Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Russell Smith
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, November 17, 2012 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Daniel Barreiro
Smith Sent: Monday, November 19, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Michael Johansen
Do you have an ETA on the update? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 20 Nov 2012 16:14:13 + Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Yes, that sounds like a different problem entirely. -Original

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Fletcher Dunn
] Servers still getting stuck, freezing, 100% CPU. Do you have an ETA on the update? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 20 Nov 2012 16:14:13 + Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Yes, that sounds like

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-19 Thread Fletcher Dunn
] Servers still getting stuck, freezing, 100% CPU. I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.comwrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-19 Thread Russell Smith
Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, November 17, 2012 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-19 Thread Fletcher Dunn
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM servers, but I have seen it happen once recently

[hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Sampson Rogers
Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread 1nsane
I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.comwrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 ___

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Jake Forrester
Same here. Had to restart one just this morning. On 11/17/2012 9:47 AM, Sampson Rogers wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 ___ To unsubscribe, edit your

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Peter Reinhold
On 17.11.2012 15:47, Sampson Rogers wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. Experiencing the same here, i've only seen it on MvM though, but it happens once every 2-3 days. /Peter ___ To

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread ics
I have only seen the froze on MvM server, twice and none yet after the latest update. Regular TF2 servers seem to be fine -ics 17.11.2012 18:45, Peter Reinhold kirjoitti: On 17.11.2012 15:47, Sampson Rogers wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread scipi...@aol.com
Isn't it good practice to restart servers on a daily basis? So it'll always be fresh? Sent from my Verizon Wireless 4G LTE DROID ics i...@ics-base.net wrote: I have only seen the froze on MvM server, twice and none yet after the latest update. Regular TF2 servers seem to be fine -ics

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Sampson Rogers
Err, map changing works just fine for me. Besides, the problem is that the server is dictating when that restart happens. On Sat, Nov 17, 2012 at 12:03 PM, scipi...@aol.com scipi...@aol.com wrote: Isn't it good practice to restart servers on a daily basis? So it'll always be fresh? Sent from

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread ics
Only gain is the free of memory. I have 2 machine from which 2 servers restart daily to free memory. The other, i never restart the gameservers on it unless i have to. I haven't seen any performance changes to the way or the other between the restarted servers and non restarted ones.

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Sampson Rogers
The problem just needs to be addressed, point blank. It is utterly ridiculous that some of these problems have persisted for so long. Some of them requiring specific plugins/extensions to fix, such as this: https://forums.alliedmods.net/showthread.php?p=1770836 I know I didn't provide details,

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Violent Crimes
Only servers I restart every couple of days is windows as it seems they lose connection to valve and need to be restarted. My linux servers I only restart when there is an update. On 11/17/2012 12:17 PM, ics wrote: Only gain is the free of memory. I have 2 machine from which 2 servers restart

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread scipi...@aol.com
Thats because we're all on 'valve time' my friend. It took them years to fix alot of issues in l4d2 lol Sent from my Verizon Wireless 4G LTE DROID Sampson Rogers kritskring...@gmail.com wrote: The problem just needs to be addressed, point blank. It is utterly ridiculous that some of these

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Sampson Rogers
Map bugs are indeed a big deal but at least they can be worked around in a few different ways. Internal issues, crashing issues, we really can't work around. I just wished they would stop adding extra stuff to this game until it's in a relatively free crash state. I know it won't happen, because

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Bjorn Wielens
, November 17, 2012 3:04:53 PM Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Map bugs are indeed a big deal but at least they can be worked around in a few different ways. Internal issues, crashing issues, we really can't work around. I just wished they would stop adding

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Robert Paulson
, 2012 3:04:53 PM Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Map bugs are indeed a big deal but at least they can be worked around in a few different ways. Internal issues, crashing issues, we really can't work around. I just wished they would stop adding extra stuff

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread dan
On 17/11/2012 20:36, Robert Paulson wrote: I think most of the developers have moved on to Dota 2. Well, they still seem to be throwing out updates. Irrespective of the huge gameplay faux pas - regardless of whether you think it's worth playing - the quality of the work isn't worse than it