Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread dan
On 18/02/2013 16:06, Essay Tew Phaun wrote: It doesn't violate it. It does. Again, I ask you why do you do this? Why do you change sv_visiblemaxplayers? It's a simple question of intent. I put it to you that your intent was to cheat the quickplay system and server browser to part fill my

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread dan
On 19/02/2013 02:27, Essay Tew Phaun wrote: The choice would still ultimately be up to the player connecting. So long as you give them that choice. Which you currently don't. If it was a 32 player server it would be communicated to them. It is now if you don't cheat the system. My

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread dan
On 19/02/2013 03:11, Todd Pettit wrote: Agreed. Valve just needs to address the demand for fast respawn 32 player servers. Hopefully this event will spark their imagination. Well, look at it this way, lets say there was a mod call MadEvil and server admins were cheating with their tags to

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread dan
On 18/02/2013 23:44, Todd Pettit wrote: Fletcher, can you please also do something about all the admins running the fast respawn plugins There's no point asking for them to do something about other admins in the same thread Fletcher is removing bans from others is there? The problem is,

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread dan
On 19/02/2013 00:10, Invalid Protocol wrote: I assume that most community servers have few hidden slots reserved for administrators or regular players. These slots are usually not used, except few hours every evening. This means that a 24 public slots + 4 reserved slots has 24 players most of

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread Doctor McKay
Dan, this discussion has been over for a while. Valve reversed the bans and all's good. Dr. McKay On Thursday, February 21, 2013, dan wrote: On 19/02/2013 00:10, Invalid Protocol wrote: I assume that most community servers have few hidden slots reserved for administrators or regular

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-21 Thread edman747
This works for me. Even after a few updates. to update the server to steam pipe cd ../steampipe (run once) ./steamcmd.sh exit ./steamcmd.sh +login anonymous +force_install_dir ../hlserver +app_update 90 validate +exit On Thu, Feb 21, 2013 at 1:24 AM, Denis Eliseev lisee...@yandex.ru wrote:

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-21 Thread edman747
I use +servercfgfile for multiple servers running out of the One install directory. Yes, it works very well. bash scripts manage the start/restart of servers that crash or freeze. Each server has its own profiles/server-config-file.cfg +servercfgfile is updated once for each server.

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread Essay Tew Phaun
Cry about it, Dan. The bans were reversed for a reason. They were going after servers set as 32 players and not setting the tag at all. Servers that were changing the visible max players got caught up with it. Right or wrong as you think it was, it wasn't against the rules because those settings

Re: [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Rikard Bremark
Hi! I have followed the recent topics on the mailing-list and i don't get what ppl are out for. SteamCMD works more or less the same as HLDSUpdateTool you can still run steamcmd with external configs and in scripts? -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu -

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-21 Thread Denis Eliseev
Yes, this works, but SteamCMD will overwrite all symlinks with real files, so you need after every update make all links again. 21.02.2013, 20:35, edman747 edman...@gmail.com: This works for me. Even after a few updates. to update the server to steam pipe cd ../steampipe (run once)

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Michael Johansen
Just wondering about this and I haven't read the entire topic. I am running my servers forked and I'm wondering whether this change will require some filesystem changes? Aka, can I just move out my maps/, my addons/ and my materials/ folders and just re-download the server using steamcmd then

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread ics
Basically that is the plan, though the plan might not work. That's why the beta should fix it so nothing goes wrong. -ics Michael Johansen kirjoitti: Just wondering about this and I haven't read the entire topic. I am running my servers forked and I'm wondering whether this change will

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Fletcher Dunn
My idea was that the server would realize that some model in the download list actually came from a VPK, so instead of telling the client to download the model, it would say, download (and mount) this VPK. Of course, the workshop is probably the best and solution to this problem. It solves

[hlds_linux] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Fletcher Dunn
Sorry, looks like I made a mistake and it didn't make it into the depot yesterday. It should ship with both the client and server. I'll get that fixed in the next update. In the meantime, I put them up in our CDN so people could test them out: media.steampowered.com/apps/520/vpk.exe

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-21 Thread Mart-Jan Reeuwijk
Thats is really annoying, there is no real need to have all files multiple times on the same server. From: Denis Eliseev lisee...@yandex.ru To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 21 February

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread Invalid Protocol
The reserved slots must be HIDDEN otherwise random players will try to use them. This is how it works since many years for almost all Valve games, but now suddenly for TF2 is not ok anymore. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-21 Thread gameadmin
What about hard links? Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Thats is really annoying, there is no real need to have all files multiple times on the same server. From: Denis Eliseev lisee...@yandex.ru To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-21 Thread LouLouBizou
SteamPipe will too and soon for leaft 4 dead 1 and 2 ? 2013/2/20 Fletcher Dunn fletch...@valvesoftware.com The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery

[hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread Gavin Langdon
Hello all, I know a lot of people use the Linux mailing list just because their *servers* are linux-based and not their desktops, but with the release of TF2 and other games for Linux I thought I'd share a project I've been working on. https://github.com/gavintlgold/rcon-tool is an open-source

Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-21 Thread BJ Snell
How will the automatic updating work with screen session based linux servers? Currently we have the servers recycle every 10 mins when no users are present. When an update is released the linux servers will auto update and come back up without dropping the screen session or admin intervention.

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread [BT]Black V
/me downloads On Fri, Feb 22, 2013 at 9:59 AM, Gavin Langdon puttabu...@gmail.com wrote: Hello all, I know a lot of people use the Linux mailing list just because their *servers* are linux-based and not their desktops, but with the release of TF2 and other games for Linux I thought I'd

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread David Fountain
This work on hlds also? Or just source engine SavSin On Feb 21, 2013 1:01 PM, Gavin Langdon puttabu...@gmail.com wrote: Hello all, I know a lot of people use the Linux mailing list just because their *servers* are linux-based and not their desktops, but with the release of TF2 and other

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread David Fountain
Lo just read the last part. . SavSin On Feb 21, 2013 1:01 PM, Gavin Langdon puttabu...@gmail.com wrote: Hello all, I know a lot of people use the Linux mailing list just because their *servers* are linux-based and not their desktops, but with the release of TF2 and other games for Linux

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread Vitor F. - Killall
Nice tool! Print screen with csgo and l4d2 server: http://img809.imageshack.us/img809/1504/capturadetelade20130221.png 2013/2/21 David Fountain savsi...@gmail.com: Lo just read the last part. . SavSin On Feb 21, 2013 1:01 PM, Gavin Langdon puttabu...@gmail.com wrote: Hello all, I

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread Gavin Langdon
I want to add that there are a lot of GUI elements that don't do anything (yet), like the Game Log tab. On Thu, Feb 21, 2013 at 4:12 PM, Vitor F. - Killall x30...@gmail.comwrote: Nice tool! Print screen with csgo and l4d2 server:

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread wave
Nice job! I am definitely giving this a try. On Thu, Feb 21, 2013 at 3:16 PM, Gavin Langdon puttabu...@gmail.com wrote: I want to add that there are a lot of GUI elements that don't do anything (yet), like the Game Log tab. On Thu, Feb 21, 2013 at 4:12 PM, Vitor F. - Killall

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread Kyle Sanderson
Nice job! Thanks for the product! Kyle. On 21 Feb 2013 13:01, Gavin Langdon puttabu...@gmail.com wrote: Hello all, I know a lot of people use the Linux mailing list just because their *servers* are linux-based and not their desktops, but with the release of TF2 and other games for Linux I

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread Nomaan Ahmad
Nice work! Thanks! We needed this on Linux! On 21 February 2013 21:48, Kyle Sanderson kyle.l...@gmail.com wrote: Nice job! Thanks for the product! Kyle. On 21 Feb 2013 13:01, Gavin Langdon puttabu...@gmail.com wrote: Hello all, I know a lot of people use the Linux mailing list just

[hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread Eric G. Wolfe
In trying out SteamCMD with the Team Fortress 2 Beta, a clean install seems to be missing something which would allow auto-update to function correctly. Perhaps I am missing something obvious, or doing something wrong. So I'll document my setup to reproduce. I restarted the TF2 Beta server

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread David Fountain
If it's any thing like go. You need to put the steam path and a script in the command line. I forgot what the param are but my go server auto updates and checks ever server start SavSin On Feb 21, 2013 2:13 PM, Eric G. Wolfe eric.wo...@marshall.edu wrote: In trying out SteamCMD with the Team

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread Doctor McKay
'steam' is the name of the old HldsUpdateTool binary. I'm going to assume that SteamCMD autoupdate functionality hasn't been implemented yet. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Thu, Feb 21, 2013 at 5:11 PM, Eric G. Wolfe eric.wo...@marshall.eduwrote: In trying

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread Fletcher Dunn
The srcds_run script probably is calling the wrong command to update. Thanks, I'll fix that. I think in general that you *should* be able to use steamcmd.sh to launch the tool, without seting any environment variables, etc. (If you find any instructions telling you to do that, I think they

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread Eric G. Wolfe
Yeah, I get that 'steam' is an old part of the HldsUpdateTool. I was trying to rubber duck the problem and point out this should probably call steamcmd.sh, instead of the legacy steam binary. Also, thanks Doctor for your awesome auto_steam_update plugin :) On 02/21/2013 05:29 PM, Doctor

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread Alfred Reynolds
rubber duck the problem ? That is a new one on me -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric G. Wolfe Sent: Thursday, February 21, 2013 3:12 PM To: hlds_linux@list.valvesoftware.com Subject:

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread Asher Baker
https://en.wikipedia.org/wiki/Rubber_duck_debugging On Thu, Feb 21, 2013 at 11:14 PM, Alfred Reynolds alf...@valvesoftware.com wrote: rubber duck the problem ? That is a new one on me -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread gameadmin
http://en.wikipedia.org/wiki/Rubber_duck_debugging Essentially, getting through a mental block by explaining the problem to someone else. Just the act of organising your thoughts to do this can make you see the solution you've missed. You either need someone to go mhmm at appropriate times, or

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread Robert Paulson
There needs to be a discussion and response from Valve about solving the root of the problem. What is exactly driving the renewed witch-hunt against modded servers? - Has there been a critical mass of people complaining about them? If so, where do people in support of them petition? Would it

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-21 Thread David Fountain
Take it to the forums then :) SavSin On Feb 21, 2013 6:46 PM, Robert Paulson thepauls...@gmail.com wrote: There needs to be a discussion and response from Valve about solving the root of the problem. What is exactly driving the renewed witch-hunt against modded servers? - Has there been a

[hlds_linux] Optional TF:beta update released

2013-02-21 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fixed motd.txt file being in VPK instead of loose on disk. (This caused custom motd.txt to not be used.) * Linux dedicated server: Fixed srcds_run script calling old HLDSUpdate tool to perform autoupdate. ___ To unsubscribe,