Re: [hlds] TF2 server memory usage - need some answers

2011-08-15 Thread Joeri van der Velden
Since I didn't mention it in my original email: our servers (one Arena, one
Payload / CP and one KotH) are running under Windows Server 2008 R2. I
usually have to restart our servers at least every day, if they don't crash
themselves. There's some really dodgy memory management going on.

2011/8/15 hlds h...@gmx.com

 I have a busy server restarted 11 days ago (with more than 15835 minutes
 uptime) and which uses 2060MB (1310MB RES) according to htop. The server is
 a classic one, running only stock maps, with replay enabled. The OS is
 Debian, 32 bits.


   - Original Message -
   From: Joeri van der Velden
   Sent: 08/14/11 02:46 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: [hlds] TF2 server memory usage - need some answers

Ever since around the replay update I've noticed a very annoying trend
 with my TF2 servers. When they start and are fully running, they take up
 about 400MB of RAM. However, over several hours with lots of activity, the
 memory use steadily grows over 700MB, some even reach 900MB before I
 forcefully shut them down because they affect overal server performance. Our
 Garry's Mod and Counter-Strike: Source servers (both on the same engine, and
 running the same versions of Sourcemod) do not have this issue.

  Is this memory use a common problem for TF2 servers? Can anyone else share
 some numbers?


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Re: [hlds] TF2 server memory usage - need some answers

2011-08-15 Thread E. Olsen
I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers.
No crash, no crash dump, the server just hangs and needs a manual restart.

On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden 
joerivdvel...@gmail.com wrote:

 Since I didn't mention it in my original email: our servers (one Arena, one
 Payload / CP and one KotH) are running under Windows Server 2008 R2. I
 usually have to restart our servers at least every day, if they don't crash
 themselves. There's some really dodgy memory management going on.

 2011/8/15 hlds h...@gmx.com

 I have a busy server restarted 11 days ago (with more than 15835 minutes
 uptime) and which uses 2060MB (1310MB RES) according to htop. The server is
 a classic one, running only stock maps, with replay enabled. The OS is
 Debian, 32 bits.


   - Original Message -
   From: Joeri van der Velden
   Sent: 08/14/11 02:46 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: [hlds] TF2 server memory usage - need some answers

Ever since around the replay update I've noticed a very annoying trend
 with my TF2 servers. When they start and are fully running, they take up
 about 400MB of RAM. However, over several hours with lots of activity, the
 memory use steadily grows over 700MB, some even reach 900MB before I
 forcefully shut them down because they affect overal server performance. Our
 Garry's Mod and Counter-Strike: Source servers (both on the same engine, and
 running the same versions of Sourcemod) do not have this issue.

  Is this memory use a common problem for TF2 servers? Can anyone else
 share some numbers?


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Re: [hlds] TF2 server memory usage - need some answers

2011-08-15 Thread Joeri van der Velden
We have that issue too, but I have a server management app that periodically
pings every gameserver and restarts it if it doesn't respond for some time.
Maybe I should alter it to also restart a server if it exceeds a set amount
of memory...

2011/8/15 E. Olsen ceo.eol...@gmail.com

 I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers.
 No crash, no crash dump, the server just hangs and needs a manual restart.


 On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden 
 joerivdvel...@gmail.com wrote:

 Since I didn't mention it in my original email: our servers (one Arena,
 one Payload / CP and one KotH) are running under Windows Server 2008 R2. I
 usually have to restart our servers at least every day, if they don't crash
 themselves. There's some really dodgy memory management going on.

 2011/8/15 hlds h...@gmx.com

 I have a busy server restarted 11 days ago (with more than 15835 minutes
 uptime) and which uses 2060MB (1310MB RES) according to htop. The server is
 a classic one, running only stock maps, with replay enabled. The OS is
 Debian, 32 bits.


   - Original Message -
   From: Joeri van der Velden
   Sent: 08/14/11 02:46 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: [hlds] TF2 server memory usage - need some answers

Ever since around the replay update I've noticed a very annoying trend
 with my TF2 servers. When they start and are fully running, they take up
 about 400MB of RAM. However, over several hours with lots of activity, the
 memory use steadily grows over 700MB, some even reach 900MB before I
 forcefully shut them down because they affect overal server performance. Our
 Garry's Mod and Counter-Strike: Source servers (both on the same engine, and
 running the same versions of Sourcemod) do not have this issue.

  Is this memory use a common problem for TF2 servers? Can anyone else
 share some numbers?


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Re: [hlds] TF2 server memory usage - need some answers

2011-08-15 Thread Team BOOM!
We're running seven (7) 24-slot TF2 servers and 2 CSS servers on a Windows
2008 RS SP1 dual Quad Core Xeon box with 16 GB of RAM. We use RAID 5 for
disk management with 3 drives. The TF2 servers are busy and many remain full
most of the day, the CSS ones are not so much any more.

 

On rare occasions, an instance of SRCDS for TF2 will climb to right around
500 MB of RAM, but I haven't monitored things very closely to see why one
server might have done that. Most of the time I check them, the TF2
instances are around 320 for an empty sever to about 390 - 400 MB on a full
one. The CSS instances usually hover well below 200 MB. Our servers never
hang or need a manual restart. They will run without a hitch for over as
week without a crash until I restart the box after I do an occasional
Windows update. We're running Metamod and SourceMod with a few plugins, no
Eventscripts. We also use gameMe stats and SourceBans. The SourceBans MySql
and website are both hosted on the game server box.

 

It sounds like I'm bragging but I don't mean to. I'm honestly very, very
surprised at how stable everything has been for the past few months on our
end. After nearly 7 years of running SRCDS servers, this is one of the few
times I really can't complain about their stability. With that said, I'll
continue to monitor them a little more closely and if I find something
useful that explains the occasional memory increases you are seeing, I'll
report back. Feel free to email me directly (support@ mailto:support@
vailenterprises.com) if I can provide more specifics on this issue without
driving everyone crazy on the email list.

 

Good luck,

Mike V.

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Monday, August 15, 2011 9:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 server memory usage - need some answers

 

I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers.
No crash, no crash dump, the server just hangs and needs a manual restart.

On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden
joerivdvel...@gmail.com wrote:

Since I didn't mention it in my original email: our servers (one Arena, one
Payload / CP and one KotH) are running under Windows Server 2008 R2. I
usually have to restart our servers at least every day, if they don't crash
themselves. There's some really dodgy memory management going on.

2011/8/15 hlds h...@gmx.com

I have a busy server restarted 11 days ago (with more than 15835 minutes
uptime) and which uses 2060MB (1310MB RES) according to htop. The server is
a classic one, running only stock maps, with replay enabled. The OS is
Debian, 32 bits.



  - Original Message -
  From: Joeri van der Velden
  Sent: 08/14/11 02:46 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] TF2 server memory usage - need some answers

   Ever since around the replay update I've noticed a very annoying trend
with my TF2 servers. When they start and are fully running, they take up
about 400MB of RAM. However, over several hours with lots of activity, the
memory use steadily grows over 700MB, some even reach 900MB before I
forcefully shut them down because they affect overal server performance. Our
Garry's Mod and Counter-Strike: Source servers (both on the same engine, and
running the same versions of Sourcemod) do not have this issue.

 Is this memory use a common problem for TF2 servers? Can anyone else share
some numbers?


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Re: [hlds] TF2 server memory usage - need some answers

2011-08-15 Thread Joeri van der Velden
I'm running Sourcemod and gameMe too. Your setup is very similar (although
much for powerful) to what we have, yet our TF2 servers keep on claiming RAM
until there's so little left that it affects performance. Do your servers
have replay enabled? Our CSS surf server goes up to 400MB btw so I wonder
how you keep it all under 200MB.

This is very annoying. What could even cause such varying performance
experiences? I'm going to do a new test run with Sourcemod and replay
disabled, but I'm not expecting any miracles.

2011/8/15 Team BOOM! teamb...@comcast.net

 **

 We’re running seven (7) 24-slot TF2 servers and 2 CSS servers on a Windows
 2008 RS SP1 dual Quad Core Xeon box with 16 GB of RAM. We use RAID 5 for
 disk management with 3 drives. The TF2 servers are busy and many remain full
 most of the day, the CSS ones are not so much any more.

 ** **

 On rare occasions, an instance of SRCDS for TF2 will climb to right around
 500 MB of RAM, but I haven’t monitored things very closely to see why one
 server might have done that. Most of the time I check them, the TF2
 instances are around 320 for an empty sever to about 390 - 400 MB on a full
 one. The CSS instances usually hover well below 200 MB. Our servers never
 hang or need a manual restart. They will run without a hitch for over as
 week without a crash until I restart the box after I do an occasional
 Windows update. We’re running Metamod and SourceMod with a few plugins, no
 Eventscripts. We also use gameMe stats and SourceBans. The SourceBans MySql
 and website are both hosted on the game server box.

 ** **

 It sounds like I’m bragging but I don’t mean to. I’m honestly very, very
 surprised at how stable everything has been for the past few months on our
 end. After nearly 7 years of running SRCDS servers, this is one of the few
 times I really can’t complain about their stability. With that said, I’ll
 continue to monitor them a little more closely and if I find something
 useful that explains the occasional memory increases you are seeing, I’ll
 report back. Feel free to email me directly (support@ support@
 vailenterprises.com) if I can provide more specifics on this issue without
 driving everyone crazy on the email list.

 ** **

 Good luck,

 Mike V.

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *E. Olsen
 *Sent:* Monday, August 15, 2011 9:23 AM

 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] TF2 server memory usage - need some answers

  ** **

 I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers.
 No crash, no crash dump, the server just hangs and needs a manual restart.
 

 On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden 
 joerivdvel...@gmail.com wrote:

 Since I didn't mention it in my original email: our servers (one Arena, one
 Payload / CP and one KotH) are running under Windows Server 2008 R2. I
 usually have to restart our servers at least every day, if they don't crash
 themselves. There's some really dodgy memory management going on.

 2011/8/15 hlds h...@gmx.com

 I have a busy server restarted 11 days ago (with more than 15835 minutes
 uptime) and which uses 2060MB (1310MB RES) according to htop. The server is
 a classic one, running only stock maps, with replay enabled. The OS is
 Debian, 32 bits.



   - Original Message -
   From: Joeri van der Velden
   Sent: 08/14/11 02:46 PM
   To: **Half-Life dedicated Win32 server mailing list**
   Subject: [hlds] TF2 server memory usage - need some answers

Ever since around the replay update I've noticed a very annoying trend
 with my TF2 servers. When they start and are fully running, they take up
 about 400MB of RAM. However, over several hours with lots of activity, the
 memory use steadily grows over 700MB, some even reach 900MB before I
 forcefully shut them down because they affect overal server performance. Our
 Garry's Mod and Counter-Strike: Source servers (both on the same engine, and
 running the same versions of Sourcemod) do not have this issue.

  Is this memory use a common problem for TF2 servers? Can anyone else share
 some numbers?


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[hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Joeri van der Velden
Ever since around the replay update I've noticed a very annoying trend with
my TF2 servers. When they start and are fully running, they take up about
400MB of RAM. However, over several hours with lots of activity, the memory
use steadily grows over 700MB, some even reach 900MB before I forcefully
shut them down because they affect overal server performance. Our Garry's
Mod and Counter-Strike: Source servers (both on the same engine, and running
the same versions of Sourcemod) do not have this issue.

Is this memory use a common problem for TF2 servers? Can anyone else share
some numbers?
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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Eli Witt
Look at the difference in the amount of models and textures a TF2 server has
versus a CS:S or a GM server. There's simply more to load and deal with.



On Sun, Aug 14, 2011 at 7:46 AM, Joeri van der Velden 
joerivdvel...@gmail.com wrote:

 Ever since around the replay update I've noticed a very annoying trend with
 my TF2 servers. When they start and are fully running, they take up about
 400MB of RAM. However, over several hours with lots of activity, the memory
 use steadily grows over 700MB, some even reach 900MB before I forcefully
 shut them down because they affect overal server performance. Our Garry's
 Mod and Counter-Strike: Source servers (both on the same engine, and running
 the same versions of Sourcemod) do not have this issue.

 Is this memory use a common problem for TF2 servers? Can anyone else share
 some numbers?

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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Spencer 'Voogru' MacDonald

I've been noticing this since TF2 was released to be honest.

It seems that as the map changes and it loads new resources, those 
resources don't get dropped when the map changes. If you only run one 
map I don't think this happens, but I could be mistaken.


I've noticed that my dodgeball servers (which are very basic maps) are 
able to run for significantly longer times before they start taking up a 
bunch of memory than my standard rotation servers.


- Spencer.

On 8/14/2011 7:46 AM, Joeri van der Velden wrote:
Ever since around the replay update I've noticed a very annoying trend 
with my TF2 servers. When they start and are fully running, they take 
up about 400MB of RAM. However, over several hours with lots of 
activity, the memory use steadily grows over 700MB, some even reach 
900MB before I forcefully shut them down because they affect overal 
server performance. Our Garry's Mod and Counter-Strike: Source servers 
(both on the same engine, and running the same versions of Sourcemod) 
do not have this issue.


Is this memory use a common problem for TF2 servers? Can anyone else 
share some numbers?



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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Michael Tharp

On 08/14/2011 07:46 AM, Joeri van der Velden wrote:

Is this memory use a common problem for TF2 servers? Can anyone else
share some numbers?


I have a 24-man TF2 server with replay that has been up for 4 days. It 
currently shows 465 MiB resident. It runs normal and custom maps 
including large ones like cashworks and swiftwater, so it isn't an 
unusual case.


-- m. tharp

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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Kameron Gasso
On 8/14/2011 11:20 AM, Michael Tharp wrote:
 I have a 24-man TF2 server with replay that has been up for 4 days. It
 currently shows 465 MiB resident. It runs normal and custom maps
 including large ones like cashworks and swiftwater, so it isn't an
 unusual case.

I'm running a 27 player (24 + 2 admin slots + replay) SRCDS instance on
a Server 2008 R2 SP1 host here (an ESXi 4.1 VM) and seeing about the
same when it's full - between 450 - 500 MB.

Cheers,
-- 
Kameron Gasso | kame...@gasso.org

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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Mart-Jan Reeuwijk
Think you'd have to account the environment as well... linux/windows servers, 
what specific version(windows 3.11, XP, Vista, 2000, centos, beos, openBSD, 
ubuntu and linux kernel x.x.x.x with optimization blah etc)/kernel of it, 
plugins, etc. 

The general trend is that there is memory growth, you not having such only 
would only feed my curiosity what you did disable/are using for environment.



From: Michael Tharp g...@partiallystapled.com
To: hlds@list.valvesoftware.com
Sent: Sunday, 14 August 2011, 20:20
Subject: Re: [hlds] TF2 server memory usage - need some answers

On 08/14/2011 07:46 AM, Joeri van der Velden wrote:
 Is this memory use a common problem for TF2 servers? Can anyone else
 share some numbers?

I have a 24-man TF2 server with replay that has been up for 4 days. It 
currently shows 465 MiB resident. It runs normal and custom maps including 
large ones like cashworks and swiftwater, so it isn't an unusual case.

-- m. tharp

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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread srcds admin
you forgot dos 6.22

On Sun, 14 Aug 2011 12:29:20 -0700 (PDT), Mart-Jan Reeuwijk
mreeu...@yahoo.com wrote:
 Think you'd have to account the environment as well... linux/windows
 servers, what specific version(windows 3.11, XP, Vista, 2000, centos,
 beos, openBSD, ubuntu and linux kernel x.x.x.x with optimization blah
 etc)/kernel of it, plugins, etc. 
 
 The general trend is that there is memory growth, you not having such
 only would only feed my curiosity what you did disable/are using for
 environment.
 
 -
 FROM: Michael Tharp 
 TO: hlds@list.valvesoftware.com
 SENT: Sunday, 14 August 2011, 20:20
 SUBJECT: Re: [hlds] TF2 server memory usage - need some answers
 
 On 08/14/2011 07:46 AM, Joeri van der Velden wrote:
 Is this memory use a common problem for TF2 servers? Can anyone else
 share some numbers?
 
 I have a 24-man TF2 server with replay that has been up for 4 days. It
 currently shows 465 MiB resident. It runs normal and custom maps
 including large ones like cashworks and swiftwater, so it isn't an
 unusual case.
 
 -- m. tharp
 
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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread m33crob
Voogru might be on to something. I haven't noticed this problem and I do run
a 24/7 map server. The sharp drops are automatic daily server restarts.



On Sun, Aug 14, 2011 at 9:53 AM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 **
 I've been noticing this since TF2 was released to be honest.

 It seems that as the map changes and it loads new resources, those
 resources don't get dropped when the map changes. If you only run one map I
 don't think this happens, but I could be mistaken.

 I've noticed that my dodgeball servers (which are very basic maps) are able
 to run for significantly longer times before they start taking up a bunch of
 memory than my standard rotation servers.

 - Spencer.


 On 8/14/2011 7:46 AM, Joeri van der Velden wrote:

 Ever since around the replay update I've noticed a very annoying trend with
 my TF2 servers. When they start and are fully running, they take up about
 400MB of RAM. However, over several hours with lots of activity, the memory
 use steadily grows over 700MB, some even reach 900MB before I forcefully
 shut them down because they affect overal server performance. Our Garry's
 Mod and Counter-Strike: Source servers (both on the same engine, and running
 the same versions of Sourcemod) do not have this issue.

 Is this memory use a common problem for TF2 servers? Can anyone else share
 some numbers?


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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread hlds
I have a busy server restarted 11 days ago (with more than 15835 minutes 
uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a 
classic one, running only stock maps, with replay enabled. The OS is Debian, 32 
bits.


  - Original Message -
  From: Joeri van der Velden
  Sent: 08/14/11 02:46 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] TF2 server memory usage - need some answers
 
   Ever since around the replay update I've noticed a very annoying trend with 
my TF2 servers. When they start and are fully running, they take up about 400MB 
of RAM. However, over several hours with lots of activity, the memory use 
steadily grows over 700MB, some even reach 900MB before I forcefully shut them 
down because they affect overal server performance. Our Garry's Mod and 
Counter-Strike: Source servers (both on the same engine, and running the same 
versions of Sourcemod) do not have this issue.
 
 Is this memory use a common problem for TF2 servers? Can anyone else share 
some numbers?
 

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