Re: [hlds] Upcoming Left 4 Dead Update
most excellent. Thanks so much Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: z...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 25 Jun 2009 10:33:12 -0700 Subject: [hlds] Upcoming Left 4 Dead Update As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
Any ETA on this server update and the update for the SDK, Zoid? -Mike On Thu, Jun 25, 2009 at 12:35 PM, Alec Sanger eclyp...@hotmail.com wrote: most excellent. Thanks so much Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: z...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 25 Jun 2009 10:33:12 -0700 Subject: [hlds] Upcoming Left 4 Dead Update As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
Thanks. Since we are talking about VPKs, any news about them being checkable by sv_pure? AnAkIn 2009/6/25 Alec Sanger eclyp...@hotmail.com most excellent. Thanks so much Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: z...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 25 Jun 2009 10:33:12 -0700 Subject: [hlds] Upcoming Left 4 Dead Update As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
Looks great, thanks for the heads up Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thursday, June 25, 2009 1:33 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hlds] Upcoming Left 4 Dead Update As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
One long word: Aaaaweeesoeee. 2009/6/25 Charles Mabbott cmabb...@verizon.net Looks great, thanks for the heads up Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thursday, June 25, 2009 1:33 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hlds] Upcoming Left 4 Dead Update As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
I noticed the word 'today' is not mentioned anywhere. Is that a safety net, or is this update not planned to be released today? :P On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch z...@valvesoftware.comwrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
When TF2 update announcements are mentioned, they are usually updated within the hour. 2009/6/25 Jonah Hirsch crazydog...@gmail.com I noticed the word 'today' is not mentioned anywhere. Is that a safety net, or is this update not planned to be released today? :P On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch z...@valvesoftware.com wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
Yeah, but jason at least gives some kind of time. This has no mention of time at all. On Thu, Jun 25, 2009 at 11:11 AM, Saul Rennison saul.renni...@gmail.comwrote: When TF2 update announcements are mentioned, they are usually updated within the hour. 2009/6/25 Jonah Hirsch crazydog...@gmail.com I noticed the word 'today' is not mentioned anywhere. Is that a safety net, or is this update not planned to be released today? :P On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch z...@valvesoftware.com wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
Hey Zoid, How is this going to going to affect metamod/sourcemod which are in left4dead/addons? Unless you mean left4dead/add-ons which appears to have been added recently? Regards, Dan Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
I was going to ask that too, but you can put pretty much anything in the addons folder without affecting metamod/sourcemod. Nothing in there will be looked at unless you tell metamod where it is. The add-ons folder will probably be where they will be going. At least that's what I've been thinking ever since the blog post. On Thu, Jun 25, 2009 at 11:17 AM, Dan Offord li...@multiplay.co.uk wrote: Hey Zoid, How is this going to going to affect metamod/sourcemod which are in left4dead/addons? Unless you mean left4dead/add-ons which appears to have been added recently? Regards, Dan Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
Update released. http://store.steampowered.com/news/2620/ 2009/6/25 Jonah Hirsch crazydog...@gmail.com I was going to ask that too, but you can put pretty much anything in the addons folder without affecting metamod/sourcemod. Nothing in there will be looked at unless you tell metamod where it is. The add-ons folder will probably be where they will be going. At least that's what I've been thinking ever since the blog post. On Thu, Jun 25, 2009 at 11:17 AM, Dan Offord li...@multiplay.co.uk wrote: Hey Zoid, How is this going to going to affect metamod/sourcemod which are in left4dead/addons? Unless you mean left4dead/add-ons which appears to have been added recently? Regards, Dan Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
Any words on SourceTV support in L4D? Will we see it in foreseeable future, before L4D2 release at least? Simple answer YES or NO will be sufficient. On 25.06.2009 21:33, Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
So, will this work with fast download or will the clients need the the VPK file? On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik sho...@inblock.ru wrote: Any words on SourceTV support in L4D? Will we see it in foreseeable future, before L4D2 release at least? Simple answer YES or NO will be sufficient. On 25.06.2009 21:33, Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
I could be wrong, but it sounds like the VPKs are uploaded to a central server or something, and then clients are prompted to download them if they dont have them On Thu, Jun 25, 2009 at 12:02 PM, Kris Byer kby...@gmail.com wrote: So, will this work with fast download or will the clients need the the VPK file? On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik sho...@inblock.ru wrote: Any words on SourceTV support in L4D? Will we see it in foreseeable future, before L4D2 release at least? Simple answer YES or NO will be sufficient. On 25.06.2009 21:33, Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
From the l4d.com Blog: *Matchmaking* Because Left 4 Dead is all about sharing, we've re-tooled Left 4 Dead's matchmaking system to provide extensive support for custom add-on campaigns. When creating or searching for a lobby, a new option named Add-on campaign will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. *If they do not have the campaign installed, they will automatically be offered an option to download it.* -Mike On Thu, Jun 25, 2009 at 2:09 PM, Brent Veal naslund.fan...@gmail.comwrote: I could be wrong, but it sounds like the VPKs are uploaded to a central server or something, and then clients are prompted to download them if they dont have them On Thu, Jun 25, 2009 at 12:02 PM, Kris Byer kby...@gmail.com wrote: So, will this work with fast download or will the clients need the the VPK file? On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik sho...@inblock.ru wrote: Any words on SourceTV support in L4D? Will we see it in foreseeable future, before L4D2 release at least? Simple answer YES or NO will be sufficient. On 25.06.2009 21:33, Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds