First anwser my question u use whatsapp or facebook?
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On Sat, 14 Apr 2018 at 2:52, Eric Smith wrote:
We've released an optional update to remove the debug text that was added to
the server console in yesterday's update. You only
We've released an optional update to remove the debug text that was added to
the server console in yesterday's update. You only need to update your server
if the debug text is causing you problems.
Thanks.
-Eric
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We've released an optional update for Team Fortress 2 that fixes a server crash
in Mannpower mode. You don't need this optional update unless your server runs
Mannpower mode.
-Eric
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We've released an optional update for Team Fortress 2. The notes for the
update are below. The new version is 3842775.
This is the toolchain update discussed previously on this list. The
update is optional to give server operators a final grace period to
ensure their setups are valid, but be
We've released an optional update for Team Fortress 2. The notes for the update
are below. You only need to update your server if you are experiencing this
problem.
Thanks.
-Eric
--
- Fixed team killing in spawn rooms during the truce period
We've released an optional update for TF2 that fixes a crash related to picking
up dropped weapons. You do not need to download the update unless you feel your
server is experiencing this problem.
Thanks.
-Eric
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We've released a client update for Team Fortress 2. The update contains shared
server files, but you should not need to update your servers at this time. The
notes for the update are below.
- Tony
--
- Fixed a client crash when attempting to fire the flamethrower
We've released an optional (for dedicated servers) update for Team Fortress 2.
The notes for the update are below.
-Eric
--
Team Fortress 2
- Added new item to the store Upgrade to Premium Gift
- Increased the maximum size of backpacks from 1000 to 2000
It might not be, but just to rule it out... If you're getting lag, try
cleaning out /orangebox/tf/downloads. If you have replays enabled, also
clean out /orangebox/tf/replay/server/sessions and
/orangebox/tf/replay/server/blocks, as for some reason those folders
aren't cleaned up automatically.
We actually run those scripts daily to clean out replays/downloads and
several log folders too. But indeed, before we did that we had lag spikes
also because of it. But thats now not the case.
2012/10/29 Emil Larsson ail...@gmail.com
It might not be, but just to rule it out... If you're getting
On 29.10.2012 13:41, Erik-jan Riemers wrote:
We actually run those scripts daily to clean out replays/downloads
and
several log folders too. But indeed, before we did that we had lag
spikes
also because of it. But thats now not the case.
As do I, this was mentioned on this list some time
One of my servers is having awful lag spikes, the one that runs
eventmix. The other that runs event247 on same machine seems to be ok so
i guess it's some more random bug or related to some other maps.
-ics
29.10.2012 15:13, Peter Reinhold kirjoitti:
On 29.10.2012 13:41, Erik-jan Riemers
On 29.10.2012 17:05, ics wrote:
One of my servers is having awful lag spikes, the one that runs
eventmix. The other that runs event247 on same machine seems to be ok
so i guess it's some more random bug or related to some other maps.
We're experiencing the lag on both koth_lakeside_event,
I've noticed occasional lag spikes on precisely the same maps on two of my
servers.
-J
On Oct 29, 2012, at 12:15 PM, Peter Reinhold peter_va...@reinhold.dk wrote:
On 29.10.2012 17:05, ics wrote:
One of my servers is having awful lag spikes, the one that runs
eventmix. The other that runs
There has been some spikes on others too but nothing major. Usually they
are related to events where players join to the server and something
happens at the same time that requires more cpu. I'm not sayin there
isn't a problem since so many are experiencing it, just thinking out
loud what
Our Dustbowl server is experiencing some spikes and lag that we never
experienced before this update. It seems all of them are, but I mostly play
on that server. Our KOTH server is also doing it. I'm not even sure it's
map specific. I just think something about the update has borked something.
If you look at your console you will see the servers spewing out missing
files and other errors. It is a wall of red text. Missing X particle,
Missing this action. etc. I don't think it is the servers, rather the
clients having a hard time trying to process all the effects.
I noticed one MVM server was lagging terribly with the new coaltown_event map
so I took it out of the list and tested it with a few maps. All the MVM maps
were practically unplayable, stuttering every few seconds or so. I tried
badwater and still got stuttering, albeit significantly less. On
Are those of you with lag issues watching your CPU utilization? I had similar
symptoms on my servers after the pyro update (which lasted for months). The in
game lag spikes I saw coincided with srcds CPU spikes.
Lord_Jeremy lord.jer...@gmail.com wrote:I noticed one MVM server was lagging
Anyone else getting this when trying to enter your servers - seems a map
reset fixes it but I had a few I didn't notice people couldn't join due to
getting this and they(the servers) nearly died.
disconnected (reason Server info data overflow)
That is what they see when trying to enter the
Also have server fps spikes and generally much lower server fps since the
halloween update. Running on windows. Haven't installed the optional update
though.
On Sun, Oct 28, 2012 at 2:38 PM, Frank ad...@gamerscrib.net wrote:
Anyone else getting this when trying to enter your servers - seems a
Well, we're getting it on Linux so we can at least rule out (Maybe?) an OS
specific issue.
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We've released an optional (for dedicated servers) update for Team Fortress 2.
The notes for the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a regression in the Mac's minimum system check
Team Fortress 2
- Added new audio lines for
Fixes the crash. Big thx
2012/10/28 Eric Smith er...@valvesoftware.com
We've released an optional (for dedicated servers) update for Team
Fortress 2. The notes for the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a regression
Eric,
We have also some lag problems since the last patch. is this also a bug in
tf2?
2012/10/28 Eric Smith er...@valvesoftware.com
We've released an optional (for dedicated servers) update for Team
Fortress 2. The notes for the update are below.
-Eric
--
Same here, getting random stuttering problems. Seems to run okay, but has
random hiccups.
On Sat, Oct 27, 2012 at 6:41 PM, Pieter-bas Ronner i...@pbservers.nlwrote:
Eric,
We have also some lag problems since the last patch. is this also a bug in
tf2?
2012/10/28 Eric Smith
@list.valvesoftware.com
Sent: Saturday, October 27, 2012 7:45:01 PM
Subject: Re: [hlds_linux] Optional Team Fortress 2 update released
Thanks Eric. Can't wait for the lag to be fixed.
On a side note, would it be possible to make it so plugins could force the
zombie skins? We're trying to do
: Daniel Barreiro smelly.feet.you.h...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Saturday, October 27, 2012 7:45:01 PM
Subject: Re: [hlds_linux] Optional Team Fortress 2 update released
Thanks Eric. Can't wait for the lag to be fixed
Fixes the crash here as well, and the lag problem is still there. It is
less laggy than the 'hacked binary' someone posted earlier though.
On 28-10-12 00:41, Pieter-bas Ronner wrote:
Eric,
We have also some lag problems since the last patch. is this also a bug in
tf2?
2012/10/28 Eric Smith
I'm having lag on PvP servers, I don't think it's just an MvM thing.
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Anyone else getting this when trying to enter your servers - seems a map
reset fixes it but I had a few I didn't notice people couldn't join due to
getting this and they(the servers) nearly died.
disconnected (reason Server info data overflow)
That is what they see when trying to enter the
We've released an optional update to Team Fortress 2. This update does not
affect dedicated servers, but the shared binaries were updated so you will
receive an update if you sync.
The note for the update is below.
-Eric
--
Team Fortress 2
- Fixed older
We've released an optional (for dedicated servers) update for Team Fortress 2.
The notes are below.
Thanks.
-Eric
--
Team Fortress 2
- Fixed a problem with precaching pumpkin_bomb entities
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If it is something that causes the server to crash, the fact should
probably be in the change notes.
It's like saying There was a problem with an O-Ring. Leaving out the,
Which caused the space shuttle to explode and seven people to die part.
Not to compare writing game code to manned
Looks like the problem was with precaching of the pumpkin_bomb entities.
On Fri, Nov 11, 2011 at 3:19 PM, Jesse Molina je...@opendreams.net wrote:
If it is something that causes the server to crash, the fact should
probably be in the change notes.
It's like saying There was a problem with
If the problem doesn't cause a server to crash, do you expect valve to say
this problem does not cause the server to crash in the patch notes?
Or are you saying you believe it did cause servers to crash?
On Fri, Nov 11, 2011 at 4:19 PM, Jesse Molina je...@opendreams.net wrote:
If it is
An optional update for Team Fortress 2 is now available. The specific changes
include:
- Ended the Halloween sale/event
- Fixed a client crash in the replay editor
- Fixed a client crash in the fullscreen store preview
- Updated the localization files
-Eric
msleeper [03:39] so is there going to be another update to turn halloween off
msleeper [03:39] or what
Drunken_F00l [04:07] it's automatic yo
On Mon, Nov 7, 2011 at 7:52 PM, Eric Smith er...@valvesoftware.com wrote:
An optional update for Team Fortress 2 is now available. The specific
changes
This is actually a client update.
Actually, I prefer it when it's posted to the server mailing list when
client updates occur so I don't have to go digging on Steam.
On 11/7/2011 7:55 PM, msleeper wrote:
msleeper [03:39] so is there going to be another update to turn halloween off
msleeper
- Fixed Halloween event not automatically ending
On 11/07/2011 04:55 PM, msleeper wrote:
msleeper [03:39] so is there going to be another update to turn halloween off
msleeper [03:39] or what
Drunken_F00l [04:07] it's automatic yo
On Mon, Nov 7, 2011 at 7:52 PM, Eric
The use of hlds_announce for optional updates has been noticed and is
appreciated.
Eric Smith wrote:
An optional update for Team Fortress 2 is now available. The specific changes
include:
- Ended the Halloween sale/event
- Fixed a client crash in the replay editor
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