"this rcon thing" wasn't added later. It's been in every version of the engine, including L4D/2 from the start.

The only difference with those games is that there was a crash bug with rcon for a while that was since fixed (I believe that it was attributed to multiple rcon connections being active), and that those other sv_rcon_* vars are hidden (they still exist and can be unhidden or otherwise manipulated with mods (ie. sm_cvar).


On 9/27/2011 10:17 AM, Ronny Schedel wrote:
Oh well, I can see there is a rcon_password cvar at least, but the other
important rcon related cvars are missing (like sv_rcon_minfailures,
sv_rcon_minfailuretime, sv_rcon_maxfailures, sv_rcon_banpenalty). Without
these it would'nt make any sense.

However, if I remember well the netcon was introduced first. Maybe this
rcon thing was added later. But if you say it's working for, than it
should, my mistake.

Rcon works fine in both L4D and L4D2.

On 9/27/2011 9:59 AM, Ronny Schedel wrote:
I have never seen it in L4D&   l4D2.

Can you let me know the change release that removed rcon? I have been
using
it for a long time.

I'll check Ports open/closed, but i'm very sure the right Ports and
ranges
are open.
On Sep 27, 2011 4:11 AM, "Ronny Schedel"<i...@ronny-schedel.de>   wrote:
That's because there is no rcon in L4D2. You can try this netcon
thing.

So I've moved a server as a result of the SSE3 (pni flag) issue, but
ever
since the move I've had rcon issues:

] rcon status
Unable to connect to remote server (74.3.239.226:27015)

I'm wondering what I'm missing, because people are playing, and I'm
certainly connected. My local host seems to stall for about 2-3
seconds
when
trying an rcon command... then it gives that message. Am I missing
something?

~Brian

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Alfred
Reynolds
Sent: Monday, September 26, 2011 4:27 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update
released

See my comments from earlier in the day, its available as beta now
but
has
some more pending work.


On Sep 26, 2011, at 4:16 PM, Jay Singh wrote:

When will that be?

From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 26 Sep 2011 21:50:03 +0000
Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update
released

Those changes are mostly part of the client side changes that are
up
next.
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Monday, September 26, 2011 2:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update
released

The update seem to be server side only, yet it says:

"prevented several client redirection exploits when connecting to
a
server"

I guess that change was not released then?

2011/9/26 Alfred Reynolds<alf...@valvesoftware.com>

Yes, the counter-strike changes we not made public, if you still
want
them
(I suspect you will) keep the hlbeta command line option for now.
Getting
the Counter-Strike changes public is next on the list.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of John
Sent: Monday, September 26, 2011 1:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update
released
Running this, I see a version decrease from the beta for CS 1.6
content.
Is that intentional?

Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Base Content' from version 36 to
version
35
43.05% downloading hldsbase\cstrike\dlls\cs_i386.so
65.15% downloading hldsbase\cstrike\dlls\mp.dll
65.15% downloading hldsbase\steam_appid.txt

Updating 'Win32 Server Engine' from version 54 to version 55

71.98% downloading hldsbase\hlds.exe
100.00% downloading hldsbase\swds.dll

Checking/Installing 'Half-Life Base Content' version 12


HLDS installation up to date

-John

On 9/26/2011 1:38 PM, Alfred Reynolds wrote:
Just a tiny fix for running the game from the Steam client.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of C Szabo
Sent: Monday, September 26, 2011 1:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update
released
Nice, Is there anything new since last beta?

From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com;
h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 26 Sep 2011 20:28:34 +0000
Subject: [hlds_linux] Half-Life 1 Dedicated server update
released
An update to the Half-Life 1 dedicated server has been
released.
This
update applies to Counter-Strike 1.6, Condition Zero, Team
Fortress
Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force,
Ricochet
and Death match classic.
The update is optional but contains exploit fixes so it is
highly
recommended.
This release is setting public the beta we have been running
recently, the changes that have accrued since the last public
release
are:
- Added sv_logsecret support
- Added sv_filetransfermaxsize to limit the size of a file
the
game
server will try to send to a client
- Added halflife.wad and xeon.wad to the not allowed to
download to
a
client list
- Increased max heapsize of 128mbyte for the dedicated
server,
default to 40mb still
- Added sv_allow_dlfile, if set to 1 and sv_downloadurl is
set
still
allow local downloads
- changed motd_write to only work if the process is running
an
active
server and the command is from the console
- prevented several client redirection exploits when
connecting
to
a
server
- Changed "Non-sprite set to glow!\n" debug console output to
be
dev
only
- Implemented new crash reporting system, now with Linux
support.
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--
Best regards,
AnAkIn
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