One of the line items in this weeks large update was:

-Fixed NAT Traversal issues

For me, this has completely solved the issue of being able to connect to my
server through a lobby.  This server is behind the same router as my gaming
rig.

The only thing I could suggest is maybe to use -port instead of +port, but I
doubt that will solve your problem.  Maybe try to remove the rcon_port?  I
don't know, as mine is a Windows server.  Is that required for *nix?

                                                    -Richard Eid


On Fri, Jan 16, 2009 at 12:02 PM, Daniel Worley <[email protected]> wrote:

> Locally hosted servers won't work well from the lobby if your router/modem
> doesn't support public IP bounceback/loopback.  That is to say, your router
> blocks connections trying to reach your public IP from your LAN.  I ran
> into
> this issue a couple weeks back.
>
> To clarify what I'm saying, let's say your public IP to the world is
> 77.77.77.77 and you're hosting a web server at that address.  Some routers
> will allow you to connect to that address from inside your LAN because they
> know it's your public IP and they just loop it back, other routers will
> reject the connection.  The steam lobby system attempts to resolve your
> server to it's public IP address, not it's private, so that may be your
> issue.
>
> On Fri, Jan 16, 2009 at 10:49 AM, David A. Parker <[email protected]>
> wrote:
>
> > Hello,
> >
> > I've had a lot of problems using the lobby system with a passworded
> > server as well.  Connect using the "connect" command in the console
> > instead.
> >
> >     - Dave
> >
> > Console Admin wrote:
> > > Client machine shows no dedicated server available and that the
> > connection
> > > failed, server output is below.
> > >
> > > -> Reservation cookie 184012536fc9c01:  reason ReplyReservationRequest
> > > L 01/16/2009 - 00:57:58: Preventing spawning
> > > L 01/16/2009 - 00:57:58: server_message: "quit"
> > > threadtools.cpp (417) : Assertion Failed: Thread synchronization object
> > is
> > > unuseable
> > > L 01/16/2009 - 00:57:58: Log file closed
> > > L 01/16/2009 - 00:57:58: server_message: "restart"
> > > ---- Host_NewGame ----
> > >
> > > After that, it logs a new round with no connections.
> > >
> > > server.cfg
> > >
> > > sv_password "goeshere"
> > > rcon_password "goeshere"
> > > z_difficulty Hard
> > > sv_lan 0
> > > mp_disable_autokick 1
> > > sv_cheats 0
> > > sv_voiceenable 1
> > > motd_enabled 1
> > > sv_region 255
> > > sv_steamgroup 659518
> > > setmaster add 68.142.72.250:27011
> > > setmaster add 72.165.61.189:27011
> > >
> > > This is hosted on an internal machine.
> > > Tried sv_steamgroup_exclusive and sv_allow_lobby_connect_only set to
> both
> > 1
> > > and 0
> > > Neither work for me. I cannot see it as a group server.
> > > I've tried 3 different steam group numbers and it never shows up.
> > >
> > > Start script is this.
> > >
> > > #!/bin/sh
> > > echo "Starting  L4D server"
> > > sleep 1
> > > screen -A -m -d -S l4dserver1 ./srcds_run -console -game left4dead
>  +map
> > > l4d_hospital01_apartment +sv_lan 0 +ip 192.168.0.199  -rcon_port 27040
> > > -port 27040 +log on +debug
> > >
> > > All I really want is an easy way to connect to my private server. The
> > > sv_steamgroup thing would be nice, but I can't even see it. :/
> > > Why does this have to be such a pain?
> > > I'm using a DLink DIR-655 router and I am hosting hl2dm and tf2 servers
> > just
> > > fine.
> > >
> > > Any suggestions?
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > --
> >
> > Dave Parker
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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