That's because there is no rcon in L4D2. You can try this netcon thing.
So I've moved a server as a result of the SSE3 (pni flag) issue, but ever
since the move I've had rcon issues:
] rcon status
Unable to connect to remote server (74.3.239.226:27015)
I'm wondering what I'm missing,
Can you let me know the change release that removed rcon? I have been using
it for a long time.
I'll check Ports open/closed, but i'm very sure the right Ports and ranges
are open.
On Sep 27, 2011 4:11 AM, Ronny Schedel i...@ronny-schedel.de wrote:
That's because there is no rcon in L4D2. You
I have never seen it in L4D l4D2.
Can you let me know the change release that removed rcon? I have been
using
it for a long time.
I'll check Ports open/closed, but i'm very sure the right Ports and ranges
are open.
On Sep 27, 2011 4:11 AM, Ronny Schedel i...@ronny-schedel.de wrote:
Rcon works fine in both L4D and L4D2.
On 9/27/2011 9:59 AM, Ronny Schedel wrote:
I have never seen it in L4D l4D2.
Can you let me know the change release that removed rcon? I have been
using
it for a long time.
I'll check Ports open/closed, but i'm very sure the right Ports and ranges
are
Oh well, I can see there is a rcon_password cvar at least, but the other
important rcon related cvars are missing (like sv_rcon_minfailures,
sv_rcon_minfailuretime, sv_rcon_maxfailures, sv_rcon_banpenalty). Without
these it would'nt make any sense.
However, if I remember well the netcon was
this rcon thing wasn't added later. It's been in every version of the
engine, including L4D/2 from the start.
The only difference with those games is that there was a crash bug with
rcon for a while that was since fixed (I believe that it was attributed
to multiple rcon connections being
I can confirm that rcon has been in L4D/L4D2 from the start.
-ics
27.9.2011 17:23, Nicholas Hastings kirjoitti:
this rcon thing wasn't added later. It's been in every version of
the engine, including L4D/2 from the start.
The only difference with those games is that there was a crash bug
So here are the relevant IPTables segments:
ACCEPT tcp -- anywhere anywhere tcp dpts:27960:27970
ACCEPT udp -- anywhere anywhere udp dpts:27960:27970
ACCEPT tcp -- anywhere anywhere tcp dpts:25030:25040
ACCEPT udp -- anywhere anywhere udp
Subject: Re: [hlds_linux] L4D2 - unable to rcon
So here are the relevant IPTables segments:
ACCEPT tcp -- anywhere anywhere tcp dpts:27960:27970
ACCEPT udp -- anywhere anywhere udp dpts:27960:27970
ACCEPT tcp -- anywhere anywhere tcp dpts:25030:25040
ACCEPT
...@list.valvesoftware.com] On Behalf Of Brian Menges
Sent: Tuesday, September 27, 2011 8:50 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 - unable to rcon
So here are the relevant IPTables segments:
ACCEPT tcp -- anywhere anywhere tcp dpts
...@list.valvesoftware.com] On Behalf Of Brian Menges
Sent: Tuesday, September 27, 2011 8:50 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 - unable to rcon
So here are the relevant IPTables segments:
ACCEPT tcp -- anywhere anywhere tcp dpts:27960:27970
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brian Menges
Sent: Tuesday, September 27, 2011 8:50 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 - unable to rcon
So here are the relevant IPTables segments:
ACCEPT
list
Subject: Re: [hlds_linux] L4D2 - unable to rcon
So your system works ok if you just use the -ip flag on command line.
Problem mostly solved then.
Those patches are really not up to me anyway. I don't have long enough
beard for that job but i'm sure Valve got the hint as Milton is reading
So I've moved a server as a result of the SSE3 (pni flag) issue, but ever
since the move I've had rcon issues:
] rcon status
Unable to connect to remote server (74.3.239.226:27015)
I'm wondering what I'm missing, because people are playing, and I'm
certainly connected. My local host seems to
As far as I know rcon is via tcp and the game itself is via udp. Have
you checked if the rcon port is the same as the gameport?
Also have you checked that the port is open for tcp and udp?
Am 27.09.2011 07:37, schrieb Brian Menges:
So I've moved a server as a result of the SSE3 (pni flag)
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