Re: [hlds_linux] Counter-Strike: Source Update Available

2010-07-07 Thread Ulrich Block
I remember that this Bug was already in dods but also was fixed months ago. As a temp solution we set all our servers to * mp_flashlight 0 *that time to protect the players from themselfes.* * Kyle Sanderson schrieb: Sassafras says: 10:08 PM - Nosebleed: there is 1 problem 10:08 PM -

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-07-07 Thread ics
I'm also curious why cl_minmodels was removed? For example countless of servers use custom counter-strike source models server-side and the people who do not want to see them, have been adviced to turn cl_minmodels 1, if they do not want to see them. Now this is gone, many players will be

Re: [hlds_linux] Rcon Problem after update

2010-07-07 Thread Michael K. Gosvig
It's the Server port we change the range on. The client port still bindes from 27005 and up. Can the Client port be the reason or does RCON use the server port ? Michael -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread hlds
-autoupdate dont work anymore.. Original-Nachricht Datum: Tue, 6 Jul 2010 20:11:01 -0700 Von: Jason Ruymen jas...@valvesoftware.com An: \'Half-Life dedicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \'h...@list.valvesoftware.com\'

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread Miano, Steven M.
I'm also seeing the client crash when using the flashlight. The server seems fine so far. h...@gmx.de h...@gmx.de wrote: -autoupdate dont work anymore.. Original-Nachricht Datum: Tue, 6 Jul 2010 20:11:01 -0700 Von: Jason Ruymen jas...@valvesoftware.com An:

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread hlds
maybe... but -autoupdate doesnt work here Did anyone have the same problem with -autoupdate ? Original-Nachricht Datum: Wed, 7 Jul 2010 08:58:52 -0400 Von: Miano, Steven M. steven.mi...@mybrighthouse.com An: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread Marc.B
Hey, This update have broken the relay tv. If you connect a relay to a master, as soon as the relay is connected, it freeze and you can't do anything with it. This is a major problem for all Counter Strike Source Match Broadcasting... If this could be fixed quickly it would be much appreciated

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread Marc.B
Short update about the relay issue. After a couple of minutes, the relay server unfreeze, display an error message, restart itself and then seems to work correctly. However, it shouldn't be that way. Here is the logs: SourceTV relay active. [S_API FAIL] SteamAPI_Init() failed; unable to update

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread ics
This is the infamous bug that was in DOD Source, was fixed and now it's back on CS Source. I can confirm this while this isn't really server issue. So, any word on why minmodels was removed? It still shows on console but doesn't do anything. The change won't fix the issue where players see

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread David Parker
This is exactly what happens on my CS:S server when I try to change the map using the map command in the console.  If I change the map using changelevel then it works fine.  Are you changing the map to get SourceTV to work?  That's what I was doing.  If that's the case, then it's not a SourceTV

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread Loïc Péron
Here the exact problem : Start line : ./srcds_run -game cstrike +map de_dust2 Then : tv_relay 77.111.197.226:32089 Connecting to 77.111.197.226:32089... CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 UpdateAvailable

2010-07-07 Thread Blob
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Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 UpdateAvailable

2010-07-07 Thread Marc.B
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Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 UpdateAvailable

2010-07-07 Thread Loïc Péron
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Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2UpdateAvailable

2010-07-07 Thread Blob
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[hlds_linux] TF2: TV enabled = constant fps drops (and even higher cpu usage compared to the past)

2010-07-07 Thread Marco Padovan
I'm doing some test with a tf2 server box is a xeon quadcore x3210 with 4gb ram only 1 gameserver running (tf2) fps_max set to 500 basically whenever I enable STV (even with -tvmasteronly) the cpu usage jumps from something like 30% (on a single core) to 60~80% on a single core. I got many