Terry wrote:
> Time to start asking questions about the Steam platform.  :-)
> 
> 1.  I've seen a Steam SDK mentioned on a few web sites, and
> supposedly it is available on the Steam web site,
> http://www.steampowered.com, but heck if I can find a download for
> it.  The FAQ doesn't mention it and I can't search for anything in
> the forum with less than 4 characters.  ("SDK" and "Development kit"
> are unsearchable).  Is it publically available?  Does the SDK contain
> information that would answer questions #2 and #3 below? 
> 
No, its not available yet, yes we will be releasing it as soon as
practicable.

> 2.  Is it possible for a 3rd party app to connect to a server the way
> it always has?  Or must it launch "steam.exe" and pass an appropriate
> command line?  If so, I assume that "steam.exe" is replacing "hl.exe"?
> 
You can run just like before (i.e run hl.exe). This will cause steam.exe to
spawn and then launch the game, but this will be transparent to you.

> 3.  If it must launch "steam.exe", what would be an appropriate
> command line?  Using the Steam client, I chose the option to generate
> a desktop shortcut for TFC and a "3rd party mod", Firearms.  The
> command line for TFC was:
> 
There is no need to do this.

>       D:\Steam\Steam.exe -applaunch 20
> 
> and the icon path pointed to:
> 
>       d:\steam\Steam\Games\Team Fortress Classic.ico
> 
> For Firearms the command line was:
> 
>       D:\Steam\Steam.exe -applaunch 70 -game firearms
> 
> and the icon path was:
> 
>       d:\steam\Steam\Games\Firearms.ico
> 
> Is there some documentation for this?  Where do the "magic numbers"
> 20 and 70 come from?  Where would an external app find the
> information to know what mods are installed, which ones are "3rd
> party" mods and which icon is associated with the game? 
> 
You don't need to work about this. Its more trouble than it is worth, just
keep using hl.exe.


> Thanks!
> 
> Terry
> 
> 
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