Re: [hlds_linux] Running TF2/CSGO Servers on FreeBSD

2014-03-21 Thread Steven Hartland
- Original Message - From: Stefan `Sec` Zehl s...@42.org On Thu, Mar 20, 2014 at 10:39 +, Jonathan Price wrote: Sorry if this message duplicates in the list, but I just realised I didn't reply to this conversation thread. I sadly don't have an old enough copy of the server lying

Re: [hlds_linux] Running TF2/CSGO Servers on FreeBSD

2014-03-21 Thread Steven Hartland
, Steven Hartland wrote: When testing these things avoid VM's as thats will almost certainly cause issues, VM's are bad for running games. I know. I was just trying that to make sure it' a FreeBSD problem, and to possibly help with debugging. I notice from those traces it seems they may have

Re: [hlds_linux] Running TF2/CSGO Servers on FreeBSD

2014-03-21 Thread Steven Hartland
, Steven Hartland wrote: Not invariant tsc thats unusual, are you running a really old CPU? According to dmesg it's: | CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2900.03-MHz K8-class CPU) | FreeBSD/SMP: Multiprocessor System Detected: 2 CPUs | cpu0 (BSP): APIC ID: 0 | cpu1 (AP): APIC

Re: [hlds_linux] DDoS Victims

2014-02-16 Thread Steven Hartland
Unfortunately 15Gbps is nothing as thats easy to generate from a 75Mbps connection. TBH unless you what to pay a lot i.e. thousands a month, for very high spec (200-400Gbps) DDoS protection then your unfortunately not protected from the current attacks :( Even with this type of protection

Re: [hlds_linux] Petition Valve to add force installs option toSteamCMD

2013-07-14 Thread Steven Hartland
It would indeed be helpful to be able to download for all platforms on one machine instead of having to jump through hoops to get a working cross platform image. Regards Steve - Original Message - From: Ook I brought this up a while ago, and I would still love to see it. What

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-14 Thread Steven Hartland
Not sure what the current default is now but out of interest does adding -threads 3 to your command line help at all? - Original Message - From: martin v velt...@gmail.com I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow lerp and ping rising up to 200

Re: [hlds_linux] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Steven Hartland
This has been mentioned many many times before, but given your fixing cfg pathing its something I'll bring up a again ;-) We really need a engine based command line option which sets the base directory for the where configs, logs, bans etc are stored. Other engines / games have been providing

Re: [hlds_linux] Diagnosing excesive network usage

2012-10-02 Thread Steven Hartland
trafshow should be able to help as it will monitor traffic too and from specific ports. That said that do you call a lot of bandwidth? Regards Steve - Original Message - From: Nevermore Imperium neverm...@imperiumgames.com.ar To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Latest TF2 update breaks on FreeBSD

2012-09-22 Thread Steven Hartland
- Original Message - From: babaj ba...@mczone.ru mjaster lejton at gazeta.pl writes: resinstalling server helped but after few hours of running this error happend again. Anyone found solution to this. 64bit freebsd 8 Nope its not been fixed, I thought it was down to the fact that

Re: [hlds_linux] IPv6 support

2012-09-14 Thread Steven Hartland
- Original Message - From: Ejziponken - sza...@hotmail.com What about 1.6? :/ Who cares, isn't that so old it runs on IPX anyway ;-) Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the

Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Steven Hartland
Drop us a ticket with your details Kip and we'll see is we can't get a location which gives you good latency: http://support.multiplay.co.uk Regards Steve - Original Message - From: Kip Kinnunen kinnunen...@gmail.com To: Half-Life dedicated Linux server mailing list

[hlds_linux] tf2 server breaks on FreeBSD because of mremap call

2012-02-24 Thread Steven Hartland
The current tf2 server fails to run on FreeBSD because of the system call to mremap to expand the mmap region which isn't supported. What's the chance of having the need for this call removed? Regards Steve This e.mail is private and

Re: [hlds_linux] Latest TF2 update breaks on FreeBSD

2012-02-24 Thread Steven Hartland
- Original Message - From: Dan Offord li...@multiplay.co.uk Hi There, Since yesterday's update to Team Fortress 2, I'm now seeing all servers on FreeBSD 8.2 Having spent a while googling for this error, it appears to have happened before, but no one has ever fixed it or it's been

Re: [hlds_linux] Serverliste ingame Modern Warfare 3

2011-11-12 Thread Steven Hartland
As mentioned several times copy Steam.dll to the game directory See the following forum thread for other issues:- http://www.callofduty.com/thread/100568363?tstart=0 Regards Steve - Original Message - From: buster_c...@gmx.net To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Modern Warfare 3 HLDSUpdateTool

2011-11-08 Thread Steven Hartland
As this is the linux list, is this under Linux? If so then that may be the issue, try windows as I believe its a windows only server. Regards Steve - Original Message - From: William Balkcom w.balk...@griffinrun.net To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November

Re: [hlds_linux] Modern Warfare 3

2011-11-08 Thread Steven Hartland
restart the server, its a random error which usually just goes away. - Original Message - From: buster_c...@gmx.net To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 08, 2011 9:18 PM Subject: [hlds_linux] Modern Warfare 3 hello, i wanna start the server and got this

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-25 Thread Steven Hartland
- Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Sent: Tuesday, October 25, 2011 1:34 AM Subject: [hlds] Forum vs. email list I am honestly astounded

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Steven Hartland
- Original Message - From: Saul Rennison saul.renni...@gmail.com On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: As some have noted, the fact that replay and source TV are players is an implementation kludge, and this fact should not be visible outside of

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-21 Thread Steven Hartland
For reference this isn't all versions of libstdc++v6, you actually need a specific subversion or it. Regards Steve - Original Message - From: Alfred Reynolds alf...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent:

Re: [hlds_linux] [hlds] upcoming orange box framerate changes

2011-07-20 Thread Steven Hartland
Thanks for the heads up. Does this mean your not doing fixed periods frame sleeps, instead using a dynamic interframe sleep to ensure an actual constant frame rate unlike the current code which sleeps for a fixed period meaning the fps varies under load? Hope so :) Regards Steve

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Steven Hartland
You need to update your version of glibc, sometimes this can be done with a package update but other times you may need to update the entire OS. Not sure if valve are relying on a feature of 3.4.14 or have just changed their compile box. Bumping the require version of glibc often causes major

Re: [hlds_linux] Attn: Whiners

2011-07-18 Thread Steven Hartland
- Original Message - From: Nikolay Shopik sho...@inblock.ru Client should upload ONLY when you are downloading, this is best scenario w/o hurting you much. Having content server and P2P when doing massive release will helps a lot. Nobody like having app stealing their bandwidth. But

Re: [hlds_linux] Attn: Whiners

2011-07-16 Thread Steven Hartland
P2P is crap from sysadmin point of view, and even worse from a high speed perspective on anything more than a single user to line case. 90% of connections are async with much less bandwidth up than they have done meaning p2p causes serious issues. Sounds like the proposed solution has been

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Steven Hartland
Sounds like a VM, if so that's your problem. Regards Steve - Original Message - From: Ryan Morrison ryan.morriso...@gmail.com To: hlds_linux@list.valvesoftware.com Sent: Sunday, July 03, 2011 9:17 PM Subject: [hlds_linux] New TF2 server installation - lag issues Hi guys,

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Steven Hartland
Then your either lucky or just running small servers or just haven't noticed the loss in performance your suffering. VM's by their very nature are no substitute for real hardware for time critical applications such as game servers. So if your using them and see any performance issues, first

Re: [hlds_linux] Required Update For Killing Floor Coming Soon

2011-07-02 Thread Steven Hartland
Don't know about apologies, I think the dedication to release a patch on Saturday deserves a thank you :) Regards Steve - Original Message - From: Dayle Flowers da...@tripwireinteractive.com We apologize for this, but there was a very ugly bug that was causing players to not

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Steven Hartland
- Original Message - From: gamead...@127001.org The annoying thing is you can add a server via domain name in favourites, but it saves it as an IP :/ On a related note, if I were to go into the console and try to connect to my server at 127001.org:27015, I would get an error.

Re: [hlds_linux] New Replay feature listening on 27040

2011-06-17 Thread Steven Hartland
Thanks Jon, just what the doctor ordered :) - Original Message - From: Jon Lippincott j...@valvesoftware.com Good idea. I added a check for -strictportbind. Without this, the engine will print a warning, otherwise it will print an error and quit.

Re: [hlds_linux] New Replay feature listening on 27040

2011-06-16 Thread Steven Hartland
That's more helpful, but still not the optimum behaviour. By allowing the server to starts on port Y you could well be disrupting another server or service on the machine perpetuating the problem. The correct behaviour, if a port has been explicitly requested, should be to log the error and

Re: [hlds_linux] Source TV is still leaking

2011-06-04 Thread Steven Hartland
Been like it for years, people keep bringing it up but it always falls on deaf ears which is really disappointing, I'd expect better from valve tbh Regards Steve - Original Message - From: E3pO e...@wmclan.net I agree. Spend less time on adding content and spend more time on

Re: [hlds_linux] Team Fortress 2 Update Available

2011-02-28 Thread Steven Hartland
I think this says it all ;-) http://i55.tinypic.com/qyihr6.jpg - Original Message - From: doc drga...@gmail.com Oh man I can't wait to update for a tie-in! This e.mail is private and confidential between Multiplay (UK) Ltd. and the

Re: [hlds_linux] source tv memory leak

2011-02-14 Thread Steven Hartland
Its been posted enough, just doesn't seem to be a priority unfortunately :( Regards Steve - Original Message - From: Andres Pozos javato...@yahoo.es To: hlds_linux@list.valvesoftware.com Sent: Monday, February 14, 2011 11:04 AM Subject: [hlds_linux] source tv memory leak Hi:

Re: [hlds_linux] Sense of ServerFPS?

2011-02-04 Thread Steven Hartland
This might help you with this:- http://www.multiplaygameservers.com/help/source-engine-performance-guide/ - Original Message - From: Andre Müller gbs.dead...@googlemail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, February 04,

Re: [hlds_linux] CSS Server Memory Usage

2010-11-02 Thread Steven Hartland
Source TV leaks like a sieve, always has. Don't expect a fix any time soon either as its been raised so may time times now its not true :( Regards Steve - Original Message - From: RTL-Servers | Lee l...@rtl-servers.co.uk To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Counter-strike source srctv mem leak

2010-09-08 Thread Steven Hartland
Yes reported many times, still yet to have any fix unfortunately :( Regards Steve - Original Message - From: Rodrigo Peña yo@korrupzion.com +1 Got 1.5+ GB mem usage on one server with sourceTV if I don't restart it. -Rodrigo El 08-09-2010 17:40, Fehér Bálint escribió:

Re: [hlds_linux] game server hosting more cores or more cpu power?

2010-09-04 Thread Steven Hartland
This is a misconception, they are multi-threaded. Regards Steve - Original Message - From: Tomas Turbado javato...@yahoo.es Knowing that valve games dont support multithread, its better to have a single powerful cpu or 2,4 cpus with low cpu power to host plenty of game servers?.

Re: [hlds_linux] game server hosting more cores or more cpu power?

2010-09-04 Thread Steven Hartland
- Original Message - From: Tomas Turbado javato...@yahoo.es I meant multi cpu/core not thread sorry Which is one and the same thing. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom

Re: [hlds_linux] game server hosting more cores or more cpu power?

2010-09-04 Thread Steven Hartland
This seems contrary to the recent update which caused major CPU issues with TF2 unless -threads was set to 1 or 3 on the command line. The skips without setting manual affinity is not what we see here. This used to be the case when you ran on AMD hardware without the TSC fix, and can still be

Re: [hlds_linux] TF2 server multi-threaded support

2010-09-02 Thread Steven Hartland
If you disable multithreading then runs just fine, its the multithreading that currently causes the cpu issue. Regards Steve - Original Message - From: f7 f0rkz h...@f0rkznet.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday,

Re: [hlds_linux] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Steven Hartland
Thanks for the update and thanks for the early heads up. Appreciate timings never gonna be perfect for everyone but this is much better for a good portion of EU, so from us to you thanks :) If you could just enable the server download 30mins and hour before the client releases so we can all be

Re: [hlds_linux] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Steven Hartland
Well we asked here for a better release time and Valve delivered, so I think that's proof enough that they do listen! Not everything is achievable and we have to respect that but if you don't ask, you don't get; so it never hurts to ask :) Regards Steve - Original Message -

Re: [hlds_linux] High FPS?

2010-08-02 Thread Steven Hartland
Pretty much what Tony said expect it doesn't seem to be true that it displays the last value under 1000 fps, as it often gets stuck at values the servers never reported. We suspect that there is also an int overflow in play here which makes the output totally meaningless. Alternatively it could

Re: [hlds_linux] High FPS?

2010-08-02 Thread Steven Hartland
Useful info there Tony thanks for that, any idea what precision that is? I still suspect something odd is going on with that as logging the frame times on the server doesn't show any variation during normal play that would cause the behaviour you see on the fps on netgraph. As you say though a

Re: [hlds_linux] High FPS?

2010-08-02 Thread Steven Hartland
Of Steven Hartland Sent: Monday, August 02, 2010 1:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] High FPS? Useful info there Tony thanks for that, any idea what precision that is? I still suspect something odd is going on with that as logging the frame times

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Steven Hartland
While I don't agree we the tone, I do agree with the sentiment as my email the other day pointed out. The release schedule, lack their off, poor timing Friday Evening ( the biggest peek play time ) and no notification is really beginning to grind. C'mon guys, we want the updates but work with

Re: [hlds_linux] High FPS?

2010-07-29 Thread Steven Hartland
Seems to be a common question, we've collated some information on this here: http://www.multiplaygameservers.com/help/source-engine-performance-guide/ If any one has anything to add / remote or general comments on how to improve this please let us know. Regards Steve - Original

Re: [hlds_linux] High FPS?

2010-07-29 Thread Steven Hartland
We can actually get a stable 40k+ here, but there's no point ;-) Regards Steve - Original Message - From: Henrik Magnusson henri...@truefox.se To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Thursday, July 29, 2010 3:14 PM Subject: Re:

Re: [hlds_linux] Counter-Strike 1.6 Beta Update

2010-07-27 Thread Steven Hartland
Did you not see Alfreds email? Alfred Reynold said: The sv_region problem with the beta should also now be fixed, please email me offlist if you can still reproduce the issue after installing this update. - Original Message - From: Christopher Szabo sza...@hotmail.com Are u ignoring

Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21

2010-07-21 Thread Steven Hartland
What do you mean by username there Joshua? Regards Steve - Original Message - From: Joshua Smith bgcl...@gmail.com Wow, i just realized every server that wont start has a username with a capital letter in it. For example the server owned by kelly23 starts up fine, but Bob13

Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21

2010-07-21 Thread Steven Hartland
Ooo now that is interesting. Sounds like windows case sensitivity fix gone wrong. Regards Steve - Original Message - From: Joshua Smith bgcl...@gmail.com Steven, By username I mean a linux username for a linux user. If I try to run the server as a user with the first

Re: [hlds_linux] sv_drawhitboxes removed?

2010-07-08 Thread Steven Hartland
It was in the release notes I believe about it was explicitly removed. Regards Steve - Original Message - From: Björn GRYZOR Rohlén gry...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, July 08, 2010 9:34 AM

Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateReleased

2010-05-11 Thread Steven Hartland
Thanks, should really get sent to the announce list :) - Original Message - From: Ross Bemrose rbemr...@vgmusic.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, May 11, 2010 6:37 AM Subject: [hlds_linux] Team Fortress 2 and Day of

Re: [hlds_linux] hlds/Centos issues.

2010-05-06 Thread Steven Hartland
You don't need to edit it to do that you can specify it on the command line. Regards Steve - Original Message - From: Carlos Costa coste...@hotmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, May 06, 2010 10:37 AM

Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread Steven Hartland
Killing Floor updates are announced on the Killing Floor list and on here, so not sure what you mean by this. - Original Message - From: Xavier Kerestesy xav...@kerestesy.com Probably the same reason they don't announce Killing Floor updates or similar games. I wish there was some

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-25 Thread Steven Hartland
Ahh now when I tried there where no players, and I didn't see you say the issue was you dont get players, so thought it wasn't returning anything. Looking now. Regards Steve - Original Message - From: Maxim Shpakov ma...@osetia.org To: Steven Hartland kill...@multiplay.co.uk Cc

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-25 Thread Steven Hartland
Seems they have broken challenge response again :( Will report and hopefully it will get fixed in the next patch. Regards Steve - Original Message - From: Maxim Shpakov ma...@osetia.org I've used svn version of qstat. For me it shows only this: qstat -P -a2s csdm.ru:27015

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-24 Thread Steven Hartland
sh*t qstat -P -a2s cs.rin.ru:27015 23 ноября 2009 г. 22:56 пользователь Steven Hartland kill...@multiplay.co.uk написал: Could you let me have a test case there Maxim and I'll have a look? This e.mail is private and confidential between Multiplay

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-23 Thread Steven Hartland
Could you let me have a test case there Maxim and I'll have a look? Regards Steve - Original Message - From: Maxim Shpakov ma...@osetia.org To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Steven Hartland kill...@multiplay.co.uk Sent

Re: [hlds_linux] Modern Warfare 2

2009-11-08 Thread Steven Hartland
- Original Message - From: Michael RISBY michael.ri...@ap.equinix.com It's exactly what ID Software has done for QuakeLive. There are no dedicated servers, to a certain degree. Servers are 'spawned' where needed with different game types where needed. That's totally wrong, QuakeLive

Re: [hlds_linux] Modern Warfare 2

2009-11-08 Thread Steven Hartland
I would say its not not everywhere but actually 90% of which don't have home connections capable of this, that said with the BW you stated it still not gonna cut it for servers that most people want to run e.g. large high rate servers. Regards Steve - Original Message - From:

Re: [hlds_linux] Modern Warfare 2

2009-11-08 Thread Steven Hartland
You only have to look at the epic fail of Borderlands to know that's a 100% given. To get that to work you need to install gameranger :( - Original Message - From: Crazy Canucks crazy_canu...@rogers.com And on topic, p2p hosting sounds good on paper, but something tells me that there

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Steven Hartland
Glad we don't have to suffer servers like that over here, well not until MW2 anyway. Actually not then as no ones going to buy it unless they sort our a dedi, as the performance will be dire :( - Original Message - From: Ook ooksser...@zootal.com Out here in the real world, there are

Re: [hlds_linux] hldsyodate miror issue

2009-11-02 Thread Steven Hartland
Seems to be working here its just flat lining the port allocation. I'll drop the guys a valve a mail and see if there's anyway to make this better. Regards Steve - Original Message - From: Marc.B vg.ha...@gmail.com Hi Adam, Thanks a lot for the tips, it's working perfectly

Re: [hlds_linux] [hlds] Required Killing Floor Update release

2009-10-29 Thread Steven Hartland
Sweet, that's a good idea :) - Original Message - From: John Gibson j...@tripwireinteractive.com Additionally, per the suggestion of one of the server admins on HLDS, we have created a mailing list specifically for dedicated server administration for Tripwire Interactive's games. If

Re: [hlds_linux] [hlds_announce] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Steven Hartland
Dedicated server before client, your our hero!!! Regards Steve - Original Message - From: Jason Ruymen jas...@valvesoftware.com As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Steven Hartland
Didn't you know they aren't doing dedicated servers for L4D2? Instead Valve have listened to the community and they are using IWNET which will take PC gaming in a new and better direction. There will be much more lag and you'll be limited to 6 players due to the use of low quality home DSL and

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Steven Hartland
Dam you beat me to it ;-) So looking forward to this and Borderlands. I don't keep firing up steam to see if there's any sign of l4d2 preload honest :D Regards Steve - Original Message - From: J.Miribel j.miri...@nitroserv.com Thank you VALVE for this email, glad to see some

Re: [hlds_linux] Killing floor query

2009-09-08 Thread Steven Hartland
Its the same protocol as ut2k4, so any code that does that can be used e.g. qstat Regards Steve - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, September 08, 2009 6:59

[hlds_linux] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Steven Hartland
That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect

Re: [hlds_linux] New browser engine support for steam?

2009-06-05 Thread Steven Hartland
Making something else a bigger target doesn't solve or even help the situation though does it. Regards Steve - Original Message - From: Donnie Newlove donnie.newl...@gmail.com True, but as I also said IE is by far the most target. On Thu, Jun 4, 2009 at 11:49 PM, Steven

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Steven Hartland
That wouldn't be specific to IE though that would be the case for ANY browser component used, so you point is invalid. - Original Message - From: Donnie Newlove donnie.newl...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday,

Re: [hlds_linux] [hlds] Killing Floor and Qstats

2009-05-16 Thread Steven Hartland
-ut2s works - Original Message - From: Matthew Bancroft hldsl...@apeximages.org To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Saturday, May 16, 2009 5:37 AM Subject:

Re: [hlds_linux] killingfloor missing from steam game list underlinux

2009-05-16 Thread Steven Hartland
Seems the update from this morning fixed it :) - Original Message - From: Steven Sumichrast packh...@gmail.com It is not missing on mine: This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to

[hlds_linux] killingfloor missing from steam game list under linux

2009-05-15 Thread Steven Hartland
Seems killingfloor is missing from the steam game list under linux even though it works. ./steam -command list Checking bootstrapper version ... ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia

Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-15 Thread Steven Hartland
That's standard UT user functionality if you don't want it to put it there user the command line option -nohomedir Regards Steve - Original Message - From: Steven Sumichrast packh...@gmail.com For those of you that haven't located the KillingFloor.ini file, look in

Re: [hlds_linux] [hlds] Left 4 Dead Update Available

2009-03-11 Thread Steven Hartland
sv_gametype yey!!! - Original Message - From: Jason Ruymen jas...@valvesoftware.com Server Changes - Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or

Re: [hlds_linux] [hlds] Orangebox Dedicated Server files

2009-03-06 Thread Steven Hartland
I don't use high priority flag very often but wanted to make sure people aware that this change appears to mean for those of us who use update scripts to manage their updates need to ensure that -game orangebox is NOT present. With the announcement last night we couldn't figure our why when after

Re: [hlds_linux] fps fluctuates every time

2009-02-24 Thread Steven Hartland
Make sure that ALL power management option in the machine BIOS are disabled. If you have any Power management enabled then your server will be totally unpredictable, causing lag. Regards Steve - Original Message - From: kERPLUNK k...@datafull.com all of you have fps

Re: [hlds_linux] fps fluctuates every time

2009-02-24 Thread Steven Hartland
Disable speedstep, vt = virtualisation, xd = nx = execution disable bit both those can be on or off depending on what ur doing. Its speedstep which will be killing you. Regards Steve - Original Message - From: kERPLUNK k...@datafull.com im right now looking my bios

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Steven Hartland
Forums are good for something's, admin interaction is not one of those things I'm afraid. The primary reason for this is that forums are a pull technology and not push. Full time admins simply don't have the time to go and look for information and as such a mailing list is the only viable option.

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-31 Thread Steven Hartland
Unfortunately Mumble is extremely hard to get working in any nice automated setup, due to their poor choice of technologies ( DBus and now ICE ), when will they realise KISS? Regards Steve - Original Message - From: Nephyrin Zey nephy...@doublezen.net Just to throw in my

Re: [hlds_linux] [hlds] L4D SourceTV?

2009-01-31 Thread Steven Hartland
Nope its got the biggest memory leak in the world so totally unusable ATM :( Regards Steve - Original Message - From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Possible master server issue ( was: This ones for Alfred Reynolds.)

2009-01-18 Thread Steven Hartland
As an ISP focusing on Gaming I've done some quick tests here to review the findings in your mail and I'm afraid I can't agree with all of them. Your ISP claims they saw up to 50,000 flows where as my tests showed up to around 5,000 so a factor of 10 lower. The important difference here will

Re: [hlds_linux] This ones for Alfred Reynolds.

2009-01-18 Thread Steven Hartland
Actually as stated in my previous post you need ~ 100Mbps down for cod4 browser to work properly. Regards Steve - Original Message - From: Tom Leighton tomrleigh...@googlemail.com There are also modems, with issues with max connections. What model is it? It is probably your

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-01-07 Thread Steven Hartland
Yes this is designed behaviour but I would propose to you its only meant to be triggered in the failure case where a request with an invalid challenge is sent, and not in place of the also documented challenge request. So yes it works but we shouldn't need to use it. Regards Steve -

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-01-05 Thread Steven Hartland
I've just committed a slightly different fix to svn, hopefully Valve will fix the server side as its currently a nasty kludge to rely on the fact sending an invalid request sends back a challenge. In the mean time the fix should suffice. Regards Steve - Original Message - From:

Re: [hlds_linux] Fake player hack to fill servers up.

2008-12-10 Thread Steven Hartland
NO do not do this! This would break things like GSP monitoring scripts. Regards Steve - Original Message - From: [EMAIL PROTECTED] The only suggestion here would be that VALVE updates the query protocol, respective the engine to stream only maxplayers and automaticaly drops

Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-11-20 Thread Steven Hartland
I have an Fedora 9 port here if anyone wants to try that? - Original Message - From: kama [EMAIL PROTECTED] Hi, I have now healthy servers again on FreeBSD without crashes. The testserver, where I dont restart hlds every morning, have over 24 hours of uptime. This are the steps

Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-11-20 Thread Steven Hartland
This wont work as you need 7.0 for TLS. Regards Steve - Original Message - From: macafee [EMAIL PROTECTED] Can you test the FreeBSD-6.3-RELEASE with the 2.6.16 linux_base? This e.mail is private and confidential between

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Steven Hartland
As it will effect ping and hence player satisfaction yes it does matter, not to mention its very much a false economy. If your machine doesn't have enough CPU to run all servers then your running too many servers simple as. Epic tired a similar thing with UT3 and it quickly became apart it was a

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Steven Hartland
That's because people will look at the higher ping, which is a side effect of the lower FSP, in their tools / server browser and complain about it pinging higher than it should when empty. The fact the ping returns to normal when they joy is of no consequence. Regards Steve -

Re: [hlds_linux] sv_unreserve giving negatives values

2008-11-14 Thread Steven Hartland
Running under a VM per chance? Regards Steve - Original Message - From: AnAkIn . [EMAIL PROTECTED] This bug exists since the first release, when I type sv_unreserve while there are people from a lobby on the server: sv_unreserve Server was reserved for -481 more seconds.

Re: [hlds_linux] l4d Dedicated server notes

2008-11-12 Thread Steven Hartland
Context switch issues usually become too significant at around the 25 mark but not tried L4D in that scenario, it may run but if it will run well is another matter. Regard Steve - Original Message - From: Chris Green [EMAIL PROTECTED] To: 'Half-Life dedicated Linux server

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-11 Thread Steven Hartland
Freebsd? - Original Message - From: Saint K. [EMAIL PROTECTED] Drawn too fast conclusion. Even after a reboot it now directly enters the 100% CPU load for some odd reason. This e.mail is private and confidential between Multiplay (UK)

Re: [hlds_linux] [hlds] Left 4 Dead DemoDedicated Server filesavailable

2008-11-10 Thread Steven Hartland
- Original Message - From: Crazy Canucks [EMAIL PROTECTED] My servers are bandwidth challenged. When I switched to Linux I was able to essentially double the update rate for my servers. I can only guess that Windows attaches some kind of bulky header to the packets which Linux

Re: [hlds_linux] Left 4 Dead Demo Updated Released

2008-11-07 Thread Steven Hartland
Its a typo in srcds_run, just correct it / use the correct names on the command line / config. Regards Steve - Original Message - From: Console Admin [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, November 07,

Re: [hlds_linux] L4D port problem

2008-11-07 Thread Steven Hartland
Works here you sure the original server was started with a +ip x.x.x.x. setting? Regards Steve - Original Message - From: David A. Parker [EMAIL PROTECTED] Hello, I have a box running a CS 1.6 server (listening on port 27015), and I am trying to run the L4D server on the

Re: [hlds_linux] CPU usage

2008-11-07 Thread Steven Hartland
When I tried it here more thank -fork 5 and it gets totally confused about ports being allocated, so its likely he means this. Regards Steve - Original Message - From: Chris Green [EMAIL PROTECTED] Hmmm - if I run with ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,

Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back the server list

2008-11-06 Thread Steven Hartland
Why oh why drop the server browser? Forgive me, but that sounds like a console port which is a massive step back. It eliminates any incentive GSP's like ourselves have to run servers as there is no promotion point. Yes there's MOTD with a banner, but that only displays to players joining the

[hlds_linux] Left 4 Dead requires GLIBC 2.4 :(

2008-11-06 Thread Steven Hartland
Seems L4D requires GLIB 2.4 which eliminates a large base of potential servers, any chance of going back to something more readily available such as 2.3? Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and

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