Re: [hlds] TF2 server memory usage - need some answers
Since I didn't mention it in my original email: our servers (one Arena, one Payload / CP and one KotH) are running under Windows Server 2008 R2. I usually have to restart our servers at least every day, if they don't crash themselves. There's some really dodgy memory management going on. 2011/8/15 hlds h...@gmx.com I have a busy server restarted 11 days ago (with more than 15835 minutes uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a classic one, running only stock maps, with replay enabled. The OS is Debian, 32 bits. - Original Message - From: Joeri van der Velden Sent: 08/14/11 02:46 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 server memory usage - need some answers Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart. On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden joerivdvel...@gmail.com wrote: Since I didn't mention it in my original email: our servers (one Arena, one Payload / CP and one KotH) are running under Windows Server 2008 R2. I usually have to restart our servers at least every day, if they don't crash themselves. There's some really dodgy memory management going on. 2011/8/15 hlds h...@gmx.com I have a busy server restarted 11 days ago (with more than 15835 minutes uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a classic one, running only stock maps, with replay enabled. The OS is Debian, 32 bits. - Original Message - From: Joeri van der Velden Sent: 08/14/11 02:46 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 server memory usage - need some answers Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
We have that issue too, but I have a server management app that periodically pings every gameserver and restarts it if it doesn't respond for some time. Maybe I should alter it to also restart a server if it exceeds a set amount of memory... 2011/8/15 E. Olsen ceo.eol...@gmail.com I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart. On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden joerivdvel...@gmail.com wrote: Since I didn't mention it in my original email: our servers (one Arena, one Payload / CP and one KotH) are running under Windows Server 2008 R2. I usually have to restart our servers at least every day, if they don't crash themselves. There's some really dodgy memory management going on. 2011/8/15 hlds h...@gmx.com I have a busy server restarted 11 days ago (with more than 15835 minutes uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a classic one, running only stock maps, with replay enabled. The OS is Debian, 32 bits. - Original Message - From: Joeri van der Velden Sent: 08/14/11 02:46 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 server memory usage - need some answers Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
We're running seven (7) 24-slot TF2 servers and 2 CSS servers on a Windows 2008 RS SP1 dual Quad Core Xeon box with 16 GB of RAM. We use RAID 5 for disk management with 3 drives. The TF2 servers are busy and many remain full most of the day, the CSS ones are not so much any more. On rare occasions, an instance of SRCDS for TF2 will climb to right around 500 MB of RAM, but I haven't monitored things very closely to see why one server might have done that. Most of the time I check them, the TF2 instances are around 320 for an empty sever to about 390 - 400 MB on a full one. The CSS instances usually hover well below 200 MB. Our servers never hang or need a manual restart. They will run without a hitch for over as week without a crash until I restart the box after I do an occasional Windows update. We're running Metamod and SourceMod with a few plugins, no Eventscripts. We also use gameMe stats and SourceBans. The SourceBans MySql and website are both hosted on the game server box. It sounds like I'm bragging but I don't mean to. I'm honestly very, very surprised at how stable everything has been for the past few months on our end. After nearly 7 years of running SRCDS servers, this is one of the few times I really can't complain about their stability. With that said, I'll continue to monitor them a little more closely and if I find something useful that explains the occasional memory increases you are seeing, I'll report back. Feel free to email me directly (support@ mailto:support@ vailenterprises.com) if I can provide more specifics on this issue without driving everyone crazy on the email list. Good luck, Mike V. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Monday, August 15, 2011 9:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 server memory usage - need some answers I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart. On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden joerivdvel...@gmail.com wrote: Since I didn't mention it in my original email: our servers (one Arena, one Payload / CP and one KotH) are running under Windows Server 2008 R2. I usually have to restart our servers at least every day, if they don't crash themselves. There's some really dodgy memory management going on. 2011/8/15 hlds h...@gmx.com I have a busy server restarted 11 days ago (with more than 15835 minutes uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a classic one, running only stock maps, with replay enabled. The OS is Debian, 32 bits. - Original Message - From: Joeri van der Velden Sent: 08/14/11 02:46 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 server memory usage - need some answers Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
I'm running Sourcemod and gameMe too. Your setup is very similar (although much for powerful) to what we have, yet our TF2 servers keep on claiming RAM until there's so little left that it affects performance. Do your servers have replay enabled? Our CSS surf server goes up to 400MB btw so I wonder how you keep it all under 200MB. This is very annoying. What could even cause such varying performance experiences? I'm going to do a new test run with Sourcemod and replay disabled, but I'm not expecting any miracles. 2011/8/15 Team BOOM! teamb...@comcast.net ** We’re running seven (7) 24-slot TF2 servers and 2 CSS servers on a Windows 2008 RS SP1 dual Quad Core Xeon box with 16 GB of RAM. We use RAID 5 for disk management with 3 drives. The TF2 servers are busy and many remain full most of the day, the CSS ones are not so much any more. ** ** On rare occasions, an instance of SRCDS for TF2 will climb to right around 500 MB of RAM, but I haven’t monitored things very closely to see why one server might have done that. Most of the time I check them, the TF2 instances are around 320 for an empty sever to about 390 - 400 MB on a full one. The CSS instances usually hover well below 200 MB. Our servers never hang or need a manual restart. They will run without a hitch for over as week without a crash until I restart the box after I do an occasional Windows update. We’re running Metamod and SourceMod with a few plugins, no Eventscripts. We also use gameMe stats and SourceBans. The SourceBans MySql and website are both hosted on the game server box. ** ** It sounds like I’m bragging but I don’t mean to. I’m honestly very, very surprised at how stable everything has been for the past few months on our end. After nearly 7 years of running SRCDS servers, this is one of the few times I really can’t complain about their stability. With that said, I’ll continue to monitor them a little more closely and if I find something useful that explains the occasional memory increases you are seeing, I’ll report back. Feel free to email me directly (support@ support@ vailenterprises.com) if I can provide more specifics on this issue without driving everyone crazy on the email list. ** ** Good luck, Mike V. ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *E. Olsen *Sent:* Monday, August 15, 2011 9:23 AM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] TF2 server memory usage - need some answers ** ** I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart. On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden joerivdvel...@gmail.com wrote: Since I didn't mention it in my original email: our servers (one Arena, one Payload / CP and one KotH) are running under Windows Server 2008 R2. I usually have to restart our servers at least every day, if they don't crash themselves. There's some really dodgy memory management going on. 2011/8/15 hlds h...@gmx.com I have a busy server restarted 11 days ago (with more than 15835 minutes uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a classic one, running only stock maps, with replay enabled. The OS is Debian, 32 bits. - Original Message - From: Joeri van der Velden Sent: 08/14/11 02:46 PM To: **Half-Life dedicated Win32 server mailing list** Subject: [hlds] TF2 server memory usage - need some answers Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
[hlds] TF2 server memory usage - need some answers
Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
Look at the difference in the amount of models and textures a TF2 server has versus a CS:S or a GM server. There's simply more to load and deal with. On Sun, Aug 14, 2011 at 7:46 AM, Joeri van der Velden joerivdvel...@gmail.com wrote: Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
I've been noticing this since TF2 was released to be honest. It seems that as the map changes and it loads new resources, those resources don't get dropped when the map changes. If you only run one map I don't think this happens, but I could be mistaken. I've noticed that my dodgeball servers (which are very basic maps) are able to run for significantly longer times before they start taking up a bunch of memory than my standard rotation servers. - Spencer. On 8/14/2011 7:46 AM, Joeri van der Velden wrote: Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
On 08/14/2011 07:46 AM, Joeri van der Velden wrote: Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? I have a 24-man TF2 server with replay that has been up for 4 days. It currently shows 465 MiB resident. It runs normal and custom maps including large ones like cashworks and swiftwater, so it isn't an unusual case. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
On 8/14/2011 11:20 AM, Michael Tharp wrote: I have a 24-man TF2 server with replay that has been up for 4 days. It currently shows 465 MiB resident. It runs normal and custom maps including large ones like cashworks and swiftwater, so it isn't an unusual case. I'm running a 27 player (24 + 2 admin slots + replay) SRCDS instance on a Server 2008 R2 SP1 host here (an ESXi 4.1 VM) and seeing about the same when it's full - between 450 - 500 MB. Cheers, -- Kameron Gasso | kame...@gasso.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
Think you'd have to account the environment as well... linux/windows servers, what specific version(windows 3.11, XP, Vista, 2000, centos, beos, openBSD, ubuntu and linux kernel x.x.x.x with optimization blah etc)/kernel of it, plugins, etc. The general trend is that there is memory growth, you not having such only would only feed my curiosity what you did disable/are using for environment. From: Michael Tharp g...@partiallystapled.com To: hlds@list.valvesoftware.com Sent: Sunday, 14 August 2011, 20:20 Subject: Re: [hlds] TF2 server memory usage - need some answers On 08/14/2011 07:46 AM, Joeri van der Velden wrote: Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? I have a 24-man TF2 server with replay that has been up for 4 days. It currently shows 465 MiB resident. It runs normal and custom maps including large ones like cashworks and swiftwater, so it isn't an unusual case. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
you forgot dos 6.22 On Sun, 14 Aug 2011 12:29:20 -0700 (PDT), Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Think you'd have to account the environment as well... linux/windows servers, what specific version(windows 3.11, XP, Vista, 2000, centos, beos, openBSD, ubuntu and linux kernel x.x.x.x with optimization blah etc)/kernel of it, plugins, etc. The general trend is that there is memory growth, you not having such only would only feed my curiosity what you did disable/are using for environment. - FROM: Michael Tharp TO: hlds@list.valvesoftware.com SENT: Sunday, 14 August 2011, 20:20 SUBJECT: Re: [hlds] TF2 server memory usage - need some answers On 08/14/2011 07:46 AM, Joeri van der Velden wrote: Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? I have a 24-man TF2 server with replay that has been up for 4 days. It currently shows 465 MiB resident. It runs normal and custom maps including large ones like cashworks and swiftwater, so it isn't an unusual case. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [1] Links: -- [1] http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
Voogru might be on to something. I haven't noticed this problem and I do run a 24/7 map server. The sharp drops are automatic daily server restarts. On Sun, Aug 14, 2011 at 9:53 AM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: ** I've been noticing this since TF2 was released to be honest. It seems that as the map changes and it loads new resources, those resources don't get dropped when the map changes. If you only run one map I don't think this happens, but I could be mistaken. I've noticed that my dodgeball servers (which are very basic maps) are able to run for significantly longer times before they start taking up a bunch of memory than my standard rotation servers. - Spencer. On 8/14/2011 7:46 AM, Joeri van der Velden wrote: Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
I have a busy server restarted 11 days ago (with more than 15835 minutes uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a classic one, running only stock maps, with replay enabled. The OS is Debian, 32 bits. - Original Message - From: Joeri van der Velden Sent: 08/14/11 02:46 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 server memory usage - need some answers Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds