Re: [JAVA3D] Ant

2002-02-10 Thread Catalin Barbulescu
For testing try - JUunit Catalin Barbulescu OTTO Software Development Bucharest, Romania -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Ameet Suri Sent: 11 februarie 2002 09:33 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Ant hi todd,

Re: [JAVA3D] Ant

2002-02-10 Thread Ameet Suri
hi todd, I ahve been hearing a lot about Ant, could ou ple let me know if it is freeware and from where can i download it. also do you know of any tools (other than Rational) than can help me in testing my java code. regards Ameet Suri -Original Message- From: Todd J. [mailto:[EMAIL PRO

[JAVA3D] Ant

2002-02-10 Thread Todd J.
Justin, Have you ever considered using Ant for building the Jav3d.org codebase? It has many cool features and is perfect for cross-platform Java development. I dig it. -Todd === To unsubscribe, send email to [EMAIL PROTEC

Re: [JAVA3D] Serialization

2002-02-10 Thread Pasi Paasiala
Make the fields that point to non serializable objects transient and implement the readObject method to reinitialize them. There is a good article (SERIALIZATION IN THE REAL WORLD) about serialization in: http://developer.java.sun.com/servlet/PrintPageServlet?url=http%3A//develope r.java.sun.com/

[JAVA3D] disappearing textures

2002-02-10 Thread Rod harris
Hi I'm writing an application where I'd like users to be able to switch between a 2d and a 3d view of the scene. The way I have implemented this at the moment is to have radio buttons that the user can press to select the desired view. When the 2d button is pressed I remove the JP

Re: [JAVA3D] Picking transformed object

2002-02-10 Thread Siew Ching Tan
ops just a mistake for the message I was using packCanvas.pickClosest(); and also etNode( PickResult.TransformGroup); SC -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Siew Ching Tan Sent: Monday, 11 February 2002 3:46 PM To: [EMA

[JAVA3D] Picking transformed object

2002-02-10 Thread Siew Ching Tan
Hi all, I have tried to pick a Shape3D objects which are attached to a TransformGroup. It works fine for a simple scene graph. When I tried to pick on a more complicated scene graph, it picked multiple objects(after a few picks) instead of 1 objects. I was using pickClosest( PickResult.TransformG

[JAVA3D] Serialization

2002-02-10 Thread RWGRAY
I created a class which implements Serializable. Doesn't this mean that I can use writeObject() to write out an instance of the class to a file even if the class has variables defined which point to objects which are *not* serializable? In my case, I have defined a variable of type BranchGroup.

[JAVA3D] Texture mapping and transparency

2002-02-10 Thread Vidya Sagar
Hi all, I am working on vol vis. I have used 2D texture mapping in Java3D and created a 3D volume using a stack of GIF images mapped one behind the other. I have used binary transparency (alpha test) to render. But I am getting an anti-aliased 3D image. Could anyone explain the reason for t

Re: [JAVA3D] DEM to polygon in J3D please help

2002-02-10 Thread Justin Couch
Eryk Furman wrote: > I know there is a DEM loader in NCSA Portfolio, but id like to write my own just >using the array > because i will also manipulate the array data and recreate a new 3d model... I'm about 3/4 of the way through a loader for j3d.org as well. No displaying data, but the way th

[JAVA3D] DEM to polygon in J3D please help

2002-02-10 Thread Eryk Furman
Hi all, Im fairly new to Java and very new to Java3D. I'm writing an application that allows a user to visualize, in 2d and 3d, a USGS DEM file. Right now, the application reads in the file and creates a gray scale bufferedImage of the terrain. I have the elevation values in an array. The va

Re: [JAVA3D] Edge clamping in direct-x

2002-02-10 Thread David Yazel
I have determined that turning bilinear filtering off helps, but does not seem to solve the problem. So setting the min and mag filter to BASE_LEVEL_POINT does make it better. CLAMP_TO_EDGE also does not solve the problem. Surely someone has successfully clamped direct x textures? Dave Yazel