Re: [hlds] Optional TF2 dedicated server update released
Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote: Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
It is server related since I run one, and I have played tf2 since the beginning. The constant updates breaking shit like SM and the like, it's getting rather tiresome. On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com wrote: You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote: Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
Community servers are low to no priority. Doesn't matter what you think. Vanilla valve servers matter the most. If you don't believe me, find a valve representative and quote them saying we care about your servers or anything close to that. Updates keep the game alive. I'm glad that the quickly update killed off smaller 'communities' because it has focused more attention on actual larger tf2 communities with a purpose - the last of a dying breed. I'm almost about done with tf2 servers and moving on to CS:GO as valve doesn't give a shit about the horrible quickplay mistake they made. Anywho, updates keep the game alive! Please don't vent on the mailing list - Valve doesn't read it. They only read the forums where countless 'free to play' players bitch about issues. Better luck over there! -Original Message- From: hlds-requ...@list.valvesoftware.com hlds-requ...@list.valvesoftware.com Sent: 12/10/2014 7:23 AM To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Subject: hlds Digest, Vol 44, Issue 18 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Optional TF2 dedicated server update released (Albert Davis) 2. Re: Optional TF2 dedicated server update released (Anthony Duncan) 3. Re: Optional TF2 dedicated server update released (Albert Davis) -- Message: 1 Date: Wed, 10 Dec 2014 08:52:50 -0500 From: Albert Davis davis.alb...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Optional TF2 dedicated server update released Message-ID: CAHJ7=+ETh96s=7ThJj53WFQazN1dB8rwL90OOudqCT=ud4q...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Optional TF2 dedicated server update released
Not sure what OS you're running or if you're running stable or snapshot but I've not seen any SM 'Breaks' since the Halloween Update. It's more likely the plugins you are using. On Wed, Dec 10, 2014 at 2:21 PM, Albert Davis davis.alb...@gmail.com wrote: It is server related since I run one, and I have played tf2 since the beginning. The constant updates breaking shit like SM and the like, it's getting rather tiresome. On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com wrote: You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote: Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
“The constant updates breaking shit like SM” Not valves responsibility. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis Sent: Wednesday, December 10, 2014 9:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released It is server related since I run one, and I have played tf2 since the beginning. The constant updates breaking shit like SM and the like, it's getting rather tiresome. On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com wrote: You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote: Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
Updates may keep some games alive, but I know many people who have quit playing TF2 BECAUSE of the updates, they flat out refuse. On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: “The constant updates breaking shit like SM” Not valves responsibility. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis *Sent:* Wednesday, December 10, 2014 9:21 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 dedicated server update released It is server related since I run one, and I have played tf2 since the beginning. The constant updates breaking shit like SM and the like, it's getting rather tiresome. On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com wrote: You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote: Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
It may not be Valves responsibility to SM, but considering it's the biggest tool people use on servers, IMO, it should be worked with them to make sure it doesn't get broken with every other update. On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com wrote: Updates may keep some games alive, but I know many people who have quit playing TF2 BECAUSE of the updates, they flat out refuse. On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: “The constant updates breaking shit like SM” Not valves responsibility. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis *Sent:* Wednesday, December 10, 2014 9:21 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 dedicated server update released It is server related since I run one, and I have played tf2 since the beginning. The constant updates breaking shit like SM and the like, it's getting rather tiresome. On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com wrote: You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote: Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds] Optional TF2 dedicated server update released
SM is usually fixed within hours. No point. On Dec 10, 2014 10:13 AM, Albert Davis davis.alb...@gmail.com wrote: It may not be Valves responsibility to SM, but considering it's the biggest tool people use on servers, IMO, it should be worked with them to make sure it doesn't get broken with every other update. On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com wrote: Updates may keep some games alive, but I know many people who have quit playing TF2 BECAUSE of the updates, they flat out refuse. On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: “The constant updates breaking shit like SM” Not valves responsibility. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis *Sent:* Wednesday, December 10, 2014 9:21 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 dedicated server update released It is server related since I run one, and I have played tf2 since the beginning. The constant updates breaking shit like SM and the like, it's getting rather tiresome. On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com wrote: You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote: Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
So what happened to the community map that was being made for this update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: 09 December 2014 05:15 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released CTFGameRules::DropBonusDuck -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger Sent: Monday, December 08, 2014 9:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released Can you tell us which function was patched? On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote: We’ve released an optional update for TF2 dedicated servers that fixes a crash related to the EOTL ducks being created when players are killed. You do not need to update your server(s) if you’re not having any problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
It was cut at the last minute claiming to be too complicated for new players I believe. There are many upset players over at the SPUF. On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com wrote: So what happened to the community map that was being made for this update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: 09 December 2014 05:15 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released CTFGameRules::DropBonusDuck -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger Sent: Monday, December 08, 2014 9:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released Can you tell us which function was patched? On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote: We’ve released an optional update for TF2 dedicated servers that fixes a crash related to the EOTL ducks being created when players are killed. You do not need to update your server(s) if you’re not having any problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
sigh… I think everyone was looking forward to this update but now I don’t really see the point, The animation was great but collecting ducks seems a bit addon to be honest considering it was the theme of the Halloween update. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Paul Sent: 09 December 2014 13:04 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released It was cut at the last minute claiming to be too complicated for new players I believe. There are many upset players over at the SPUF. On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com mailto:anth...@kinevonetwork.com wrote: So what happened to the community map that was being made for this update? -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Eric Smith Sent: 09 December 2014 05:15 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released CTFGameRules::DropBonusDuck -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Bottiger Sent: Monday, December 08, 2014 9:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released Can you tell us which function was patched? On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We’ve released an optional update for TF2 dedicated servers that fixes a crash related to the EOTL ducks being created when players are killed. You do not need to update your server(s) if you’re not having any problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
I was extremely dissapointed by the exorbitant prices and pay-to-win nature of such a meaningless, bland minigame. On Tue, Dec 9, 2014 at 6:20 AM, Anthony James Duncan anth...@kinevonetwork.com wrote: sigh… I think everyone was looking forward to this update but now I don’t really see the point, The animation was great but collecting ducks seems a bit addon to be honest considering it was the theme of the Halloween update. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Paul *Sent:* 09 December 2014 13:04 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 dedicated server update released It was cut at the last minute claiming to be too complicated for new players I believe. There are many upset players over at the SPUF. On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com wrote: So what happened to the community map that was being made for this update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: 09 December 2014 05:15 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released CTFGameRules::DropBonusDuck -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger Sent: Monday, December 08, 2014 9:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released Can you tell us which function was patched? On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote: We’ve released an optional update for TF2 dedicated servers that fixes a crash related to the EOTL ducks being created when players are killed. You do not need to update your server(s) if you’re not having any problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
As disappointing as the update is, that's not a dedicated server issue. Please, take that discussion someplace else. On 9 December 2014 at 17:01, Mortimer Stroodle dr.stroo...@gmail.com wrote: I was extremely dissapointed by the exorbitant prices and pay-to-win nature of such a meaningless, bland minigame. On Tue, Dec 9, 2014 at 6:20 AM, Anthony James Duncan anth...@kinevonetwork.com wrote: sigh… I think everyone was looking forward to this update but now I don’t really see the point, The animation was great but collecting ducks seems a bit addon to be honest considering it was the theme of the Halloween update. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Paul *Sent:* 09 December 2014 13:04 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 dedicated server update released It was cut at the last minute claiming to be too complicated for new players I believe. There are many upset players over at the SPUF. On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com wrote: So what happened to the community map that was being made for this update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: 09 December 2014 05:15 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released CTFGameRules::DropBonusDuck -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger Sent: Monday, December 08, 2014 9:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released Can you tell us which function was patched? On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote: We’ve released an optional update for TF2 dedicated servers that fixes a crash related to the EOTL ducks being created when players are killed. You do not need to update your server(s) if you’re not having any problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com mailto:thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
They want to keep making money from the game, so they leave it up. But if there's any grain of truth to Paul's theory, that would be the secret way to suck life from the game. On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 dedicated server update released
We've released an optional update for TF2 dedicated servers that fixes a crash related to the EOTL ducks being created when players are killed. You do not need to update your server(s) if you're not having any problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
Can you tell us which function was patched? On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote: We’ve released an optional update for TF2 dedicated servers that fixes a crash related to the EOTL ducks being created when players are killed. You do not need to update your server(s) if you’re not having any problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
CTFGameRules::DropBonusDuck -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger Sent: Monday, December 08, 2014 9:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released Can you tell us which function was patched? On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote: We’ve released an optional update for TF2 dedicated servers that fixes a crash related to the EOTL ducks being created when players are killed. You do not need to update your server(s) if you’re not having any problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds