Re: [hlds] The Sniper Update!

2009-05-12 Thread Yatin Vadhia
Thanks for this.

Regards

Yatin

Charles Kuralthttp://www.brainyquote.com/quotes/authors/c/charles_kuralt.html
- You can find your way across this country using burger joints the
way a
navigator uses stars.

2009/5/12 Neil Voutt mr.neosty...@gmail.com

 Day One!

 http://www.teamfortress.com/sniperupdate/

 Neil Voutt - Administrator
 http://www.neilvoutt.com
 http://www.ipoststupidshit.com
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Re: [hlds] PING (2)

2009-04-06 Thread Yatin Vadhia
Absolutly

On 7 Apr 2009, at 00:53, msleeper mslee...@cyberwurx.com wrote:

 Good thing spamming the list with worthless crap is free, right?


 On Mon, 2009-04-06 at 18:47 -0500, Matthew Gottlieb wrote:
 Changing classes also require a charge of $4.99.  Changing servers
 will be only $2.99.

 I plan on selling my house and car to feed my TF2 habit.

 On Mon, Apr 6, 2009 at 5:29 PM, Aaron Rapp r...@iz3d.com wrote:
 Haha Ha HaI almost died laughing. _ (Sarcasm present)

 Aaron Rapp

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer  
 'voogru'
 MacDonald
 Sent: Monday, April 06, 2009 3:20 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] PING (2)

 Strange, valve posted a few announcements in the last 30 hours.

 TF2 is being bought by EA and they will be selling the unlocks for
 $1.99/monthly subscription. I locked in a 6 month subscription for  
 just 5.99
 though. I highly recommend it.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MeZelf
 Sent: Monday, April 06, 2009 6:15 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: [hlds] PING (2)

 Strangely(?) not receiving emails for the past 30hrs...
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Re: [hlds] Moving on

2009-02-27 Thread Yatin Vadhia
I completly agree.

Regards

Yatin

On 27 Feb 2009, at 19:11, Brent Veal naslund.fan...@gmail.com wrote:

 I agree that having the new weapons available right away does make  
 sense.
 Less grinding is better, and the overload of one class would end  
 sooner. Not
 to mention that new players would no longer be alienated by not  
 having all
 the different weapons to try out right away. Although that's just my
 opinion.


 On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide thedrunkenbraw...@gmail.com 
 wrote:

 As we have all seen the Achievements locked to weapons is a bit  
 divisive in
 the community. I personally would like to see a split from this to  
 you get
 the weapons straight out plus you have a nice amount of  
 achievements that
 actually mean something other than Ive got to get these to get those
 weapons. I play DODS this game has 50 or so achievements that are  
 not tied
 to weapons, imho its more fun and means more to get these  
 achievements.
 Takes less of the pressure off to be able to compete with every one  
 else.

 If we moved away from the unlockables and to just achievements and
 weapons,
 we would also kill the farming servers, the unlocker, moronic  
 plugins,
 and
 would also cut down on all 1 class all the time as seen in
 every previous update.


 I feel that now is the right time to have a serious discussion on the
 matter in light of F7 clans honey pot plugin and the drama its  
 caused.
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Re: [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Yatin Vadhia
An interesting 
stathttp://s182.photobucket.com/albums/x218/venemous-fatal1ty/?action=viewcurrent=ContentserverstatsforScout.jpg
 (pic)

I always check this out every time as in never ceases to amaze me.

2009/2/25 Karl Weckstrom k...@weckstrom.com

 I predict a new server release before the end of the day...

 Or a lot of unhappy spies.

 I'll take either :)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger
 Sent: Wednesday, February 25, 2009 11:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 I'm from the same community as Joeri. Our second TF2 server (running
 other maps) also got that error now. This second TF2 server is running
 on another dedicated server. Both dedicated server got Win2k3 Enterprise
 as OS.

 Hopefully Valve comes with a fix soon.

 Regards,
 Ywa

 Joeri van der Velden wrote:
  Our Payload server keeps crashing too. Host_error: Overflow error
 writing
  string table baseline Scenes
 
  The server command windows shows a lot of the Spy's .vcd files being
  listed/loaded/I dunno.
 


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Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Yatin Vadhia
Stupid. Idea.

Regards

Yatin

On 25 Feb 2009, at 22:24, msleeper mslee...@cyberwurx.com wrote:

 The banlist isn't private. I have them all listed below, and if anyone
 wants the full banlist in SQL format, email me privately off-list and
 I'll happily give it out.



 On Wed, 2009-02-25 at 23:17 +0100, MeZelf wrote:
 If it would be for some ban list that is authoritive for like 100+  
 servers
 than this might a nice thing to run... but still not against farming.
 But I also fail to see the point in doing this if you keep the ban  
 list it
 produces just to yourselves.
 Because I don't recall reading you saying that you're going to put  
 your list
 up for usage on other servers.

 I gave up on the 1.000.000 healing and 1.000.000 fire damage for  
 example.
 Those are impossible to make in normal serverplay.
 I 'farmed' a couple of achievements too took me about 3 days (8  
 hours in
 total during the weekend) and I still wasn't really getting closer  
 to the
 1.000.000 healing/fire.
 Although I did get 15 achievements... big deal considering there  
 are about
 134 to earn.

 PS Sent from my honeypot
 That only makes me want to lookup your server IP and avoid it like  
 the
 plague ~_^

 MeZelf


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
 Sent: woensdag 25 februari 2009 22:55
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Achievement Farmer Honeypot

 good job msleeper

 good idea. keep working on it

 2009/2/25 Darren Gordon dar...@spec907.net

 Ok good, that means I can say

 You're the worst server admin ever.


 And not have to follow up.


 On Feb 25, 2009, at 1:45 PM, msleeper wrote:

 I'm doing this because somebody needs to take a stand. People are
 numb to the cheating, and nothing will every change when everyone  
 is
 being complacent about it.

 Lastly, you are missing the point of a honeypot. Look up the
 definition:

 http://en.wikipedia.org/wiki/Honeypot_(computing)http:// 
 en.wikipedi
 a.org/wiki/Honeypot_%28computing%29

 The entire purpose of this is to make it looks like any other
 achievement server, to make farmers feel safe by joining it.

 I'm not going to respond to the personal attacks.



 On Wed, 2009-02-25 at 13:35 -0800, Blood Letter wrote:
 If your server is full, and people are earning achievements then
 being banned from YOUR servers, you're being a hypocritical,
 selfish ass.

 You're running an achievement server that DOES let people farm
 achievements - they get one (maybe 2 or 3 depending on delay /
 simultaneous achievements) achievement (and probably progress
 towards others) before being banned.

 You claim your server is full, so it's turning out just as many
 achievements as other full achievement farming servers (maybe a
 little less due to overhead - since they have to go find another
 server afterward, etc.).

 You're banning these people from YOUR servers.  You do provide a
 public list, but your list is NOT authoritative and I (and many
 other admins) would be hesitant to just import a list of 2000  
 bans.
 The vast majority of servers will NOT benefit from this list
 because most will never be aware of the list, let alone be able to
 import it easily (most servers are NOT running sourcebans/ 
 sourcemod
 with sql/etc.).

 You're playing vigilante because you think the game should be a
 certain way.  That's fine, but you won't get much support for your
 cause, especially with the way you are doing things.  Simply
 setting up another server (instead of the honeypot) would be a far
 more beneficial to the TF2 community as a whole.

 The fact is there are a LOT of player who prefer to farm or unlock
 than to grind for achievements.
 I for one absolutely hate achievements, gamer cards, trophies, and
 whatever other crap is added to games to make them longer, force
 grinding, or promote social/web 2.0/e-peen crap.  The mere fact
 that a GAME is intentionally turned into a chore to keep players
 playing is a slap in the face.  It works though, because people
 feel they need that epic mount, that extra costume for Chun-Li,  
 and
 the Ubersaw.

 It's a difference in opinion.  You hate farmers, I don't care how
 people enjoy their game.  You imposing your view of the game on
 your servers is fine, but I hope you realize that you're providing
 an achievement server which has let thousands of achievements be
 farmed, and that those farmers (who you claim to despise,
 hypocrite) are then set loose on the rest of the TF2 community
 (ass), while you and your servers are walled off from them  
 (selfish).

 From: mslee...@cyberwurx.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 25 Feb 2009 16:07:22 -0500
 Subject: Re: [hlds] Achievement Farmer Honeypot

 My server has been full since the moment I set it up. There is a
 delay between achievement earned and banning, so the farmers  
 don't
 know what is going on. My server looks 100% like any 

Re: [hlds] Half-Life, matan nov has invited you to open a Google mail account

2009-02-24 Thread Yatin Vadhia
Don't worry, I did the same once accidently.

Regards

Yatin

On 24 Feb 2009, at 20:25, matan nov tanktun...@gmail.com wrote:

 More spam.

 On Tue, Feb 24, 2009 at 10:25 PM, matan nov tanktun...@gmail.com  
 wrote:

 Oh fuck guys, sorry, I accidentally pressed the invite bla bla bla  
 to gmail
 button when you send an email.


 On Tue, Feb 24, 2009 at 10:24 PM, matan nov tanktun...@gmail.com  
 wrote:

 I've been using Gmail and thought you might like to try it out.  
 Here's
 an invitation to create an account.

 --- 
 

 matan nov has invited you to open a free Gmail account.

 To accept this invitation and register for your account, visit
 http://mail.google.com/mail/a-1c2c785bda-9b8921d1fb-f672f026a6

 Once you create your account, matan nov will be notified with
 your new email address so you can stay in touch with Gmail!

 If you haven't already heard about Gmail, it's a new search-based  
 webmail
 service that offers:

 - Over 2,700 megabytes (two gigabytes) of free storage
 - Built-in Google search that instantly finds any message you want
 - Automatic arrangement of messages and related replies into
 conversations
 - Powerful spam protection using innovative Google technology
 - No large, annoying ads--just small text ads and related pages  
 that are
 relevant to the content of your messages

 To learn more about Gmail before registering, visit:
 http://mail.google.com/mail/help/benefits.html

 And, to see how easy it can be to switch to a new email service,  
 check
 out our new switch guide: http://mail.google.com/mail/help/switch/

 We're still working every day to improve Gmail, so we might ask  
 for your
 comments and suggestions periodically.  We hope you'll like  
 Gmail.  We
 do.  And, it's only going to get better.

 Thanks,

 The Gmail Team

 (If clicking the URLs in this message does not work, copy and  
 paste them
 into the address bar of your browser).



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Re: [hlds] New crash exploit?(TF2)

2008-12-19 Thread Yatin Vadhia
This is brilliant, although I have the uncanny feeling that I may have  
played on this server without realizing it.

Sorry for the noob question, but would this type of server come up in  
the server browser?

Regards

Yatin

On 20 Dec 2008, at 00:20, Spencer 'voogru' MacDonald voo...@voogru.com 
  wrote:

 Yes, but you must apply a crack to break the authentication if you  
 wish to
 allow people with pirated clients to connect to the server.

 - Spencer.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Formologic23
 Sent: Friday, December 19, 2008 7:15 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] New crash exploit?(TF2)

 What I don't understand Justin, is that TF2 servers are FREE OF  
 CHARGE to
 run.


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Re: [hlds] [TF2] Time out at map change

2008-12-13 Thread Yatin Vadhia
This just happened to me as a client and it definatly seems to be the  
larger ( payload) maps.

Regards

Yatin

On 13 Dec 2008, at 23:44, dave foster imthed...@gmail.com wrote:

 Started experiencing this is as well on my linux server as well.  
 Sometimes
 it simply throws the timeout error and switches to the nextmap  
 without a
 problem (very slow mapchange though), sometimes it disconnects  
 everyone from
 the server before changing the maps, and once I had to reset the  
 server
 because the entire process just hung.

 For reference:

 [SM] Listing 24 plugins:
  01 Fun Votes (1.0.1.2147) by AlliedModders LLC
  02 Vote Scramble Teams (1.0.500) by KevLaR/Seb/Snipa
  03 SlapSlay Commands (1.0.1.2147) by AlliedModders LLC
  04 Admin Menu (1.0.1.2147) by AlliedModders LLC
  05 HLstatsX Plugin (2.3) by Tobi17
  06 Admin Help (1.0.1.2147) by AlliedModders LLC
  07 Spray Tracer (5.2a) by Nican132, CptMoore, Lebson506th
  08 Weapon Logging (2.1) by Tobi17
  09 Basic Comm Control (1.0.1.2147) by AlliedModders LLC
  10 TF2 Class Restrictions (0.4.5) by Tsunami
  11 Basic Ban Commands (1.0.1.2147) by AlliedModders LLC
  12 Basic Commands (1.0.1.2147) by AlliedModders LLC
  13 Nextmap (1.0.1.2147) by AlliedModders LLC
  14 Admin File Reader (1.0.1.2147) by AlliedModders LLC
  15 TF2 Fast Respawns (1.0.5) by WoZeR
  16 Anti-Flood (1.0.1.2147) by AlliedModders LLC
  17 Basic Votes (1.0.1.2147) by AlliedModders LLC
  18 Rock The Vote (1.0.1.2147) by AlliedModders LLC
  19 Basic Info Triggers (1.0.1.2147) by AlliedModders LLC
  20 Anti-Micspam (0.3) by Ryan FLOOR_MASTER Mannion
  21 Basic Chat (1.0.1.2147) by AlliedModders LLC
  22 Server Crontab Module (1.0.1.0) by dubbeh
  23 Server Crontab (1.0.1.0) by dubbeh
  24 Community Reserved Slots (1.0.1.2) by CaffeinePowered

 - Fast respawn is just for bball :)

 On Sat, Dec 13, 2008 at 18:22, Philip Bembridge
 philipbembri...@gmail.comwrote:

 this has started happening more and more recently on my two windows  
 servers

 Upto 5 times a day!

 It seems to be the bigger maps that causes it?

 Phil

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Tuesday, December 09, 2008 10:16 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] [TF2] Time out at map change

 We're experiancing timeouts aswell on our TF2 servers (linux) at map
 change
 sometimes. Its completely random, but *always* at a map change if it
 happends.

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 -- 
 -dave foster
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Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Yatin Vadhia
Do you have IDM installed?

If so in options uncheck the box saying something or other about IE  
based modules.

Regards

Yatin

On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote:

 Anyone ever notice a problem with certain Mobile-based GPU's hanging  
 on the MOTD screen if it's a custom html page? (The basic symptom is  
 that you can't click Continue to get into the game).

 I have a  bunch of people who are on notebooks and they all have  
 this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or  
 8600GT's varying from 128MB to 256MB of video memory.

 My own notebook (a Dell m1330) exhibits this behavior regardless of  
 what driver I use. I've used Dell's Vista64 driver as well as  
 standard nvidia drivers using custom INF's from  
 Laptopvideo2go.com... The problem remains no matter what I do.

 Anyone know of a fix for this besides going with a straight text  
 MOTD (which does indeed fix it, but looks butt ugly)?

 Thanks in advance,

 -Karl
 www.TrashedGamers.comhttp://www.TrashedGamers.com

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Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Yatin Vadhia
Any other download managers?

Regards

Yatin

On 10 Dec 2008, at 18:55, Karl Weckstrom [EMAIL PROTECTED] wrote:

 Nope, no IDM.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
 ] On Behalf Of Yatin Vadhia
 Sent: Wednesday, December 10, 2008 1:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Cc: hlds@list.valvesoftware.com
 Subject: Re: [hlds] MOTD hang for Mobile GPUs

 Do you have IDM installed?

 If so in options uncheck the box saying something or other about IE
 based modules.

 Regards

 Yatin

 On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote:

 Anyone ever notice a problem with certain Mobile-based GPU's hanging
 on the MOTD screen if it's a custom html page? (The basic symptom is
 that you can't click Continue to get into the game).

 I have a  bunch of people who are on notebooks and they all have
 this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or
 8600GT's varying from 128MB to 256MB of video memory.

 My own notebook (a Dell m1330) exhibits this behavior regardless of
 what driver I use. I've used Dell's Vista64 driver as well as
 standard nvidia drivers using custom INF's from
 Laptopvideo2go.com... The problem remains no matter what I do.

 Anyone know of a fix for this besides going with a straight text
 MOTD (which does indeed fix it, but looks butt ugly)?

 Thanks in advance,

 -Karl
 www.TrashedGamers.comhttp://www.TrashedGamers.com

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Re: [hlds] Left 4 Dead Update Available

2008-12-06 Thread Yatin Vadhia
That's the BEST. ERROR. EVER.



2008/12/6 tgnwells [EMAIL PROTECTED]

 What error? _

 Aaron Rapp wrote:
  Hi Jason,
 
  I'm getting the following error pretty regularly within my server
 console. I
  don't think it's effecting our server in any way, that I can tell, but I
  just wanted to let you know that it's present.
 
  Regards,
 
  Aaron Rapp
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Friday, December 05, 2008 6:09 PM
  To: Half-Life dedicated Win32 server mailing list;
  [EMAIL PROTECTED]; [EMAIL PROTECTED]
  Subject: [hlds] Left 4 Dead Update Available
 
  A required update for Left 4 Dead has been released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - Fixed Infected Players melee pushing large objects to block the
 survivors
  path
  - Fixed +lobby exploit
  - Fixed exploit of hugging the Witch from behind where she can't hit
 you
  - Fixed players not being kicked from a vote by changing their name
 before
  it succeeds
  - Disabled difficulty change votes from the console in versus mode
 
  Jason
 
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Re: [hlds] rss

2008-12-05 Thread Yatin Vadhia
I Hope they create one, thats a brilliant idea

Regards

Yatin


2008/12/5 Jeff Sugar [EMAIL PROTECTED]

 I'd never thought of that, but in retrospect that would possibly work
 really
 well. With an option of either just the initial message (topics only) or
 also including the posts thereafter (followups), with the links in the
 entires pointing to their respective topic. Then, if there's an interesting
 topic, you could keep updated on it on the respective webpage for the topic
 or use the second version of the feed which included followups. That'd also
 allow it to be a bit more threaded for people not using something like
 gmail.

 On Fri, Dec 5, 2008 at 6:14 AM, Neal Daringer
 [EMAIL PROTECTED]wrote:

  is there an rss version of this list?
 
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Re: [hlds] hlds Digest, Vol 10, Issue 1

2008-12-01 Thread Yatin Vadhia
OK, are you free Friday then?


2008/12/1 Philip Bembridge [EMAIL PROTECTED]

 wow

 2008/12/1 Ian [EMAIL PROTECTED]

  got plumbers taking toilet out late morning thursday busy wednesday
  - Original Message -
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 01, 2008 4:23 PM
  Subject: hlds Digest, Vol 10, Issue 1
 
   snip ^.^ 
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Re: [hlds] L4D: Cross-Platform Multiplayer

2008-11-23 Thread Yatin Vadhia
I wish

Regards

Yatin

On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote:

 Is the Left4Dead multiplayer cross-platform so that a PC player can  
 play
 with an XBOX 360 player?
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Re: [hlds] L4D Dedicated Server Files

2008-11-17 Thread Yatin Vadhia
Valve time

On 18 Nov 2008, at 00:37, [EMAIL PROTECTED] [EMAIL PROTECTED] 
  wrote:

 tf2 was released at midnight pst.

 Formologic23 wrote:
 Has any game by Valve been released at Midnight? I can't recall  
 any. TF2 was
 released about 1pm PST, DoD:S was released about 4pm PST. Don't  
 stay up
 waiting for it. I know I'm not.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of gulfy
 Sent: Monday, November 17, 2008 11:10 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] L4D Dedicated Server Files

 Any ETA when the rest of the files will be ready to download?  Only  
 10 hours
 before the game releases.
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Re: [hlds] D.I.P.R.I.P. Warm Up Updated

2008-10-07 Thread Yatin Vadhia
Bug: http://img410.imageshack.us/my.php?image=dipripbugtb5.jpg
???



2008/10/7 1nsane [EMAIL PROTECTED]

 Hmm, what was the limit before?


  CHANGED
  - changed hardcoded maxplayers limit to 32 (recommended value is 14)
 
 
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Re: [hlds] D.I.P.R.I.P. Warm Up Updated

2008-10-07 Thread Yatin Vadhia
I hadn't realised :P
Nice background BTW

Regards

Yatin


2008/10/7 Richard Eid [EMAIL PROTECTED]

 Yatin, that's a common Steam 'bug'.

 http://picasaweb.google.com/richard.eid/Steam#5214148062069222994

-Richard Eid


 On Tue, Oct 7, 2008 at 2:57 PM, Yatin Vadhia [EMAIL PROTECTED]
 wrote:

  Bug: http://img410.imageshack.us/my.php?image=dipripbugtb5.jpg
  ???
 
 
 
  2008/10/7 1nsane [EMAIL PROTECTED]
 
   Hmm, what was the limit before?
  
  
CHANGED
- changed hardcoded maxplayers limit to 32 (recommended value is 14)
   
   
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Re: [hlds] Client crash question

2008-09-30 Thread Yatin Vadhia
AVG caused me a lot of issues, and so I had to remove it.
Try disabling that

Regards



2008/9/30 Saint K. [EMAIL PROTECTED]

 Hi,

 Thanks for the suggestions.

 I've already ran memtests, and all report being O.K.

 I also tried to increase my virtual memory, but that hasn't helped either.

 Besides Winamp, pretty much nothing is running at the moment I start TF2.
 The only things which are turned on are AVG (which is low on resources),
 mIRC and winamp.

 I could imagine something like this occurs on a heavy loaded machine, but
 this one is pretty much idle when the game is started.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
 Sent: Tuesday, September 30, 2008 8:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 XP x64 is notoriously buggy. Most things just don't work well in it.

 The Paged Pool Memory error is a common bug. If it happens less with
 LESS RAM, I'd run error checks on your memory. It could be that some of
 the sticks are bad, or are going bad.

 You may also want to increase the size of your virtual memory, and close
 any programs that may be memory hogs (Firefox, IE, virus scanners, etc).

 Saint K. wrote:
  Your so god damn funny... I wish we had more people like you on this
 list.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, September 30, 2008 6:09 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  dont run winamp!
 
  On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 
  Anyone ells here experiencing the most utterly annoying bug that when
 you
  have winamp playing, and you try to join a TF2 game, you get 75% of the
 
  time
 
  a crash to desktop with some message 'running out of pool page memory'
 
  with
 
  some dodgy link to a steam website with a fix (which doesn't work).
 
  This only seems to happen on windows XP x64, on my 32bit install these
  problems are not present. Also when running on 2GB instead of 4GB the
 
  error
 
  happens a lot less.
 
  I've mailed VALVe about it a couple of times, but I get no response, so
 I
  thought I'd drop the question in here to see if anyone knows a fix other
  then the 'fix' on the steam page (some reg edit).
 
  Cheers,
 
 
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Re: [hlds] New Heavy Update

2008-08-15 Thread Yatin Vadhia
New Minigun: http://steamgames.com/tf2/heavy/natascha.htm

Regards

Yatin


2008/8/14 Yatin Vadhia [EMAIL PROTECTED]

 New PL map!! http://steamgames.com/tf2/heavy/badwater.htm

 Regards

 Yatin


 2008/8/13 Steve [EMAIL PROTECTED]

 http://steamgames.com/tf2/heavy/kgb.htm


   I want to see the next Meet the .. Video
  - Original Message -
  From: 1nsane [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, August 12, 2008 5:53 PM
  Subject: Re: [hlds] New Heavy Update
 
 
  So the Arena mode has finally been announced?
 
  tf_arena_max_teamsize
  tf_arena_required_teamsize
  tf_arena_preround_time
  tf_arena_round_time
  tf_arena_force_class
  tf_arena_change_limit
 
  These cvars have been bugging me for a while now :D.
 
  On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
  [EMAIL PROTECTED]wrote:
 
  I love the maps that Vilepickle makes like CP_CASTLE.  Another new one
  that
  he made that is great is DOM_CANALZONE_B3 which is an old school
  quakewars
  Team Fortress map.
 
  As for the update, I can't wait for it to come out as that is my main
  class.
 
  -Video Master
 
 
 
   From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
 Date:
  Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update
  
  I
  always think the next community map will be cp_castle. But I don't
  think
  valve is going to release it! If I'm not wrong valve is going to
  release
  a
  pl or ctf (because they just release a cp map). Because there aren't
  really
  good pl community maps around there it will be a ctf map. There are
  some
  good ctf maps around :) so guys suggest before we will hear it
 tomorrow
  :)
   [offtopic]  Jason, can you wait with the update for 4 weeks ;) I'm
  on
  vacation then :)  -Oorspronkelijk bericht- Van:
  [EMAIL PROTECTED] [mailto:
  [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
  dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
  mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
 info
  was
  posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
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  Your PC, mobile phone, and online services work together like never
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  http://clk.atdmt.com/MRT/go/108587394/direct/01/
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Re: [hlds] New Heavy Update

2008-08-13 Thread Yatin Vadhia
A new weapon

http://steamgames.com/tf2/heavy/kgb.htm

Regards

Yatin


2008/8/13 Munra [EMAIL PROTECTED]

  I want to see the next Meet the .. Video
 - Original Message -
 From: 1nsane [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, August 12, 2008 5:53 PM
 Subject: Re: [hlds] New Heavy Update


  So the Arena mode has finally been announced?
 
  tf_arena_max_teamsize
  tf_arena_required_teamsize
  tf_arena_preround_time
  tf_arena_round_time
  tf_arena_force_class
  tf_arena_change_limit
 
  These cvars have been bugging me for a while now :D.
 
  On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
  [EMAIL PROTECTED]wrote:
 
  I love the maps that Vilepickle makes like CP_CASTLE.  Another new one
  that
  he made that is great is DOM_CANALZONE_B3 which is an old school
  quakewars
  Team Fortress map.
 
  As for the update, I can't wait for it to come out as that is my main
  class.
 
  -Video Master
 
 
 
   From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date:
  Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update 
  I
  always think the next community map will be cp_castle. But I don't
 think
  valve is going to release it! If I'm not wrong valve is going to release
  a
  pl or ctf (because they just release a cp map). Because there aren't
  really
  good pl community maps around there it will be a ctf map. There are
 some
  good ctf maps around :) so guys suggest before we will hear it tomorrow
  :)
   [offtopic]  Jason, can you wait with the update for 4 weeks ;) I'm
 on
  vacation then :)  -Oorspronkelijk bericht- Van:
  [EMAIL PROTECTED] [mailto:
  [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
  dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
  mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More info
  was
  posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
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Re: [hlds] FIRST!!!

2008-07-18 Thread Yatin Vadhia
I made the same mistake with google Calenders, dont worry.

2008/7/18 Richard Eid [EMAIL PROTECTED]:

 Sorry hlds

 -Richard Eid

 On Fri, Jul 18, 2008 at 10:18 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

  Here is my first bounty of the year.  They were delicious.
 
  Click Here
 http://picasaweb.google.com/richard.eid/Garden2008/photo?authkey=whIo70qVF3U#5224357521892897986to
 be jealous.
 
  -Richard Eid
 
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[hlds] hlds, Yatin Vadhia recommends that you use Google Calendar

2008-06-27 Thread Yatin Vadhia
I have been using Google Calendar to organise my calendar, find 
interesting events and share my schedule with friends and family 
members. I thought you might like to use Google Calendar, too.

Yatin Vadhia recommends that you use Google Calendar.

To accept this invitation and register for an account, please visit: 
[https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0aWtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQinvEmailKey=hlds%40list.valvesoftware.com%3Abed93d8bd92792a07f59480a71288663eb6a58c1]

Google Calendar helps you keep track of everything going on in your 
life and that of the important people around you, and also helps you 
discover interesting things to do with your time.
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Re: [hlds] hlds, Yatin Vadhia recommends that you use Google Calendar

2008-06-27 Thread Yatin Vadhia
Oh My God, how embarrassing, please disregard this e-mail, I sent it to the
wrong e-mail address.

2008/6/27 Yatin Vadhia [EMAIL PROTECTED]:

 I have been using Google Calendar to organise my calendar, find
 interesting events and share my schedule with friends and family
 members. I thought you might like to use Google Calendar, too.

 Yatin Vadhia recommends that you use Google Calendar.

 To accept this invitation and register for an account, please visit: [
 https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0aWtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQinvEmailKey=hlds%40list.valvesoftware.com%3Abed93d8bd92792a07f59480a71288663eb6a58c1
 ]

 Google Calendar helps you keep track of everything going on in your
 life and that of the important people around you, and also helps you
 discover interesting things to do with your time.
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-- 
Dave Barry  - Camping is nature's way of promoting the motel business.
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Re: [hlds] hlds, Yatin Vadhia recommends that you use Google Calendar

2008-06-27 Thread Yatin Vadhia
FYI, I have deleted the calender in question to keep the calender secure.

No to spend another 4 hours re-doing it, *sigh*

2008/6/27 Tom Leighton [EMAIL PROTECTED]:

 Lol...

 Yatin Vadhia wrote:
  I have been using Google Calendar to organise my calendar, find
  interesting events and share my schedule with friends and family
  members. I thought you might like to use Google Calendar, too.
 
  Yatin Vadhia recommends that you use Google Calendar.
 
  To accept this invitation and register for an account, please visit: [
 https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0aWtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQinvEmailKey=hlds%40list.valvesoftware.com%3Abed93d8bd92792a07f59480a71288663eb6a58c1
 ]
 
  Google Calendar helps you keep track of everything going on in your
  life and that of the important people around you, and also helps you
  discover interesting things to do with your time.
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-- 
Woody Allen  - I am not afraid of death, I just don't want to be there when
it happens.
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Re: [hlds] UAC kicking in due to active-x controls in the MOTD

2008-06-23 Thread Yatin Vadhia
I was about to reply with exactly the same advice. :P

That's what I do, every format, 1st thing, disable UAC.

2008/6/23 Olly [EMAIL PROTECTED]:

 I highly recommend disabling UAC. Its job is pretty useless as it does not
 ask for a password like the linux equivalent.

 To disable:

 Start  Control Panel  User Accounts  Turn user account control on or off
  uncheck the box.

 This does not disable any account/user stuff todo with file permissions or
 stuff like that. It just sets it like XP. UAC is the first thing I disable
 when installing vista.

 I'm sure if you look over the internet, you will see so many people
 turning UAC off.

 2008/6/23 Brainstorm [EMAIL PROTECTED]:

  Hi,
 
 
 
  I recently noticed that there are a few servers which seem to have
 active-x
  controls in the MOTD. A nice flash-enabled motd might seem nice, but if
 you
  do not have the proper controls installed it also causes a nice UAC popup
  (Vista) and eventually leads to hl2.exe being stuck on 100% cpu.
 
 
 
  Besides the obvious choice of not playing on those servers or installing
  the
  addon manually (or not running vista ^^), is there actually a way for
  end-users to avoid being asked to install an addon? The servers that I
 saw
  did not try to do anything malicious, but just getting the popup or even
  crashing from the game is quite annoying.
 
 
 
  Thanks.
 
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Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Yatin Vadhia
Though you guys might want to see the effect the Pyro Update had on the
internet:

[image:
http://i182.photobucket.com/albums/x218/venemous-fatal1ty/PyroUPD8Stats.jpg]

2008/6/20 Robert Whelan [EMAIL PROTECTED]:

 I disagree...
 Its been doing it for a month now... any time of day and no matter when I
 try it. I could certainly understand it happening today, but not everyday
 for the last month and its alway right at the end on srcds.exe


 - Original Message 
 From: localhost [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, June 19, 2008 6:04:01 PM
 Subject: Re: [hlds] Team Fortress 2 Update Released

 Given that the winsock error essentially means some sort of communication
 error, it's unlikely to have only one cause and only one solution.  In
 this
 case I'd guess it's simply due to the servers being busy

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
 Sent: 19 June 2008 23:27
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Subject: Re: [hlds] Team Fortress 2 Update Released

 I'm not going into detail again, seems we get ignored anyway. At the end of
 the update I'm still getting the winsock error, is this the norm now?



 - Original Message 
 From: Jason Ruymen [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Sent: Thursday, June 19, 2008 4:30:42 PM
 Subject: [hlds] Team Fortress 2 Update Released

 A new required Team Fortress 2 update has been released, now with pryo
 achievements.  Please run hldsupdatetool to receive it.  The specific
 changes include:

 - Added 2 community maps: cp_fastlane and ctf_turbine

 Pyro
 - Added alt-fire compression blast to the basic flamethrower
 - Added The Axtinguisher, The Backburner, and The Flare Gun
 - Hadouken taunt now kills people it hits
 - Tuned the flamethrower hit detection to improve detection versus
 retreating opponents
 - Removed Flamethrower's damage falloff (was falling off to 25% by the
 end)

 cp_well
 - Added a route from the forward central foyer up to the battlements
 - Redistributed health and ammunition throughout the bases

 ctf_well
 - Added a route from the forward central foyer up to the battlements
 - Removed central building, reduced overall map length
 - Redistributed health and ammunition throughout the bases

 Other Notes
 - Removed Soldier's 40% damage reduction from his own rockets. Does not
 affect rocket jumps
 - In-game avatar images will now have a badge around them if the player
 is your friend
 - Fixed bug that allowed players to move around in a reference pose
 - Added custom death icons for unlockable weapons
 - The player join team message now specifies whether the player used the
 auto team option
 - Payload maps now support four control points per stage
 - Achievement dialog will stay open when you're moving in  out of the
 game and the main menu
 - Added full Russian localization, with both fonts  speech
 - Returned the Report a Bug option to the main menu

 Jason

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Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Yatin Vadhia
I'm Waiting for Sniper XD

2008/6/20 Don Williams [EMAIL PROTECTED]:

 Wish they would do an update to a class I actually play, heavy or demo :D
 - Original Message -
 From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: 2008-06-20 01:07 PM
 Subject: Re: [hlds] Team Fortress 2 Update Released


 I can't wait for the Spy update when everyone is a spy.
 
  Should be lots of fun for pyros.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
  Sent: Friday, June 20, 2008 12:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  next update the spy gets the portal gun to backstab people against the
  people with backs against the wall since they can't hit the 80% of the
  body that gives backstabs already.
 
  yes this was a pointless mail on my side, but with the recent addition i
  know someone is already saying, thats a great idea and that makes me
 sad
 
  Cc2iscooL wrote:
  No, now they can kill them from their maximum range around a corner.
  Before it was just annoying, and you could just get someone to kill
  them, but now with the falloff removed, you might as well no longer
  build a sentry anywhere near a corner because a pyro will be able to
  kill it from his maximum range.
 
  LDuke wrote:
 
  I'ved always killed sentry guns solo from around a corner when they
 were
  built within 15 ft or so of the corner. That's not new. Unless you're
  talking about something with the flare gun or something like that?
 
 
  On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED]
 wrote:
 
 
 
  This is awesome.
 
  Now pyros can kill sentry guns solo from around a corner, because the
  engineer can't repair the gun fast enough.
 
  Good job on taking out the falloff, Valve. Ubers are useless due to
 the
  silly air-blast, sentries are useless, and god forbid that a class
  that's not explosive can now juggle people in the air (and quite
 easily
  I might add) and keep them from doing anything.
 
  The medic update wasn't gamebreaking because it didn't change any
  extended elements of the game. This is just stupidity.
 
  JDoc0512 wrote:
 
 
  some people just want to try the new weapons without having to spend
 a
 
 
  lot of time into doing all of the acheivments in public servers. just
  because you want everyone to do achievements the way valve envisioned
  people
  to do, it doesn't mean that everyone who paid for the game wants to
  spend
  hours and days and weeks doing achievements in public servers to try
  the
  new
  weapons. I personally prefer to do all of the acheivements asap, try
  new
  weapons, and play my main class instead of playing pyro all month.
 
 
  --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED]
 wrote:
 
  From: Eric van Beesten [EMAIL PROTECTED]
  Subject: Re: [hlds] Team Fortress 2 Update Released
  To: 'Half-Life dedicated Win32 server mailing list' 
 
 
  hlds@list.valvesoftware.com
 
 
  Date: Friday, June 20, 2008, 1:46 AM
 
  Agree with you here... half hour after the update half our server was
  already having all 3 guns.. I seriues don't think this was the
  intention
 
 
  of
 
 
  valve... Beside that.. I say yesterday somebody posting a
 
 
  archievementsmap
 
 
  here on valve's mailingslist..
 
  I'm not saying its valve fault (because it isn't) but those
  archievementsbox
  are spoiling the whole meaning of the archievents/new guns.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens
 
 
  [EMAIL PROTECTED]
 
 
  Verzonden: vrijdag 20 juni 2008 4:25
  Aan: hlds@list.valvesoftware.com
  Onderwerp: Re: [hlds] Team Fortress 2 Update Released
 
  The key part is quoted here:
  Why would valve go to all this trouble - creating new models, new
  code,
  new
 
  this, new that - only to allow someone playing on their local machine
 
 
  within
 
 
  2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
  contact
  with a real player in the real world?
 
  In effect - it just puts their hard work to waste imho.
 
  All they have to do is write some code that stops achievements being
  recognised on bots and/or on a local machine. Then it FORCES
  cheaters/exploiters to achieve them in the way they were meant. 
 
  This is a company that created its flagship game with a silent
 
 
  protagonist.
 
 
  Why?  How the player thinks is how the character thinks.  Doing
  something
  that restricts the achievements would break that entire mechanic and
 I
  don't
  see that happening.
 
  -- Jason
 
  -- Forwarded Message: --
  From: Patrick Shelley [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Released
  Date: Fri, 20 Jun 2008 02:12:49 +
 
  Dan - hilarious! No, really, I mean 

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread Yatin Vadhia
Kill an Enemy with a taunt?! How??

Thats what I was thinking

2008/6/18 Dan liv3d Offord [EMAIL PROTECTED]:

 Kill an Enemy with a taunt?! How??

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
 Sent: 18 June 2008 14:27
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free
 Weekend Kicks Off Friday

 OMGWTFBBQ
 - Original Message -
 From: Keeper [EMAIL PROTECTED]
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: 2008-06-18 09:20 AM
 Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday;Free
 Weekend Kicks Off Friday


  Nice find.
 
  I gotta ask.  Who comes up with these achievements/names?  Good stuff.
 
  Keeper
 
  -Original Message-
  From: Ronny Schedel [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, June 18, 2008 8:49 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday;
 Free
  Weekend Kicks Off Friday
 
  http://www.steampowered.com/pyro/?pw=presspreview
 
 
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Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-17 Thread Yatin Vadhia
I know, All my servers will be Password'ed for the weekend lol.

2008/6/17 John McCollor [EMAIL PROTECTED]:


 Oh no,
 Free Weekend Kicks Off Friday


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