Didn't you know they aren't doing dedicated servers for L4D2? Instead
Valve have listened to the community and they are using IWNET which
will take PC gaming in a new and better direction.

There will be much more lag and you'll be limited to 6 players due to
the use of low quality home DSL and Cable connections for all the
servers, but that's cool as using listen servers prevents cheaters and
pirates don't you know?

Oh wait that's just Infinity Ward and Modern Warfare 2 wanting to make
there PC game more console like so they have to do less work, ignoring
all the fundamental facts of hosting and the outcry from the community
of course:
http://www.petitiononline.com/dedis4mw/petition.html

    Regards
    Steve
----- Original Message ----- 
From: "David A. Parker" <[email protected]>


> Does anyone how the server hardware requirements and resource usage for 
> L4D2 will compare to L4D?  If I can run 6 L4D forks on my server now, 
> will I be able to run 6 L4D2 forks on an identical server?  I'd like to 
> get a box together prior to the release of the L4D2 demo.


================================================
This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [email protected].


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to