Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Albert Davis
Can't you guys just STOP with all these updates? It's getting ridiculous.
You are ruining the game. What's even worse, is that shit tons of people
paid for this game originally, you then make itf F2P, and just keep killing
it more week by week with these silly updates. Fix broken stuff, sure, but
adding all these additional stuff, it's justugh


On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players to
 try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com
  wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Anthony Duncan
You could always 'not' play the game. Also not server related so you should
probably use the community forums to vent instead.

On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh


 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Albert Davis
It is server related since I run one, and I have played tf2 since the
beginning. The constant updates breaking shit like SM and the like, it's
getting rather tiresome.

On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com
wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.

 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh


 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Supreet Sahni
Community servers are low to no priority.
Doesn't matter what you think. Vanilla valve servers matter the most.

If you don't believe me, find a valve representative and quote them saying we 
care about your servers or anything close to that. 

Updates keep the game alive. I'm glad that the quickly update killed off 
smaller 'communities' because it has focused more attention on actual larger 
tf2 communities with a purpose - the last of a dying breed.

I'm almost about done with tf2 servers and moving on to CS:GO as valve doesn't 
give a shit about the horrible quickplay mistake they made. 

Anywho, updates keep the game alive! Please don't vent on the mailing list - 
Valve doesn't read it. They only read the forums where countless 'free to play' 
players bitch about issues. Better luck over there!

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Sent: ‎12/‎10/‎2014 7:23 AM
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
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Today's Topics:

   1. Re: Optional TF2 dedicated server update released (Albert Davis)
   2. Re: Optional TF2 dedicated server update released (Anthony Duncan)
   3. Re: Optional TF2 dedicated server update released (Albert Davis)


--

Message: 1
Date: Wed, 10 Dec 2014 08:52:50 -0500
From: Albert Davis davis.alb...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Optional TF2 dedicated server update released
Message-ID:
CAHJ7=+ETh96s=7ThJj53WFQazN1dB8rwL90OOudqCT=ud4q...@mail.gmail.com
Content-Type: text/plain; charset=utf-8

Can't you guys just STOP with all these updates? It's getting ridiculous.
You are ruining the game. What's even worse, is that shit tons of people
paid for this game originally, you then make itf F2P, and just keep killing
it more week by week with these silly updates. Fix broken stuff, sure, but
adding all these additional stuff, it's justugh


On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players to
 try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com
  wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Anthony Duncan
Not sure what OS you're running or if you're running stable or snapshot but
I've not seen any SM 'Breaks' since the Halloween Update. It's more likely
the plugins you are using.

On Wed, Dec 10, 2014 at 2:21 PM, Albert Davis davis.alb...@gmail.com
wrote:

 It is server related since I run one, and I have played tf2 since the
 beginning. The constant updates breaking shit like SM and the like, it's
 getting rather tiresome.

 On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com
  wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.

 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting
 ridiculous. You are ruining the game. What's even worse, is that shit tons
 of people paid for this game originally, you then make itf F2P, and just
 keep killing it more week by week with these silly updates. Fix broken
 stuff, sure, but adding all these additional stuff, it's justugh


 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.

 Seems they would rather have new players not play at all than play on
 community servers.

 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D

 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving 
 only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with
 players for a while and only now is it becoming more obvious. We face the
 brunt of these bad policies because we don't have a stream of new mann co
 store fodder from quickplay. A few years ago the thought of making a 
 major
 patch locked behind an uncraftable purchase would not even have crossed
 their minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

 ___
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 archives, please visit:
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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Spencer 'Voogru' MacDonald
“The constant updates breaking shit like SM”

Not valves responsibility.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis
Sent: Wednesday, December 10, 2014 9:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 dedicated server update released

 

It is server related since I run one, and I have played tf2 since the 
beginning. The constant updates breaking shit like SM and the like, it's 
getting rather tiresome. 

 

On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com 
wrote:

You could always 'not' play the game. Also not server related so you should 
probably use the community forums to vent instead.

 

On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com wrote:

Can't you guys just STOP with all these updates? It's getting ridiculous. You 
are ruining the game. What's even worse, is that shit tons of people paid for 
this game originally, you then make itf F2P, and just keep killing it more week 
by week with these silly updates. Fix broken stuff, sure, but adding all these 
additional stuff, it's justugh

 

 

On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

And when quickplay doesn't find any valve servers it just tells players to try 
again later. Nothing about using the server browser or community quickplay. 

 

Seems they would rather have new players not play at all than play on community 
servers.

 

Would be nice if they edited that message. Eh valve? Please? Pretty please? :D

 

On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com 
wrote:

If Valve wanted to do that, they'd just outright say yeah hey we're done with 
this game, see ya and/or shut off all their servers leaving only community 
ones running.



On 12/9/2014 5:09 PM, Paul wrote:

A wild theory, but erhaps Valve are intentionally wanting players to slowly 
lose interest in Team Fortress 2 for some reason?

 

On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote:

I would argue that it is related to third party dedicated servers. 

 

The people left in charge of TF2 have been out of touch with players for a 
while and only now is it becoming more obvious. We face the brunt of these bad 
policies because we don't have a stream of new mann co store fodder from 
quickplay. A few years ago the thought of making a major patch locked behind an 
uncraftable purchase would not even have crossed their minds. 

 

Despite 3 major non-MvM patches, global player counts are again on their way to 
declining back to beginning of the year levels. With the amount of developer 
time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many 
quality servers die out this year. Custom servers are also dying because new 
players aren't being exposed enough to the fact that custom servers exist.


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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Albert Davis
Updates may keep some games alive, but I know many people who have quit
playing TF2 BECAUSE of the updates, they flat out refuse.

On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 “The constant updates breaking shit like SM”

 Not valves responsibility.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis
 *Sent:* Wednesday, December 10, 2014 9:21 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Optional TF2 dedicated server update released



 It is server related since I run one, and I have played tf2 since the
 beginning. The constant updates breaking shit like SM and the like, it's
 getting rather tiresome.



 On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan anth...@kinevonetwork.com
 wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.



 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh





 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players to
 try again later. Nothing about using the server browser or community
 quickplay.



 Seems they would rather have new players not play at all than play on
 community servers.



 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D



 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com
 wrote:

 If Valve wanted to do that, they'd just outright say yeah hey we're done
 with this game, see ya and/or shut off all their servers leaving only
 community ones running.



 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?



 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote:

 I would argue that it is related to third party dedicated servers.



 The people left in charge of TF2 have been out of touch with players for a
 while and only now is it becoming more obvious. We face the brunt of these
 bad policies because we don't have a stream of new mann co store fodder
 from quickplay. A few years ago the thought of making a major patch locked
 behind an uncraftable purchase would not even have crossed their minds.



 Despite 3 major non-MvM patches, global player counts are again on their
 way to declining back to beginning of the year levels. With the amount of
 developer time spent on the game, TF2 should not be 1/5th the size of CS.
 I've seen many quality servers die out this year. Custom servers are also
 dying because new players aren't being exposed enough to the fact that
 custom servers exist.


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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Albert Davis
It may not be Valves responsibility to SM, but considering it's the biggest
tool people use on servers, IMO, it should be worked with them to make sure
it doesn't get broken with every other update.

On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com
wrote:

 Updates may keep some games alive, but I know many people who have quit
 playing TF2 BECAUSE of the updates, they flat out refuse.

 On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald 
 voo...@voogru.com wrote:

 “The constant updates breaking shit like SM”

 Not valves responsibility.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis
 *Sent:* Wednesday, December 10, 2014 9:21 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Optional TF2 dedicated server update released



 It is server related since I run one, and I have played tf2 since the
 beginning. The constant updates breaking shit like SM and the like, it's
 getting rather tiresome.



 On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan 
 anth...@kinevonetwork.com wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.



 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting ridiculous.
 You are ruining the game. What's even worse, is that shit tons of people
 paid for this game originally, you then make itf F2P, and just keep killing
 it more week by week with these silly updates. Fix broken stuff, sure, but
 adding all these additional stuff, it's justugh





 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.



 Seems they would rather have new players not play at all than play on
 community servers.



 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D



 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

 If Valve wanted to do that, they'd just outright say yeah hey we're done
 with this game, see ya and/or shut off all their servers leaving only
 community ones running.



 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?



 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

 I would argue that it is related to third party dedicated servers.



 The people left in charge of TF2 have been out of touch with players for
 a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.



 Despite 3 major non-MvM patches, global player counts are again on their
 way to declining back to beginning of the year levels. With the amount of
 developer time spent on the game, TF2 should not be 1/5th the size of CS.
 I've seen many quality servers die out this year. Custom servers are also
 dying because new players aren't being exposed enough to the fact that
 custom servers exist.


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Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Spencer 'voogru' MacDonald
SM is usually fixed within hours. No point.
On Dec 10, 2014 10:13 AM, Albert Davis davis.alb...@gmail.com wrote:

 It may not be Valves responsibility to SM, but considering it's the
 biggest tool people use on servers, IMO, it should be worked with them to
 make sure it doesn't get broken with every other update.

 On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com
 wrote:

 Updates may keep some games alive, but I know many people who have quit
 playing TF2 BECAUSE of the updates, they flat out refuse.

 On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald 
 voo...@voogru.com wrote:

 “The constant updates breaking shit like SM”

 Not valves responsibility.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis
 *Sent:* Wednesday, December 10, 2014 9:21 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Optional TF2 dedicated server update released



 It is server related since I run one, and I have played tf2 since the
 beginning. The constant updates breaking shit like SM and the like, it's
 getting rather tiresome.



 On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan 
 anth...@kinevonetwork.com wrote:

 You could always 'not' play the game. Also not server related so you
 should probably use the community forums to vent instead.



 On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 Can't you guys just STOP with all these updates? It's getting
 ridiculous. You are ruining the game. What's even worse, is that shit tons
 of people paid for this game originally, you then make itf F2P, and just
 keep killing it more week by week with these silly updates. Fix broken
 stuff, sure, but adding all these additional stuff, it's justugh





 On Tue, Dec 9, 2014 at 8:21 PM, 1nsane 1nsane...@gmail.com wrote:

 And when quickplay doesn't find any valve servers it just tells players
 to try again later. Nothing about using the server browser or community
 quickplay.



 Seems they would rather have new players not play at all than play on
 community servers.



 Would be nice if they edited that message. Eh valve? Please? Pretty
 please? :D



 On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

 If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.



 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?



 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

 I would argue that it is related to third party dedicated servers.



 The people left in charge of TF2 have been out of touch with players for
 a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.



 Despite 3 major non-MvM patches, global player counts are again on their
 way to declining back to beginning of the year levels. With the amount of
 developer time spent on the game, TF2 should not be 1/5th the size of CS.
 I've seen many quality servers die out this year. Custom servers are also
 dying because new players aren't being exposed enough to the fact that
 custom servers exist.


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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Anthony James Duncan
So what happened to the community map that was being made for this update?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: 09 December 2014 05:15
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 dedicated server update released

CTFGameRules::DropBonusDuck


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger
Sent: Monday, December 08, 2014 9:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 dedicated server update released

Can you tell us which function was patched?

On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote:
 We’ve released an optional update for TF2 dedicated servers that fixes 
 a crash related to the EOTL ducks being created when players are 
 killed. You do not need to update your server(s) if you’re not having any 
 problems.
 Thanks.



 -Eric




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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Paul
It was cut at the last minute claiming to be too complicated for new
players I believe. There are many upset players over at the SPUF.
On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com
wrote:

 So what happened to the community map that was being made for this update?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: 09 December 2014 05:15
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Optional TF2 dedicated server update released

 CTFGameRules::DropBonusDuck


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger
 Sent: Monday, December 08, 2014 9:05 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Optional TF2 dedicated server update released

 Can you tell us which function was patched?

 On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com
 wrote:
  We’ve released an optional update for TF2 dedicated servers that fixes
  a crash related to the EOTL ducks being created when players are
  killed. You do not need to update your server(s) if you’re not having
 any problems.
  Thanks.
 
 
 
  -Eric
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Anthony James Duncan
sigh… I think everyone was looking forward to this update but now I don’t 
really see the point, The animation was great but collecting ducks seems a bit 
addon to be honest considering it was the theme of the Halloween update. 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Paul
Sent: 09 December 2014 13:04
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 dedicated server update released

 

It was cut at the last minute claiming to be too complicated for new players I 
believe. There are many upset players over at the SPUF.

On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com 
mailto:anth...@kinevonetwork.com  wrote:

So what happened to the community map that was being made for this update?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com  
[mailto:hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Eric Smith
Sent: 09 December 2014 05:15
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 dedicated server update released

CTFGameRules::DropBonusDuck


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com  
[mailto:hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Bottiger
Sent: Monday, December 08, 2014 9:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 dedicated server update released

Can you tell us which function was patched?

On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com 
mailto:er...@valvesoftware.com  wrote:
 We’ve released an optional update for TF2 dedicated servers that fixes
 a crash related to the EOTL ducks being created when players are
 killed. You do not need to update your server(s) if you’re not having any 
 problems.
 Thanks.



 -Eric




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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Mortimer Stroodle
I was extremely dissapointed by the exorbitant prices and pay-to-win nature
of such a meaningless, bland minigame.

On Tue, Dec 9, 2014 at 6:20 AM, Anthony James Duncan 
anth...@kinevonetwork.com wrote:

 sigh… I think everyone was looking forward to this update but now I don’t
 really see the point, The animation was great but collecting ducks seems a
 bit addon to be honest considering it was the theme of the Halloween
 update.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Paul
 *Sent:* 09 December 2014 13:04

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Optional TF2 dedicated server update released



 It was cut at the last minute claiming to be too complicated for new
 players I believe. There are many upset players over at the SPUF.

 On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com
 wrote:

 So what happened to the community map that was being made for this update?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: 09 December 2014 05:15
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Optional TF2 dedicated server update released

 CTFGameRules::DropBonusDuck


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger
 Sent: Monday, December 08, 2014 9:05 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Optional TF2 dedicated server update released

 Can you tell us which function was patched?

 On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com
 wrote:
  We’ve released an optional update for TF2 dedicated servers that fixes
  a crash related to the EOTL ducks being created when players are
  killed. You do not need to update your server(s) if you’re not having
 any problems.
  Thanks.
 
 
 
  -Eric
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread spacebur...@gmail.com
As disappointing as the update is, that's not a dedicated server issue.
Please, take that discussion someplace else.

On 9 December 2014 at 17:01, Mortimer Stroodle dr.stroo...@gmail.com
wrote:

 I was extremely dissapointed by the exorbitant prices and pay-to-win
 nature of such a meaningless, bland minigame.

 On Tue, Dec 9, 2014 at 6:20 AM, Anthony James Duncan 
 anth...@kinevonetwork.com wrote:

 sigh… I think everyone was looking forward to this update but now I don’t
 really see the point, The animation was great but collecting ducks seems a
 bit addon to be honest considering it was the theme of the Halloween
 update.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Paul
 *Sent:* 09 December 2014 13:04

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Optional TF2 dedicated server update released



 It was cut at the last minute claiming to be too complicated for new
 players I believe. There are many upset players over at the SPUF.

 On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com
 wrote:

 So what happened to the community map that was being made for this update?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: 09 December 2014 05:15
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Optional TF2 dedicated server update released

 CTFGameRules::DropBonusDuck


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger
 Sent: Monday, December 08, 2014 9:05 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Optional TF2 dedicated server update released

 Can you tell us which function was patched?

 On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com
 wrote:
  We’ve released an optional update for TF2 dedicated servers that fixes
  a crash related to the EOTL ducks being created when players are
  killed. You do not need to update your server(s) if you’re not having
 any problems.
  Thanks.
 
 
 
  -Eric
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Robert Paulson
I would argue that it is related to third party dedicated servers.

The people left in charge of TF2 have been out of touch with players for a
while and only now is it becoming more obvious. We face the brunt of these
bad policies because we don't have a stream of new mann co store fodder
from quickplay. A few years ago the thought of making a major patch locked
behind an uncraftable purchase would not even have crossed their minds.

Despite 3 major non-MvM patches, global player counts are again on their
way to declining back to beginning of the year levels. With the amount of
developer time spent on the game, TF2 should not be 1/5th the size of CS.
I've seen many quality servers die out this year. Custom servers are also
dying because new players aren't being exposed enough to the fact that
custom servers exist.
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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Paul
A wild theory, but erhaps Valve are intentionally wanting players to slowly
lose interest in Team Fortress 2 for some reason?

On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote:

 I would argue that it is related to third party dedicated servers.

 The people left in charge of TF2 have been out of touch with players for a
 while and only now is it becoming more obvious. We face the brunt of these
 bad policies because we don't have a stream of new mann co store fodder
 from quickplay. A few years ago the thought of making a major patch locked
 behind an uncraftable purchase would not even have crossed their minds.

 Despite 3 major non-MvM patches, global player counts are again on their
 way to declining back to beginning of the year levels. With the amount of
 developer time spent on the game, TF2 should not be 1/5th the size of CS.
 I've seen many quality servers die out this year. Custom servers are also
 dying because new players aren't being exposed enough to the fact that
 custom servers exist.

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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread wickedplayer494
If Valve wanted to do that, they'd just outright say yeah hey we're 
done with this game, see ya and/or shut off all their servers leaving 
only community ones running.


On 12/9/2014 5:09 PM, Paul wrote:
A wild theory, but erhaps Valve are intentionally wanting players to 
slowly lose interest in Team Fortress 2 for some reason?


On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com 
mailto:thepauls...@gmail.com wrote:


I would argue that it is related to third party dedicated servers.

The people left in charge of TF2 have been out of touch with
players for a while and only now is it becoming more obvious. We
face the brunt of these bad policies because we don't have a
stream of new mann co store fodder from quickplay. A few years ago
the thought of making a major patch locked behind an uncraftable
purchase would not even have crossed their minds.

Despite 3 major non-MvM patches, global player counts are again on
their way to declining back to beginning of the year levels. With
the amount of developer time spent on the game, TF2 should not be
1/5th the size of CS. I've seen many quality servers die out this
year. Custom servers are also dying because new players aren't
being exposed enough to the fact that custom servers exist.

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archives, please visit:
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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Jordan Olling
They want to keep making money from the game, so they leave it up. But if
there's any grain of truth to Paul's theory, that would be the secret way
to suck life from the game.

On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 wickedplayer...@gmail.com
wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.

 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread 1nsane
And when quickplay doesn't find any valve servers it just tells players to
try again later. Nothing about using the server browser or community
quickplay.

Seems they would rather have new players not play at all than play on
community servers.

Would be nice if they edited that message. Eh valve? Please? Pretty please?
:D

On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wickedplayer...@gmail.com
wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.


 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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[hlds] Optional TF2 dedicated server update released

2014-12-08 Thread Eric Smith
We've released an optional update for TF2 dedicated servers that fixes a crash 
related to the EOTL ducks being created when players are killed. You do not 
need to update your server(s) if you're not having any problems. Thanks.

-Eric

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Re: [hlds] Optional TF2 dedicated server update released

2014-12-08 Thread Bottiger
Can you tell us which function was patched?

On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote:
 We’ve released an optional update for TF2 dedicated servers that fixes a
 crash related to the EOTL ducks being created when players are killed. You
 do not need to update your server(s) if you’re not having any problems.
 Thanks.



 -Eric




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Re: [hlds] Optional TF2 dedicated server update released

2014-12-08 Thread Eric Smith
CTFGameRules::DropBonusDuck


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger
Sent: Monday, December 08, 2014 9:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 dedicated server update released

Can you tell us which function was patched?

On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith er...@valvesoftware.com wrote:
 We’ve released an optional update for TF2 dedicated servers that fixes 
 a crash related to the EOTL ducks being created when players are 
 killed. You do not need to update your server(s) if you’re not having any 
 problems.
 Thanks.



 -Eric




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