[hlds_linux] L4D Spec / SourceTV ?

2009-04-20 Thread Marc.B
Hi, I have a question about L4D. The fact is the match are player 4 vs 4 and I was a unable to find a solution to be able to have more than 8 slots. Actually, we would need at least one more slot (for spec) but it didn't work increasing the maxplayers. I also give a try to launch a sourceTV on

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Ben
I agree. L4D isn't as much of an issue as it appears to restart itself frequently when it goes from in-use to hibernating. But for other games like TF2, CSS etc. chucking a 0 5 * * * killall srcds_i486 into the crontab of the user running your games servers is useful, as long as the startup

Re: [hlds_linux] Kernel Question What do you think..

2009-04-20 Thread Kveri
thank you both. I saw on http://wiki.fragaholics.de/index.php/EN:Linux_Kernel_Optimization (which is linked from http://www.howto-cs16-root.de/) that last good kernel is 2.6.26.8, which you're using (and I'm going to use it too :). Also I've read both instructions how to configure a good

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread David A. Parker
Like ics said, you can't necessarily go by the amount of memory the OS says is used. Once a process is given some amount of memory, Linux earmarks that memory as used. However, if it's not actually being used and another process needs it, it will get reallocated. The following is the output

Re: [hlds_linux] L4D Spec / SourceTV ?

2009-04-20 Thread Cc2iscooL
Unfortunately I've never found a way to do this. SourceTV doesn't work (and if you do get it working it leaks memory so fast you'd have to put a new stick in every half hour.) Can't really increase slots, though I have seen a few L4D's with 32 slots. On Mon, Apr 20, 2009 at 6:49 AM, Marc.B

Re: [hlds_linux] Kernel Question What do you think..

2009-04-20 Thread Steffen Tronstad
Dont think about using realtime patch, it will kill your CPU in notime (or, og ahead and try it, but expect loaaad) HRTS = On IRQ balancing wouldnt do that much difference afaik. I dont change it from default value of whatever kernel i am using. Just remember to set the HZ to 1000 :---)

Re: [hlds_linux] Best/worst of running game servers

2009-04-20 Thread Bruce Potter
For those that are interested (I had a number of folks ping me off list about this) the powerpoint and the video of the talk can be found here: http://www.nomoose.org/?p=114 It's probably not groundbreaking material to the more seasoned on these lists, but maybe interesting nonetheless.

[hlds_linux] HLDS/SRCDS on Sun Fire x4200

2009-04-20 Thread David A. Parker
Hello, I was wondering if anyone has any experience running HLDS and/or SRCDS on a Sun Fire x4200 server. The x4200 is an AMD Opteron-based server and so far I have only run our gaming servers on Intel boxes. I'm curious about the x4200's because we have a few already and they have been

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Peter Lindblom
To get a good picture of the servers use of memory we have to look at more then top as ics say. If I look at top on our servers I se 15% mem is used by one instance of srcds, the other 3 is using less then 4%. If I then does a ps aux then non of srcds is using more then 3-4% mem. Please check

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-20 Thread Joakim
I just updated my server to the latest beta, and there is a really strange bug(?). When you're crouching or standing still while jumping, it's making this jump sound - as you're running. You can't hear the sound yourself when you're jumping. Is this a bug or a new wanted feature? -

[hlds_linux] [L4D] maintain current alltalk setting across maps

2009-04-20 Thread Steven Sumichrast
We've had discussions on the list about this already, but I'm curious if anyone has found a method (either with a sourcemod plugin or otherwise) to handle setting alltalk appropriate across map changes? Right now when my server loads, I do not set sv_alltalk anywhere -- it's using the engine

[hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Zoid Kirsch
I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable

Re: [hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Ian Rumble
Exciting! The big question, when is this oh so wonderful date? -- From: Zoid Kirsch z...@valvesoftware.com Sent: Tuesday, April 21, 2009 8:14 AM To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; Half-Life dedicated

Re: [hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread pennsta...@gmail.com
I thought it was supposed to be tomorrow (in theory, lol). On Apr 20, 2009 4:50 PM, Ian Rumble rede...@redevil.o-bot.com wrote: Exciting! The big question, when is this oh so wonderful date? -- From: Zoid Kirsch z...@valvesoftware.com Sent:

Re: [hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread David A. Parker
Out of personal curiosity, what is the reason for the value of sv_tags being limited to 63 characters? Was it a limit on the number of bytes assigned for it in the heartbeat packet to the master server? I'm just curious because sv_tags is provided as a string with no fixed size limit in the

Re: [hlds_linux] Kernel Question What do you think..

2009-04-20 Thread Gary Stanley
At 11:25 AM 4/20/2009, Steffen Tronstad wrote: Dont think about using realtime patch, it will kill your CPU in notime (or, og ahead and try it, but expect loaaad) HRTS = On IRQ balancing wouldnt do that much difference afaik. I dont change it from default value of whatever kernel i am using.

Re: [hlds_linux] Kernel Question What do you think..

2009-04-20 Thread Gary Stanley
At 11:25 AM 4/20/2009, Steffen Tronstad wrote: Dont think about using realtime patch, it will kill your CPU in notime (or, og ahead and try it, but expect loaaad) HRTS = On IRQ balancing wouldnt do that much difference afaik. I dont change it from default value of whatever kernel i am using.

Re: [hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Eric LeVan
Yeah, I came across a countdown somewhere on the Interwebz where the target date/time was the 21st @ 8:00 am PST. I'm not sure where that time came from, though. ~ Eric On 4/20/2009 4:54 PM, pennsta...@gmail.com wrote: I thought it was supposed to be tomorrow (in theory, lol). On Apr 20,

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Milton Ngan
I can confirm there is a slow leak in the L4D dedicated servers. I have informed the L4D team of the issue. Hopefully someone will be able to find it before the next update. Just FYI. I am monitoring the servers via Munin. I am using the standard memory graph to show when the servers are going

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread David A. Parker
Is this leak specific to L4D? I have noticed this happening in TF2 as well. Thanks, Dave Milton Ngan wrote: I can confirm there is a slow leak in the L4D dedicated servers. I have informed the L4D team of the issue. Hopefully someone will be able to find it before the next

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread 1nsane
I also notice leaking in TF2. I have a plugin restart my servers after ~2000 uptime if empty or else it gets to the point where it lags the server down. On Mon, Apr 20, 2009 at 5:11 PM, David A. Parker dpar...@utica.edu wrote: Is this leak specific to L4D? I have noticed this happening in TF2

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Steven Sumichrast
Is that a sourcemod plugin you're using or something else? Could you share? (Sorry I can't search the sourcemod list from where I'm at) On Mon, Apr 20, 2009 at 4:28 PM, 1nsane 1nsane...@gmail.com wrote: I also notice leaking in TF2. I have a plugin restart my servers after ~2000 uptime if

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Rick Payton
I think there's a cron sourcemod plugin, that I assume could be used to just issue commands to the server, ala quit - I don't use it but I'm pretty sure that's what he's referring to. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] Way OT: Re: Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Mark - hlds list
Jumping way, way OT, just wanted to say thanks for the glory that is/was quakeworld CTF and everything that followed. If my buddies and I had to pay you in dimes for every hour spent playing your CTF mods, you'd be a rich, rich man. Now I'm wondering if your presence at Valve might portend

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-20 Thread Alfred Reynolds
This is intended to prevent russian walking exploits. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Joakim Sent: Monday, April 20, 2009 11:39 AM To: Half-Life dedicated Linux server

Re: [hlds_linux] Best/worst of running game servers

2009-04-20 Thread Brian Rak
I'm a bit confused by the part of the talk where you state that giving people rcon is essentially giving them shell access to the server. I'm not aware of any built in way of executing commands on the system. Yes, you can write config and demo files, but there's not much you can do with those.

[hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread Jason Ruymen
An optional update for Counter-Strike 1.6 and Condition Zero has been released. Please run hldsupdatetool to receive it. The specific changes include: Counter-Strike/CZ: - Prevent Russian Walking exploit Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET

[hlds_linux] Team Fortress 2 Update Coming

2009-04-20 Thread Jason Ruymen
A required update for Team Fortress 2 will be released later today. Probably in the next 30 minutes or so. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread Christopher Szabo
Whos stupid idea was it to put a jump-sound when a player is jumping while standing still?.. Everytime you do some good you put in a very bad thing, why is that? :S _ Vi vet vem du passar ihop med! Klicka här för att få

[hlds_linux] Team Fortress 2 Update Released

2009-04-20 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive. The specific changes include: Game Changes: - Reworked the character loadout screens to support future features. - Added the ability for players to permanently delete items from their inventory using

Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread David Parker
Hello, Was this update just an official release of the HLDS beta update?  My CS 1.6 and CS:CZ servers were up-to-date with the beta patches, and when I went to update them tonight they didn't get any new files (except that the CZ server got the stock motd.txt as always). $ ./steam -game

Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread Alfred Reynolds
Yes, this was just setting public the files that were previously in the beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Monday, April 20, 2009 5:59 PM To: Half-Life dedicated

Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread Pawel
Thanks, Everything is working fine :) Could you explain how you fixed russian walking? It is only one more sound while ducking/jumping? 2009/4/21 Alfred Reynolds alf...@valvesoftware.com Yes, this was just setting public the files that were previously in the beta. -Original

Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread Alfred Reynolds
It was a bug in the pm_shared logic (goldsrc mod developers would know what this is), you could exploit it with the right timing to cause a jump sound to not be played. The intent was everytime you hit jump you got a noise, so that is what it does. -Original Message- From:

Re: [hlds_linux] Best/worst of running game servers

2009-04-20 Thread Cc2iscooL
It's sort of giving them shell access to the server itself, since you can modify any var you want. You may not be able to save it for next boot/map, but you can really mess some settings up with it. On Mon, Apr 20, 2009 at 5:59 PM, Brian Rak d...@devicenull.org wrote: I'm a bit confused by the

Re: [hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Ben
Do you guys have an indication as to how much Survival mode is going to impact on the CPU resource usage of Left 4 Dead servers? As it currently stands, Campaign and Versus mode servers seem to use pretty close to the same amount of CPU. But with the way Survival mode will differ, if teams

Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread Pawel
Thanks for info : - ) W dniu 21 kwietnia 2009 03:30 użytkownik Alfred Reynolds alf...@valvesoftware.com napisał: It was a bug in the pm_shared logic (goldsrc mod developers would know what this is), you could exploit it with the right timing to cause a jump sound to not be played. The intent

Re: [hlds_linux] Team Fortress 2 Update Released

2009-04-20 Thread Octo
On Mon, Apr 20, 2009 at 05:33:10PM -0700, Jason Ruymen wrote: - Added a player_teleported game event that is sent when a player is teleported could you guys add the 'owner' of the TP to this event? And It'd be very cool if when a building was upgraded you could fire an event where

Re: [hlds_linux] Best/worst of running game servers

2009-04-20 Thread Brian Rak
That is correct, but the talk says you shouldn't run game servers as root, since it would give anyone with rcon root access. While you shouldn't be running the server as root just as a general principle, I'm not convinced that this is the case. ___ To

[hlds_linux] Dealing with retry spam

2009-04-20 Thread Steven Sumichrast
Tonight I banned a user for some language that was against the MOTD. I'm using Sourcebans with Sourcemod and MySQL backend. I know how the ban system for Sourceban works (user connects, we get steam ID, check database, kick if they're banned). The problem is he kept doing retry in console,

Re: [hlds_linux] Dealing with retry spam

2009-04-20 Thread Andreas Grimm
Ban the IP address, too. Then you don't see the connect messages anymore. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Tuesday, April 21, 2009 6:12 AM To: Half-Life dedicated

Re: [hlds_linux] Dealing with retry spam

2009-04-20 Thread Steven Sumichrast
I know that's an option, but sourcebans' plugin just handles that automatically -- it grabs the IP and steam id and puts it in the mysql database. When users connect sourcebans does the checking, not the srcds engine itself. Therein lies the problem. Having to ban everyone a second time through

Re: [hlds_linux] Dealing with retry spam

2009-04-20 Thread CmptrWz
Would be trivial to modify the sourcebans sourcemod plugin to add an IP ban automatically through the engine when kicking someone, and if you don't write those bans to a file they will only last until the server is restarted. Although, it may be better to add an ID ban through the engine, that may

Re: [hlds_linux] Dealing with retry spam

2009-04-20 Thread Ryan Mannion
Have you seen the Message Suppression plugin? https://forums.alliedmods.net/showthread.php?t=80794 Also, I don't use SourceBans, but I seem to remember that the people behind it were working on using predcrab's CBaseServer hooks to process bans before a client actually connects. You might want