I'm getting strange problems with l4d2 servers..
First of all I've to say that the demo was working perfectly...
Today I tried the official version... this is the start command line I'm
trying:
./srcds_run -console -game left4dead2 -secure +map c5m1_waterfront +ip
xx.xx.xx.xx +port 20084
ops... it's working without password :D
how does private servers works? :D
On Tue, Nov 17, 2009 at 7:10 PM, Ronny Schedel i...@ronny-schedel.dewrote:
Remove the server password in sv_password. It's not used this way.
I'm getting strange problems with l4d2 servers..
First of all I've
ok, realised only now that I might need to use sv_search_key :D
sorry for the troubles, should have searched more :D
On Tue, Nov 17, 2009 at 7:19 PM, Marco Padovan evolutioncr...@gmail.comwrote:
ops... it's working without password :D
how does private servers works? :D
On Tue, Nov 17
had this same problem...
how can we check if users set sv_search_key?
Or should we now start selling all the l4d2 servers at full price (public)?
On Nov 17, 2009, at 4:40 PM, Ronny Schedel wrote:
No, only sv_password is causing this, you can set sv_steamgroup to
whatever
you want.
I too had to disable -autoupdate on all my servers :(
On Wed, Dec 30, 2009 at 4:36 PM, Andy Wallace andywalla...@yahoo.comwrote:
Try running the update on the server manually.
I have this error message sometimes and it's because the -autoupdate part
of the startup script can't do the update
yes same happening to me...
Il 24/06/2010 10:58, Rens Ariens ha scritto:
Other people having this problem as well?
http://forums.steampowered.com/forums/showthread.php?t=1320981
If autoupdate is enabled it keeps installing new orangeboxes
(/home/user/orangebox/orangebox/... etc).
Rens
I'm doing some test with a tf2 server
box is a xeon quadcore x3210 with 4gb ram
only 1 gameserver running (tf2)
fps_max set to 500
basically whenever I enable STV (even with -tvmasteronly) the cpu usage
jumps from something like 30% (on a single core) to 60~80% on a single core.
I got many
Home-directory stays the same?
(with capital letter)?
Il 21/07/2010 23:59, Joshua Smith ha scritto:
Steven,
By username I mean a linux username for a linux user.
If I try to run the server as a user with the first letter of the
username capitalized the server crashes. However if I then
In that page the negraph are never showing values over 990fps... even when
set to 10k...
How are those test done?
20k fps can be done and should appear on the netgraph too not only in
rcon stats... right?
On Fri, Jul 30, 2010 at 11:16 AM, Blob b...@amg-it.co.uk wrote:
I totally agree with
I'm starting a dod:s server with this command line:
./srcds_linux -tos -console -game dod -secure +map dod_anzio +ip xxx
+port xxx +tv_port xxx -tvmasteronly +maxplayers 12 +fps_max 1000
-tickrate 100 -autoupdate -verify_all -norestart
but it looks like +fps_max and -tickrate are no more
believe that +map will actually
jump-[re]start the server (in the same way map on console has
unexpected results such as kicking people off), so you might want to
put it last.
On 8/12/2010 8:59 AM, Marco Padovan wrote:
I'm starting a dod:s server with this command line:
./srcds_linux -tos
As a rhel fan I suggest Redhat MRG.
http://www.redhat.com/mrg/
Of course 64bit (I'm assuming your have servers with at least 16gb of
ram... so there's absolutely no doubt in choosing the 32/64bit
version... 32bit PAE results in too much overhead)
Il 30/08/2010 21:17, Alon Gubkin ha scritto:
What are your feelings about TURBO mode when running a dedicated
server focusing on linux steam games hosting?
Personally I think that in theory it should be good to have it enabled
(can give an extra juice on certain cores if others in idle)... but what
about thinks like fps stability and
turbo mode enabled on my Xeon X3450 box. I don't see why not?
It's so fancy! :-D
On 1 September 2010 23:27, Marco Padovan evolutioncr...@gmail.com
mailto:evolutioncr...@gmail.com wrote:
What are your feelings about TURBO mode when running a dedicated
server focusing on linux steam
...@list.valvesoftware.com] On Behalf Of Marco
Padovan
Sent: Wednesday, September 01, 2010 1552
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] newer xeon / i7 cpus: turbo mode enabled or
disabled?
Yeah, the name sounds cool :P
but the question is: turbo mode can be enabled ONLY if you
the hit on the power bill than
have performance or customer experience suffer.
This is why I am in IT and not financial.
~Eka
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco
Padovan
Sent: Wednesday
a kernel (that put a lot of stress on all the cores...
but without freq increases)
Il 02/09/2010 01:30, Marco Padovan ha scritto:
As I said earlier turbo mode requires speedstep to be enabled (at
least on the supermicro mobos I've tried)...
so the cpu will also downclock when idle (that's
it is more specific
than Re: Contents of hlds_linux digest...
Today's Topics:
1. Counter-Strike: Source Beta Update (Jason Ruymen)
2. Re: Counter-Strike: Source Beta Update (J?K? Rawr)
3. newer xeon / i7 cpus: turbo mode enabled or disabled?
(Marco Padovan)
4. Re: newer xeon / i7 cpus
Fronte my test:
Your CPU multiplier Will increase by one if you enable turbo boost
regardless the CPU utilization!!!
CPU utilization is took into account only when increasing +2 the first
core...
Are you useing i7z tool to say that it does not increase when under load?
Could everyone kindly
Uhm... it's all about the whole server (and rack)...
AFAIK turbo mode is supported by intel and get activate only when temp
and tdp are within certain value ranges...
I doubt that just a jump from 2.8 to 3ghz would create all these
troubles... as the same cpu can be used within a desktop
are you sure this is not an hardware related problem?
(are you getting this everr everytime on the same occasion or is this
happening randomly like when you have bad RAMs?)
On Tue, Sep 14, 2010 at 6:48 PM, Anthony Stoyanov
bg.1nv1s1...@gmail.com wrote:
Ok. Since the last MAJOR update (protocol
what's the current download size?
I downloaded it yestarday: 8gb
On Thu, Oct 7, 2010 at 8:17 PM, ics i...@ics-base.net wrote:
Just so you know, since no official announcement was made, Left 4 Dead 2
got an update for the servers too.
-ics
I'm getting a load of
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
on the TF2 servers...
server load is increased impressively since the past days...
what's wrong?
Il 21/10/2010 09:39, realdreams ha scritto:
Hi,
After recent
suorce tv leaks memory and kills the cpu
btw yes... i'm running plenty of css/tf2 servers using 600 - 900mb of
ramthat's just insane for such a game
On Tue, Nov 2, 2010 at 11:56 PM, Rodrigo Peña yo@korrupzion.com wrote:
SourceTV big memory leak is a known issue, just put a cron
no idea, but interested in this too ^^
On Mon, Nov 29, 2010 at 1:16 PM, c0m4r c0...@tlen.pl wrote:
Hi,
I know that the topic is quite old, but I would only ask if anyone has tested
effectiveness of the -noaff parameter and by the way: it works with linux
binaries at all?
Best regards,
I'm hosting many tf2 servers and lately we are getting a lot of denial
of services...
basically we got our machservers spammed with query requests till the
point they time out (the machine is running properly, it's just the
gameserver slowly dieing)
an effective way to stop this kind of
I'm getting high cpu usage because, due to how our system works, we had
to filter ALL the ports... even the ports where other gameservers type
(call of duty, mumble voice server and all the other) were running...
I'm just talking of only 20mbits/sec dataflow... but appear to be enough
to put
With 1000ports protected and 4 rules for each port on simple testserver
(xeon 3430):
PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND
7 root -76 0 000 S 29.5 0.0 204:01.74 sirq-net-rx/0
21 root -76 0 000 S 8.3 0.0 9:02.45
Chain QUERYLIMIT (4 references)
pkts bytes target prot opt in out
source destination
180990905 ACCEPT all -- * *
0.0.0.0/00.0.0.0/0 limit: avg 20/sec burst 5
110 4974 DROP all -- * *
, 2011 at 04:16:23PM +0100, Marco Padovan wrote:
as suspected that appear to keep a single bucket and allowing 20/sec on
the whole server... not on every single port :(
Yes, it's a single bucket. Does it really have to be per server?
I'd just use a sane value for limit and a large burst here (1000
Nice! Will give it a try if it's already part of the kernel I use :)
Thank you
Il giorno 06/gen/2011 18.43, frostschutz frostsch...@metamorpher.de ha
scritto:
On Thu, Jan 06, 2011 at 05:28:43PM +0100, Marco Padovan wrote:
The single bucket is problematic due to how we manage the gameservers
I agree... this is not a matter of bandwidth but it has to do with improper
packet handling of a small amount of traffic...
Il giorno 06/gen/2011 22.52, Björn Rohlén bjorn.roh...@gmail.com ha
scritto:
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To unsubscribe, edit your list preferences, or
hashlimit was exactly what I needed!
Set it up correctly ... will see tomorrow what will happen :)
Il 06/01/2011 18:40, frostschutz ha scritto:
On Thu, Jan 06, 2011 at 05:28:43PM +0100, Marco Padovan wrote:
The single bucket is problematic due to how we manage the gameservers, will
update
are those kernels outperforming redhat mrg?
As for now I've yet to find a platform better rhel mrg...
maybe it's just me used to rhel and would never run vanilla patched kernels :P
I prefer to have them take cares of the updates, stability and compatibility ^^
On Fri, Jan 7, 2011 at 1:05
...
nobody complained yet... so looks like its holding :)
thanks for your suggestions 3
Il 07/01/2011 01:19, frostschutz ha scritto:
On Fri, Jan 07, 2011 at 12:36:10AM +0100, Marco Padovan wrote:
hashlimit was exactly what I needed!
Set it up correctly ... will see tomorrow what will happen
... seeing the spikes were that big I think I can increase the limit
a lot... maybe 25 :)
Il 07/01/2011 22:22, frostschutz ha scritto:
On Fri, Jan 07, 2011 at 08:09:40PM +0100, Marco Padovan wrote:
20 minutes later:
Chain QUERYLIMIT (4 references)
pkts bytes target prot opt in out
to look at where those dos attack comes from?
You could block the IP-address of the attacker.
/Chris
Den 07/01/2011 kl. 22.32 skrev Marco Padovan:
I thoutgh about that too... but monitoring the situation closely it appear to
be cristal clear:
http://pastebin.com/asHm8GkW
I getting spikes of 50k
Il 08/01/2011 01:01, frostschutz ha scritto:
On Fri, Jan 07, 2011 at 11:50:56PM +0100, Marco Padovan wrote:
I suppose those are all spoofed udp packets as they were the last time I
checked them :(
Only you can tell. (We can't look at the packets you're getting:)
Didn't took the time because
'|57|' -j QUERYLIMIT
iptables -I INPUT 15 -p udp --dport 29000:3 -j QUERY
Il 08/01/2011 11:07, daniel jokiaho ha scritto:
How does your ip tables rules look. Like ?
Den 8 jan 2011 03.56 skrev Marco Padovan evolutioncr...@gmail.com
mailto:evolutioncr...@gmail.com:
Il 08/01/2011 01
Maybe you are getting dossed as I was...
Il giorno 14/gen/2011 05.51, realdreams dream...@gmail.com ha scritto:
Hi,
What about servers that fails to respond on a regular basis? It
doesn't crash, the process stays alive but just doesn't respond to
anything. All my servers have this problem even
isn't it possible to change fps_max directly from rcon? Oo
Il 16/01/2011 19:40, ics ha scritto:
For the others than L4D12 series, you can only controll it when you
apply it to the server startline (as in +fps_max 500). It cannot be
changed on the fly.
-ics
16.1.2011 18:58, Никита Булаев
Agree to this :|
Why can a single user access to another customer dir?
I can understand maybe to /tmp or things like that... but another
customer dir?? :/
Il 21/01/2011 09:40, Marcel ha scritto:
If the provider really allows access to other customer directories he
should stop renting servers
Looks like there's another kind of crafted packed around flooding tf2
servers and crashing them...
how does this new pattern looks like?
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visit:
there are 2 kind of attacks going on...
how much bandwidth are you using during these floods?
On Tue, Jan 25, 2011 at 5:50 PM, Anthony Stoyanov a...@gaming.bg wrote:
Hey guys,
For the last 2-3 days my server has been flooded quite a lot. I put up a
firewall (APF), but it didn't really help
freezing for the 30 seconds long
enough to drop every single player
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
Sent: 24 January 2011 23:33
To: hlds_linux@list.valvesoftware.com
Subject
TCP for example...
Il 28/01/2011 13:45, frostschutz ha scritto:
On Thu, Jan 27, 2011 at 06:53:08PM -0500, clad iron wrote:
Would there be a way for the engine to identify
exactly where it's coming from and drop the connection ?
It's UDP, there are no connections and you can't stop others
from
there are big attacks (gbit?) dos coming from gameservers hosters too...
People exploiting Q3 based games and hoster letting them abuse their
hosted services... (
http://www.lemuria.org/security/application-drdos.html )
Unfortunatly it's not just kids with gbit ports :(
Il 28/01/2011 14:04,
did valve made a secret detal with kingston?
On Wed, Feb 16, 2011 at 6:22 PM, Marco Padovan evolutioncr...@gmail.com wrote:
memory leaks are constantly increasing... maybe it's a wanted feature :
On Wed, Feb 16, 2011 at 8:16 AM, Marcel hlds_li...@vermasslt.de wrote:
Valve is aware
memory leaks are constantly increasing... maybe it's a wanted feature :
On Wed, Feb 16, 2011 at 8:16 AM, Marcel hlds_li...@vermasslt.de wrote:
Valve is aware of this - but it doesn't seem on the priority list
See http://developer.valvesoftware.com/wiki/Source_TV_Buglist
many costumers reporting similars problems to us too..
something is really happing...
all the other games on the same box are working perfectly (call of duty
and the like)... so it's definetively not a server/connectivity problem...
Il 14/03/2011 22:43, Anthony Stoyanov ha scritto:
Hey,
I'm getting a lot of 20bytes requests with this content:
0x71
(content: 0x7130 3030 3030 3030 3030 3030 3030 30 = q00)
they look like some sort of dos reflect attack (with low multiplication
factor)
They appear as reflection because they looks like to come from other
If you happen to be online right now check your current network flow with:
tcpdump -nnvvXS src 64.34.181.243
On Fri, Mar 25, 2011 at 1:31 AM, Marco Padovan evolutioncr...@gmail.com wrote:
I'm getting a lot of 20bytes requests with this content:
0x71
(content: 0x7130 3030 3030 3030
Thanks for this clarification. From what I saw there were a lot of servers
all around the world receiving those packets... the source (spoofed) was
down probably due to the reflection...
If it's confirmed 00 isn't a valid challenge I'll filter it out...
Yep, the server was exactly that one :)
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Having the same problem here...
lately we are also getting update updates looping -_-'
Il 13/04/2011 11:20, Simon Gunton - INX-Gaming.co.uk ha scritto:
Has anyone else for the last week or more been having issues with the steam
update command hanging or running very slowly?
Normally a full
I'm getting impressively high cpu usage (50% cpu usage when server is
empty) after the recents tf2 updates...
these were just standard servers used for etf2l competitions (no mods,
nothing... just STV enabled...)
Anybody having the same problem? what's the cause?
which kind of attacks are we talking about?
please share some packet samples
Il 25/06/2011 13:26, molnár lászló ha scritto:
Hy In an older mail from this list (thath i can#39;t find right now), there
was a mail thath cointain some IP tables rules agains DDOS attact. If
somebody can find it
. The first at 27015 will always be
normal, the rest has high CPU usage.
Those servers are pretty much equal. 3 of them run no plugins/addons,
including the low CPU one. Identical configs apart from the port they run
on.
On 24 June 2011 16:50, Marco Padovan e...@evcz.tk wrote:
I'm getting
to find the problem.
Peter
Sweden
Marco Padovan skrev 2011-06-24 16:50:
I'm getting impressively high cpu usage (50% cpu usage when server is
empty) after the recents tf2 updates...
these were just standard servers used for etf2l competitions (no mods,
nothing... just STV enabled...)
Anybody
install tcpdump on your box and run it on the server while it's being
ddossed:
tcpdump -nnvvXS dst port 27005
(supposing the server under attack is listening on 27005)
Il 25/06/2011 14:58, molnár lászló ha scritto:
Hy! Thanks for the answer.I am not so good at this tings so could you please
How are your servers when empty?
with rt preempt kernels they uses the same amount of cpu as when full
(50% in my case)
Il 25/06/2011 17:21, 1nsane ha scritto:
I'm not using RT kernels.
On Sat, Jun 25, 2011 at 8:53 AM, Marco Padovan e...@evcz.tk wrote:
the problem are the preempt rt kernels
This is a pic from a Fedora server running 1 dods + 2 TF2 servers on 4
cores.
http://url.dayofdefeat.se/pics/cpu-week-Trelle.png
uname a: Linux-2 2.6.34 #1 SMP PREEMPT Thu Jul 22 10:33:46 CEST 2010
i686 i686 i386 GNU/Linux
I do hope its possible to find the problem.
Peter
Sweden
Marco
ASS.
Valve, please do something! Using non-RT kernel is impossible.
2011/6/24 hlds_linux-requ...@list.valvesoftware.com:
Message: 5
Date: Fri, 24 Jun 2011 16:50:57 +0200
From: Marco Padovan e...@evcz.tk
To: Half-Life dedicated Linux server mailing list
hlds_linux
I can confirm that the load when full appear to be the same as when empty.
The problem is that not everyone has their machines able to sustain
24h/24h a cpu usage as all the slots where in use
Il 26/06/2011 00:33, gamead...@127001.org ha scritto:
-Original Message-
From:
16:50:57 +0200
From: Marco Padovan e...@evcz.tk
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 ultra high cpu usage after the recent
updates
Message-ID: 4e04a451.3010...@evcz.tk
Content-Type: text/plain; charset=UTF
460FPS for all of our clients with 500FPS servers.
2011/6/26 hlds_linux-requ...@list.valvesoftware.com:
Message: 4
Date: Sun, 26 Jun 2011 03:47:48 +0200
From: Marco Padovan e...@evcz.tk
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 ultra high cpu usage after the recent
have you tried to set fps_max to 0 at the command line?
Il 27/06/2011 00:38, Svensk Ljud Ljus Produktion ha scritto:
Ive just had some time to read the logs to find the RDTSC_FREQUENCY
and it was rather easy.
[code]
/HLDS installation up to date
Running a benchmark to measure system clock
How is the cpu usage?
Il giorno 28/giu/2011 08:03, Никита Булаев [Nikita Bulaev]
djfireb...@gmail.com ha scritto:
Confirm:
===
console: fps_max
fps_max = 1000 ( def. 300 )
- Frame rate limiter
console: stats
CPU In Out Uptime Users FPS Players
0.00 0.00 0.00 0 0 454.66 0
First thing: I'm very happy about free 2 play... got five 24slot servers
online and they are constantly full :)
The problem (client side) is the impressive number of AS2_INFO requests
going around...
When browsing the servers from within the game I got my internet dying
quite often due to the
which kind CPU are we talking about?
is the server running only the official maps? stv disabled (stv is still
resource intensive)?
Il 29/06/2011 16:43, Saint K. ha scritto:
This is really strange.
Our servers show an increase, rather than a decrease in server load!
Before F2P a full 24
So... 3 days has passed since the last pre-weekend update that broke all
of our servers!
tf2 crashing on changelevel (all the tf2 servers, not just mine) and css
crashing even while starting.
What is going on?
How can hope to have a decent amount of servers online to take care of
the massive
I do...
I'm not discussing about the workaround...
I'm just asking if they are aware of the problem and if we should expect
similar downtimes again in future :|
Il 04/07/2011 22:03, James Botting ha scritto:
You have done the vphysics.so patch, right?
On 4 Jul 2011, at 21:00, Marco Padovan e
same thing here
Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
Since yesterday 00:15 the matchmaking system suddenly stopped to give
my server players.
What can be the situation
Running those maps:
pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
I'm getting players with quickplay on my 32slots servers too... without
cheating the sv_visiblemaxplayers value...
my 32slots servers are constantly full...
we are getting players because there's a lack of servers and too much
players... expecially after the last update that broke all the linux
Took quite long time.
Hope it has been tested properly :|
Il 06/07/2011 00:52, Jason Ruymen ha scritto:
Updates to the Linux dedicated server are now available. The specific
changes include:
- Fixed a Linux dedicated server crash in vphysics.so
Jason
- Added more filtering on the master server to avoid pinging non-matching
servers
Thanks!
Hope this will help users having their connection flooded with packets
from all around the world when opening the browser :)
Il 19/07/2011 01:36, Jason Ruymen ha scritto:
A required update for Team
map used?
is the problem happening on stock maps with no mods too?
on a 100% stock 32slot server running at 500fps on a realtime preempt
kernel max single core cpu usage i saw was 45%...
Il 25/07/2011 11:49, Saint K. ha scritto:
Thanks for that.
Are there any non-kernel tips people can give
...@list.valvesoftware.com] On Behalf Of Marco Padovan
[e...@evcz.tk]
Sent: 25 July 2011 12:12
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] cpu on i7 920
map used?
is the problem happening on stock maps with no mods too?
on a 100% stock 32slot server running at 500fps on a realtime
Something is still broken into the fps limiter:
while having the fps_max set to 300 cpu load while the server is empty is ok
with fps_max set to 333 cpu load stay high (same as when the server is
full) even with empty servers
fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
,
as it will play against you.
Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if
you have a slower PC.
On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
Something is still broken into the fps limiter:
while having the fps_max set to 300 cpu load while
. Try using fps_max 100 instead, it's
better if
you have a slower PC.
On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
Something is still broken into the fps limiter:
while having the fps_max set to 300 cpu load while the server is
empty
is
ok
with fps_max set to 333 cpu
in the server console.
On 8/7/2011 1:00 PM, Marco Padovan wrote:
What's currently the default fps_max value if not forced via command
line?
66.67?
btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems
What kind of kernel are you using?
Looks like the same problem of the other time affecting only realtime
preempt kernels :/
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We have private tf2 servers eating 1200mb of ram...
Such an high memory usage isn't due to (not) statically linked
libraries... but it's caused by bugged source tv the is leaking so much
ram ...
Il 12/08/2011 03:53, Jesse Molina ha scritto:
Before mutli-core CPUs became prevalent, memory
*centos6.0 64bit* (can confirm that libstdc++.so.6 is within the
orangebox/bin folder folder)
ldd dedicated.so
linux-gate.so.1 = (0xe000)
libsteam_api.so = not found
libtier0.so = not found
libvstdlib.so = not found
libm.so.6 = /lib/libm.so.6
*centos6.0 64bit* (libstdc++.so.6 is within the orangebox/bin folder folder)
server is starting fine
ldd dedicated.so
linux-gate.so.1 = (0xe000)
libsteam_api.so = not found
libtier0.so = not found
libvstdlib.so = not found
libm.so.6 = /lib/libm.so.6
are you sure the VPS have anough resources to run it?
Did it even run in the past?
Is this an openvz or a xen vps?
Il 16/08/2011 19:29, vin...@mytechzone.de ha scritto:
Following Question is in german and in english.
I have a big problem with my Counter Strike servers.
After hours they
Sorry to inject your discussion, how do you get the reputation score?
I'm not playing much lately but I could check into the logs if such
message is logged
Il 23/08/2011 19:51, ics ha scritto:
Anyone else having issues with players dropping off to ERROR!
Reliable snaphsot overflow. ? I'm
perfect example :)
And I think Brink is also another very nice example of multiplayer game
that didn't want to release Linux server binaries... :)
Long live TF2 and every other game supporting linux ;)
Il 30/08/2011 00:14, Eric Riemers ha scritto:
Compared to vanilla TF2 (with competition settings and a decent stable
fps rate) plugins consumes a negligible amount of resources :)
You should be worried about vanilla TF2/CSS ... plugins could be aeasly
ignored (performance wise) :)
Il 01/10/2011 21:05, Bruno Garcia ha scritto:
Hello,
I'm
This will break basically everything!
Oh-my-god a sleepless night is waiting all of us? :(
Il 13/10/2011 22:41, Jason Ruymen ha scritto:
Because of this, dedicated server files for Counter-Strike: Source will now
be under a 'css' folder.
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To
yes, getting a lot of them..
client instead is updated... sadly there are no servers to play on...
why don't they give priority to servers...? :D
Il 13/10/2011 23:14, David A. Parker ha scritto:
Is anyone seeing this when they attempt to update TF2?
Checking bootstrapper version ...
54.78% downloading ./orangebox/cstrike/scripts/weapon_glock.ctx
54.78% downloading ./orangebox/cstrike/scripts/weapon_p228.ctx
54.79% downloading ./orangebox/cstrike/scripts/weapon_scout.ctx
54.79% downloading ./orangebox/cstrike/scripts/weapon_sg550.ctx
54.79% downloading
ehm:
99.65% downloading ./css/libcurl.so.4
99.98% downloading ./css/libcurl.so.4.2.0
99.99% downloading ./css/srcds_linux
100.00% downloading ./css/srcds_run
so... both orangebox and css are kept...
time to upgrade the control panels... -_-'
Il 13/10/2011 23:12, RTL-Servers | Lee ha
Yeah... looks like all the content is still in orangebox directory
Il 13/10/2011 23:35, RTL-Servers | Lee ha scritto:
Hello,
Is it purely using css as a lib folder then rather than the contents ?
Regards
Lee Gardiner
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To unsubscribe, edit
I'm not able to start css... is this css or other games?
Il 13/10/2011 23:56, oGre ha scritto:
Server doesn't look too good either:
Unknown command startupmenu
Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Caching file CRCs for pure server...
Finished caching
To get it working on linux I had to move orangebox/cstrike to css/cstrike
otherwise I was getting an error about invalid game specified
Il 14/10/2011 00:10, Kigen ha scritto:
I just got my CS:S server updated.
Regardless of which srcds.exe I use it just crashes on startup (addons
disabled).
://www.dataviruset.com/
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Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan
Skickat: den 14 oktober 2011 00:13
Till: hlds_linux@list.valvesoftware.com
Ämne: Re
mines are showing 66.67
Il 14/10/2011 01:44, Dusan Tomic ha scritto:
CPU InOut Uptime Users FPSPlayers
33.10 0.00 0.00 0 1 298.66 0
stats
CPU InOut Uptime Users FPSPlayers
24.84 0.00 0.00 0 1 296.35 0
stats
CPU InOut
Lock tcp port and whitelist it only to certain users?
(or change the tcpport to another port)
Do you want to filter it with iptables because it's affecting the game?
Il 17/10/2011 21:15, ?? ?? [Nikita Bulaev] ha scritto:
Hi, firends!
Some our clients are under stupid attack by tcp
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