Re: [hlds_linux] SteamCMD on FreeBSD

2012-08-24 Thread m0gely
Ross Bemrose wrote: The shebang on the first line tries to execute /bin/bash to run the rest of the script. Is bash installed on your system at that location? grr, whoops. That was the obvious bit I missed. Thanks! I trimmed down the script to remove the OSX references and other unnecessary

Re: [hlds_linux] Mandatory TF2 update released

2012-08-24 Thread Erik-jan Riemers
Something different, i dont know if its been on the list before. But why if you start up a server do i need to do -nohltv on the command line (even though we dont use one to start with) to make it not claim a port? If you run multiple servers on the same box, at some point it might claim the port

Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Rudy Bleeker
derchris, what Sazpaimon meant is that every time a TF2 map is loaded, it also executes a corresponding config file in the cfg directory. So when for example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the orangebox/tf/cfg/ folder is executed. Creating that file and putting the command

[hlds_linux] [CSGO] Problem loading *_se maps

2012-08-24 Thread Jonathan SCHNEIDER
Hi, I am actually blocked with my DS of CS:GO. I try to launch my server with *_se maps (ie. de_dust_se) with this command line : ./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mp_bomb +map de_dust_se The dedicated server seems to launch properly and when

Re: [hlds_linux] [CSGO] Problem loading *_se maps

2012-08-24 Thread Nevermore Imperium
There is a valve mailing list specially for csgo. Look for it. Now, regarding your question: First thing: you have your mapgroup name wrong, it is mg_bomb, not mp_bomb Also mapgroup mg_bomb does not contain any _se map. you have to define your own _se mapgroup lets name it mg_bomb_se in

Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Christian Gerbrandt
Thanks for clarification. I can think of 2 possible solutions. They might or might not work. The first is obvious. Create a mvm_mannworks_ironman.cfg with the proper command in it, and add it mvm_mannworks_ironman into mapcycle.txt Second is a little bit hacky Copy all the .bsp map files for

Re: [hlds_linux] [CSGO] Problem loading *_se maps

2012-08-24 Thread Rudy Bleeker
Please subscribe to the CS:GO mailinglist here: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers On Fri, Aug 24, 2012 at 6:48 PM, Jonathan SCHNEIDER bart...@gmail.com wrote: Hi, I am actually blocked with my DS of CS:GO. I try to launch my server with *_se maps (ie.

Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Rudy Bleeker
your first solution will probably not work, since the map mvm_mannworks_ironman doesn't exist in orangebox/tf/maps/ as a bsp file, even though you've created the corresponding cfg file. So that line in your mapcycle.txt file will be invalid. However, your second solution will of course work, since

Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Christian Gerbrandt
Ah yes, Symlink sounds like a better idea than to copy. Why didn't I think of this in the first place. My guess is that with a fast download setting in the server config, it shouldn't be that much of a problem, as there are only 6 people connected max at one time. -Original Message-

[hlds_linux] Server Crash - datatable warning / clamping

2012-08-24 Thread Chris Oryschak
One of my servers locked up/crashed with the following message in the console. Not sure if anyone else has gotten this but just bringing it up for Fletcher/Valve. The map was cp_dustbowl. DataTable warning: player: Out-of-range value (68930.671875) in SendPropFloat 'm_flLastDamageTime',

Re: [hlds_linux] Server Crash - datatable warning / clamping

2012-08-24 Thread bottige...@gmail.com
We have also seen the same problem on random stock servers since MvM. On Fri, Aug 24, 2012 at 1:44 PM, Chris Oryschak ch...@oryschak.com wrote: One of my servers locked up/crashed with the following message in the console. Not sure if anyone else has gotten this but just bringing it up for

Re: [hlds_linux] Mandatory TF2 update released

2012-08-24 Thread Frank
I hardly think it was hats - but according to the wiki it was a few client files changed Modified: team fortress 2 client content.gcf/tf/bin/client.dll Modified: team fortress 2 client content.gcf/tf/bin/client.dylib What was the reason for this? Was there something wrong we need to be aware

Re: [hlds_linux] Server Crash - datatable warning / clamping

2012-08-24 Thread Rudy Bleeker
I've seen the same console spam on my server, but after a quick grep through my logs I've found that this has been going on since June 2011, so it has nothing to do with the MvM update. If anyone at Valve is interested in my logs feel free to send me an email, but I've always disregarded this

[hlds_linux] sv_region and MvM automatching

2012-08-24 Thread Steven Haigh
I've been looking at this setting hoping to bring my server higher in priority for Australian users - as I find that most of the people getting channels to my server via GC are from the US - meaning they usually have a 280+ms ping time. Does the sv-region setting get used at all for

[hlds_linux] MOTD randomly not working?

2012-08-24 Thread Steven Haigh
I've also just come across a strange one... My setup is as follows: username: tf2server home: /home/tf2server Everything is installed under ~/hlds/ I have created ~/hlds/server-1/ and ~/hlds/server-2/ I have loaded everything from steam for TF2 in ~/hlds/common/. I went through and symlinked

Re: [hlds_linux] sv_region and MvM automatching

2012-08-24 Thread Nick Majsa
I have 6 MvM servers up. Had 3 full and 1 with 2 people waiting for a third. I jumped in the queue out of curiosity and after a about a minute (5) wait, I was placed on a server in a valve server that appeared to be in France with a 200ms ping (I'm on the left coast of the US). I'm sure it's

[hlds_linux] Replays

2012-08-24 Thread Rudy Bleeker
L.S. I only joined this mailinglist recently even though I've been running a TF2 server for years now, so please forgive me if this issue has been addressed already, but I have the following issue with publishing replays on my server. I'm publishing the replays through local http, since

[hlds_linux] CS:GO and ip problems

2012-08-24 Thread Matthew Mjelde
Hey everyone, I have this problem and I have been trying to figure it out for a few hours now. Whenever I am in my cs:go server, and I tell someone to join off me through steam they are redirected to my cs:s server instead. My cs:go commandline: -game csgo -console -usercon -ip xx.xx.xx.57 -port

Re: [hlds_linux] MOTD randomly not working?

2012-08-24 Thread Anime Siege
I have also been having the same problem recently. On Aug 24, 2012 6:36 PM, Steven Haigh net...@crc.id.au wrote: I've also just come across a strange one... My setup is as follows: username: tf2server home: /home/tf2server Everything is installed under ~/hlds/ I have created

[hlds_linux] L4D Plugins that work

2012-08-24 Thread Ook
So I revived my L4D server and went looking for some plugins. I found some of my favorites, but found that some don't work and others throw errors. It looks like most of them have not been updated for a year or so. Does anyone have any recommended plugins that still work? I'm specifically

Re: [hlds_linux] New server, CPU of choise?

2012-08-24 Thread Jesse Molina
In addition to what has already been said: Asus, like SuperMicro, makes excellent barebone server hardware these days, but you are going to end up with a motherboard that only takes Xeon processors. I am hosting on an AMD Phenom x6 1055T and an old cheap desktop board. Everything runs

Re: [hlds_linux] CS:GO and ip problems

2012-08-24 Thread Jesse Molina
Were you recently on the CSS server? Since the MvM update came out, I have noticed that the player location directory service (whatever it's called) has been slow and not updating when people change servers. So, I'll be playing TF2 on one server, go to another, and then people who use

Re: [hlds_linux] Replays

2012-08-24 Thread ics
I think i remember something related to this. I'm not sure if it was a case about different partitions or different disks but Linux failed to deliver in one case. Rename failed due to it. You could try to put those replay files on same partition where the gameserver is and see if the error

Re: [hlds_linux] CS:GO and ip problems

2012-08-24 Thread ics
I've seen the same thing. A player invites me to play, he is in-game but there's a note is not currently playing in any server. He's on one of my servers and i can see him there through web or server console but Steam still notes the information wrong. I thought it was MvM related thing but

Re: [hlds_linux] CS:GO and ip problems

2012-08-24 Thread Matthew Mjelde
No was not recently on the CSS server. I had just started steam for the night and went straight into my CS:GO server (was trying to finish it up because some of my clan was bothering me about it) and someone told me they could not join off me. On Fri, Aug 24, 2012 at 10:54 PM, Jesse Molina