RE: [hlds_apps] MetaMod for HL2

2003-07-18 Thread Alfred Reynolds
Okay, let me just start out by saying what I plan to do and what I want from the community (i.e you guys). MetaMod based plugins (especially Admin Mod ;) have become popular addons to servers. For HL2 I would like to provide a special 3rd party API that plugins can use rather than forcing

RE: [hlds_apps] HL2 server log-protocol

2003-08-30 Thread Alfred Reynolds
We will keep this list informed of any protocol changes once those changes have been finalized. Expect some changes in the master server query protocol and the server protocol, but nothing too extensive. Detritus wrote: I'm not sure about the log protocol but I would expect the query protocol

[hlds_apps] List server upgrade

2003-08-30 Thread Alfred Reynolds
We have taken the opportunity provided by the recent internet worms to upgrade and relocate our list server. The IP address for the list server has been changed (to 207.173.176.202), it may take a couple days for your ISP's DNS servers to get this new address. The upgrade involved relocating the

[hlds_apps] Master Server changes

2003-09-09 Thread Alfred Reynolds
The upcoming steam release has a couple small changes to the hlmaster server protocol. Firstly the address for the master servers has changed, our public server can be accessed via hlmaster1.hlauth.net. This server currently doesn't have any servers listed as we have yet to release the steam

[hlds_apps] RE: Half-Life master server changes

2003-09-12 Thread Alfred Reynolds
snip Should I still continue to query the existing/old masters? I'm assuming not everyone will upgrade right away, so there may still be a lot of servers running the older version of Half-Life. Will the old masters eventually be shut down? yes you should keep querying them for the next 2

RE: [hlds_apps] Supporting Steam - many questions

2003-09-16 Thread Alfred Reynolds
Terry wrote: Time to start asking questions about the Steam platform. :-) 1. I've seen a Steam SDK mentioned on a few web sites, and supposedly it is available on the Steam web site, http://www.steampowered.com, but heck if I can find a download for it. The FAQ doesn't mention it and I

RE: [hlds_apps] Supporting Steam - many questions

2003-09-16 Thread Alfred Reynolds
yes. -Original Message- From: Joost Schuur [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 9:21 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlds_apps] Supporting Steam - many questions Alfred wrote: Is there some documentation for this? Where do the magic numbers 20

RE: [hlds_apps] Supporting Steam - many questions

2003-09-17 Thread Alfred Reynolds
to when I bought it 5 years ago. :-) - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Server Applications Mailing List [EMAIL PROTECTED] Sent: Wednesday, September 17, 2003 12:24 PM Subject: RE: [hlds_apps] Supporting Steam - many questions

RE: [hlds_apps] Re: [hlcoders] Engine interface changes

2003-11-29 Thread Alfred Reynolds
Brian A. Stumm wrote: On Thu, 27 Nov 2003, Alfred Reynolds wrote: The recent Counter-Strike update on steam has exposed some differences between the current SDK engine interface and the one currently used by the engine. does this change affect all mods or just CS? I've had

RE: [hlds_apps] Different MOD files under Steam

2003-12-20 Thread Alfred Reynolds
We are working homogenizing the various valve mods to have the liblist.gam and server.cfg only be updated when absolutely necessary. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, December 18, 2003 1:15

RE: [hlds_apps] DNS names

2003-12-21 Thread Alfred Reynolds
Servers are only referenced by and stored as IP addresses. DNS is never used (except when adding a server to favorites, as a convenience you can use a DNS name). You should have your clients use the Servers tab to find your server by name (and use the Europe region to limit the size of the

RE: [hlds_apps] DNS names

2003-12-22 Thread Alfred Reynolds
? -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_apps- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 22 December 2003 06:46 To: [EMAIL PROTECTED] Subject: RE: [hlds_apps] DNS names Servers are only referenced by and stored as IP addresses. DNS is never used

RE: [hlds_apps] Detecting Steam Login

2004-01-24 Thread Alfred Reynolds
No, you won't be able to detect if a user is already logged in (steam itself doesn't know until it runs). The command line parameters should be passed through, I will look into what may be going wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

RE: [hlds_apps] Hi all

2004-08-22 Thread Alfred Reynolds
? -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_apps- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 22 August 2004 23:59 To: [EMAIL PROTECTED] Subject: RE: [hlds_apps] Hi all Hopefully later today. -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlds_apps] Server Query Protocol Question?

2004-08-24 Thread Alfred Reynolds
There is no info query for Source right now, that is being reinterpreted as a ping request and you get a A2A_ACK as a response. The other values should all be 0x0, you sure you got the packet dump right? Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul

RE: [hlds_apps] Source RCON format

2004-08-24 Thread Alfred Reynolds
Okay, I spent a few minutes and whipped up a sample RCON client implementation. This is ugly, ugly code but it should compile for linux users. Win32 people need to do the WSAStartup() dance amongst other things. In response to an auth request I see: Sending packet (18 bytes) Got 28 bytes from

RE: [hlds_apps] Source RCON format

2004-08-24 Thread Alfred Reynolds
] Source RCON format Just a little question below... Alfred Reynolds wrote: Okay, I spent a few minutes and whipped up a sample RCON client implementation. This is ugly, ugly code but it should compile for linux users. Win32 people need to do the WSAStartup() dance amongst other

RE: [hlds_apps] Server Query Protocol Question?

2004-08-24 Thread Alfred Reynolds
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tue 24 August 2004 07:11 To: [EMAIL PROTECTED] Subject: RE: [hlds_apps] Server Query Protocol Question? There is no info query for Source right now, that is being reinterpreted as a ping request

RE: [hlds_apps] Source RCON format

2004-08-24 Thread Alfred Reynolds
Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Beranek Sent: Tuesday, August 24, 2004 11:13 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_apps] Source RCON format Alfred Reynolds wrote: The server only runs on x86 hardware so no need to convert

RE: [hlds_apps] Source query protocol

2004-10-20 Thread Alfred Reynolds
You need to use the A2A_PING query (char value 'i'). The other queries are A2S_INFO, A2S_PLAYER and A2S_RULES ('T', 'U' and 'V' respectively). players and rules are supports for backwards compatibility but shouldn't be used in new apps. Both SRC and GoldSRC (i.e HL1) servers support the A2S_INFO

RE: [hlds_apps] Source doesn't follow standards?

2004-11-05 Thread Alfred Reynolds
Consider this the exception that proves the rule :) I will add this to the bug list. - Alfred From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DetritusSent: Friday, November 05, 2004 2:51 PMTo: [EMAIL PROTECTED]Subject: [hlds_apps] Source doesn't follow standards? I

[hlds_apps] SRC SDK released

2004-11-30 Thread Alfred Reynolds
We have just released the SRC SDK via Steam. The plugin interface may be of interest to this list, a description of it can be found here: http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html - Alfred ___ hlds_apps mailing list [EMAIL PROTECTED]

RE: [hlds_apps] RCON Format changed?

2004-12-02 Thread Alfred Reynolds
Make sure you have updated your game server. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Toye Sent: Thursday, December 02, 2004 9:41 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_apps] RCON Format changed? i Cant even get a response for

RE: [hlds_apps] RCON Format changed?

2004-12-02 Thread Alfred Reynolds
If you put -autoupdate on the command line under linux the server will automatically update. We don't have a windows solution yet but it is planned. The one-to-one nature of auto updating doesn't make sense in a rental company environment (where you have hundreds of servers running identical

RE: [hlds_apps] Steam Games,, HL2 Mods or Their own entity?

2004-12-29 Thread Alfred Reynolds
Each is a game in its own right (they just happen to share an engine), they should be represented as such. Each game doesn't require HL2 to run, you specify different -applaunch parameters to Steam depending on the game you wish to run. - Alfred Original Message From: [EMAIL PROTECTED]

RE: [hlds_apps] Missing rules from CS Source queries

2005-02-17 Thread Alfred Reynolds
I will forward this to the CS:S team, the changes look good. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: Thursday, February 17, 2005 3:44 PM To: hlds_apps@list.valvesoftware.com Subject: [hlds_apps] Missing rules from CS

RE: [hlds_apps] Server query protocol

2005-02-21 Thread Alfred Reynolds
: Monday, February 21, 2005 1:20 PM To: hlds_apps@list.valvesoftware.com Subject: Re: [hlds_apps] Server query protocol On 22/02/2005 9:07 a.m., Alfred Reynolds wrote: We will be revising the Source server query format in the near future to remove some architectural problems with it. Can I ask what

RE: [hlds_apps] Server query protocol

2005-02-22 Thread Alfred Reynolds
. - Alfred On Mon, 21 Feb 2005, Alfred Reynolds wrote: We will be revising the Source server query format in the near future to remove some architectural problems with it. All the existing queries apart from PING will be altered by this change (i.e will require your tools to be updated

RE: [hlds_apps] Server query protocol

2005-02-24 Thread Alfred Reynolds
to it (Source Engine Query). So to get server info you would send: 0xFFF 'T' Source Engine Query '\0' - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, February 22, 2005 11:48 PM To: hlds_apps

RE: [hlds_apps] Server query protocol

2005-02-24 Thread Alfred Reynolds
'\0' - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, February 22, 2005 11:48 PM To: hlds_apps@list.valvesoftware.com Cc: hlcoders@list.valvesoftware.com Subject: RE: [hlds_apps] Server query protocol

RE: [hlds_apps] Server query protocol

2005-02-24 Thread Alfred Reynolds
This change has just been release (restart Steam to apply it). Note that you will need to set sv_enableoldqueries 0 to enable the new challenge system. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24

RE: [SPAM] RE: [SPAM] RE: [hlds_apps] Server query protocol

2005-02-25 Thread Alfred Reynolds
... Alfred Reynolds wrote: The size of A2S_INFO is a trade off to reduce the amount of bandwidth amplification it provides (without going to a full challenge/response and the associated overhead of two UDP packets with tiny data payloads). - Alfre -Original Message- From: [EMAIL PROTECTED

RE: [hlds_apps] Server query protocol

2005-03-02 Thread Alfred Reynolds
appreciated. Alfred Reynolds wrote: This change will be released tomorrow (so you can begin testing your tool updates). The A2S_INFO query has been altered from the description below. Rather than challenge response for each server ( making querying large numbers of servers much slower) the query

RE: [hlds_apps] Server query protocol

2005-03-02 Thread Alfred Reynolds
a challenge value or not for A2S_PLAYER and A2S_RULES packets. Alfred Reynolds wrote: No servers require a challenge for A2S_INFO, some may require the extra string in the query packet however (that isn't on by default, but perhaps some server admins have chosen to enable it). You cannot use

[hlds_apps] RE: [OT] [hlds] Re: Can anyone tell me how i can activate Stats

2005-03-03 Thread Alfred Reynolds
Could you send me (off list) a sample application that demonstrates the request-id problem you are referring to please. As others have pointed out we already have a well defined log format. Adding more data sources to the TCP/IP connection you make to the server is on the TODO list, I have no

RE: [hlds_apps] Server query protocol

2005-03-12 Thread Alfred Reynolds
will be turning off non-challenged query responses (an email will be sent to this list when that happens). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 5:26 PM To: hlds_apps@list.valvesoftware.com Cc

RE: [hlds_apps] Server query protocol

2005-03-14 Thread Alfred Reynolds
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 5:26 PM To: hlds_apps@list.valvesoftware.com Cc: hlcoders@list.valvesoftware.com Subject: RE: [hlds_apps] Server query protocol This change has just

RE: [hlds_apps] Source Query protocol change

2005-05-12 Thread Alfred Reynolds
to the HL1 engine over the coming weeks. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 13, 2005 10:48 AM To: hlds_apps@list.valvesoftware.com Subject: [hlds_apps] Source Query protocol change

RE: [hlds_apps] Missing game servers on MasterServers list ?

2005-05-15 Thread Alfred Reynolds
That drop is unrelated to the update (the update was 12 hour before the drop, and the drop was extremely sharp which doesn't match the update profile of servers). It appears that there is a UDP connectivity problem from some parts of the world to our US based servers, we are investigating it with

[hlds_apps] RE: [hlds_linux] HL1 Engine update

2005-06-07 Thread Alfred Reynolds
] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, June 07, 2005 4:13 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] HL1 Engine update Couple of points of interest to server operators in this release. 1

RE: [hlds_apps] RE: [hlds_linux] HL1 Engine update

2005-06-07 Thread Alfred Reynolds
Sorry about this one guys, I should have brought this up earlier (like we did with Source). I am going to update the queries document with details about the HL1 formats (where they don't match the Source ones). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

RE: [hlds_apps] RE: [hlds_linux] HL1 Engine update

2005-06-07 Thread Alfred Reynolds
240: 65726163 63656c65 72617465 00313000 eraccele rate.10. 256: 73765f77 61746572 66726963 74696f6e sv_water friction 272: 003100 .1. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_apps@list.valvesoftware.com Sent: Wednesday

RE: [hlds_apps] query protocol was ( RE: [hlds_linux] HL1 Engine update)

2005-06-08 Thread Alfred Reynolds
, but if it's going to be in place for a while yet, then it might be nice to have it respond with an empty rules set at least. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, June 08, 2005 7:46 PM To: hlds_apps

RE: [hlds_apps] query protocol was ( RE: [hlds_linux] HL1 Engine update)

2005-06-09 Thread Alfred Reynolds
update) Thanks for that Alfred very help full. Can this info get put onto the docs as well :) Steve / K - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] 0xfeff (int value -2) indicates a split packet, with the following C structure using up the next 5 bytes

[hlds_apps] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Alfred Reynolds
If you have written a plugin/addon for the Source engine that implements reserved slots (i.e making some positions on your server not available to the public at large) then you MUST set the sv_visiblemaxplayers to the number of actual PUBLIC slots on the server. We have had numerous complaints

[hlds_apps] New engine API for CVAR queries

2005-08-11 Thread Alfred Reynolds
With the Half-Life 1: Engine release today we added a new API function to allow a game server to query the value of clients CVAR settings. There was a new function added to the end of enginefuncs_t: void (*pfnQueryClientCvarValue)( const edict_t *player, const char *cvarName ); Calling

RE: [hlds_apps] server query string length

2005-08-11 Thread Alfred Reynolds
Is this for Source or HL1 servers? And there is no maximum rule count. Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Viscount Pherget Sent: Thursday, August 11, 2005 7:18 PM To: hlds_apps@list.valvesoftware.com Subject: [hlds_apps] server query string

RE: [hlds_apps] Source Server Query Library

2005-10-08 Thread Alfred Reynolds
Be sure to post about this on http://developer.valvesoftware.com. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pascal Herget Sent: Saturday, October 08, 2005 2:46 PM To: hlds_apps@list.valvesoftware.com Subject: [hlds_apps] Source Server Query

[hlds_apps] Updated Half-Life 1 client cvar query interface

2005-11-22 Thread Alfred Reynolds
We have updated the client CVAR query interface in Half-Life 1 with two new functions that will help you better track queries and responses. The enginefuncs_t structure has had this function added to the end: void (*pfnQueryClientCvarValue2)( const edict_t *player, const char *cvarName,

RE: [hlds_apps] getting standard output/error from srcds?

2006-04-23 Thread Alfred Reynolds
Use the -condebug option to generate a console.log file. - Alfred Erik Hollensbe wrote: I'm not sure if this is the case for hlds yet, as I haven't tested. I can't seem to redirect standard output from srcds to anywhere and get it reliably, or at least line-buffered. I found this, which

RE: [hlds_apps] Source Server Protocol Response Strings

2006-06-26 Thread Alfred Reynolds
It is straight 7-bit ascii for HL1 and UTF-8 (of which 7-bit ascii is a subset) for the Source engine. If you always interpret the returned strings as UTF-8you will be good to go. - Alfred From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TerrySent: Sunday, June 25, 2006

[hlds_apps] Half-Life 1/2 master servers

2007-02-09 Thread Alfred Reynolds
We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You should now use: Half-Life 1 games (CS 1.6, HLDM, DoD, etc): hl1master.steampowered.com:27010 Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party

RE: [hlds_apps] Half-Life 1/2 master servers

2007-02-28 Thread Alfred Reynolds
The server on 207.173.177.11 is going to be turned off tomorrow, make sure you have moved to the new address. - Alfred Alfred Reynolds wrote: We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You

Re: [hlds_apps] An idea some might find interesting...

2008-06-19 Thread Alfred Reynolds
The problem with geo-locating is that network topology and geographical topology are only lightly coupled, we have actually noticed quite a few places where they diverge significantly. gja, nice paper, I read it over yesterday. I wonder if the master servers had the AS db rather than the client

Re: [hlds_apps] HLDS Issues?

2008-11-13 Thread Alfred Reynolds
We are looking into the server ping response data being delayed from the actual server data. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_apps- [EMAIL PROTECTED] On Behalf Of Andrew Collins Sent: Thursday, November 13, 2008 9:47 AM To:

Re: [hlds_apps] HLDS Issues?

2008-11-13 Thread Alfred Reynolds
? Hello Alfred, When I said this list is good for getting fast responses. I never meant that fast. Any confirmations on when we can see a fix so I can pass the message on to our users before they start demanding blood? :) Thank you, Andrew Alfred Reynolds wrote: We are looking