Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Alec Sanger

most excellent. Thanks so much

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: z...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Thu, 25 Jun 2009 10:33:12 -0700
 Subject: [hlds] Upcoming Left 4 Dead Update
 
 As mentioned on the Left 4 Dead blog recently, we're are going to release an 
 update that adds support for third party custom campaigns.  For server 
 operators, there are a few significant things to be aware of for this release.
 
 First off, we're giving authors of new campaigns the ability to put all their 
 campaign data into a single .VPK file for easy distribution.  On the server, 
 you just install these in the left4dead/addons folder just like clients do.  
 You can install one and activate it on the server without restarting by 
 entering update_addon_paths;mission_reload into the server console after 
 placing the .VPK file in the addons folder.
 
 Also, we have fixed the fact Left4Dead tends to hog the 63 character server 
 tags.  We've extended the master servers and the steam API to allow servers 
 to send up a list of keys separate from tags for matchmaking, up to 1200 
 bytes in size.  We're moving the sv_search_key, sv_gametypes and 
 sv_steamgroup tags out of the regular server tags and into this extended set. 
  The extended set will also be used by servers to send up a list of the names 
 of the third party custom campaigns they have installed so players can find 
 them.  The sv_showtags command will now list the normal tags as public and 
 the extended matchmaking-only tags as private.  The private matchmaking tags 
 are only communicated between your server and the master server.  We also 
 extended sv_steamgroup to allow a server to be in multiple groups by 
 specifying the group IDs separated by commas.
 
 When players now select a custom third party campaign add-on and search for a 
 dedicated server, it will look at these extended tags for the name and 
 version of the campaign installed.  Server operators will certainly want to 
 keep an eye on the various Left 4 Dead add-on websites for popular third 
 party campaigns and install them for people to play on their server.
 
 --
 /// Zoid
 
 
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Mike Zimmermann
Any ETA on this server update and the update for the SDK, Zoid?

-Mike


On Thu, Jun 25, 2009 at 12:35 PM, Alec Sanger eclyp...@hotmail.com wrote:


 most excellent. Thanks so much

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: z...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
  Date: Thu, 25 Jun 2009 10:33:12 -0700
  Subject: [hlds] Upcoming Left 4 Dead Update
 
  As mentioned on the Left 4 Dead blog recently, we're are going to release
 an update that adds support for third party custom campaigns.  For server
 operators, there are a few significant things to be aware of for this
 release.
 
  First off, we're giving authors of new campaigns the ability to put all
 their campaign data into a single .VPK file for easy distribution.  On the
 server, you just install these in the left4dead/addons folder just like
 clients do.  You can install one and activate it on the server without
 restarting by entering update_addon_paths;mission_reload into the server
 console after placing the .VPK file in the addons folder.
 
  Also, we have fixed the fact Left4Dead tends to hog the 63 character
 server tags.  We've extended the master servers and the steam API to allow
 servers to send up a list of keys separate from tags for matchmaking, up to
 1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
 sv_steamgroup tags out of the regular server tags and into this extended
 set.  The extended set will also be used by servers to send up a list of the
 names of the third party custom campaigns they have installed so players can
 find them.  The sv_showtags command will now list the normal tags as
 public and the extended matchmaking-only tags as private.  The private
 matchmaking tags are only communicated between your server and the master
 server.  We also extended sv_steamgroup to allow a server to be in multiple
 groups by specifying the group IDs separated by commas.
 
  When players now select a custom third party campaign add-on and search
 for a dedicated server, it will look at these extended tags for the name and
 version of the campaign installed.  Server operators will certainly want to
 keep an eye on the various Left 4 Dead add-on websites for popular third
 party campaigns and install them for people to play on their server.
 
  --
  /// Zoid
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Insert movie times and more without leaving Hotmail®.

 http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread AnAkIn .
Thanks.

Since we are talking about VPKs, any news about them being checkable by
sv_pure?

AnAkIn

2009/6/25 Alec Sanger eclyp...@hotmail.com


 most excellent. Thanks so much

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: z...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
  Date: Thu, 25 Jun 2009 10:33:12 -0700
  Subject: [hlds] Upcoming Left 4 Dead Update
 
  As mentioned on the Left 4 Dead blog recently, we're are going to release
 an update that adds support for third party custom campaigns.  For server
 operators, there are a few significant things to be aware of for this
 release.
 
  First off, we're giving authors of new campaigns the ability to put all
 their campaign data into a single .VPK file for easy distribution.  On the
 server, you just install these in the left4dead/addons folder just like
 clients do.  You can install one and activate it on the server without
 restarting by entering update_addon_paths;mission_reload into the server
 console after placing the .VPK file in the addons folder.
 
  Also, we have fixed the fact Left4Dead tends to hog the 63 character
 server tags.  We've extended the master servers and the steam API to allow
 servers to send up a list of keys separate from tags for matchmaking, up to
 1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
 sv_steamgroup tags out of the regular server tags and into this extended
 set.  The extended set will also be used by servers to send up a list of the
 names of the third party custom campaigns they have installed so players can
 find them.  The sv_showtags command will now list the normal tags as
 public and the extended matchmaking-only tags as private.  The private
 matchmaking tags are only communicated between your server and the master
 server.  We also extended sv_steamgroup to allow a server to be in multiple
 groups by specifying the group IDs separated by commas.
 
  When players now select a custom third party campaign add-on and search
 for a dedicated server, it will look at these extended tags for the name and
 version of the campaign installed.  Server operators will certainly want to
 keep an eye on the various Left 4 Dead add-on websites for popular third
 party campaigns and install them for people to play on their server.
 
  --
  /// Zoid
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Insert movie times and more without leaving Hotmail®.

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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Charles Mabbott
Looks great, thanks for the heads up Zoid.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Thursday, June 25, 2009 1:33 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: [hlds] Upcoming Left 4 Dead Update

As mentioned on the Left 4 Dead blog recently, we're are going to release an
update that adds support for third party custom campaigns.  For server
operators, there are a few significant things to be aware of for this
release.

First off, we're giving authors of new campaigns the ability to put all
their campaign data into a single .VPK file for easy distribution.  On the
server, you just install these in the left4dead/addons folder just like
clients do.  You can install one and activate it on the server without
restarting by entering update_addon_paths;mission_reload into the server
console after placing the .VPK file in the addons folder.

Also, we have fixed the fact Left4Dead tends to hog the 63 character server
tags.  We've extended the master servers and the steam API to allow servers
to send up a list of keys separate from tags for matchmaking, up to 1200
bytes in size.  We're moving the sv_search_key, sv_gametypes and
sv_steamgroup tags out of the regular server tags and into this extended
set.  The extended set will also be used by servers to send up a list of the
names of the third party custom campaigns they have installed so players can
find them.  The sv_showtags command will now list the normal tags as
public and the extended matchmaking-only tags as private.  The private
matchmaking tags are only communicated between your server and the master
server.  We also extended sv_steamgroup to allow a server to be in multiple
groups by specifying the group IDs separated by commas.

When players now select a custom third party campaign add-on and search for
a dedicated server, it will look at these extended tags for the name and
version of the campaign installed.  Server operators will certainly want to
keep an eye on the various Left 4 Dead add-on websites for popular third
party campaigns and install them for people to play on their server.

--
/// Zoid


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please visit:
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Saul Rennison
One long word: Aaaaweeesoeee.

2009/6/25 Charles Mabbott cmabb...@verizon.net

 Looks great, thanks for the heads up Zoid.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
 Sent: Thursday, June 25, 2009 1:33 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux
 server mailing list
 Subject: [hlds] Upcoming Left 4 Dead Update

 As mentioned on the Left 4 Dead blog recently, we're are going to release
 an
 update that adds support for third party custom campaigns.  For server
 operators, there are a few significant things to be aware of for this
 release.

 First off, we're giving authors of new campaigns the ability to put all
 their campaign data into a single .VPK file for easy distribution.  On the
 server, you just install these in the left4dead/addons folder just like
 clients do.  You can install one and activate it on the server without
 restarting by entering update_addon_paths;mission_reload into the server
 console after placing the .VPK file in the addons folder.

 Also, we have fixed the fact Left4Dead tends to hog the 63 character server
 tags.  We've extended the master servers and the steam API to allow servers
 to send up a list of keys separate from tags for matchmaking, up to 1200
 bytes in size.  We're moving the sv_search_key, sv_gametypes and
 sv_steamgroup tags out of the regular server tags and into this extended
 set.  The extended set will also be used by servers to send up a list of
 the
 names of the third party custom campaigns they have installed so players
 can
 find them.  The sv_showtags command will now list the normal tags as
 public and the extended matchmaking-only tags as private.  The private
 matchmaking tags are only communicated between your server and the master
 server.  We also extended sv_steamgroup to allow a server to be in multiple
 groups by specifying the group IDs separated by commas.

 When players now select a custom third party campaign add-on and search for
 a dedicated server, it will look at these extended tags for the name and
 version of the campaign installed.  Server operators will certainly want to
 keep an eye on the various Left 4 Dead add-on websites for popular third
 party campaigns and install them for people to play on their server.

 --
 /// Zoid


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Thanks,
- Saul.
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Jonah Hirsch
I noticed the word 'today' is not mentioned anywhere. Is that a safety net,
or is this update not planned to be released today? :P

On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch z...@valvesoftware.comwrote:

 As mentioned on the Left 4 Dead blog recently, we're are going to release
 an update that adds support for third party custom campaigns.  For server
 operators, there are a few significant things to be aware of for this
 release.

 First off, we're giving authors of new campaigns the ability to put all
 their campaign data into a single .VPK file for easy distribution.  On the
 server, you just install these in the left4dead/addons folder just like
 clients do.  You can install one and activate it on the server without
 restarting by entering update_addon_paths;mission_reload into the server
 console after placing the .VPK file in the addons folder.

 Also, we have fixed the fact Left4Dead tends to hog the 63 character server
 tags.  We've extended the master servers and the steam API to allow servers
 to send up a list of keys separate from tags for matchmaking, up to 1200
 bytes in size.  We're moving the sv_search_key, sv_gametypes and
 sv_steamgroup tags out of the regular server tags and into this extended
 set.  The extended set will also be used by servers to send up a list of the
 names of the third party custom campaigns they have installed so players can
 find them.  The sv_showtags command will now list the normal tags as
 public and the extended matchmaking-only tags as private.  The private
 matchmaking tags are only communicated between your server and the master
 server.  We also extended sv_steamgroup to allow a server to be in multiple
 groups by specifying the group IDs separated by commas.

 When players now select a custom third party campaign add-on and search for
 a dedicated server, it will look at these extended tags for the name and
 version of the campaign installed.  Server operators will certainly want to
 keep an eye on the various Left 4 Dead add-on websites for popular third
 party campaigns and install them for people to play on their server.

 --
 /// Zoid


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
Jonah Hirsch
---
Sent from my BlackBerry
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Saul Rennison
When TF2 update announcements are mentioned, they are usually updated within
the hour.

2009/6/25 Jonah Hirsch crazydog...@gmail.com

 I noticed the word 'today' is not mentioned anywhere. Is that a safety net,
 or is this update not planned to be released today? :P

 On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch z...@valvesoftware.com
 wrote:

  As mentioned on the Left 4 Dead blog recently, we're are going to release
  an update that adds support for third party custom campaigns.  For server
  operators, there are a few significant things to be aware of for this
  release.
 
  First off, we're giving authors of new campaigns the ability to put all
  their campaign data into a single .VPK file for easy distribution.  On
 the
  server, you just install these in the left4dead/addons folder just like
  clients do.  You can install one and activate it on the server without
  restarting by entering update_addon_paths;mission_reload into the
 server
  console after placing the .VPK file in the addons folder.
 
  Also, we have fixed the fact Left4Dead tends to hog the 63 character
 server
  tags.  We've extended the master servers and the steam API to allow
 servers
  to send up a list of keys separate from tags for matchmaking, up to 1200
  bytes in size.  We're moving the sv_search_key, sv_gametypes and
  sv_steamgroup tags out of the regular server tags and into this extended
  set.  The extended set will also be used by servers to send up a list of
 the
  names of the third party custom campaigns they have installed so players
 can
  find them.  The sv_showtags command will now list the normal tags as
  public and the extended matchmaking-only tags as private.  The private
  matchmaking tags are only communicated between your server and the master
  server.  We also extended sv_steamgroup to allow a server to be in
 multiple
  groups by specifying the group IDs separated by commas.
 
  When players now select a custom third party campaign add-on and search
 for
  a dedicated server, it will look at these extended tags for the name and
  version of the campaign installed.  Server operators will certainly want
 to
  keep an eye on the various Left 4 Dead add-on websites for popular third
  party campaigns and install them for people to play on their server.
 
  --
  /// Zoid
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 Jonah Hirsch
 ---
 Sent from my BlackBerry
 ___
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 please visit:
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Thanks,
- Saul.
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Jonah Hirsch
Yeah, but jason at least gives some kind of time. This has no mention of
time at all.

On Thu, Jun 25, 2009 at 11:11 AM, Saul Rennison saul.renni...@gmail.comwrote:

 When TF2 update announcements are mentioned, they are usually updated
 within
 the hour.

 2009/6/25 Jonah Hirsch crazydog...@gmail.com

  I noticed the word 'today' is not mentioned anywhere. Is that a safety
 net,
  or is this update not planned to be released today? :P
 
  On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch z...@valvesoftware.com
  wrote:
 
   As mentioned on the Left 4 Dead blog recently, we're are going to
 release
   an update that adds support for third party custom campaigns.  For
 server
   operators, there are a few significant things to be aware of for this
   release.
  
   First off, we're giving authors of new campaigns the ability to put all
   their campaign data into a single .VPK file for easy distribution.  On
  the
   server, you just install these in the left4dead/addons folder just like
   clients do.  You can install one and activate it on the server without
   restarting by entering update_addon_paths;mission_reload into the
  server
   console after placing the .VPK file in the addons folder.
  
   Also, we have fixed the fact Left4Dead tends to hog the 63 character
  server
   tags.  We've extended the master servers and the steam API to allow
  servers
   to send up a list of keys separate from tags for matchmaking, up to
 1200
   bytes in size.  We're moving the sv_search_key, sv_gametypes and
   sv_steamgroup tags out of the regular server tags and into this
 extended
   set.  The extended set will also be used by servers to send up a list
 of
  the
   names of the third party custom campaigns they have installed so
 players
  can
   find them.  The sv_showtags command will now list the normal tags as
   public and the extended matchmaking-only tags as private.  The private
   matchmaking tags are only communicated between your server and the
 master
   server.  We also extended sv_steamgroup to allow a server to be in
  multiple
   groups by specifying the group IDs separated by commas.
  
   When players now select a custom third party campaign add-on and search
  for
   a dedicated server, it will look at these extended tags for the name
 and
   version of the campaign installed.  Server operators will certainly
 want
  to
   keep an eye on the various Left 4 Dead add-on websites for popular
 third
   party campaigns and install them for people to play on their server.
  
   --
   /// Zoid
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
 
  --
  Jonah Hirsch
  ---
  Sent from my BlackBerry
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 --
 Thanks,
 - Saul.
 ___
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---
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Dan Offord
Hey Zoid,

How is this going to going to affect metamod/sourcemod which are in 
left4dead/addons?
Unless you mean left4dead/add-ons which appears to have been added recently?

Regards,
Dan

Zoid Kirsch wrote:
 As mentioned on the Left 4 Dead blog recently, we're are going to release an 
 update that adds support for third party custom campaigns.  For server 
 operators, there are a few significant things to be aware of for this release.

 First off, we're giving authors of new campaigns the ability to put all their 
 campaign data into a single .VPK file for easy distribution.  On the server, 
 you just install these in the left4dead/addons folder just like clients do.  
 You can install one and activate it on the server without restarting by 
 entering update_addon_paths;mission_reload into the server console after 
 placing the .VPK file in the addons folder.

 Also, we have fixed the fact Left4Dead tends to hog the 63 character server 
 tags.  We've extended the master servers and the steam API to allow servers 
 to send up a list of keys separate from tags for matchmaking, up to 1200 
 bytes in size.  We're moving the sv_search_key, sv_gametypes and 
 sv_steamgroup tags out of the regular server tags and into this extended set. 
  The extended set will also be used by servers to send up a list of the names 
 of the third party custom campaigns they have installed so players can find 
 them.  The sv_showtags command will now list the normal tags as public and 
 the extended matchmaking-only tags as private.  The private matchmaking tags 
 are only communicated between your server and the master server.  We also 
 extended sv_steamgroup to allow a server to be in multiple groups by 
 specifying the group IDs separated by commas.

 When players now select a custom third party campaign add-on and search for a 
 dedicated server, it will look at these extended tags for the name and 
 version of the campaign installed.  Server operators will certainly want to 
 keep an eye on the various Left 4 Dead add-on websites for popular third 
 party campaigns and install them for people to play on their server.

 --
 /// Zoid


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 visit:
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Jonah Hirsch
I was going to ask that too, but you can put pretty much anything in the
addons folder without affecting metamod/sourcemod. Nothing in there will be
looked at unless you tell metamod where it is.

The add-ons folder will probably be where they will be going. At least
that's what I've been thinking ever since the blog post.

On Thu, Jun 25, 2009 at 11:17 AM, Dan Offord li...@multiplay.co.uk wrote:

 Hey Zoid,

 How is this going to going to affect metamod/sourcemod which are in
 left4dead/addons?
 Unless you mean left4dead/add-ons which appears to have been added
 recently?

 Regards,
 Dan

 Zoid Kirsch wrote:
  As mentioned on the Left 4 Dead blog recently, we're are going to release
 an update that adds support for third party custom campaigns.  For server
 operators, there are a few significant things to be aware of for this
 release.
 
  First off, we're giving authors of new campaigns the ability to put all
 their campaign data into a single .VPK file for easy distribution.  On the
 server, you just install these in the left4dead/addons folder just like
 clients do.  You can install one and activate it on the server without
 restarting by entering update_addon_paths;mission_reload into the server
 console after placing the .VPK file in the addons folder.
 
  Also, we have fixed the fact Left4Dead tends to hog the 63 character
 server tags.  We've extended the master servers and the steam API to allow
 servers to send up a list of keys separate from tags for matchmaking, up to
 1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
 sv_steamgroup tags out of the regular server tags and into this extended
 set.  The extended set will also be used by servers to send up a list of the
 names of the third party custom campaigns they have installed so players can
 find them.  The sv_showtags command will now list the normal tags as
 public and the extended matchmaking-only tags as private.  The private
 matchmaking tags are only communicated between your server and the master
 server.  We also extended sv_steamgroup to allow a server to be in multiple
 groups by specifying the group IDs separated by commas.
 
  When players now select a custom third party campaign add-on and search
 for a dedicated server, it will look at these extended tags for the name and
 version of the campaign installed.  Server operators will certainly want to
 keep an eye on the various Left 4 Dead add-on websites for popular third
 party campaigns and install them for people to play on their server.
 
  --
  /// Zoid
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread AnAkIn .
Update released.

http://store.steampowered.com/news/2620/

2009/6/25 Jonah Hirsch crazydog...@gmail.com

 I was going to ask that too, but you can put pretty much anything in the
 addons folder without affecting metamod/sourcemod. Nothing in there will be
 looked at unless you tell metamod where it is.

 The add-ons folder will probably be where they will be going. At least
 that's what I've been thinking ever since the blog post.

 On Thu, Jun 25, 2009 at 11:17 AM, Dan Offord li...@multiplay.co.uk
 wrote:

  Hey Zoid,
 
  How is this going to going to affect metamod/sourcemod which are in
  left4dead/addons?
  Unless you mean left4dead/add-ons which appears to have been added
  recently?
 
  Regards,
  Dan
 
  Zoid Kirsch wrote:
   As mentioned on the Left 4 Dead blog recently, we're are going to
 release
  an update that adds support for third party custom campaigns.  For server
  operators, there are a few significant things to be aware of for this
  release.
  
   First off, we're giving authors of new campaigns the ability to put all
  their campaign data into a single .VPK file for easy distribution.  On
 the
  server, you just install these in the left4dead/addons folder just like
  clients do.  You can install one and activate it on the server without
  restarting by entering update_addon_paths;mission_reload into the
 server
  console after placing the .VPK file in the addons folder.
  
   Also, we have fixed the fact Left4Dead tends to hog the 63 character
  server tags.  We've extended the master servers and the steam API to
 allow
  servers to send up a list of keys separate from tags for matchmaking, up
 to
  1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
  sv_steamgroup tags out of the regular server tags and into this extended
  set.  The extended set will also be used by servers to send up a list of
 the
  names of the third party custom campaigns they have installed so players
 can
  find them.  The sv_showtags command will now list the normal tags as
  public and the extended matchmaking-only tags as private.  The private
  matchmaking tags are only communicated between your server and the master
  server.  We also extended sv_steamgroup to allow a server to be in
 multiple
  groups by specifying the group IDs separated by commas.
  
   When players now select a custom third party campaign add-on and search
  for a dedicated server, it will look at these extended tags for the name
 and
  version of the campaign installed.  Server operators will certainly want
 to
  keep an eye on the various Left 4 Dead add-on websites for popular third
  party campaigns and install them for people to play on their server.
  
   --
   /// Zoid
  
  
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Nikolay Shopik
Any words on SourceTV support in L4D? Will we see it in foreseeable 
future, before L4D2 release at least? Simple answer YES or NO will be 
sufficient.

On 25.06.2009 21:33, Zoid Kirsch wrote:
 As mentioned on the Left 4 Dead blog recently, we're are going to release an 
 update that adds support for third party custom campaigns.  For server 
 operators, there are a few significant things to be aware of for this release.

 First off, we're giving authors of new campaigns the ability to put all their 
 campaign data into a single .VPK file for easy distribution.  On the server, 
 you just install these in the left4dead/addons folder just like clients do.  
 You can install one and activate it on the server without restarting by 
 entering update_addon_paths;mission_reload into the server console after 
 placing the .VPK file in the addons folder.

 Also, we have fixed the fact Left4Dead tends to hog the 63 character server 
 tags.  We've extended the master servers and the steam API to allow servers 
 to send up a list of keys separate from tags for matchmaking, up to 1200 
 bytes in size.  We're moving the sv_search_key, sv_gametypes and 
 sv_steamgroup tags out of the regular server tags and into this extended set. 
  The extended set will also be used by servers to send up a list of the names 
 of the third party custom campaigns they have installed so players can find 
 them.  The sv_showtags command will now list the normal tags as public and 
 the extended matchmaking-only tags as private.  The private matchmaking tags 
 are only communicated between your server and the master server.  We also 
 extended sv_steamgroup to allow a server to be in multiple groups by 
 specifying the group IDs separated by commas.

 When players now select a custom third party campaign add-on and search for a 
 dedicated server, it will look at these extended tags for the name and 
 version of the campaign installed.  Server operators will certainly want to 
 keep an eye on the various Left 4 Dead add-on websites for popular third 
 party campaigns and install them for people to play on their server.

 --
 /// Zoid





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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Kris Byer
So, will this work with fast download or will the clients need the the VPK
file?

On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik sho...@inblock.ru wrote:

 Any words on SourceTV support in L4D? Will we see it in foreseeable
 future, before L4D2 release at least? Simple answer YES or NO will be
 sufficient.

 On 25.06.2009 21:33, Zoid Kirsch wrote:
  As mentioned on the Left 4 Dead blog recently, we're are going to release
 an update that adds support for third party custom campaigns.  For server
 operators, there are a few significant things to be aware of for this
 release.
 
  First off, we're giving authors of new campaigns the ability to put all
 their campaign data into a single .VPK file for easy distribution.  On the
 server, you just install these in the left4dead/addons folder just like
 clients do.  You can install one and activate it on the server without
 restarting by entering update_addon_paths;mission_reload into the server
 console after placing the .VPK file in the addons folder.
 
  Also, we have fixed the fact Left4Dead tends to hog the 63 character
 server tags.  We've extended the master servers and the steam API to allow
 servers to send up a list of keys separate from tags for matchmaking, up to
 1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
 sv_steamgroup tags out of the regular server tags and into this extended
 set.  The extended set will also be used by servers to send up a list of the
 names of the third party custom campaigns they have installed so players can
 find them.  The sv_showtags command will now list the normal tags as
 public and the extended matchmaking-only tags as private.  The private
 matchmaking tags are only communicated between your server and the master
 server.  We also extended sv_steamgroup to allow a server to be in multiple
 groups by specifying the group IDs separated by commas.
 
  When players now select a custom third party campaign add-on and search
 for a dedicated server, it will look at these extended tags for the name and
 version of the campaign installed.  Server operators will certainly want to
 keep an eye on the various Left 4 Dead add-on websites for popular third
 party campaigns and install them for people to play on their server.
 
  --
  /// Zoid
 
 



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Brent Veal
I could be wrong, but it sounds like the VPKs are uploaded to a central
server or something, and then clients are prompted to download them if they
dont have them

On Thu, Jun 25, 2009 at 12:02 PM, Kris Byer kby...@gmail.com wrote:

 So, will this work with fast download or will the clients need the the VPK
 file?

 On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik sho...@inblock.ru
 wrote:

  Any words on SourceTV support in L4D? Will we see it in foreseeable
  future, before L4D2 release at least? Simple answer YES or NO will be
  sufficient.
 
  On 25.06.2009 21:33, Zoid Kirsch wrote:
   As mentioned on the Left 4 Dead blog recently, we're are going to
 release
  an update that adds support for third party custom campaigns.  For server
  operators, there are a few significant things to be aware of for this
  release.
  
   First off, we're giving authors of new campaigns the ability to put all
  their campaign data into a single .VPK file for easy distribution.  On
 the
  server, you just install these in the left4dead/addons folder just like
  clients do.  You can install one and activate it on the server without
  restarting by entering update_addon_paths;mission_reload into the
 server
  console after placing the .VPK file in the addons folder.
  
   Also, we have fixed the fact Left4Dead tends to hog the 63 character
  server tags.  We've extended the master servers and the steam API to
 allow
  servers to send up a list of keys separate from tags for matchmaking, up
 to
  1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
  sv_steamgroup tags out of the regular server tags and into this extended
  set.  The extended set will also be used by servers to send up a list of
 the
  names of the third party custom campaigns they have installed so players
 can
  find them.  The sv_showtags command will now list the normal tags as
  public and the extended matchmaking-only tags as private.  The private
  matchmaking tags are only communicated between your server and the master
  server.  We also extended sv_steamgroup to allow a server to be in
 multiple
  groups by specifying the group IDs separated by commas.
  
   When players now select a custom third party campaign add-on and search
  for a dedicated server, it will look at these extended tags for the name
 and
  version of the campaign installed.  Server operators will certainly want
 to
  keep an eye on the various Left 4 Dead add-on websites for popular third
  party campaigns and install them for people to play on their server.
  
   --
   /// Zoid
  
  
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 Kris
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Mike Zimmermann
From the l4d.com Blog:

*Matchmaking*
Because Left 4 Dead is all about sharing, we've re-tooled Left 4 Dead's
matchmaking system to provide extensive support for custom add-on campaigns.
When creating or searching for a lobby, a new option named Add-on campaign
will let you select from among the add-on campaigns that you have installed.
You can then find games or lobbies as well as create a lobby for that
campaign. You can invite your friends, too. *If they do not have the
campaign installed, they will automatically be offered an option to download
it.*

-Mike


On Thu, Jun 25, 2009 at 2:09 PM, Brent Veal naslund.fan...@gmail.comwrote:

 I could be wrong, but it sounds like the VPKs are uploaded to a central
 server or something, and then clients are prompted to download them if they
 dont have them

 On Thu, Jun 25, 2009 at 12:02 PM, Kris Byer kby...@gmail.com wrote:

  So, will this work with fast download or will the clients need the the
 VPK
  file?
 
  On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik sho...@inblock.ru
  wrote:
 
   Any words on SourceTV support in L4D? Will we see it in foreseeable
   future, before L4D2 release at least? Simple answer YES or NO will be
   sufficient.
  
   On 25.06.2009 21:33, Zoid Kirsch wrote:
As mentioned on the Left 4 Dead blog recently, we're are going to
  release
   an update that adds support for third party custom campaigns.  For
 server
   operators, there are a few significant things to be aware of for this
   release.
   
First off, we're giving authors of new campaigns the ability to put
 all
   their campaign data into a single .VPK file for easy distribution.  On
  the
   server, you just install these in the left4dead/addons folder just like
   clients do.  You can install one and activate it on the server without
   restarting by entering update_addon_paths;mission_reload into the
  server
   console after placing the .VPK file in the addons folder.
   
Also, we have fixed the fact Left4Dead tends to hog the 63 character
   server tags.  We've extended the master servers and the steam API to
  allow
   servers to send up a list of keys separate from tags for matchmaking,
 up
  to
   1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
   sv_steamgroup tags out of the regular server tags and into this
 extended
   set.  The extended set will also be used by servers to send up a list
 of
  the
   names of the third party custom campaigns they have installed so
 players
  can
   find them.  The sv_showtags command will now list the normal tags as
   public and the extended matchmaking-only tags as private.  The private
   matchmaking tags are only communicated between your server and the
 master
   server.  We also extended sv_steamgroup to allow a server to be in
  multiple
   groups by specifying the group IDs separated by commas.
   
When players now select a custom third party campaign add-on and
 search
   for a dedicated server, it will look at these extended tags for the
 name
  and
   version of the campaign installed.  Server operators will certainly
 want
  to
   keep an eye on the various Left 4 Dead add-on websites for popular
 third
   party campaigns and install them for people to play on their server.
   
--
/// Zoid
   
   
  
  
  
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
 
  --
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