[hlds_linux] Resolved? Thanksgiving-induced TF2 Server crash

2012-11-23 Thread Weasel
Don't what the cause of all that was. But, shutting down all games and restarting, that symptom went away. I assume some file or binary was locked or something. Message: 3 Date: Fri, 23 Nov 2012 01:36:30 -0800 From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Subject

Re: [hlds_linux] Mystery update that broke Linux servers? (Weasel)

2012-11-07 Thread Weasel
Seems fixed for me now. The server seemed unwilling to update from OB Server 187 to 188 for some reason. HLDSUpdateTool said (lied) that the installation was up to date. But, when I would run it again, and it would STILL say it needed to update from 187 to 188. I kept trying again several times

[hlds_linux] Mystery update that broke Linux servers?

2012-11-06 Thread Weasel
I got hit by the same thing, symbolic link of old new to new .so file worked to bring 1 of my (CentOS) servers up - but sans mods of course. No official word from Valve yet on at least acknowledging the issue? Just catching up on today's/last-night's thread, but I didn't see any Valve responses

[hlds_linux] Mystery update that broke Linux servers?

2012-11-06 Thread Weasel
=== Update Asher Baker asherkin at gmail.com Tue Nov 6 18:14:30 PST 2012 Previous message: [hlds_linux] Mystery update that broke Linux servers? Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] They already pushed another update to fix it, make sure you remove any

Re: [hlds_linux] Something different with soldiers on TF2

2012-09-29 Thread Weasel
combination of weapon (rocket launcher) and boots that allows some unexpected behavior (apparently uncapped speed). - Weasel Message: 2 Date: Sat, 29 Sep 2012 08:11:46 -0300 From: Bruno Garcia garcia.bru...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux

[hlds_linux] Something different with soldiers on TF2 lately?

2012-09-28 Thread Weasel
Maybe I missed the details on some changes. Haven't played myself much the last 3-4 weeks. Were there any changes in the releases during that time that would allow soldiers to be flying all over the place? Seems like they are getting way more speed and air-time before than I recall. Not

[hlds_linux] Carl's suggestions about advertising -vs- some steam/valve-linked/operated donation system

2012-09-14 Thread Weasel
for IRS reporting, etc. anyway - so Valve doesn't need to have it. I must say it again, a most Excellent suggestion Carl! - Weasel PS: Yes, I work in a field where I have to think about all this data-breach, disclosure, IRS/SSN reporting and related stuff all the time. Given all the data

[hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?

2012-09-09 Thread Weasel
Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag

[hlds_linux] Update: Test linux steam binaries

2012-08-23 Thread Weasel
coinciding with that stuff. Haven't tested under usual load yet (middle of the night without many players yet), but so far looks good! and that's with SourceMod still enabled! Thanks! - Weasel ___ To unsubscribe, edit your list preferences, or view

[hlds_linux] Correction Test linux steam binaries

2012-08-23 Thread Weasel
, if it isn't working they tend go elsewhere - so hard to tell without any player load. On Thu, 2012/08/23 01:03 AM, Weasel lt;wea...@weaselslair.comgt; wrote: Fletcher - For me (on my CentOS 5.8 TF2 servers) those updated binaries [ http://media.steampowered.com/apps/440/linux_steam_bins.zip] appear

[hlds_linux] TF2 server crashes, SteamCMD, etc.

2012-08-22 Thread Weasel
Glad to hear that SteamCMD is slated to at least not require an account that owns the games it's hosting. Anybody know about multiple instances trying to update at the same time? I normally update by scripts, which may run in parallel (i.e. nothing to enforce them to never run at the same

[hlds_linux] Test linux steam binaries

2012-08-22 Thread Weasel
Message: 5 Date: Wed, 22 Aug 2012 18:20:08 + From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Test linux steam binaries Message-ID:

Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 106

2012-08-21 Thread Weasel
On Tue, 2012/08/21 02:40 PM, hlds_linux-requ...@list.valvesoftware.com wrote: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit

[hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Weasel
Alas, I see at least 5 crash-dumps on my server since remotely applying the update this afternoon. I will troubleshoot when I get home from the office later to ensure it's not any server-side mod's contributing, etc. (all the usual stuff). Where I am at right now I can't do that. PS: I saw

[hlds_linux] SteamCMD, etc.

2012-08-21 Thread Weasel
On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: SteamCMD is still just as scriptable, and anonymous login is planned, though not available yet. I'll wait for the anonymous login feature to become available before switching to steamCMD then, since

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-20 Thread Weasel
It's all feedback isn't it? If no one says Hey my experience this weekend trying to play TF2 or trying to host a server, sucks because..., then they might not be aware. No one's expecting you to either agree with them or to do anything about it. -- Dan. Well said. In my case, I was

[hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Weasel
I have noticed since at least the MvM update, things are crashing quite a bit. 12 times in the last 24 hours in my case. Not getting the opportunity to see any error message (logs appear to just cut-off). However, I notice the core.# files in the orangebox folder. PS: Running on CentOS 5.8 here.

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Weasel
What I find sad about this particular event, is that I am not even trying to participate in any of this MvM crap. I have no interest in it at all. I also have no interest in any of the match-making crap either - and am not trying to participate in that at all either. That's my own real

[hlds_linux] Linux Dedicated for ... Half-Life: Deathmatch?

2012-07-21 Thread Weasel
Are the Linux .so file's in there? I thought it only had the Windows .dll files? Message: 8 Date: Fri, 20 Jul 2012 21:14:23 -0400 From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]

[hlds_linux] Linux Dedicated for ... Half-Life: Deathmatch?

2012-07-21 Thread Weasel
I believe that installs the GoldSrc engine version (which I already have a dedicated server for). I am looking to host a Linux Dedicated Server for the SOURCE port of it (not to be confused with HL2MP either). ... Message: 4 Date: Fri, 20 Jul 2012

[hlds_linux] Linux Dedicated for ... Half-Life: Deathmatch?

2012-07-20 Thread Weasel
Thought I would inquire here about this too I added Half-Life: Deathmatch (the version ported to Source) to my library the other day and was messing around with it. I am thinking about setting-up a dedicated server for it. But, on my Linux server (where I host several other existing valve

[hlds_linux] After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed

2012-07-12 Thread Weasel
Yeah, after the update ... basically the same error the Collin reported. I am also running CentOS 5.x ... [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. L 07/12/2012 - 17:37:45: FATAL ERROR (shutting down): Unable to initialize

[hlds_linux] Resolved: After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed

2012-07-12 Thread Weasel
___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce - Subject: After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed From: Weasel wea

[hlds_linux] Resolved: TF2 server, can't connect after last update? (SourceMod custom sound plugins)

2012-07-01 Thread Weasel
For anybody in a similar predicament, here's what I did to fix my Linux server crashes ever since PyroVision udpate: First Issue: Note: This started right after the PyroVision update. Symptom -- I kept getting errors in using the HLDS Update Tool (steam binary file in my

[hlds_linux] More(2): TF2 server, can't connect after last update?

2012-06-29 Thread Weasel
I completely disabled not just SourceMod (removing from MetaMod's INI file), but disabled MetaMod (rename the VDF file to a different extension) - and I at least have the server running in a base configuration without any mod's at all. ___ To

[hlds_linux] TF2 server, can't connect after last update?

2012-06-28 Thread Weasel
Ever since (at least) today's update, I have been unable to connect to my own TF2 server. The server is on a Linux hosting provider out on the Internet. My client is here at home. I had some reports from users that the probablem actually dates back to yesterday's update. I applied that update,

[hlds_linux] More: TF2 server, can't connect after last update?

2012-06-28 Thread Weasel
). users slot:userid:name 0:2:Frankenhoovy{CoDE} 1 users Client ZodiacCoDE connected (99.174.161.209:27005). Dropped Frankenhoovy{CoDE} from server (Disconnect by user.) Client Frankenhoovy{CoDE} connected (70.246.133.101:27005). Client Weasel connected (72.130.43.252:27005). PreMinidumpCallback

Re: [hlds_linux] Which ports are SRCDS binding to?

2011-11-14 Thread Weasel
Re: [hlds_linux] Which ports are SRCDS binding to? For the gentleman inquiring about what ports SCRDS use, how to tell which ports it's using, etc., here is a little write-up that might help. For everybody else on here, this is probably a little bit long-winded and stuff you already know. I

[hlds_linux] HLDS Update Tool broken too?

2011-08-18 Thread Weasel
Ever since earlier today, I can't seem to successfully doing anything in the HLDS Update Tool. Seems to coincide with latest Source update, but I'm having the issue updating GoldSrc games now too. Trying to update TF2: (Source/OrangeBox engine) Failed to connect to any

Re: [hlds_linux] HLDS Update Tool broken too?

2011-08-18 Thread Weasel
Please disregard. That was an old message stuck in an out-bound message queue. The symptom has long since been resolved. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

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