Good old version 1.44...
> On Feb 20, 2017, at 10:52 PM, Phil Weinstein wrote:
>
> Trolltech sighting, Feb 2017, Colorado USA
> http://www.thirdtablet.com/2017/Sightings/Trolltech.jpg
> ---
>
> ___
> Interest mailing list
>
Hello!
I am painting a series of connected QLineF's with varying vectors and widths.
Is there any way to smooth them out to be more vector-ish, so you don't see the
jagged transitions between the segments?
This is for hand writing notes with the Apple Pencil. I have one segment per
event with
Excellent scholarship, Giuseppe. A much needed quality in the world of software.
> On Feb 24, 2017, at 3:21 PM, Giuseppe D'Angelo <giuseppe.dang...@kdab.com>
> wrote:
>
> Il 24/02/2017 23:41, Patrick Stinson ha scritto:
>> Right, I thought that this would take care of th
Hello!
Is there a way to exclude examples for “make” and “make clean” inside a qt
module, e.g. qtbase? Looking at qtbase.pro took me ended up in my getting lost
in a rabbit hole.
Thanks!
-P
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I am building qt with the following options, and it is not building
QtBluetooth. Is this intentional? My configure line:
./configure -static -debug -xplatform macx-ios-clang -sdk iphonesimulator
-nomake examples -nomake tests -developer-build -opensource -confirm-license
Maybe the problem is
Configuring Qt-5.8 with the following command line:
./configure -sdk iphonesimulator
produces the following error:
ERROR: The OpenGL functionality tests failed!
You might need to modify the include and library search paths by editing
QMAKE_INCDIR_OPENGL[_ES2],
QMAKE_LIBDIR_OPENGL[_ES2] and
Qt’ers,
I’m curious, what type of inquiries should go on the Qt-hosted forum, and which
to this mailing list?
It’s a little hard to tell the difference from the outset.
Thanks!
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Hello! What is the status for supporting native iOS gui elements in Qt? Or are
most people just building apps from scratch with their own custom widgets. I
mean, using a basic Qt scroll view for example is not really acceptable in an
iOS app but the native iOS scrollbars are.
Along the same
/2017/02/06/native-look-feel/
>
>> On Feb 10, 2017, at 6:33 PM, Patrick Stinson <patrickk...@gmail.com> wrote:
>>
>> Hello! What is the status for supporting native iOS gui elements in Qt? Or
>> are most people just building apps from scratch with their own custo
Bummer.
> On Feb 26, 2017, at 7:07 AM, Alexander Dyagilev wrote:
>
> does not work
>
> i can't download qt
>
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> Interest@qt-project.org
> http://lists.qt-project.org/mailman/listinfo/interest
e sure you turn on
> antialiasing. Also, you might want to try a rounded join style on the QPen
> you are using. Posting an example of what you are getting now would help
> others help you.
>
>> On Tue, Feb 21, 2017 at 4:17 AM, Patrick Stinson <patrickk...@gmail.com>
>&g
I am not new to git but am new to growing out of using git as if it were svn. I
have a local work in progress branch (apple--pencil) based on dev, and want to
know how to push it to a feature branch on dev. Should I just do
git push origin dev
? Or is there another way to create a remote
UITouch coordinates are floating point on iOS, for example for the Apple
Pencil. Is there a way to map this? Seems like this would be easy to implement
based on the QPoint version…
// pks: apple pencil
It looks like making this change tightened up drawing with the apple pencil. I
suppose I will incorporate this in my pull request if I can ever get around to
understanding how to submit one.
> On Mar 18, 2017, at 9:46 PM, Patrick Stinson <patrickk...@gmail.com> wrote:
>
>
na.org> wrote:
>
> On 19 March 2017 at 15:59, Patrick Stinson <patrickk...@gmail.com> wrote:
>> UITouch coordinates are floating point on iOS, for example for the Apple
>> Pencil. Is there a way to map this? Seems like this would be easy to
>> implement based o
Hello!
Is it necessary to implement a custom gesture for simultaneous pinch + pan as
is commonly used on iOS? I appears that QPanGesture is only for single-finger
panning and the center of QPinchGesture isn’t updated during Qt.GestureUpdated.
Is this correct? It’s a little hard to debug. I am
qreal margin = penWidth * 1.42;
splinePath.moveTo(points.at(0));
for (int i = 0; i < points.size() - 1; i++) {
const QPointF = points.at(i + 1);
splinePath.cubicTo(controlPoints[2 * i], controlPoints[2 * i + 1],
point);
}
return splinePath;
}
> On Feb 28, 2017
Hi there!
I am implementing handwriting with the apple pencil and am double-buffering
each stroke on a QImage before passing the resulting pixmap and bounding rect
for the stroke to a QGraphicsItem. The problem is that painting to the QImage
is not at retina resolution which is what you get
QImage.setDevicePixelRatio(2) seemed to do the trick along with a Image that is
twice as large and manual translation of the appropriate coordinates. QPainter
does the rest.
Good to know.
> On Mar 16, 2017, at 8:32 PM, Patrick Stinson <patrickk...@gmail.com> wrote:
>
> That’s
Hi there!
I have a simple QWidget with a single (empty) list view that I am trying to use
for a fullscreen slide-in panel on iOS. The problem is that the animation of
the ‘pos’ property doesn’t look hardware accelerated on iOS. It looks great on
macOS, however. The slide-out widget is covering
Hello!
Running “make clean” in the root qt src dir calls xcodebuild a whole bunch of
times and takes a really, really long time. Is there any faster way to do this?
I am already excluding a lot of unnecessary builds in my configure line:
./configure -static -debug-and-release -nomake examples
the tree builds? How should one call the configure
> command for that?
>
>> On 20 Apr 2017, at 09:58, Patrick Stinson <patrickk...@gmail.com
>> <mailto:patrickk...@gmail.com>> wrote:
>>
>> Ah! I was not aware that you could do that. Thank you
Ah! I was not aware that you could do that. Thank you!
-P
> On Apr 20, 2017, at 4:48 AM, Konstantin Tokarev wrote:
>
> out-of-tree
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uinta-feira, 20 de abril de 2017, às 01:34:10 PDT, Patrick Stinson
> escreveu:
>> Running “make clean” in the root qt src dir calls xcodebuild a whole bunch
>> of times and takes a really, really long time. Is there any faster way to
>> do this? I am already excluding a lot of unn
Has anyone else noticed that the sample rate for touch events has dropped to
800ms since the last iOS SDK update? I have tested with both Qt-5.8.0 and
Qt-dev and it’s happening on my iPhone as well as iPad pro.
I read somewhere that you have to update the view in order to get the sample
rate
Safari and other apps have a share button that uses
UIDocumentInteractionController to open a system dialog to open the current
file in another app. What is the correct way to access this from Qt? I am
writing a diagramming app that would export flattened PDFs and JPGs.
FWIW, I'm actually
Forgot to include this stackoverflow thread about this:
http://stackoverflow.com/questions/8302593/iphone-open-in-in-sdk
> On Mar 10, 2017, at 7:11 PM, Patrick Stinson <patrickk...@gmail.com> wrote:
>
> Safari and other apps have a share button that uses
> UIDocumentInt
> On 7 April 2017 at 15:02, Patrick Stinson <patrickk...@gmail.com
> <mailto:patrickk...@gmail.com>> wrote:
>>
>>> On Apr 6, 2017, at 7:57 PM, Ch'Gans <chg...@gna.org> wrote:
>>>
>>> On 7 April 2017 at 14:38, Patrick Stinson <patrickk...@
Hi there!
It appears that the default behavior for QGraphicsView is to call fitInView()
to center all the items in the scene when a new item is added. Is there a way
to prevent this? I don’t see anything in the docs.
Thanks!
-P
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> On Apr 6, 2017, at 7:57 PM, Ch'Gans <chg...@gna.org> wrote:
>
> On 7 April 2017 at 14:38, Patrick Stinson <patrickk...@gmail.com> wrote:
>> I am implementing a pan and zoom on pinch via raw touch events and am
>> finding setTransform() to be very slow, ev
Hello! I have reproduced a crash with QGraphicsView where you:
- add a single item in the middle of the scene,
- resize (shrink) the window with the mouse so the item is not fully visible
- resize (grow) the window again
- ***the issue happens right when item is fully visible again.***
Any idea
I have a QGraphicsView (under QMainWindow) with a pop-up QWidget for item
properties which fades in with QGraphicsOpacity effect. The problem is that
when I start the animation the outer frame border of the widget fades in as
expected, but the contents of the widget remains transparent until I
Hello! I am getting pretty good refresh rates on QPropertyAnimation for
QGraphicsScene, as the interval set in the qt source is for 60fps. But
animating a child widget’s position looks more like 20fps. The widget in
question is a child of the QGraphicsView.
See the following screencast, which
s
>
>>
>>
>>
>>
>>
>> ---
>> Jean-Michaël Celerier
>> http://www.jcelerier.name
>>
>> On Thu, Jul 20, 2017 at 9:47 AM, Patrick Stinson <patrickk...@gmail.com>
>> wrote:
>>>
>>>
Hello! I want to figure out how to draw a sin wave between two QPointF’s using
QPainterPath. Calculating the cubic control points seems like the best way, but
I am far from mastering that theory.
This is a diagramming app and the goal is to get a squiggly line between two
objects.
Thanks!
Anyone seen this error? It looks like an automated QtWidgets test caught it
back in 2015, but I can’t seem to nail it down to any particular cause in my
own app.
Thanks!
turin:pkdiagram patrick$ make run
2017-07-25 13:16:36.669 python[1892:844774] *** Terminating app due to uncaught
exception
Does anyone get this warning output to console for every mouse event when using
rubber band selection on QGraphicsView?
QMacCGContext:: Unsupported painter devtype type 1
Thanks!
-Patrick
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Hi there!
If I am setting a QGraphicsView's scale via setTransform() while scrolling
up/down+left/right with two fingers on the trackpad, but the paint updates
don’t come until after I stop moving my fingers which stops the wheel events.
Is there a way to update the view with the new transform
t; On Jul 25, 2017, at 12:27 AM, Christian Gagneraud <chg...@gmail.com> wrote:
>
>
>
> On 25/07/2017 7:24 pm, "Patrick Stinson" <patrickk...@gmail.com
> <mailto:patrickk...@gmail.com>> wrote:
> Hi there!
>
> If I am setting a QGraphicsView's s
Hello!
I am seeing the antialiasing is still quite grainy using a QGraphicsView on
mac. Is it possible to increase the device pixel ratio, or something similar?
Thanks!
-P
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Another screenshot. Note smoothness of retina button pixmaps at left VS jagged
lines in middle.
> On Jul 25, 2017, at 6:27 PM, Patrick Stinson <patrickk...@gmail.com> wrote:
>
> Hello!
>
> I am seeing the antialiasing is still quite grainy using a QGraphicsView on
Hello! Has anyone else had a problem with Qt apps only showing as a black
screen when mirroring an iOS device over airplay? Other apps display fine, but
then the AirPlay display turns black when the Qt app is brought to the front.
Granted, I am using Reflector 2 to show the iPad screen on my
che...@ics.com wrote:
>
> Yes, I think that’s the one.
>
>
> Regards,
> Boris Ralchenko.
>
>
>
>
>
>> On May 12, 2017, at 5:08 PM, Patrick Stinson <patrickk...@gmail.com
>> <mailto:patrickk...@gmail.com>> wrote:
>>
>
st CGRect r = [[UIScreen mainScreen] bounds];
> return QRect(0, 0, r.size.width, r.size.height);
>
>
> We had similar problem, black screen with AirPlay or with HDMI dongle. This
> solved it for us.
>
> Regards,
> Boris Ralchenko.
>
>
>
>
>
>> On Ma
Do you mean QMainWindow? That is the class that I am deriving from.
> On May 12, 2017, at 1:38 PM, bralche...@ics.com wrote:
>
> On main window, in our case it was derived from QQuickView.
>
> Regards,
> Boris Ralchenko.
>
>
>
>
>
>> On Ma
Cool, thanks for digging into it a little more.
Thanks for the tip on stroking the path for shape(), though I already do that
as demonstrated in qgraphicsitemc.cpp - I just removed it from the example code
I posted here :)
Here is a video of it still not working but with your debug code:
Thanks for the important tips, I wasn’t aware of any of them! I implemented all
of them.
Unfortunately it is still selecting based on boundingRect. Any other thoughts?
> On Jun 25, 2017, at 5:00 PM, Christian Gagneraud <chg...@gmail.com> wrote:
>
> On 26 June 2017 at 05:10,
> On Jun 25, 2017, at 4:51 PM, Christian Gagneraud <chg...@gmail.com> wrote:
>
> On 26 June 2017 at 05:10, Patrick Stinson <patrickk...@gmail.com> wrote:
>>def update(self, *args):
>>if None in self.people:
>>return
>
> y
Mange takk, Tor Arne. I’ll follow the issue there.
> On May 16, 2017, at 11:10 AM, Tor Arne Vestbø <tor.arne.ves...@qt.io> wrote:
>
> https://bugreports.qt.io/browse/QTBUG-56768
> <https://bugreports.qt.io/browse/QTBUG-56768>
>
> On 13/05/2017 18:56, Patrick S
The pan gesture scrolls qgraphicsview just fine on macOS, but the same code
doesn't work on iOS. Is there something special I need to do there?
Thank you!
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Thank you. Any thoughts about the branch problem?
> On Sep 20, 2017, at 10:45 AM, Jake Petroules <jake.petrou...@gmail.com> wrote:
>
> This is QTBUG-62266, which has been fixed by
> https://codereview.qt-project.org/#/c/201546/ for Qt 5.9.2.
>
>> On Sep 20, 2017,
se/QTBUG-63323
> <https://bugreports.qt.io/browse/QTBUG-63323>
>
> From: Interest [mailto:interest-bounces+mitch.curtis=qt...@qt-project.org
> <mailto:interest-bounces+mitch.curtis=qt...@qt-project.org>] On Behalf Of
> Patrick Stinson
> Sent: Wednesday, 20
that looks like it. I guess i should have searched for 10.13 instead of high
sierra
> On Sep 20, 2017, at 11:28 AM, Jake Petroules <jake.petrou...@gmail.com> wrote:
>
> Likely https://codereview.qt-project.org/#/c/205954/
>
>> On Sep 20, 2017, at 11:19 AM, P
I pulled the 5.10 (also tried with ) branch from git into folder A, then
configured and built qt from folder B like so:
../../../pyqt-sysroot-base/src/qt5-src/configure -opensource -confirm-license
-nomake examples -nomake tests -prefix $PWD
But when I try to run qmake on any project file I
Is there a version or commit that runs on high sierra? I am getting segfaults
in a 300-or-so deep stack of calls in libqcocoa.dylib using the branch on
git (need to try again to get a useful stack trace).
Qt-5.9.1 fails to build in qcoregraphics.mm like so:
> On Oct 7, 2017, at 8:00 PM, Christian Gagneraud <chg...@gmail.com> wrote:
>
> On 8 October 2017 at 06:27, Patrick Stinson <patrickk...@gmail.com> wrote:
>> Hmm. Actually, I think that the elastic node example is implemented in the
>> same way as my app
view.setViewport(w);
>
>
>
> ---
> Jean-Michaël Celerier
> http://www.jcelerier.name <http://www.jcelerier.name/>
> On Sat, Oct 7, 2017 at 7:36 PM, Patrick Stinson <patrickk...@gmail.com
> <mailto:patrickk...@gmail.com>> wrote:
> Interesting. Can
Hi there!
I have a graph-ish diagram app where dragging some objects (like nodes)
necessitates dragging other objects (like connecting edges). However, if I
update an edge from the mouse event or ItemChanged(position) event then the
edge isn’t painted until the next paint event. At times, this
I am dependent on a tool that uses qmake to regenerate an xcodeproject whenever
I add a source file, and so I always have to find the way to make any changes
to the Xcode project within the .pro file. I have done well until this point
with the Info.plist file.
But now I need to be able to
I am generating an Xcode project from a .pro file and want to set an xcconfig
file as the build configuration for a particular target in the project. This
means that I need to edit the .pro file to:
1) add the xcconfig file to the project
2) set the xcconfig in the build settings for the
>
> ---
> Jean-Michaël Celerier
> http://www.jcelerier.name
>
>> On Sat, Oct 7, 2017 at 10:09 AM, Christian Gagneraud <chg...@gmail.com>
>> wrote:
>> On 7 October 2017 at 16:11, Patrick Stinson <patrickk...@gmail.com> wrote:
>> >
>>
That is correct, this did fix the antialiasing issue at the expense of
performance. I suppose it is a trade off.
> On Oct 7, 2017, at 1:09 AM, Christian Gagneraud <chg...@gmail.com> wrote:
>
>> On 7 October 2017 at 16:11, Patrick Stinson <patrickk...@gmail.com> wrote:
&
is if it is possible to implement painting in a synchronous
way, where all paint events which result from a single mouse event are done in
the same buffer frame.
Make sense?
> On Oct 7, 2017, at 1:01 AM, Christian Gagneraud <chg...@gmail.com> wrote:
>
> On 7 October 2017 at 16:08, Patrick St
Hello!
Has anyone successfully embedded a MyScript UIView in a QWidget for handwriting
recognition? I am no iOS expert, thought I would ask before I spend two weeks
reading Apple docs to sort out the delegate/viewcontroller/etc mess.
Thanks!
-Patrick
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Hi!
While this may or may not pertain directly to Qt, does anyone have any
experience with a cross platform alternative to the Apple App Store? Hopefully
something that plays well with Qt, or at least doesn’t break it?
I am at least looking for in-app subscription purchases for Mac, Windows,
store
> as well. Not going to solve the "problem" of the stores taking their 30% cut,
> but if technical concerns are the biggest barrier for you, then those are
> your options.
>
> https://doc.qt.io/qt-5/qtpurchasing-index.html
>
>> On Dec 3, 2017, at 9:14 PM,
MyScript looks like an amazing handwriting-recognition toolkit. It also looks
like the Qt Company partnered with them on an automotive project.
Has anyone had success integrating MyScript into a Qt Application on macOS/iOS?
Are you embedding their render view into a qwidget somehow?
Thanks!
Is there any way to prevent qt from building the mysql plugin? I am getting the
following compile errors in qt-5.11.0 on macOS-10.13.5.
Disabling would be ideal because it would solve another problem that the mysql
plugin is causing as well.
Thanks!
-Patrick
Hello!
I am writing a unit test for an item view and need to get . The code in
qabstractitemview_p.h “releases” an editor created by a delegate by calling
QObject::deleteLater() on it. However, in the following code the first editor
is not deleted and so the second call to findChild still
That is logically consistent, though it didn’t work for me.
findChildren() still returns two objects. strange.
> On Jun 5, 2018, at 3:42 AM, william.croc...@analog.com wrote:
>
> On 06/04/2018 05:08 PM, Patrick Stinson wrote:
>> Hello!
>>
>> I am writing a unit tes
It appears as though QListWidget does not honor Qt::PartiallyChecked in
Qt-5.11, though I could be making a mistake somewhere here. The following code
accurately stores Qt::PartiallyChecked in the check state, and ‘1’ is printed
by the print line. However, the painting does not reflect this
Hello!
It appears that it is not possible to tap a QGraphicsItem on iOS to select it.
Indeed, I cannot find any touch event implementation in QGraphicsView, only
mouse events. Using the QGraphicsView's rubberband-select works fine, as it
uses mouse events.
Has anyone found a workaround to be
That is a wonderfully complete and portable example. Great job!
> On Jun 29, 2018, at 1:04 PM, Christoph Feck wrote:
>
> On 29.06.2018 19:19, Patrick Stinson wrote:
>> I am trying to construct a text callout QGraphicsItem. It is basically a
>> rounded
>> rect plus s
urse; but mysql doesn’t
> ship with macOS so I guess it came from brew or some such, so maybe it’s more
> a matter of the Qt build process not finding everything?
>
>> On 19 Jun 2018, at 08:38, Patrick Stinson wrote:
>>
>> Is there any way to prevent qt fr
gt;>
>>>>>> On Tuesday 07 August 2018 20:54:58 you wrote:
>>>>>> Thanks for your reply, Reinhardt. Your code acknowledges the selected
>>>>>> item
>>>>>> but I am looking for the current item whether it is selected or n
child.setTransform(lt)
child.setScale(1.0)
child.setRotation(0.0)
child.setParentItem(parent)
> On Aug 8, 2018, at 10:42 AM, Patrick Stinson wrote:
>
> Thanks for that. Though I am having some trouble. If you have PyQt, I wonder
> what problem you see with this examp
It’s like there needs to be an extra rule to honor the selected and focus
states simultaneously, but ::item:selected:focus doesn’t work.
> On Aug 10, 2018, at 12:11 PM, Patrick Stinson wrote:
>
> Negative. “current” is not a valid pseudo state, as “focus” is the
> appropriate
Hello!
I have a vanilla QTableView with SingleSelection and SelectRows and am trying
to figure out how to set the text color of the current item for both when the
row is selected and when it isn’t. This is important so that the user knows
which cell will be edited when they hit the enter key
018, at 6:24 PM, Christian Gagneraud wrote:
>
> On 8 August 2018 at 11:08, Patrick Stinson wrote:
>> Hello!
>>
>> I am trying to change the parent of a QGraphicsItem without it appearing to
>> move or change size on the scene. Both the item, old parent, and new have
&
Hello!
I am trying to change the parent of a QGraphicsItem without it appearing to
move or change size on the scene. Both the item, old parent, and new have
arbitrary scale values set. How can this be done?
Thanks!
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()
app.exec()
tests_QGI_parent_transform()
> On Aug 7, 2018, at 10:05 PM, Christian Gagneraud wrote:
>
> On 8 August 2018 at 15:49, Patrick Stinson wrote:
>> Thanks for the reply. I am just particularly dense in this sort of cognitive
>> operation (something ab
Don’t forget to reply to all.
Your example is interesting, and it does solve the problem of making the
selected and current item stand out. I suppose there isn’t a way to do this and
also show the current item when it is not selected.
How strange that you can’t combine selectors as in CSS.
>
it works for me with this style.
>
> The attached picture show two selected rows (0 and 2) and one current,
> unselected cell (1).
>
> --
> Best Regards
>
> Reinhardt Behm
>
>
>> On Sunday 12 August 2018 21:06:28 Patrick Stinson wrote:
>> Don’t forget to repl
I sometimes present collections of objects my data type in a QTableView with a
custom model and delegate, and sometimes present a single object of this data
type in a conventional property sheet form.
Considering I have a model and delegate already written for my table view, is
it appropriate
Hello!
I have set a file path on my QMainWindow with QWidget::setWindowFilePath() on
macOS. I need to clear this setting, but it doesn’t work if I pass in “”. Is
there another way to do this?
Thanks!
-Patrick
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Hello!
Is there a way to scroll a QScrollArea by a precise number of pixels on the
viewport widget? Or do you have to use relative units as calculated by the size
fo the scrollbar handle and slider zone of the scroll bar?
Thanks!
-Patrick
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> On Mar 2, 2018, at 10:28 PM, Thiago Macieira <thiago.macie...@intel.com>
> wrote:
>
> On Friday, 2 March 2018 17:11:55 PST Patrick Stinson wrote:
>> I am trying to create the minimum Qt build for QtWidgets, QtQuickControls,
>> QtLocation, and QtPu
Hello!
I am trying to create the minimum Qt build for QtWidgets, QtQuickControls,
QtLocation, and QtPurchasing. But when I configure with the following command
line:
./configure -opensource -debug-and-release -nomake examples -nomake tests -skip
qtactiveqt -skip qtandroidextras -skip
Hello! I can’t seem to find any way to install qt-5.11.2 on Windows 10 from
either the online installer or the all-in-one open source installer. Surely
this isn’t happening for everyone?
I am getting installer errors as in this bug report:
https://bugreports.qt.io/browse/QTBUG-66853
My qmake-generated Visual studio project is complaining about the following
QObject symbols referenced from my QObject subclass even though I am linking to
Qt5Core.lib using a qt I built from the command line:
1>CUtil.obj : error LNK2001: unresolved external symbol "public: virtual void
Woah. Any idea what this is all about?
> On Nov 3, 2018, at 8:41 PM, Thiago Macieira wrote:
>
> On Saturday, 3 November 2018 14:31:12 PDT Patrick Stinson wrote:
>> The output of dumpbin /symbols /linenumbers Qt5Core.lib shows these symbols
>> as protected, not publi
Looks like the only instances of that string are in tests. And only three. So
that can’t be it.
> On Nov 3, 2018, at 8:54 PM, Patrick Stinson wrote:
>
> Woah. Any idea what this is all about?
>
>> On Nov 3, 2018, at 8:41 PM, Thiago Macieira
>> wrote:
>>
>
ed public"
>
> is used by PyQt5 / sip source code to allow overriding protected methods from
> Python derived classes.
>
> I don't know if they have support for disabling it.
>
>
>
>> On 4. Nov 2018, at 06:45, Patrick Stinson wrote:
>>
>> Loo
How can I animate the viewable scene rect of a QGraphicsView using screen
coordinates? This means animating both center pos and scale. This is similar to
Google Earth where the map scrolls and zooms smoothly from one point to
another. I have searched for an answer for this several times in the
Hi there!
This simple pyqt example demonstrates the problem. Any ideas on a workaround?
import time
app = QApplication(sys.argv)
w = QListView()
m = QStringListModel()
m.setStringList([str(time.time()) for i in range(1000)])
w.setModel(m)
{
return QApplication::palette().color(QPalette::Active,
QPalette::ButtonText);
}
}
> On Jan 30, 2019, at 2:53 AM, Nils Jeisecke
> wrote:
>
> Hi,
>
> Am 30.01.2019 um 02:27 h
Has anyone else run into compile errors related to integer sizes on a 64 bit
platform when passing -jn to make on macos? A build will be preceding just fine
with one process, but when I increase the number it immediately bails with
compile errors.
Thanks!
cInteger' requested here
Q_STATIC_ASSERT(sizeof(QAtomicInteger));
^
> On Jun 14, 2019, at 11:49 PM, Patrick Stinson wrote:
>
> Has anyone else run into compile errors related to integer sizes on a 64 bit
> platform when passing -jn to make on macos? A build will be
Wow. Very strange. Maybe I should file a bug report, though I bet it will be
very low priority.
> On Jun 22, 2019, at 8:07 AM, Thiago Macieira
> wrote:
>
>> On Friday, 21 June 2019 21:50:39 PDT Patrick Stinson wrote:
>> So how do you account for that? Seems very odd
(NOTE: I have started a new thread about this from an old one incorrectly
associating this problem with “make -jn”)
I am having a hard time pinning down the source of this error. I am getting it
sporadically on Qt-5.12.0 - Qt-5.13.0. using make -jn flags or not using make
-jn flags doesn’t
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