I'm the ColdFire Jason speaks about.
My plugin is a sourcemod plugin, that writes to the logs the total healing a
player does (works with engies and medics) and the teleports a player does.
Not to spam the logs, it's written only when the player disconnects, but as
the players is disconnected on a
Here you are, here's the sourcemod plugin which logs teleports and healing
http://forums.alliedmods.net/showthread.php?p=745073
ColdFire / Coldorak
On Fri, Jan 16, 2009 at 10:02 AM, Coldorak coldorak@gmail.com wrote:
I'm the ColdFire Jason speaks about.
My plugin is a sourcemod plugin,
Hi all,
I've put up a new linux server today, and when I start a CS: Source
server with -tickrate 100 and fps_max 600 in the command line, it just
gives me an average FPS of 450, ranging from 360 - 590 when I type
'stats' (no players, 1 SourceTV bot)
When I played on the server, it seems like
Ok, I'm baffled. One of the first things I read when I started using
Linux three or four years ago now was, get rid of telnet because the
passwords and the datastream aren't encrypted, and use ssh. Why is
anyone still using telnet? Why the hell would anyone be creating a new
command
You're obviously only supposed to telnet into the console from the
server itself ;)
Crazy Canucks wrote:
Ok, I'm baffled. One of the first things I read when I started using
Linux three or four years ago now was, get rid of telnet because the
passwords and the datastream aren't encrypted,
ooohhh!
See, told you it was ignorance speaking... :)
Oliver Salzburg wrote:
You're obviously only supposed to telnet into the console from the
server itself ;)
Crazy Canucks wrote:
Ok, I'm baffled. One of the first things I read when I started using
Linux three or four years
Awesome. Thanks so much. I'll download this today and work to
integrate it into our scoreboard.
BTW: you can ignore my steam friend request.. I was just trying to
find a way to get in touch with you to talk about this.
later
bruce
On Jan 16, 2009, at 4:24 AM, Coldorak wrote:
Here you
Huh... yet to see anyone recommending AMD. interesting. I guess I'll
go intel. I've got a two gen old xeon single core/dual proc box that
I think is too old and a few shiny 2xquad core xeon boxes that I think
are overkill ;) I need to go find something in the middle ground.
I've got
bump :D
Alfred say something about it : That you are working on it etc. :D
On Fri, Jan 16, 2009 at 12:31 AM, Marcel hlds_li...@vermasslt.de wrote:
*bump*
This really needs a fix soon!
___
To unsubscribe, edit your list preferences, or view the
Btw, the reason for creating a command console that works with telnet
is because it's easy to program. Adding SSH overhead to the console
interface would be potentially disastrous, and if you really need the
encryption on top of it, I imagine you could probably use stunnel or
something,
Is there any documentation anywhere on this?
gamead...@127001.org wrote:
I take it if you don't have ssh access you don't have access to the new
telnet command console introduced for Linux in left4dead either?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
If you want something in-between your old Noconas and the new
Clovertown/Harpertown, check out the i7's from Intel.
Bruce Potter wrote:
Huh... yet to see anyone recommending AMD. interesting. I guess I'll
go intel. I've got a two gen old xeon single core/dual proc box that
I think is
Hello,
I've had a lot of problems using the lobby system with a passworded
server as well. Connect using the connect command in the console instead.
- Dave
Console Admin wrote:
Client machine shows no dedicated server available and that the connection
failed, server output is below.
Yeah, the devs said several times that the goal of the net console for
L4D was not to be used directly via telnet, but rather to have people
write programs which can be used to admin a server remotely.
If you're the admin of the box that the server runs on, you can set up
SSH-to-telnet tunnels
Locally hosted servers won't work well from the lobby if your router/modem
doesn't support public IP bounceback/loopback. That is to say, your router
blocks connections trying to reach your public IP from your LAN. I ran into
this issue a couple weeks back.
To clarify what I'm saying, let's say
Any one who lives nearby the VALVe HQ?
I'll sponsor you some C4 to blow up their main building and leave a note;
Please fix the god damn timeout bug!!!
How more FRUSTRATING can it get? Just had another server emptied because of
it.
___
To
Any one who lives nearby the VALVe HQ?
I'll sponsor you some C4 to blow up their main building and leave a note;
Please fix the god damn timeout bug!!!
How more FRUSTRATING can it get? Just had another server emptied because of
it.
___
To
Wow, I'm sure bomb threats are the best thing to do on a public mailing
list. Enjoy your prison time.
On Fri, Jan 16, 2009 at 12:21 PM, Saint K. sai...@specialattack.net wrote:
Any one who lives nearby the VALVe HQ?
I'll sponsor you some C4 to blow up their main building and leave a note;
We don't all live in the USA ;)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ian
Sent: Friday, January 16, 2009 6:55 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] C4
The netconport is mostly intended as a building block functionality. While it
is convenient to telnet into it and issue commands, it's expected that
tools will arise which use this basic socket functionality to implement
monitoring and control tools, etc.
If you do want to interactively use it
Hi !
isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong
here but I wouldnt ..
and I hope you know that 64-bit OS and 32-bit game source isnt that 100%
good ..
Peter
- Original Message -
From: Steffen Tronstad s...@nextgentel.com
To:
Good thing you don't have to live in the US to have your Steam account
disabled. ;)
-Richard Eid
On Fri, Jan 16, 2009 at 1:22 PM, Saint K. sai...@specialattack.net wrote:
We don't all live in the USA ;)
-Original Message-
From:
One of the line items in this weeks large update was:
-Fixed NAT Traversal issues
For me, this has completely solved the issue of being able to connect to my
server through a lobby. This server is behind the same router as my gaming
rig.
The only thing I could suggest is maybe to use -port
He's running the amd64 branch of Debian, which, as the Debian page
states:
AMD64 has been an officially supported Debian architecture since the
release of Debian 4.0 (etch).
The port consists of a kernel for all AMD 64bit CPUs with AMD64
extension and all Intel CPUs with EM64T extension,
I have had to put up adverts on my server every 35 seconds saying If this
server crashes during a map change, it is Valves fault - not ours! Complain
to ga...@valvesoftware.com
___
To unsubscribe, edit your list preferences, or view the list archives,
Brilliant idea
I might do the same.
On 16 Jan 2009, at 20:19, Patrick Shelley sidest...@gmail.com wrote:
I have had to put up adverts on my server every 35 seconds saying
If this
server crashes during a map change, it is Valves fault - not ours!
Complain
to ga...@valvesoftware.com
The amd binary was abandoned when Valve started using their new compile
technique that crunches all binaries into a single file. Though, I'm not
sure about CStrike in this aspect but I know it to be true for orangebox
games.
Also, he didn't say anything about using the amd binary.. the amd in
Hello, we have a problem with a valve Counter Strike Source server. 've
Spoken with the providers who say the attack on the valve content server and
then goes to the game server will then go to the pings 500 - 2000 high then
the server crashed.
I have found the program must be the man ip port
Yes, but where is some documentation on how to issue commands to it? I
telnet to the port,and start issuing commands after specifigyin
rcon_password, no dice?
Kevin
Chris Green wrote:
The netconport is mostly intended as a building block functionality. While it
is convenient to telnet
I did that on mine too...lol. Not to the email address, but the same basic
message.
On Fri, Jan 16, 2009 at 2:19 PM, Patrick Shelley sidest...@gmail.comwrote:
I have had to put up adverts on my server every 35 seconds saying If this
server crashes during a map change, it is Valves fault - not
Send a blank line then do PASS password
To see commands type find
Sent from my iPhone
On Jan 16, 2009, at 4:37 PM, Kevin J. Anderson les...@counter-strike.net
wrote:
Yes, but where is some documentation on how to issue commands to
it? I
telnet to the port,and start issuing commands
that files looks dodgy as hell.. I am not touching it without a sandboxed
VM.. even if it is a valid exploit .. why would you send it to the entire
list?
Hello, we have a problem with a valve Counter Strike Source server. 've
Spoken with the providers who say the attack on the valve content
I too experience the annoying timeout bug. But I think this is que for Gabe
to call the FBI while fixing the bug of course.
On Fri, Jan 16, 2009 at 12:21 PM, Saint K. sai...@specialattack.net wrote:
Any one who lives nearby the VALVe HQ?
I'll sponsor you some C4 to blow up their main building
* the reason that i am giving you this program is because steam support
advised me about you! they said they could not help us in anyway and advised
you. isnt there anyway against these programs such as ip version, port or
you put down the intervall (ms) down to 200 and then start to put down
But upload it to some other host. In rpaidshare there is a limit for 10
person only and 11,12 ... won't download it.
On Fri, Jan 16, 2009 at 11:33 PM, Hüseyin C. azrail.2...@gmail.com wrote:
* the reason that i am giving you this program is because steam support
advised me about you! they said
The netcon feature is not the same as rcon. You do not need to use any of the
commands prefixed with rcon if you are logged into the netcon console.
If you have set a netcon password using the -netconpassword command-line
option, you need to enter PASS followed by the password you set once you
Q6600 is not a bad CPU. With a bit of luck it can be overclocked a lot
with no stability issues.
On Fri, Jan 16, 2009 at 6:29 AM, Jeff Sugar jeffsu...@gmail.com wrote:
I and some other admins I speak to have the Q6600. It's been a dream for us
and the server hasn't even broken a sweat with the
Yes the more people abuse it the more likely it will be fixed or something
:S.
On Fri, Jan 16, 2009 at 6:06 PM, Pawel tra...@gmail.com wrote:
But upload it to some other host. In rpaidshare there is a limit for 10
person only and 11,12 ... won't download it.
On Fri, Jan 16, 2009 at 11:33 PM,
Yes I'm sure most people overclock their servers.
On Fri, Jan 16, 2009 at 8:10 PM, Donnie Newlove donnie.newl...@gmail.comwrote:
Q6600 is not a bad CPU. With a bit of luck it can be overclocked a lot
with no stability issues.
On Fri, Jan 16, 2009 at 6:29 AM, Jeff Sugar jeffsu...@gmail.com
At 02:21 PM 1/16/2009, Peter Lindblom wrote:
Hi !
isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong
here but I wouldnt ..
and I hope you know that 64-bit OS and 32-bit game source isnt that 100%
good ..
Peter
That statement is ridiculous. All 32bit syscalls are
At 02:21 PM 1/16/2009, Peter Lindblom wrote:
Hi !
isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong
here but I wouldnt ..
and I hope you know that 64-bit OS and 32-bit game source isnt that 100%
good ..
Peter
That statement is ridiculous. All 32bit syscalls are
No one is running AMD-specified binary on Intel machines. In the past
pre-orangebox (for cs source still this applies) there was different
binary for amd and intel machines but now since orangebox engine they
are both using srcds_i486 which runs fine on both systems. No need for
separate amd
Another thing is this.
version : 1.0.0.8/38 3719 secure
udp/ip : 192.168.0.199:27040 [ public n/a ]
os : Linux Dedicated
map : l4d_hospital01_apartment
players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
It lists the internal ip but not the public?
I added the +hostip in the
43 matches
Mail list logo