Re: [hlds_linux] sv_steamgroup issue

2008-11-16 Thread Patrick Shelley
how do i enter multiple groups? sv_steamgroup 12345,45678,7890 for example? Or sv_steamgroup 12345 sv_steamgroup 45678 etc etc Which way is right? Patrick On 11/16/08, David Kellaway [EMAIL PROTECTED] wrote: I'm also seeing issues with servers with similar group ids appearing in the

Re: [hlds_linux] sv_steamgroup issue

2008-11-16 Thread Jeff Sugar
As stated by a Valve employee yesterday, you can't yet do multiple groups. Thanks, -Jeff On Sun, Nov 16, 2008 at 4:16 AM, Patrick Shelley [EMAIL PROTECTED]wrote: how do i enter multiple groups? sv_steamgroup 12345,45678,7890 for example? Or sv_steamgroup 12345 sv_steamgroup 45678 etc

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Richard Eid
Chris, I'm on Windows and my server hibernates at 10fps. Or did you mean something else? I don't mind that it does this because once a reservation cookie is accepted, it comes out of hibernation and does it's thing. -Richard Eid On Sat, Nov

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Saint K.
Hi, This update breaks the -fork in combination with the sepperate CFG files in the ## commands. Cheers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Sunday, November 16, 2008 7:51 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Saint K.
Sorry - ignore that last mail! Typo :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Sunday, November 16, 2008 7:51 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject:

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Saint K.
Hi, This update breaks the -fork in combination with the sepperate CFG files in the ## commands. Cheers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Sunday, November 16, 2008 7:51 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Saint K.
Sorry - ignore that last mail! Typo :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Sunday, November 16, 2008 7:51 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject:

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Chris Green
Phew! One thing to watch out for is '#' acting as a shell metacharacter. In some configurations, +exec ##.cfg will not work as the # acts as a comment and terminates the line. +exec server_cfg##.cfg will work, though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Kevin Ottalini
I noticed that my Win32 L4D server no longer hibernates at 10fps after this update if there is a hi-res timer running (it runs at 30 fps all the time now which is ok for me). Are linux servers seeing something similar? ... was this to address the longer ping times in hibernate mode and/or the

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread David Parker
Hello, We have a group of students here who want to have a private server, but they do not seem to want to create a Steam group.  Is sv_password still the best way to go in this case?  Also, is it possible to join a passworded server from a lobby if you are using its sv_search_key?    

[hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
Hello, Using forked servers, is there a way to broadcast a message to all of the servers simultaneously?  (e.g., to let players know the server is going down for updates).     Thanks,     Dave ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread AnAkIn .
My linux server no longer hibernates at 10 FPS either. 2008/11/16 David Parker [EMAIL PROTECTED] Hello, We have a group of students here who want to have a private server, but they do not seem to want to create a Steam group. Is sv_password still the best way to go in this case? Also, is

Re: [hlds_linux] Broadcast messages

2008-11-16 Thread gameadmin
Yes, if you're using netconport. Telnet into the first netconport console (the one belonging to the parent) and type broadcast say Servers going down for updates or broadcast map l4d_dem_hospital01_apartment or broadcast any_normal_command_here Type find into the console to see the other

[hlds_linux] Latest L4D Updates and Issues

2008-11-16 Thread Daniel Worley
My L4D dedicated was working fine until the recent updates. If I run my server open to the public, people are able to join through matchmaking, but if I try to use the new sv_steamgroup option, the server is presented to me, I'm given the option to join, but doing so always fails. What happens

[hlds_linux] I fail at separate configs

2008-11-16 Thread gameadmin
I'm trying to use separate config files when forking for the first time (Someone's decided it would be better if each individual hostname was numbered) and I'm starting up the servers like so: ./srcds_run -norestart -ip 84.244.189.89 -nomaster -nohltv -steamport 281## -port 27035+##

Re: [hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
Hello, I am launching the server with -fork 8 and -netconport 9000+##.  As I understand it, this should launch one parent process with 8 child processes.  I am able to telnet to ports 9000-9008 (inclusive, so 9 ports total), but nothing happens when I type things into the console on port 9000

Re: [hlds_linux] Latest L4D Updates and Issues

2008-11-16 Thread Patrick Shelley
I get all of that, plus my lappy crashes to desk and freezes when i try to connect to my server :( On 11/16/08, Daniel Worley [EMAIL PROTECTED] wrote: My L4D dedicated was working fine until the recent updates. If I run my server open to the public, people are able to join through

Re: [hlds_linux] Steam community group features

2008-11-16 Thread Adam Nowacki
Here's an idea: When creating a lobby show a list of community group servers so lobby host can select one (empty) and join it instead of randomly selected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Broadcast messages

2008-11-16 Thread gameadmin
Huh, on mine it works as follows: root:[EMAIL PROTECTED]:/usr/local/games/steam1/l4d_demo# nc localhost 9000 find status: List the status of all subprocesses. broadcast: Send a command to all subprocesses. find: find commands containing a string. shutdown: Tell the server shutdown

Re: [hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
Nope, I get nothing. [EMAIL PROTECTED] ~]$ telnet x.x.x.x 9000 Trying x.x.x.x... Connected to x.x.x.x (x.x.x.x). Escape character is '^]'. PASS myNetconPassword find help ^] telnet quit Connection closed. [EMAIL PROTECTED] ~]$ I'm running the server using screen and I do see spew from the child

Re: [hlds_linux] Latest L4D Updates and Issues

2008-11-16 Thread Daniel Worley
By the way, this is the line in the console output that brought the problem to my attention: [L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015) The IP it gets is whatever the server is running on, not the actual external IP it should be getting. I've tried using the ip setting after

Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread Cc2iscooL
I haven't been using linux, so I don't know much about it...but I don't think the + belongs here. -port 27035+## Unless it's just a typo, then feel free to ignore me. :) On Sun, Nov 16, 2008 at 1:50 PM, [EMAIL PROTECTED] wrote: I'm trying to use separate config files when forking for the

Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread gameadmin
Nah, that part works... you can either use ## which gets replaced by 00-nn, or use number+##, which gives you number, number+1 etc. but only on certain parameters (of which port is one) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of

[hlds_linux] I fail at separate configs

2008-11-16 Thread x3sphere
Unless I'm missing something, why not use +exec instead? Perhaps +servercfgfile does not work with ##. I use +exec server_cfg##.cfg in my srcds launch line and it works as expected (looks for server_cfg01.cfg, server_cfg02.cfg, etc). ___ To

Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread Chris Green
Yeah - we are using +exec on our servers. It's possible that +servercfgfile is executing before the command line substitution happens - does it appear to be looking for a file with a ## in it (strace will tell you if nothing else does)? -Original Message- From: [EMAIL PROTECTED]

Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread gameadmin
Yes it's looking for a file with ## in it, changing the map outputs an error to that effect (and if you name a file ##.cfg then it executes the contents of that file) I'd prefer to use servercfgfile as it's executed every mapchange as opposed to just on server startup, but I'll look into using

Re: [hlds_linux] I fail at separate configs

2008-11-16 Thread Steve
Using +exec server##.cfg and then setting servercfgfile in each file should accomplish that. [EMAIL PROTECTED] wrote: Yes it's looking for a file with ## in it, changing the map outputs an error to that effect (and if you name a file ##.cfg then it executes the contents of that file) I'd

Re: [hlds_linux] Left 4 Dead server files

2008-11-16 Thread J T
Search the archives, there is a thread about this. On Sat, Nov 15, 2008 at 5:57 PM, Nick Olsen [EMAIL PROTECTED] wrote: I just went to check if the dedicated server files were released for the full game and I see 3 things. l4d_demo l4d_full left4dead Which one is the dedicated server

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread J T
Uhm. My servers when empty don't report high pings when in the server browser. On Sat, Nov 15, 2008 at 8:39 PM, Steven Hartland [EMAIL PROTECTED]wrote: That's because people will look at the higher ping, which is a side effect of the lower FSP, in their tools / server browser and complain

[hlds_linux] HLDS server freezes when running -game valve

2008-11-16 Thread Nevermore
Hi, i have rented a few weeks ago a virtual server. I am running some HLDS servers. 2 Counter-Strike 1.6 servers 1 Earth Special forces Server 1 The Specialists server and the problematic server: 1 Half-Life 1 Team Deathmatch server The server starts ok, but it runs just a for a few minutes,

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread ics
Since latest update, they dont do that. Infact, my linux servers dont even show fps 10 anymore when they are hibernating. Its same as if there would be players and its just the way i would like it to be. The fps 10 showed up much higher pings before like i said on the list and this guy here

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread J T
The entire time I've had the servers through all the updates, the ping in-game was never high when it was empty. I have a private server that is empty quite a bit more than the public, and it has always had consistent pings. If it didn't they I'd be concerned and would notice it, so would the