Ross Bemrose wrote:
The shebang on the first line tries to execute /bin/bash to run the rest
of the script. Is bash installed on your system at that location?
grr, whoops. That was the obvious bit I missed. Thanks! I trimmed down
the script to remove the OSX references and other unnecessary
Something different, i dont know if its been on the list before.
But why if you start up a server do i need to do -nohltv on the command
line (even though we dont use one to start with) to make it not claim a
port? If you run multiple servers on the same box, at some point it might
claim the port
derchris,
what Sazpaimon meant is that every time a TF2 map is loaded, it also
executes a corresponding config file in the cfg directory. So when for
example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the
orangebox/tf/cfg/ folder is executed. Creating that file and putting
the command
Hi,
I am actually blocked with my DS of CS:GO. I try to launch my server with
*_se maps (ie. de_dust_se) with this command line : ./srcds_run -game csgo
-console -usercon +game_type 0 +game_mode 0 +mapgroup mp_bomb +map
de_dust_se
The dedicated server seems to launch properly and when
There is a valve mailing list specially for csgo. Look for it.
Now, regarding your question:
First thing: you have your mapgroup name wrong, it is mg_bomb, not mp_bomb
Also mapgroup mg_bomb does not contain any _se map.
you have to define your own _se mapgroup
lets name it mg_bomb_se
in
Thanks for clarification.
I can think of 2 possible solutions.
They might or might not work.
The first is obvious.
Create a mvm_mannworks_ironman.cfg with the proper command in it, and add it
mvm_mannworks_ironman into mapcycle.txt
Second is a little bit hacky
Copy all the .bsp map files for
Please subscribe to the CS:GO mailinglist here:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
On Fri, Aug 24, 2012 at 6:48 PM, Jonathan SCHNEIDER bart...@gmail.com wrote:
Hi,
I am actually blocked with my DS of CS:GO. I try to launch my server with
*_se maps (ie.
your first solution will probably not work, since the map
mvm_mannworks_ironman doesn't exist in orangebox/tf/maps/ as a bsp
file, even though you've created the corresponding cfg file. So that
line in your mapcycle.txt file will be invalid. However, your second
solution will of course work, since
Ah yes,
Symlink sounds like a better idea than to copy.
Why didn't I think of this in the first place.
My guess is that with a fast download setting in the server config, it
shouldn't be that much of a problem, as there are only 6 people connected
max at one time.
-Original Message-
One of my servers locked up/crashed with the following message in the
console. Not sure if anyone else has gotten this but just bringing it up
for Fletcher/Valve. The map was cp_dustbowl.
DataTable warning: player: Out-of-range value (68930.671875) in
SendPropFloat 'm_flLastDamageTime',
We have also seen the same problem on random stock servers since MvM.
On Fri, Aug 24, 2012 at 1:44 PM, Chris Oryschak ch...@oryschak.com wrote:
One of my servers locked up/crashed with the following message in the
console. Not sure if anyone else has gotten this but just bringing it up
for
I hardly think it was hats - but according to the wiki it was a few client
files changed
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
What was the reason for this? Was there something wrong we need to be aware
I've seen the same console spam on my server, but after a quick grep
through my logs I've found that this has been going on since June
2011, so it has nothing to do with the MvM update. If anyone at Valve
is interested in my logs feel free to send me an email, but I've
always disregarded this
I've been looking at this setting hoping to bring my server higher in
priority for Australian users - as I find that most of the people
getting channels to my server via GC are from the US - meaning they
usually have a 280+ms ping time.
Does the sv-region setting get used at all for
I've also just come across a strange one...
My setup is as follows:
username: tf2server
home: /home/tf2server
Everything is installed under ~/hlds/
I have created ~/hlds/server-1/ and ~/hlds/server-2/
I have loaded everything from steam for TF2 in ~/hlds/common/.
I went through and symlinked
I have 6 MvM servers up. Had 3 full and 1 with 2 people waiting for a third.
I jumped in the queue out of curiosity and after a about a minute (5) wait, I
was placed on a server in a valve server that appeared to be in France with a
200ms ping (I'm on the left coast of the US).
I'm sure it's
L.S.
I only joined this mailinglist recently even though I've been running
a TF2 server for years now, so please forgive me if this issue has
been addressed already, but I have the following issue with publishing
replays on my server.
I'm publishing the replays through local http, since
Hey everyone, I have this problem and I have been trying to figure it out
for a few hours now. Whenever I am in my cs:go server, and I tell someone
to join off me through steam they are redirected to my cs:s server instead.
My cs:go commandline: -game csgo -console -usercon -ip xx.xx.xx.57 -port
I have also been having the same problem recently.
On Aug 24, 2012 6:36 PM, Steven Haigh net...@crc.id.au wrote:
I've also just come across a strange one...
My setup is as follows:
username: tf2server
home: /home/tf2server
Everything is installed under ~/hlds/
I have created
So I revived my L4D server and went looking for some plugins. I found
some of my favorites, but found that some don't work and others throw
errors. It looks like most of them have not been updated for a year or so.
Does anyone have any recommended plugins that still work? I'm
specifically
In addition to what has already been said:
Asus, like SuperMicro, makes excellent barebone server hardware these
days, but you are going to end up with a motherboard that only takes
Xeon processors.
I am hosting on an AMD Phenom x6 1055T and an old cheap desktop board.
Everything runs
Were you recently on the CSS server?
Since the MvM update came out, I have noticed that the player location
directory service (whatever it's called) has been slow and not updating
when people change servers.
So, I'll be playing TF2 on one server, go to another, and then people
who use
I think i remember something related to this. I'm not sure if it was a
case about different partitions or different disks but Linux failed to
deliver in one case. Rename failed due to it. You could try to put those
replay files on same partition where the gameserver is and see if the
error
I've seen the same thing. A player invites me to play, he is in-game but
there's a note is not currently playing in any server. He's on one of
my servers and i can see him there through web or server console but
Steam still notes the information wrong.
I thought it was MvM related thing but
No was not recently on the CSS server. I had just started steam for the
night and went straight into my CS:GO server (was trying to finish it up
because some of my clan was bothering me about it) and someone told me they
could not join off me.
On Fri, Aug 24, 2012 at 10:54 PM, Jesse Molina
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