Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
Setting it to read only isn't helping with the spikes, unfortunately.  
I'm not sure what exactly the debug code is doing that they left on, but 
the logs aren't being flushed to file immediately after a snapshot 
overflow so this stuff is building up in memory for a while.


Fletcher also talked about network packing code being rerun after a 
drop, and I'm assuming this is the point that I am seeing spikes on my 
servers.  Steamauth drops have increased quite a bit in recent updates 
and these seem to coincide with spikes I'm seeing.


On 7/11/2012 6:36 PM, brendan halley wrote:

If it's such a problem just run a cron that clears or deletes it. Have you
tried setting the file as read only?




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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Fletcher Dunn
Have you verified that the CPU usage spikes correlate to messages in the log 
concerning clients dropping due to reliable snapshot overflow?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Thursday, July 12, 2012 12:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

Setting it to read only isn't helping with the spikes, unfortunately.  
I'm not sure what exactly the debug code is doing that they left on, but the 
logs aren't being flushed to file immediately after a snapshot overflow so this 
stuff is building up in memory for a while.

Fletcher also talked about network packing code being rerun after a drop, and 
I'm assuming this is the point that I am seeing spikes on my servers.  
Steamauth drops have increased quite a bit in recent updates and these seem to 
coincide with spikes I'm seeing.

On 7/11/2012 6:36 PM, brendan halley wrote:
 If it's such a problem just run a cron that clears or deletes it. Have 
 you tried setting the file as read only?



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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
They don't correlate.  Nor do the timings of the log dumps match to the 
timing of the actual snapshot overflow occurrences.  And not all 
reliable snapshot overflows seem to be dumped to files.  I reinstalled 
srcds earlier this week for both my servers, but my back up of one 
server shows that the netspike.txt file (which was 2GB) was last touched 
June 29th despite having reliable snapshot overflow errors through to 
July 9th when I reinstalled.


On 12.07.2012 09:40, Fletcher Dunn wrote:

Have you verified that the CPU usage spikes correlate to messages in
the log concerning clients dropping due to reliable snapshot
overflow?


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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Invalid Protocol
Read my previous message.

The file is 2GB because it can't be bigger (don't know if the limitation is
in OS or in Source engine). If you verify (tail -n 100 netspike.txt) you'll
see that the last message is truncated. And the server writes so much data
because it may start to log ALL THE PACKETS for a user that is not kicked
from server (sets a flag to 1 and forgets about it).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Thursday, July 12, 2012 8:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional (for servers) Team Fortress 2 update
released

They don't correlate.  Nor do the timings of the log dumps match to the 
timing of the actual snapshot overflow occurrences.  And not all 
reliable snapshot overflows seem to be dumped to files.  I reinstalled 
srcds earlier this week for both my servers, but my back up of one 
server shows that the netspike.txt file (which was 2GB) was last touched 
June 29th despite having reliable snapshot overflow errors through to 
July 9th when I reinstalled.

On 12.07.2012 09:40, Fletcher Dunn wrote:
 Have you verified that the CPU usage spikes correlate to messages in
 the log concerning clients dropping due to reliable snapshot
 overflow?

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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
Ah, I didn't see your original message regarding the file size.  I 
don't think the OS is the limitation.  16TB is the max file size for 
ext4 is it not?  Windows admins are seeing larger file sizes than this, 
so it must be a limitation on the linux branch.


I am at a loss as to what my recent CPU spikes are caused by if it's 
not this debugging code.  I never had any issues before the recent 
updates, and even with SourceMod/MetaMod disabled I still see them 
occurring.



On 12.07.2012 11:01, Invalid Protocol wrote:

Read my previous message.

The file is 2GB because it can't be bigger (don't know if the 
limitation is
in OS or in Source engine). If you verify (tail -n 100 netspike.txt) 
you'll
see that the last message is truncated. And the server writes so much 
data
because it may start to log ALL THE PACKETS for a user that is not 
kicked

from server (sets a flag to 1 and forgets about it).


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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-11 Thread Russell Smith

No update to disable the netspike.txt logging? :/

On 11.07.2012 17:28, Eric Smith wrote:

We've released an update to Team Fortress 2. Clients will get the
update when they restart. Servers do not need the update but will get
updated binaries if they sync. There are no server changes in the
update. The notes for the update are below.

-Eric

--

Team Fortress 2
- Added Pyromania cosmetic items to the Mann Co. store
- All ash-related items have been faded away to dust
- Fixed Strange Escape Plans not counting kills
- Fixed missing strings for the ESL medals


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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-11 Thread brendan halley
If it's such a problem just run a cron that clears or deletes it. Have you
tried setting the file as read only?
On Jul 12, 2012 11:01 AM, Russell Smith ve...@tinylittlerobots.us wrote:

 No update to disable the netspike.txt logging? :/

 On 11.07.2012 17:28, Eric Smith wrote:

 We've released an update to Team Fortress 2. Clients will get the
 update when they restart. Servers do not need the update but will get
 updated binaries if they sync. There are no server changes in the
 update. The notes for the update are below.

 -Eric

 --

 Team Fortress 2
 - Added Pyromania cosmetic items to the Mann Co. store
 - All ash-related items have been faded away to dust
 - Fixed Strange Escape Plans not counting kills
 - Fixed missing strings for the ESL medals


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