Re: [hlds] Massive TF2 Server Crashing
Much appreciated. Yatin On 20 Sep 2010, at 21:56, Joe Ludwig j...@valvesoftware.com wrote: We think we have this fixed now. The gameservers were getting into a state where restarting part of the Steam service would cause them to crash. In fact, the second crash on Sunday morning (10:58am PDT) was caused by pushing the fix live. We restarted that part of Steam this morning at 10:40am PDT and there were no reports of servers crashing en mass around that time, so we should be good. From this point forward, if you see any more instances of many servers crashing at once, please send me callstacks or crash dump files and I'll take a look. Joe Ludwig j...@valvesoftware.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 Server Crashing
I can confirm mine went down as well. Incredibly annoying. :/ On 19 September 2010 17:52, k e mfnt...@gmail.com wrote: just had one alsdjhalksdjalsjdaksl On Sun, Sep 19, 2010 at 12:02 PM, Lambda lambdace...@gmail.com wrote: 2 days without a single crash, i think so, in fact, my servers have been running more stable than never before. 2010/9/19 k e mfnt...@gmail.com Is it just me, or does this seem fixed all of a sudden? On Fri, Sep 17, 2010 at 8:13 PM, Lambda lambdace...@gmail.com wrote: me, one of my servers have crashed. 2010/9/18 formologi...@cynicalgamers.com None of my servers have crashed. Sent from my Verizon Wireless BlackBerry -Original Message- From: k e mfnt...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 17 Sep 2010 20:04:25 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Massive TF2 Server Crashing Anyone else just get a crash fairly recently? On Fri, Sep 17, 2010 at 9:42 AM, Lambda lambdace...@gmail.com wrote: Crashed again like 4 or more servers at the same time. This is starting to get abit annoying, can we get a word from any valve employee? 2010/9/17 DarthNinja darthni...@darthninja.com I thought it was assumed to be bad item data, caused by valve not fixing the items with names of '' properly. That would explain why it causes server and client crashes anyway. On Fri, Sep 17, 2010 at 3:15 AM, ics i...@ics-base.net wrote: It's not that strange at all. They all receive bogus information from Valve and go down if there are players playing on them. Reason for this is unknown. Let the conspiracy theories appear (in your heads, please do not post those into this list) ! -ics 17.9.2010 8:58, Lambda kirjoitti: This is strange, mine servers have been running fine (0 crashes) for near 2 days, then ALL of them (25 servers) have suddenly crashed and now there's alot of reports of crashes in the mail list. This is very strange. 2010/9/17 k emfnt...@gmail.com all 4 of mine that had players crashed On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma drunkenf...@hotmail.com wrote: +1 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Thursday, September 16, 2010 4:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing Same here: Thursday 16th of September 2010 06:34:32 PM CT On Thu, Sep 16, 2010 at 7:41 PM, 1nsane1nsane.pw@ gmail.com wrote: Crashed again! Awesome! On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Jabalpur, massive email delay On Sep 15, 2010 11:48 AM, HL-SDK Synths syntron...@gmail.com wrote: WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER. On Sep 14, 2010 8:34 PM, formologi...@cynicalgamers.com wrote: Thx smartass. I do use sou... Date: Tue, 14 Sep 2010 20:23:15 To: Half-Life dedicated Win32 server mailing listh...@list.valveso. .. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___
Re: [hlds] Please
43 On 4 May 2010 15:50, Allan Button abut...@netaccess.ca wrote: Iron man 4 is so good the decided to skip 3. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Derek Denholm Sent: Tuesday, May 04, 2010 10:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Please They decided to go from Iron Man 2 to 4 and skipping 3. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: May-04-10 12:19 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Where's Iron Man 3? From: gamerzwo...@gmail.com Date: Mon, 3 May 2010 22:37:02 -0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Brian, it takes a lot of testers to test L4D3. On Mon, May 3, 2010 at 10:24 PM, Saber 0sab...@gmail.com wrote: Nope.avi 2010/5/3 Radu Suciu radusu...@gmail.com Anyone see Iron Man 2 yet? On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote: Must be the new moderator valve brought in. On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Slightly off-topic; but thanks for using hlds_announce to announce the update. 2009/6/23 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: General - Added an option to the advanced multiplayer menu to select left or right handed view models - Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating - Fixed a bug where a fake Spy hand would appear on the screen of other players - Custom death animations now only play 25% of the time - Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) - Fixed rare client crash on connection and level change - Removed refract from water ripples caused by bullet impacts for performance reasons - Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser - Started tracking localization settings to help make decisions regarding localization in the future - Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded Mapmaker requests - Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players - Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy Sniper - Fixed a bad detection case in the Friendship is Golden achievement - Changed the description of the Triple Prey achievement so it better describes how to get it - Critical arrows now have a trail and correctly deal enhanced damage - The Huntsman now defaults to be right handed - Friendly arrows will no longer trigger the near miss sound on you - Fixed several sources of floating arrows Spy - Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask - Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker - Fixed a bug where the spy's watch would randomly change models during play - Fixed uncloaked spies flickering in and out of the cloak effect when taking damage - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked - Increased the Cloak and Dagger regeneration rate slightly - Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger - The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full - The Dead Ringer's cloak meter can now be regenerated from ammo sources - The Ambassador now only crits when fully accurate and no longer penetrates enemies - The Spy can no longer change weapons from the knife while shocked by the Razorback - Force-A-Nature Flamethrower air blast knockback effects no longer work on disguised spies - Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hello,friend,
We will try our best to make you satisfied Oh really? Will Rogers http://www.brainyquote.com/quotes/authors/w/will_rogers.html - I never expected to see the day when girls would get sunburned in the places they now do. 2009/6/6 Yaakov Smith m4ngr...@gmail.com Lolspam. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Saturday, 6 June 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Hello,friend, wtf 2009/6/6 chris bernard cyborg11...@hotmail.com Hello,friend, Sorry to disturb you. Just need you few minutes to pay attention. It is possible that you need our information. As everybody knows, most of us need to find a shop who offer routine products of high quality and reasonable price. That is why we send this email. We deal in clothes,shoes,glasses... All of them are famous brand such as GUCCI,CHANEL, LV,DG,AF,LACOSTE,POLO,NIKE,FENDI... 100% authentic and brand new with tags . All the goods are send with certifications. We only accept paypal and give fast shipment. We will try our best to make you satisfied. I believe there will be more and more cooperations later. Thank you for your concern.. Welcome you: www.msnbest.com E-mail: rob...@188.com Address: Peking city xiushuijie 126H. Thank you! RobBuy INC _ Lauren found her dream laptop. Find the PC that's right for you. http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4134 (20090605) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4134 (20090605) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I second Brent's comment. On 30 May 2009, at 15:26, Brent Veal naslund.fan...@gmail.com wrote: If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote: A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Yippee!! Thanks for the heads up. On 30 May 2009, at 00:06, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is on the way. It should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Is what Aj said true? If so, me and many other people who have been grinding to get the achievements are not going to be happy. On 30 May 2009, at 00:39, Aj Collins gamerzwo...@gmail.com wrote: One problem, you don't get the milestones automatically if you already have the required number of achievements unlocked. On Fri, May 29, 2009 at 7:35 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I can only dream of a return to the old achievement system. :P Mostly bug fixes I guess. As a rule, whenever there is a big update, the next ~10 are bug fixes. On 27 May 2009, at 00:13, Robert Smieja robertsmi...@gmail.com wrote: Thank you! Any details? On Tue, May 26, 2009 at 7:08 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. It should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Weapon Drops
I can only hope. On 24 May 2009, at 00:30, 1nsane 1nsane...@gmail.com wrote: It probably won't take too long until someone finds out how to give out weapons. Then everything will be fine :). On Sat, May 23, 2009 at 7:21 PM, f0rkz h...@f0rkznet.net wrote: No matter what people do, they'll find a reason to whine. It's just a part of being in the FPS world. A lot of violent pricks that expect the most out of everything. When mom and dad doesn't give them what they want, they bitch and moan. If Valve doesn't do things how _they_ want it, they bitch and moan. Its just a vicious cycle. People need to get over it. On May 23, 2009, at 7:12 PM, matan nov wrote: They obviously devised the system for achievement_idle servers all along.Continue your whining. On Sun, May 24, 2009 at 1:00 AM, 1nsane 1nsane...@gmail.com wrote: The most popular game mode in TF2. Chat/AFK. Last refresh I saw over 200 servers running achievement_idle and the number is increasing. All you do is join and minimize the game, get weapon drops as you stay afk... you can even stay as a spectator. PS: THANKS VALVE, THIS WORKS SO MUCH BETTER THAN UNLOCKABLES. Now we don't even need to play the game to get the weapons.. and when I say we I actually mean everyone else because I got absolutely nothing since the second bonk on Thursday. On Sat, May 23, 2009 at 6:31 PM, Yaakov Smith m4ngr...@gmail.com wrote: I got the razorback in 15 minutes, which was the last unlock I wanted. In the 3-4 hours since then, I got nothing at all. I hope valve implements the changes listed on their blog soon Real Time, not Valve Time. [ QUOTE ] Some of the next things we have planned are: - Item trading. This is why you're finding duplicates. - Giving players a method to influence the system so they can work directly toward getting specific items. - Adding more rare items like the hats. [ END QUOTE ] I definitely want the second one ASAP. I know someone who now has 7 sandviches. And yesterday, someone on the server I was playing unlocked the flare gun while they were spectating. What's an achievement_idle server? __ Information from ESET Smart Security, version of virus signature database 4098 (20090522) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Weapon Drops
The new system is ridiculous. Several people on my servers and friends have played for almost 20 hours after the update and have received nothing. The old system was better. Why? Because people knew when they were going to get items, and therefore had a definite goal to get to, rather than just having to waste many hours getting nothing or duplicates. Either: 1. Go back to the old system 2. Make the weapons available at launch 2009/5/22 Michael Krasnow mnk...@gmail.com i got the ambassador and dead ringer right as i logged in no kills nothing then i play for hours and nothing new On Fri, May 22, 2009 at 3:11 PM, HoundDawg houndd...@dawgpaw.com wrote: Yes, I have to agree with the rush. I hear plenty of comments on how disappointed that the actual release, although contained what the marketing promised, it lacked the quality that the marketing provided us over the past 2 weeks. It wouldn't be nearly as bad, if the issues were not so simple that even a quick 3 round test couldn't spot. Unfortunately, it does appear, that so many issues could have been easily caught through some sort of QC test. Regardless, I know that Valve is aware of the issues, and are working on a patch. It's nothing new and we've been here with every update. In the meantime, if pipeline is crashing your sever, remove it from the playlist and vote, until it's fixed. Fresh updates require admins to be calm, smart, resiliant, and patient. -- HoundDawg UnitedAdmins.com http://steamcommunity.com/groups/UACommunity Joel R. wrote: I have to agree, I don't like this system at all. It seems rushed and not very thought out. I want the weapons now, not later. This backpack system does not fit into the TF2 world at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Weapon Drops
A little feedback from our side. The new system is a good idea, but it makes getting achievements feel rather pointless. Could not have summed it up better. 2009/5/22 Saint K. sai...@specialattack.net We're getting the same complaints. A little feedback from our side. The new system is a good idea, but it makes getting achievements feel rather pointless. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia Sent: vrijdag 22 mei 2009 22:56 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Weapon Drops The new system is ridiculous. Several people on my servers and friends have played for almost 20 hours after the update and have received nothing. The old system was better. Why? Because people knew when they were going to get items, and therefore had a definite goal to get to, rather than just having to waste many hours getting nothing or duplicates. Either: 1. Go back to the old system 2. Make the weapons available at launch 2009/5/22 Michael Krasnow mnk...@gmail.com i got the ambassador and dead ringer right as i logged in no kills nothing then i play for hours and nothing new On Fri, May 22, 2009 at 3:11 PM, HoundDawg houndd...@dawgpaw.com wrote: Yes, I have to agree with the rush. I hear plenty of comments on how disappointed that the actual release, although contained what the marketing promised, it lacked the quality that the marketing provided us over the past 2 weeks. It wouldn't be nearly as bad, if the issues were not so simple that even a quick 3 round test couldn't spot. Unfortunately, it does appear, that so many issues could have been easily caught through some sort of QC test. Regardless, I know that Valve is aware of the issues, and are working on a patch. It's nothing new and we've been here with every update. In the meantime, if pipeline is crashing your sever, remove it from the playlist and vote, until it's fixed. Fresh updates require admins to be calm, smart, resiliant, and patient. -- HoundDawg UnitedAdmins.com http://steamcommunity.com/groups/UACommunity Joel R. wrote: I have to agree, I don't like this system at all. It seems rushed and not very thought out. I want the weapons now, not later. This backpack system does not fit into the TF2 world at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.36/2127 - Release Date: 05/22/09 06:03:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Will we revert back to the old achievement system? Or am I asking for too much? Sorry if I'm frustrated, but in my opinion, the system didn't need updating. Nevertheless, thanks for the heads up about the update. On 23 May 2009, at 01:13, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. Should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Sniper Update!
Thanks for this. Regards Yatin Charles Kuralthttp://www.brainyquote.com/quotes/authors/c/charles_kuralt.html - You can find your way across this country using burger joints the way a navigator uses stars. 2009/5/12 Neil Voutt mr.neosty...@gmail.com Day One! http://www.teamfortress.com/sniperupdate/ Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] PING (2)
Absolutly On 7 Apr 2009, at 00:53, msleeper mslee...@cyberwurx.com wrote: Good thing spamming the list with worthless crap is free, right? On Mon, 2009-04-06 at 18:47 -0500, Matthew Gottlieb wrote: Changing classes also require a charge of $4.99. Changing servers will be only $2.99. I plan on selling my house and car to feed my TF2 habit. On Mon, Apr 6, 2009 at 5:29 PM, Aaron Rapp r...@iz3d.com wrote: Haha Ha HaI almost died laughing. _ (Sarcasm present) Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Monday, April 06, 2009 3:20 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] PING (2) Strange, valve posted a few announcements in the last 30 hours. TF2 is being bought by EA and they will be selling the unlocks for $1.99/monthly subscription. I locked in a 6 month subscription for just 5.99 though. I highly recommend it. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MeZelf Sent: Monday, April 06, 2009 6:15 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] PING (2) Strangely(?) not receiving emails for the past 30hrs... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Moving on
I completly agree. Regards Yatin On 27 Feb 2009, at 19:11, Brent Veal naslund.fan...@gmail.com wrote: I agree that having the new weapons available right away does make sense. Less grinding is better, and the overload of one class would end sooner. Not to mention that new players would no longer be alienated by not having all the different weapons to try out right away. Although that's just my opinion. On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide thedrunkenbraw...@gmail.com wrote: As we have all seen the Achievements locked to weapons is a bit divisive in the community. I personally would like to see a split from this to you get the weapons straight out plus you have a nice amount of achievements that actually mean something other than Ive got to get these to get those weapons. I play DODS this game has 50 or so achievements that are not tied to weapons, imho its more fun and means more to get these achievements. Takes less of the pressure off to be able to compete with every one else. If we moved away from the unlockables and to just achievements and weapons, we would also kill the farming servers, the unlocker, moronic plugins, and would also cut down on all 1 class all the time as seen in every previous update. I feel that now is the right time to have a serious discussion on the matter in light of F7 clans honey pot plugin and the drama its caused. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
An interesting stathttp://s182.photobucket.com/albums/x218/venemous-fatal1ty/?action=viewcurrent=ContentserverstatsforScout.jpg (pic) I always check this out every time as in never ceases to amaze me. 2009/2/25 Karl Weckstrom k...@weckstrom.com I predict a new server release before the end of the day... Or a lot of unhappy spies. I'll take either :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger Sent: Wednesday, February 25, 2009 11:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I'm from the same community as Joeri. Our second TF2 server (running other maps) also got that error now. This second TF2 server is running on another dedicated server. Both dedicated server got Win2k3 Enterprise as OS. Hopefully Valve comes with a fix soon. Regards, Ywa Joeri van der Velden wrote: Our Payload server keeps crashing too. Host_error: Overflow error writing string table baseline Scenes The server command windows shows a lot of the Spy's .vcd files being listed/loaded/I dunno. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Stupid. Idea. Regards Yatin On 25 Feb 2009, at 22:24, msleeper mslee...@cyberwurx.com wrote: The banlist isn't private. I have them all listed below, and if anyone wants the full banlist in SQL format, email me privately off-list and I'll happily give it out. On Wed, 2009-02-25 at 23:17 +0100, MeZelf wrote: If it would be for some ban list that is authoritive for like 100+ servers than this might a nice thing to run... but still not against farming. But I also fail to see the point in doing this if you keep the ban list it produces just to yourselves. Because I don't recall reading you saying that you're going to put your list up for usage on other servers. I gave up on the 1.000.000 healing and 1.000.000 fire damage for example. Those are impossible to make in normal serverplay. I 'farmed' a couple of achievements too took me about 3 days (8 hours in total during the weekend) and I still wasn't really getting closer to the 1.000.000 healing/fire. Although I did get 15 achievements... big deal considering there are about 134 to earn. PS Sent from my honeypot That only makes me want to lookup your server IP and avoid it like the plague ~_^ MeZelf -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: woensdag 25 februari 2009 22:55 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Achievement Farmer Honeypot good job msleeper good idea. keep working on it 2009/2/25 Darren Gordon dar...@spec907.net Ok good, that means I can say You're the worst server admin ever. And not have to follow up. On Feb 25, 2009, at 1:45 PM, msleeper wrote: I'm doing this because somebody needs to take a stand. People are numb to the cheating, and nothing will every change when everyone is being complacent about it. Lastly, you are missing the point of a honeypot. Look up the definition: http://en.wikipedia.org/wiki/Honeypot_(computing)http:// en.wikipedi a.org/wiki/Honeypot_%28computing%29 The entire purpose of this is to make it looks like any other achievement server, to make farmers feel safe by joining it. I'm not going to respond to the personal attacks. On Wed, 2009-02-25 at 13:35 -0800, Blood Letter wrote: If your server is full, and people are earning achievements then being banned from YOUR servers, you're being a hypocritical, selfish ass. You're running an achievement server that DOES let people farm achievements - they get one (maybe 2 or 3 depending on delay / simultaneous achievements) achievement (and probably progress towards others) before being banned. You claim your server is full, so it's turning out just as many achievements as other full achievement farming servers (maybe a little less due to overhead - since they have to go find another server afterward, etc.). You're banning these people from YOUR servers. You do provide a public list, but your list is NOT authoritative and I (and many other admins) would be hesitant to just import a list of 2000 bans. The vast majority of servers will NOT benefit from this list because most will never be aware of the list, let alone be able to import it easily (most servers are NOT running sourcebans/ sourcemod with sql/etc.). You're playing vigilante because you think the game should be a certain way. That's fine, but you won't get much support for your cause, especially with the way you are doing things. Simply setting up another server (instead of the honeypot) would be a far more beneficial to the TF2 community as a whole. The fact is there are a LOT of player who prefer to farm or unlock than to grind for achievements. I for one absolutely hate achievements, gamer cards, trophies, and whatever other crap is added to games to make them longer, force grinding, or promote social/web 2.0/e-peen crap. The mere fact that a GAME is intentionally turned into a chore to keep players playing is a slap in the face. It works though, because people feel they need that epic mount, that extra costume for Chun-Li, and the Ubersaw. It's a difference in opinion. You hate farmers, I don't care how people enjoy their game. You imposing your view of the game on your servers is fine, but I hope you realize that you're providing an achievement server which has let thousands of achievements be farmed, and that those farmers (who you claim to despise, hypocrite) are then set loose on the rest of the TF2 community (ass), while you and your servers are walled off from them (selfish). From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Wed, 25 Feb 2009 16:07:22 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot My server has been full since the moment I set it up. There is a delay between achievement earned and banning, so the farmers don't know what is going on. My server looks 100% like any
Re: [hlds] Half-Life, matan nov has invited you to open a Google mail account
Don't worry, I did the same once accidently. Regards Yatin On 24 Feb 2009, at 20:25, matan nov tanktun...@gmail.com wrote: More spam. On Tue, Feb 24, 2009 at 10:25 PM, matan nov tanktun...@gmail.com wrote: Oh fuck guys, sorry, I accidentally pressed the invite bla bla bla to gmail button when you send an email. On Tue, Feb 24, 2009 at 10:24 PM, matan nov tanktun...@gmail.com wrote: I've been using Gmail and thought you might like to try it out. Here's an invitation to create an account. --- matan nov has invited you to open a free Gmail account. To accept this invitation and register for your account, visit http://mail.google.com/mail/a-1c2c785bda-9b8921d1fb-f672f026a6 Once you create your account, matan nov will be notified with your new email address so you can stay in touch with Gmail! If you haven't already heard about Gmail, it's a new search-based webmail service that offers: - Over 2,700 megabytes (two gigabytes) of free storage - Built-in Google search that instantly finds any message you want - Automatic arrangement of messages and related replies into conversations - Powerful spam protection using innovative Google technology - No large, annoying ads--just small text ads and related pages that are relevant to the content of your messages To learn more about Gmail before registering, visit: http://mail.google.com/mail/help/benefits.html And, to see how easy it can be to switch to a new email service, check out our new switch guide: http://mail.google.com/mail/help/switch/ We're still working every day to improve Gmail, so we might ask for your comments and suggestions periodically. We hope you'll like Gmail. We do. And, it's only going to get better. Thanks, The Gmail Team (If clicking the URLs in this message does not work, copy and paste them into the address bar of your browser). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New crash exploit?(TF2)
This is brilliant, although I have the uncanny feeling that I may have played on this server without realizing it. Sorry for the noob question, but would this type of server come up in the server browser? Regards Yatin On 20 Dec 2008, at 00:20, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Yes, but you must apply a crack to break the authentication if you wish to allow people with pirated clients to connect to the server. - Spencer. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Formologic23 Sent: Friday, December 19, 2008 7:15 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] New crash exploit?(TF2) What I don't understand Justin, is that TF2 servers are FREE OF CHARGE to run. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change
This just happened to me as a client and it definatly seems to be the larger ( payload) maps. Regards Yatin On 13 Dec 2008, at 23:44, dave foster imthed...@gmail.com wrote: Started experiencing this is as well on my linux server as well. Sometimes it simply throws the timeout error and switches to the nextmap without a problem (very slow mapchange though), sometimes it disconnects everyone from the server before changing the maps, and once I had to reset the server because the entire process just hung. For reference: [SM] Listing 24 plugins: 01 Fun Votes (1.0.1.2147) by AlliedModders LLC 02 Vote Scramble Teams (1.0.500) by KevLaR/Seb/Snipa 03 SlapSlay Commands (1.0.1.2147) by AlliedModders LLC 04 Admin Menu (1.0.1.2147) by AlliedModders LLC 05 HLstatsX Plugin (2.3) by Tobi17 06 Admin Help (1.0.1.2147) by AlliedModders LLC 07 Spray Tracer (5.2a) by Nican132, CptMoore, Lebson506th 08 Weapon Logging (2.1) by Tobi17 09 Basic Comm Control (1.0.1.2147) by AlliedModders LLC 10 TF2 Class Restrictions (0.4.5) by Tsunami 11 Basic Ban Commands (1.0.1.2147) by AlliedModders LLC 12 Basic Commands (1.0.1.2147) by AlliedModders LLC 13 Nextmap (1.0.1.2147) by AlliedModders LLC 14 Admin File Reader (1.0.1.2147) by AlliedModders LLC 15 TF2 Fast Respawns (1.0.5) by WoZeR 16 Anti-Flood (1.0.1.2147) by AlliedModders LLC 17 Basic Votes (1.0.1.2147) by AlliedModders LLC 18 Rock The Vote (1.0.1.2147) by AlliedModders LLC 19 Basic Info Triggers (1.0.1.2147) by AlliedModders LLC 20 Anti-Micspam (0.3) by Ryan FLOOR_MASTER Mannion 21 Basic Chat (1.0.1.2147) by AlliedModders LLC 22 Server Crontab Module (1.0.1.0) by dubbeh 23 Server Crontab (1.0.1.0) by dubbeh 24 Community Reserved Slots (1.0.1.2) by CaffeinePowered - Fast respawn is just for bball :) On Sat, Dec 13, 2008 at 18:22, Philip Bembridge philipbembri...@gmail.comwrote: this has started happening more and more recently on my two windows servers Upto 5 times a day! It seems to be the bigger maps that causes it? Phil -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, December 09, 2008 10:16 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] [TF2] Time out at map change We're experiancing timeouts aswell on our TF2 servers (linux) at map change sometimes. Its completely random, but *always* at a map change if it happends. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -dave foster ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MOTD hang for Mobile GPUs
Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or 8600GT's varying from 128MB to 256MB of video memory. My own notebook (a Dell m1330) exhibits this behavior regardless of what driver I use. I've used Dell's Vista64 driver as well as standard nvidia drivers using custom INF's from Laptopvideo2go.com... The problem remains no matter what I do. Anyone know of a fix for this besides going with a straight text MOTD (which does indeed fix it, but looks butt ugly)? Thanks in advance, -Karl www.TrashedGamers.comhttp://www.TrashedGamers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MOTD hang for Mobile GPUs
Any other download managers? Regards Yatin On 10 Dec 2008, at 18:55, Karl Weckstrom [EMAIL PROTECTED] wrote: Nope, no IDM. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Yatin Vadhia Sent: Wednesday, December 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD hang for Mobile GPUs Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or 8600GT's varying from 128MB to 256MB of video memory. My own notebook (a Dell m1330) exhibits this behavior regardless of what driver I use. I've used Dell's Vista64 driver as well as standard nvidia drivers using custom INF's from Laptopvideo2go.com... The problem remains no matter what I do. Anyone know of a fix for this besides going with a straight text MOTD (which does indeed fix it, but looks butt ugly)? Thanks in advance, -Karl www.TrashedGamers.comhttp://www.TrashedGamers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
That's the BEST. ERROR. EVER. 2008/12/6 tgnwells [EMAIL PROTECTED] What error? _ Aaron Rapp wrote: Hi Jason, I'm getting the following error pretty regularly within my server console. I don't think it's effecting our server in any way, that I can tell, but I just wanted to let you know that it's present. Regards, Aaron Rapp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, December 05, 2008 6:09 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Infected Players melee pushing large objects to block the survivors path - Fixed +lobby exploit - Fixed exploit of hugging the Witch from behind where she can't hit you - Fixed players not being kicked from a vote by changing their name before it succeeds - Disabled difficulty change votes from the console in versus mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rss
I Hope they create one, thats a brilliant idea Regards Yatin 2008/12/5 Jeff Sugar [EMAIL PROTECTED] I'd never thought of that, but in retrospect that would possibly work really well. With an option of either just the initial message (topics only) or also including the posts thereafter (followups), with the links in the entires pointing to their respective topic. Then, if there's an interesting topic, you could keep updated on it on the respective webpage for the topic or use the second version of the feed which included followups. That'd also allow it to be a bit more threaded for people not using something like gmail. On Fri, Dec 5, 2008 at 6:14 AM, Neal Daringer [EMAIL PROTECTED]wrote: is there an rss version of this list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 10, Issue 1
OK, are you free Friday then? 2008/12/1 Philip Bembridge [EMAIL PROTECTED] wow 2008/12/1 Ian [EMAIL PROTECTED] got plumbers taking toilet out late morning thursday busy wednesday - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 01, 2008 4:23 PM Subject: hlds Digest, Vol 10, Issue 1 snip ^.^ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Cross-Platform Multiplayer
I wish Regards Yatin On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote: Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Dedicated Server Files
Valve time On 18 Nov 2008, at 00:37, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: tf2 was released at midnight pst. Formologic23 wrote: Has any game by Valve been released at Midnight? I can't recall any. TF2 was released about 1pm PST, DoD:S was released about 4pm PST. Don't stay up waiting for it. I know I'm not. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of gulfy Sent: Monday, November 17, 2008 11:10 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] L4D Dedicated Server Files Any ETA when the rest of the files will be ready to download? Only 10 hours before the game releases. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] D.I.P.R.I.P. Warm Up Updated
Bug: http://img410.imageshack.us/my.php?image=dipripbugtb5.jpg ??? 2008/10/7 1nsane [EMAIL PROTECTED] Hmm, what was the limit before? CHANGED - changed hardcoded maxplayers limit to 32 (recommended value is 14) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] D.I.P.R.I.P. Warm Up Updated
I hadn't realised :P Nice background BTW Regards Yatin 2008/10/7 Richard Eid [EMAIL PROTECTED] Yatin, that's a common Steam 'bug'. http://picasaweb.google.com/richard.eid/Steam#5214148062069222994 -Richard Eid On Tue, Oct 7, 2008 at 2:57 PM, Yatin Vadhia [EMAIL PROTECTED] wrote: Bug: http://img410.imageshack.us/my.php?image=dipripbugtb5.jpg ??? 2008/10/7 1nsane [EMAIL PROTECTED] Hmm, what was the limit before? CHANGED - changed hardcoded maxplayers limit to 32 (recommended value is 14) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client crash question
AVG caused me a lot of issues, and so I had to remove it. Try disabling that Regards 2008/9/30 Saint K. [EMAIL PROTECTED] Hi, Thanks for the suggestions. I've already ran memtests, and all report being O.K. I also tried to increase my virtual memory, but that hasn't helped either. Besides Winamp, pretty much nothing is running at the moment I start TF2. The only things which are turned on are AVG (which is low on resources), mIRC and winamp. I could imagine something like this occurs on a heavy loaded machine, but this one is pretty much idle when the game is started. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anthal Sent: Tuesday, September 30, 2008 8:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Client crash question XP x64 is notoriously buggy. Most things just don't work well in it. The Paged Pool Memory error is a common bug. If it happens less with LESS RAM, I'd run error checks on your memory. It could be that some of the sticks are bad, or are going bad. You may also want to increase the size of your virtual memory, and close any programs that may be memory hogs (Firefox, IE, virus scanners, etc). Saint K. wrote: Your so god damn funny... I wish we had more people like you on this list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, September 30, 2008 6:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Client crash question dont run winamp! On 9/30/08, Saint K. [EMAIL PROTECTED] wrote: Anyone ells here experiencing the most utterly annoying bug that when you have winamp playing, and you try to join a TF2 game, you get 75% of the time a crash to desktop with some message 'running out of pool page memory' with some dodgy link to a steam website with a fix (which doesn't work). This only seems to happen on windows XP x64, on my 32bit install these problems are not present. Also when running on 2GB instead of 4GB the error happens a lot less. I've mailed VALVe about it a couple of times, but I get no response, so I thought I'd drop the question in here to see if anyone knows a fix other then the 'fix' on the steam page (some reg edit). Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Update
New Minigun: http://steamgames.com/tf2/heavy/natascha.htm Regards Yatin 2008/8/14 Yatin Vadhia [EMAIL PROTECTED] New PL map!! http://steamgames.com/tf2/heavy/badwater.htm Regards Yatin 2008/8/13 Steve [EMAIL PROTECTED] http://steamgames.com/tf2/heavy/kgb.htm I want to see the next Meet the .. Video - Original Message - From: 1nsane [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, August 12, 2008 5:53 PM Subject: Re: [hlds] New Heavy Update So the Arena mode has finally been announced? tf_arena_max_teamsize tf_arena_required_teamsize tf_arena_preround_time tf_arena_round_time tf_arena_force_class tf_arena_change_limit These cvars have been bugging me for a while now :D. On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich [EMAIL PROTECTED]wrote: I love the maps that Vilepickle makes like CP_CASTLE. Another new one that he made that is great is DOM_CANALZONE_B3 which is an old school quakewars Team Fortress map. As for the update, I can't wait for it to come out as that is my main class. -Video Master From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update I always think the next community map will be cp_castle. But I don't think valve is going to release it! If I'm not wrong valve is going to release a pl or ctf (because they just release a cp map). Because there aren't really good pl community maps around there it will be a ctf map. There are some good ctf maps around :) so guys suggest before we will hear it tomorrow :) [offtopic] Jason, can you wait with the update for 4 weeks ;) I'm on vacation then :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden: dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: [hlds] New Heavy Update Just FYI, More info was posted on the offical TF2 Blog: http://steamgames.com/tf2/heavy/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3350 (20080812) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your PC, mobile phone, and online services work together like never before. http://clk.atdmt.com/MRT/go/108587394/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Update
A new weapon http://steamgames.com/tf2/heavy/kgb.htm Regards Yatin 2008/8/13 Munra [EMAIL PROTECTED] I want to see the next Meet the .. Video - Original Message - From: 1nsane [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, August 12, 2008 5:53 PM Subject: Re: [hlds] New Heavy Update So the Arena mode has finally been announced? tf_arena_max_teamsize tf_arena_required_teamsize tf_arena_preround_time tf_arena_round_time tf_arena_force_class tf_arena_change_limit These cvars have been bugging me for a while now :D. On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich [EMAIL PROTECTED]wrote: I love the maps that Vilepickle makes like CP_CASTLE. Another new one that he made that is great is DOM_CANALZONE_B3 which is an old school quakewars Team Fortress map. As for the update, I can't wait for it to come out as that is my main class. -Video Master From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update I always think the next community map will be cp_castle. But I don't think valve is going to release it! If I'm not wrong valve is going to release a pl or ctf (because they just release a cp map). Because there aren't really good pl community maps around there it will be a ctf map. There are some good ctf maps around :) so guys suggest before we will hear it tomorrow :) [offtopic] Jason, can you wait with the update for 4 weeks ;) I'm on vacation then :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden: dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: [hlds] New Heavy Update Just FYI, More info was posted on the offical TF2 Blog: http://steamgames.com/tf2/heavy/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3350 (20080812) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your PC, mobile phone, and online services work together like never before. http://clk.atdmt.com/MRT/go/108587394/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FIRST!!!
I made the same mistake with google Calenders, dont worry. 2008/7/18 Richard Eid [EMAIL PROTECTED]: Sorry hlds -Richard Eid On Fri, Jul 18, 2008 at 10:18 AM, Richard Eid [EMAIL PROTECTED] wrote: Here is my first bounty of the year. They were delicious. Click Here http://picasaweb.google.com/richard.eid/Garden2008/photo?authkey=whIo70qVF3U#5224357521892897986to be jealous. -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hlds, Yatin Vadhia recommends that you use Google Calendar
I have been using Google Calendar to organise my calendar, find interesting events and share my schedule with friends and family members. I thought you might like to use Google Calendar, too. Yatin Vadhia recommends that you use Google Calendar. To accept this invitation and register for an account, please visit: [https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0aWtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQinvEmailKey=hlds%40list.valvesoftware.com%3Abed93d8bd92792a07f59480a71288663eb6a58c1] Google Calendar helps you keep track of everything going on in your life and that of the important people around you, and also helps you discover interesting things to do with your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds, Yatin Vadhia recommends that you use Google Calendar
Oh My God, how embarrassing, please disregard this e-mail, I sent it to the wrong e-mail address. 2008/6/27 Yatin Vadhia [EMAIL PROTECTED]: I have been using Google Calendar to organise my calendar, find interesting events and share my schedule with friends and family members. I thought you might like to use Google Calendar, too. Yatin Vadhia recommends that you use Google Calendar. To accept this invitation and register for an account, please visit: [ https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0aWtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQinvEmailKey=hlds%40list.valvesoftware.com%3Abed93d8bd92792a07f59480a71288663eb6a58c1 ] Google Calendar helps you keep track of everything going on in your life and that of the important people around you, and also helps you discover interesting things to do with your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Dave Barry - Camping is nature's way of promoting the motel business. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds, Yatin Vadhia recommends that you use Google Calendar
FYI, I have deleted the calender in question to keep the calender secure. No to spend another 4 hours re-doing it, *sigh* 2008/6/27 Tom Leighton [EMAIL PROTECTED]: Lol... Yatin Vadhia wrote: I have been using Google Calendar to organise my calendar, find interesting events and share my schedule with friends and family members. I thought you might like to use Google Calendar, too. Yatin Vadhia recommends that you use Google Calendar. To accept this invitation and register for an account, please visit: [ https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0aWtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQinvEmailKey=hlds%40list.valvesoftware.com%3Abed93d8bd92792a07f59480a71288663eb6a58c1 ] Google Calendar helps you keep track of everything going on in your life and that of the important people around you, and also helps you discover interesting things to do with your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Woody Allen - I am not afraid of death, I just don't want to be there when it happens. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] UAC kicking in due to active-x controls in the MOTD
I was about to reply with exactly the same advice. :P That's what I do, every format, 1st thing, disable UAC. 2008/6/23 Olly [EMAIL PROTECTED]: I highly recommend disabling UAC. Its job is pretty useless as it does not ask for a password like the linux equivalent. To disable: Start Control Panel User Accounts Turn user account control on or off uncheck the box. This does not disable any account/user stuff todo with file permissions or stuff like that. It just sets it like XP. UAC is the first thing I disable when installing vista. I'm sure if you look over the internet, you will see so many people turning UAC off. 2008/6/23 Brainstorm [EMAIL PROTECTED]: Hi, I recently noticed that there are a few servers which seem to have active-x controls in the MOTD. A nice flash-enabled motd might seem nice, but if you do not have the proper controls installed it also causes a nice UAC popup (Vista) and eventually leads to hl2.exe being stuck on 100% cpu. Besides the obvious choice of not playing on those servers or installing the addon manually (or not running vista ^^), is there actually a way for end-users to avoid being asked to install an addon? The servers that I saw did not try to do anything malicious, but just getting the popup or even crashing from the game is quite annoying. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Arnold Schwarzenegger - I have a love interest in every one of my films - a gun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Though you guys might want to see the effect the Pyro Update had on the internet: [image: http://i182.photobucket.com/albums/x218/venemous-fatal1ty/PyroUPD8Stats.jpg] 2008/6/20 Robert Whelan [EMAIL PROTECTED]: I disagree... Its been doing it for a month now... any time of day and no matter when I try it. I could certainly understand it happening today, but not everyday for the last month and its alway right at the end on srcds.exe - Original Message From: localhost [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, June 19, 2008 6:04:01 PM Subject: Re: [hlds] Team Fortress 2 Update Released Given that the winsock error essentially means some sort of communication error, it's unlikely to have only one cause and only one solution. In this case I'd guess it's simply due to the servers being busy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: 19 June 2008 23:27 To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released I'm not going into detail again, seems we get ignored anyway. At the end of the update I'm still getting the winsock error, is this the norm now? - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, June 19, 2008 4:30:42 PM Subject: [hlds] Team Fortress 2 Update Released A new required Team Fortress 2 update has been released, now with pryo achievements. Please run hldsupdatetool to receive it. The specific changes include: - Added 2 community maps: cp_fastlane and ctf_turbine Pyro - Added alt-fire compression blast to the basic flamethrower - Added The Axtinguisher, The Backburner, and The Flare Gun - Hadouken taunt now kills people it hits - Tuned the flamethrower hit detection to improve detection versus retreating opponents - Removed Flamethrower's damage falloff (was falling off to 25% by the end) cp_well - Added a route from the forward central foyer up to the battlements - Redistributed health and ammunition throughout the bases ctf_well - Added a route from the forward central foyer up to the battlements - Removed central building, reduced overall map length - Redistributed health and ammunition throughout the bases Other Notes - Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps - In-game avatar images will now have a badge around them if the player is your friend - Fixed bug that allowed players to move around in a reference pose - Added custom death icons for unlockable weapons - The player join team message now specifies whether the player used the auto team option - Payload maps now support four control points per stage - Achievement dialog will stay open when you're moving in out of the game and the main menu - Added full Russian localization, with both fonts speech - Returned the Report a Bug option to the main menu Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Calvin Coolidge - I have never been hurt by what I have not said. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'm Waiting for Sniper XD 2008/6/20 Don Williams [EMAIL PROTECTED]: Wish they would do an update to a class I actually play, heavy or demo :D - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: 2008-06-20 01:07 PM Subject: Re: [hlds] Team Fortress 2 Update Released I can't wait for the Spy update when everyone is a spy. Should be lots of fun for pyros. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 12:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean
Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday
Kill an Enemy with a taunt?! How?? Thats what I was thinking 2008/6/18 Dan liv3d Offord [EMAIL PROTECTED]: Kill an Enemy with a taunt?! How?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: 18 June 2008 14:27 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday OMGWTFBBQ - Original Message - From: Keeper [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: 2008-06-18 09:20 AM Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday;Free Weekend Kicks Off Friday Nice find. I gotta ask. Who comes up with these achievements/names? Good stuff. Keeper -Original Message- From: Ronny Schedel [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 18, 2008 8:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday http://www.steampowered.com/pyro/?pw=presspreview ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Walt Disney - I love Mickey Mouse more than any woman I have ever known. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday
I know, All my servers will be Password'ed for the weekend lol. 2008/6/17 John McCollor [EMAIL PROTECTED]: Oh no, Free Weekend Kicks Off Friday ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Rodney Dangerfield - I haven't spoken to my wife in years. I didn't want to interrupt her. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds