- Original Message -
From: Stefan `Sec` Zehl s...@42.org
On Thu, Mar 20, 2014 at 10:39 +, Jonathan Price wrote:
Sorry if this message duplicates in the list, but I just realised I
didn't reply to this conversation thread.
I sadly don't have an old enough copy of the server lying
, Steven Hartland wrote:
When testing these things avoid VM's as thats will almost certainly
cause issues, VM's are bad for running games.
I know. I was just trying that to make sure it' a FreeBSD problem, and
to possibly help with debugging.
I notice from those traces it seems they may have
, Steven Hartland wrote:
Not invariant tsc thats unusual, are you running a really old CPU?
According to dmesg it's:
| CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2900.03-MHz K8-class CPU)
| FreeBSD/SMP: Multiprocessor System Detected: 2 CPUs
| cpu0 (BSP): APIC ID: 0
| cpu1 (AP): APIC
Unfortunately 15Gbps is nothing as thats easy to generate from a 75Mbps
connection.
TBH unless you what to pay a lot i.e. thousands a month, for very high
spec (200-400Gbps) DDoS protection then your unfortunately not protected
from the current attacks :(
Even with this type of protection
It would indeed be helpful to be able to download for all platforms on
one machine instead of having to jump through hoops to get a working
cross platform image.
Regards
Steve
- Original Message -
From: Ook
I brought this up a while ago, and I would still love to see it. What
Not sure what the current default is now but out of interest does
adding -threads 3 to your command line help at all?
- Original Message -
From: martin v velt...@gmail.com
I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow
lerp and ping rising up to 200
This has been mentioned many many times before, but given your fixing cfg
pathing its something I'll bring up a again ;-)
We really need a engine based command line option which sets the base directory
for the where configs, logs, bans etc are stored.
Other engines / games have been providing
trafshow should be able to help as it will monitor traffic too and
from specific ports.
That said that do you call a lot of bandwidth?
Regards
Steve
- Original Message -
From: Nevermore Imperium neverm...@imperiumgames.com.ar
To: Half-Life dedicated Linux server mailing list
- Original Message -
From: babaj ba...@mczone.ru
mjaster lejton at gazeta.pl writes:
resinstalling server helped
but after few hours of running this error happend again.
Anyone found solution to this.
64bit freebsd 8
Nope its not been fixed, I thought it was down to the fact that
- Original Message -
From: Ejziponken - sza...@hotmail.com
What about 1.6? :/
Who cares, isn't that so old it runs on IPX anyway ;-)
Regards
Steve
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
Drop us a ticket with your details Kip and we'll see is we can't get
a location which gives you good latency: http://support.multiplay.co.uk
Regards
Steve
- Original Message -
From: Kip Kinnunen kinnunen...@gmail.com
To: Half-Life dedicated Linux server mailing list
The current tf2 server fails to run on FreeBSD because of
the system call to mremap to expand the mmap region which
isn't supported.
What's the chance of having the need for this call removed?
Regards
Steve
This e.mail is private and
- Original Message -
From: Dan Offord li...@multiplay.co.uk
Hi There,
Since yesterday's update to Team Fortress 2, I'm now seeing all
servers on FreeBSD 8.2
Having spent a while googling for this error, it appears to have
happened before, but no one has ever fixed it or it's been
As mentioned several times copy Steam.dll to the game directory
See the following forum thread for other issues:-
http://www.callofduty.com/thread/100568363?tstart=0
Regards
Steve
- Original Message -
From: buster_c...@gmx.net
To: Half-Life dedicated Linux server mailing list
As this is the linux list, is this under Linux? If so then
that may be the issue, try windows as I believe its a windows
only server.
Regards
Steve
- Original Message -
From: William Balkcom w.balk...@griffinrun.net
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, November
restart the server, its a random error which usually just goes away.
- Original Message -
From: buster_c...@gmx.net
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 08, 2011 9:18 PM
Subject: [hlds_linux] Modern Warfare 3
hello,
i wanna start the server and got this
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Sent: Tuesday, October 25, 2011 1:34 AM
Subject: [hlds] Forum vs. email list
I am honestly astounded
- Original Message -
From: Saul Rennison saul.renni...@gmail.com
On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote:
As some have noted, the fact that replay and source TV are players is an
implementation kludge, and this fact should not be visible outside of
For reference this isn't all versions of libstdc++v6, you actually need a
specific
subversion or it.
Regards
Steve
- Original Message -
From: Alfred Reynolds alf...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
Sent:
Thanks for the heads up.
Does this mean your not doing fixed periods frame sleeps, instead using a
dynamic interframe sleep to ensure an actual constant frame rate unlike the
current code which sleeps for a fixed period meaning the fps varies under load?
Hope so :)
Regards
Steve
You need to update your version of glibc, sometimes this can be done with a
package
update but other times you may need to update the entire OS.
Not sure if valve are relying on a feature of 3.4.14 or have just changed their
compile
box. Bumping the require version of glibc often causes major
- Original Message -
From: Nikolay Shopik sho...@inblock.ru
Client should upload ONLY when you are downloading, this is best
scenario w/o hurting you much. Having content server and P2P when doing
massive release will helps a lot. Nobody like having app stealing their
bandwidth.
But
P2P is crap from sysadmin point of view, and even worse from a high speed
perspective
on anything more than a single user to line case. 90% of connections are async
with
much less bandwidth up than they have done meaning p2p causes serious issues.
Sounds like the proposed solution has been
Sounds like a VM, if so that's your problem.
Regards
Steve
- Original Message -
From: Ryan Morrison ryan.morriso...@gmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, July 03, 2011 9:17 PM
Subject: [hlds_linux] New TF2 server installation - lag issues
Hi guys,
Then your either lucky or just running small servers or just haven't noticed
the loss in performance your suffering.
VM's by their very nature are no substitute for real hardware for time critical
applications such as game servers. So if your using them and see any performance
issues, first
Don't know about apologies, I think the dedication to release a patch on
Saturday deserves a thank you :)
Regards
Steve
- Original Message -
From: Dayle Flowers da...@tripwireinteractive.com
We apologize for this, but there was a very ugly bug that was causing
players to not
- Original Message -
From: gamead...@127001.org
The annoying thing is you can add a server via domain name in favourites,
but it saves it as an IP :/
On a related note, if I were to go into the console and try to connect to my
server at 127001.org:27015, I would get an error.
Thanks Jon, just what the doctor ordered :)
- Original Message -
From: Jon Lippincott j...@valvesoftware.com
Good idea.
I added a check for -strictportbind. Without this, the engine will print a warning, otherwise it will print an error and
quit.
That's more helpful, but still not the optimum behaviour. By allowing the
server to starts on port Y you could well be disrupting another server
or service on the machine perpetuating the problem.
The correct behaviour, if a port has been explicitly requested, should be
to log the error and
Been like it for years, people keep bringing it up but it always falls on deaf
ears which is really disappointing, I'd expect better from valve tbh
Regards
Steve
- Original Message -
From: E3pO e...@wmclan.net
I agree. Spend less time on adding content and spend more time on
I think this says it all ;-)
http://i55.tinypic.com/qyihr6.jpg
- Original Message -
From: doc drga...@gmail.com
Oh man I can't wait to update for a tie-in!
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
Its been posted enough, just doesn't seem to be a priority unfortunately :(
Regards
Steve
- Original Message -
From: Andres Pozos javato...@yahoo.es
To: hlds_linux@list.valvesoftware.com
Sent: Monday, February 14, 2011 11:04 AM
Subject: [hlds_linux] source tv memory leak
Hi:
This might help you with this:-
http://www.multiplaygameservers.com/help/source-engine-performance-guide/
- Original Message -
From: Andre Müller gbs.dead...@googlemail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday, February 04,
Source TV leaks like a sieve, always has. Don't expect a fix any time
soon either as its been raised so may time times now its not true :(
Regards
Steve
- Original Message -
From: RTL-Servers | Lee l...@rtl-servers.co.uk
To: Half-Life dedicated Linux server mailing list
Yes reported many times, still yet to have any fix unfortunately :(
Regards
Steve
- Original Message -
From: Rodrigo Peña yo@korrupzion.com
+1
Got 1.5+ GB mem usage on one server with sourceTV if I don't restart it.
-Rodrigo
El 08-09-2010 17:40, Fehér Bálint escribió:
This is a misconception, they are multi-threaded.
Regards
Steve
- Original Message -
From: Tomas Turbado javato...@yahoo.es
Knowing that valve games dont support multithread, its better to have a single powerful cpu or 2,4 cpus with low cpu power to
host plenty of game servers?.
- Original Message -
From: Tomas Turbado javato...@yahoo.es
I meant multi cpu/core not thread sorry
Which is one and the same thing.
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom
This seems contrary to the recent update which caused major CPU issues with
TF2 unless -threads was set to 1 or 3 on the command line.
The skips without setting manual affinity is not what we see here. This used
to be the case when you ran on AMD hardware without the TSC fix, and can
still be
If you disable multithreading then runs just fine, its the multithreading
that currently causes the cpu issue.
Regards
Steve
- Original Message -
From: f7 f0rkz h...@f0rkznet.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday,
Thanks for the update and thanks for the early heads up.
Appreciate timings never gonna be perfect for everyone but this is much
better for a good portion of EU, so from us to you thanks :)
If you could just enable the server download 30mins and hour before the
client releases so we can all be
Well we asked here for a better release time and Valve delivered, so I
think that's proof enough that they do listen! Not everything is achievable
and we have to respect that but if you don't ask, you don't get; so it never
hurts to ask :)
Regards
Steve
- Original Message -
Pretty much what Tony said expect it doesn't seem to be true that it displays
the last value under 1000 fps, as it often gets stuck at values the servers
never
reported. We suspect that there is also an int overflow in play here which makes
the output totally meaningless.
Alternatively it could
Useful info there Tony thanks for that, any idea what precision that is?
I still suspect something odd is going on with that as logging the frame
times on the server doesn't show any variation during normal play that
would cause the behaviour you see on the fps on netgraph.
As you say though a
Of Steven
Hartland
Sent: Monday, August 02, 2010 1:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] High FPS?
Useful info there Tony thanks for that, any idea what precision that is?
I still suspect something odd is going on with that as logging the frame
times
While I don't agree we the tone, I do agree with the sentiment as my email the
other
day pointed out.
The release schedule, lack their off, poor timing Friday Evening ( the biggest
peek
play time ) and no notification is really beginning to grind. C'mon guys, we
want the
updates but work with
Seems to be a common question, we've collated some information on this
here:
http://www.multiplaygameservers.com/help/source-engine-performance-guide/
If any one has anything to add / remote or general comments on how to
improve this please let us know.
Regards
Steve
- Original
We can actually get a stable 40k+ here, but there's no point ;-)
Regards
Steve
- Original Message -
From: Henrik Magnusson henri...@truefox.se
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
Sent: Thursday, July 29, 2010 3:14 PM
Subject: Re:
Did you not see Alfreds email?
Alfred Reynold said:
The sv_region problem with the beta should also now be fixed, please email me offlist if you can still reproduce the issue
after installing this update.
- Original Message -
From: Christopher Szabo sza...@hotmail.com
Are u ignoring
What do you mean by username there Joshua?
Regards
Steve
- Original Message -
From: Joshua Smith bgcl...@gmail.com
Wow, i just realized every server that wont start has a username with a
capital letter in it. For example the server owned by kelly23 starts up
fine, but Bob13
Ooo now that is interesting. Sounds like windows case sensitivity fix gone
wrong.
Regards
Steve
- Original Message -
From: Joshua Smith bgcl...@gmail.com
Steven,
By username I mean a linux username for a linux user.
If I try to run the server as a user with the first
It was in the release notes I believe about it was explicitly removed.
Regards
Steve
- Original Message -
From: Björn GRYZOR Rohlén gry...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, July 08, 2010 9:34 AM
Thanks, should really get sent to the announce list :)
- Original Message -
From: Ross Bemrose rbemr...@vgmusic.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, May 11, 2010 6:37 AM
Subject: [hlds_linux] Team Fortress 2 and Day of
You don't need to edit it to do that you can specify it on the command line.
Regards
Steve
- Original Message -
From: Carlos Costa coste...@hotmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, May 06, 2010 10:37 AM
Killing Floor updates are announced on the Killing Floor list and on here,
so not sure what you mean by this.
- Original Message -
From: Xavier Kerestesy xav...@kerestesy.com
Probably the same reason they don't announce Killing Floor updates or
similar games. I wish there was some
Ahh now when I tried there where no players, and I didn't see you say the issue
was you dont get players, so thought it wasn't returning anything.
Looking now.
Regards
Steve
- Original Message -
From: Maxim Shpakov ma...@osetia.org
To: Steven Hartland kill...@multiplay.co.uk
Cc
Seems they have broken challenge response again :(
Will report and hopefully it will get fixed in the next patch.
Regards
Steve
- Original Message -
From: Maxim Shpakov ma...@osetia.org
I've used svn version of qstat.
For me it shows only this:
qstat -P -a2s csdm.ru:27015
sh*t
qstat -P -a2s cs.rin.ru:27015
23 ноября 2009 г. 22:56 пользователь Steven Hartland
kill...@multiplay.co.uk написал:
Could you let me have a test case there Maxim and I'll have a look?
This e.mail is private and confidential between Multiplay
Could you let me have a test case there Maxim and I'll have a look?
Regards
Steve
- Original Message -
From: Maxim Shpakov ma...@osetia.org
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Cc: Steven Hartland kill...@multiplay.co.uk
Sent
- Original Message -
From: Michael RISBY michael.ri...@ap.equinix.com
It's exactly what ID Software has done for QuakeLive.
There are no dedicated servers, to a certain degree. Servers are
'spawned' where needed with different game types where needed.
That's totally wrong, QuakeLive
I would say its not not everywhere but actually 90% of which don't
have home connections capable of this, that said with the BW you stated
it still not gonna cut it for servers that most people want to run e.g.
large high rate servers.
Regards
Steve
- Original Message -
From:
You only have to look at the epic fail of Borderlands to know that's
a 100% given. To get that to work you need to install gameranger :(
- Original Message -
From: Crazy Canucks crazy_canu...@rogers.com
And on topic, p2p hosting sounds good on paper, but something tells me
that there
Glad we don't have to suffer servers like that over here, well not until MW2
anyway. Actually not then as no ones going to buy it unless they sort our a
dedi, as the performance will be dire :(
- Original Message -
From: Ook ooksser...@zootal.com
Out here in the real world, there are
Seems to be working here its just flat lining the port allocation. I'll
drop the guys a valve a mail and see if there's anyway to make this
better.
Regards
Steve
- Original Message -
From: Marc.B vg.ha...@gmail.com
Hi Adam,
Thanks a lot for the tips, it's working perfectly
Sweet, that's a good idea :)
- Original Message -
From: John Gibson j...@tripwireinteractive.com
Additionally, per the suggestion
of one of the server admins on HLDS, we have created a mailing list
specifically for dedicated server administration for Tripwire Interactive's
games. If
Dedicated server before client, your our hero!!!
Regards
Steve
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo
are now available. The game name is
left4dead2_demo. We're still
Didn't you know they aren't doing dedicated servers for L4D2? Instead
Valve have listened to the community and they are using IWNET which
will take PC gaming in a new and better direction.
There will be much more lag and you'll be limited to 6 players due to
the use of low quality home DSL and
Dam you beat me to it ;-)
So looking forward to this and Borderlands. I don't keep firing up steam
to see if there's any sign of l4d2 preload honest :D
Regards
Steve
- Original Message -
From: J.Miribel j.miri...@nitroserv.com
Thank you VALVE for this email, glad to see some
Its the same protocol as ut2k4, so any code that does that can be used
e.g. qstat
Regards
Steve
- Original Message -
From: Saint K. sai...@specialattack.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 08, 2009 6:59
That really is a majorly stupid way of doing it, what happens when:-
1. In a few months when siteX that the mapper included as the source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it overload
the origin server?
Why not use the tried an tested redirect
Making something else a bigger target doesn't solve or even help the
situation though does it.
Regards
Steve
- Original Message -
From: Donnie Newlove donnie.newl...@gmail.com
True, but as I also said IE is by far the most target.
On Thu, Jun 4, 2009 at 11:49 PM, Steven
That wouldn't be specific to IE though that would be the case for ANY
browser component used, so you point is invalid.
- Original Message -
From: Donnie Newlove donnie.newl...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday,
-ut2s works
- Original Message -
From: Matthew Bancroft hldsl...@apeximages.org
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing
list h...@list.valvesoftware.com
Sent: Saturday, May 16, 2009 5:37 AM
Subject:
Seems the update from this morning fixed it :)
- Original Message -
From: Steven Sumichrast packh...@gmail.com
It is not missing on mine:
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to
Seems killingfloor is missing from the steam game list
under linux even though it works.
./steam -command list
Checking bootstrapper version ...
** 'game' options for Source DS Install:
Counter-Strike Source
ageofchivalry
diprip
dods
dystopia
That's standard UT user functionality if you don't want it to put it there
user the command line option -nohomedir
Regards
Steve
- Original Message -
From: Steven Sumichrast packh...@gmail.com
For those of you that haven't located the KillingFloor.ini file,
look in
sv_gametype yey!!!
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Server Changes
- Added convar sv_gametype that allows server operators to limit the types of
games that will start on their server. Default
value is 'coop,versus'. Can be changed to just 'coop' or
I don't use high priority flag very often but wanted to make sure people
aware that this change appears to mean for those of us who use update
scripts to manage their updates need to ensure that -game orangebox is
NOT present.
With the announcement last night we couldn't figure our why when after
Make sure that ALL power management option in the machine BIOS
are disabled. If you have any Power management enabled then
your server will be totally unpredictable, causing lag.
Regards
Steve
- Original Message -
From: kERPLUNK k...@datafull.com
all of you have fps
Disable speedstep, vt = virtualisation, xd = nx = execution disable bit both
those can be on or off depending on what ur doing.
Its speedstep which will be killing you.
Regards
Steve
- Original Message -
From: kERPLUNK k...@datafull.com
im right now looking my bios
Forums are good for something's, admin interaction is not one of
those things I'm afraid.
The primary reason for this is that forums are a pull technology
and not push. Full time admins simply don't have the time to go
and look for information and as such a mailing list is the only
viable option.
Unfortunately Mumble is extremely hard to get working in any nice
automated setup, due to their poor choice of technologies ( DBus and
now ICE ), when will they realise KISS?
Regards
Steve
- Original Message -
From: Nephyrin Zey nephy...@doublezen.net
Just to throw in my
Nope its got the biggest memory leak in the world so totally unusable ATM :(
Regards
Steve
- Original Message -
From: Cc2iscooL cc2isc...@gmail.com
To: Half-Life dedicated Win32 server mailing list
h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list
As an ISP focusing on Gaming I've done some quick tests here to review
the findings in your mail and I'm afraid I can't agree with all of
them.
Your ISP claims they saw up to 50,000 flows where as my tests showed
up to around 5,000 so a factor of 10 lower.
The important difference here will
Actually as stated in my previous post you need ~ 100Mbps down for cod4
browser to work properly.
Regards
Steve
- Original Message -
From: Tom Leighton tomrleigh...@googlemail.com
There are also modems, with issues with max connections. What model is
it? It is probably your
Yes this is designed behaviour but I would propose to you its only
meant to be triggered in the failure case where a request with an
invalid challenge is sent, and not in place of the also documented
challenge request.
So yes it works but we shouldn't need to use it.
Regards
Steve
-
I've just committed a slightly different fix to svn, hopefully
Valve will fix the server side as its currently a nasty kludge
to rely on the fact sending an invalid request sends back a
challenge. In the mean time the fix should suffice.
Regards
Steve
- Original Message -
From:
NO do not do this! This would break things like GSP monitoring scripts.
Regards
Steve
- Original Message -
From: [EMAIL PROTECTED]
The only suggestion here would be that VALVE updates the query protocol,
respective the engine to stream only maxplayers and
automaticaly drops
I have an Fedora 9 port here if anyone wants to try that?
- Original Message -
From: kama [EMAIL PROTECTED]
Hi,
I have now healthy servers again on FreeBSD without crashes. The
testserver, where I dont restart hlds every morning, have over 24 hours of
uptime.
This are the steps
This wont work as you need 7.0 for TLS.
Regards
Steve
- Original Message -
From: macafee [EMAIL PROTECTED]
Can you test the FreeBSD-6.3-RELEASE with the 2.6.16 linux_base?
This e.mail is private and confidential between
As it will effect ping and hence player satisfaction yes it does matter,
not to mention its very much a false economy. If your machine doesn't
have enough CPU to run all servers then your running too many servers
simple as.
Epic tired a similar thing with UT3 and it quickly became apart it
was a
That's because people will look at the higher ping, which is a side effect
of the lower FSP, in their tools / server browser and complain about it
pinging higher than it should when empty. The fact the ping returns to
normal when they joy is of no consequence.
Regards
Steve
-
Running under a VM per chance?
Regards
Steve
- Original Message -
From: AnAkIn . [EMAIL PROTECTED]
This bug exists since the first release, when I type sv_unreserve while
there are people from a lobby on the server:
sv_unreserve
Server was reserved for -481 more seconds.
Context switch issues usually become too significant at around the 25 mark but
not tried L4D in that scenario, it may run but if
it will run well is another matter.
Regard
Steve
- Original Message -
From: Chris Green [EMAIL PROTECTED]
To: 'Half-Life dedicated Linux server
Freebsd?
- Original Message -
From: Saint K. [EMAIL PROTECTED]
Drawn too fast conclusion. Even after a reboot it now directly enters the
100% CPU load for some odd reason.
This e.mail is private and confidential between Multiplay (UK)
- Original Message -
From: Crazy Canucks [EMAIL PROTECTED]
My servers are bandwidth challenged. When I switched to Linux I was
able to essentially double the update rate for my servers. I can only
guess that Windows attaches some kind of bulky header to the packets
which Linux
Its a typo in srcds_run, just correct it / use the correct names on the
command line / config.
Regards
Steve
- Original Message -
From: Console Admin [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday, November 07,
Works here you sure the original server was started with a +ip x.x.x.x.
setting?
Regards
Steve
- Original Message -
From: David A. Parker [EMAIL PROTECTED]
Hello,
I have a box running a CS 1.6 server (listening on port 27015), and I am
trying to run the L4D server on the
When I tried it here more thank -fork 5 and it gets totally confused
about ports being allocated, so its likely he means this.
Regards
Steve
- Original Message -
From: Chris Green [EMAIL PROTECTED]
Hmmm - if I run with ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
Why oh why drop the server browser?
Forgive me, but that sounds like a console port which is a massive
step back. It eliminates any incentive GSP's like ourselves have to
run servers as there is no promotion point.
Yes there's MOTD with a banner, but that only displays to players
joining the
Seems L4D requires GLIB 2.4 which eliminates a large base of potential
servers, any chance of going back to something more readily available
such as 2.3?
Regards
Steve
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