Didn't you know they aren't doing dedicated servers for L4D2? Instead Valve have listened to the community and they are using IWNET which will take PC gaming in a new and better direction.
There will be much more lag and you'll be limited to 6 players due to the use of low quality home DSL and Cable connections for all the servers, but that's cool as using listen servers prevents cheaters and pirates don't you know? Oh wait that's just Infinity Ward and Modern Warfare 2 wanting to make there PC game more console like so they have to do less work, ignoring all the fundamental facts of hosting and the outcry from the community of course: http://www.petitiononline.com/dedis4mw/petition.html Regards Steve ----- Original Message ----- From: "David A. Parker" <[email protected]> > Does anyone how the server hardware requirements and resource usage for > L4D2 will compare to L4D? If I can run 6 L4D forks on my server now, > will I be able to run 6 L4D2 forks on an identical server? I'd like to > get a box together prior to the release of the L4D2 demo. ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [email protected]. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

